Robotech: The Stargate Saga (Robotech/Stargate AU Fusion)

STORM Commandoes
  • AJW

    Well-known member
    Here's some information on the STORM commandoes seen in the last chapter along with their equipment and weapons which will be important as the story goes foreward.

    STORM Commandoes

    Special Tactical Operations and Reconnaissance Marine (STORM) Commandoes are one of the elite special forces of the United Earth Defence Forces and incorporate methods and training from some of the best of the pre-unification worlds special forces. STORM commandoes operate in units of twelve – though these can be broken up into three smaller squad of four should the situation demand it – highly trained commandoes who have endured training universally described as hellish producing tough, disciplined operators who are also fully capable of thinking on their feet and adapting to any an all situations that they come across.

    STORM Commandoes are issued some of the most cutting-edge equipment to be found anywhere including all the latest developments in personal armour, communications and weapons to come out of the Robotech Research Groups Tactical Research Laboratories. The recent inclusion of some micronized Zentraedi warriors both as active members and training officers has only increased the lethality of the commandoes. While much of their equipment remains classified it is known to include the use of powered infantry combat armour, beam rifles and a new form of attack hovercycle. STORM Commandoes are also known to have been granted some genetic augmentations though the exact nature of these augmentations is classified.

    With the opening of the Stargate the STORM commandoes now stand poised to conduct any tactical or reconnaissance operations against any hostile powers that exist in the galaxy that are deemed appropriate by their superiors and the United Earth Defence Council.

    Tristan Powered Infantry Armour

    The battle armour of the STORM commandoes the Tristan is a brand-new powered combat suit descended from some of the powered armour exoskeletons that began appearing during the Global Civil War/Unification War. While descended from those systems the Tristan is considerably more advanced and powerful having been designed from the ground up to incorporate humanities ever growing knowledge of and experience with robotechnology.

    There are four components to the Tristan armour that work seamlessly together. These four components are:-

    • Bodysuit - composed of an extremely strong, flexible and breathable fabric the bodysuit is worn directly over the skin of the soldier wearing the armour. The suit is designed to cushion and protect the body of the soldier and includes such features as medical support and connection points for various systems designed for everything from thermal management, sweat reclamation and reprocessing to bodily waste extraction.
    • Power layer – directly over the bodysuit is the Tristan power armour layer this includes the suits computer system, communication system, critical life support components and the nano muscular servos designed to augment the speed and physical strength of the armours wearer by factors anywhere from zero to five times normal speed and strength with a simple control allowing the wearer to vary the enhancement level depending on the situation.
    • Armour – composed of a hypercarbon and titanium nano fibre mesh reinforced with polymerised ceramic and nano crystalline fibres the outer armour layer of the Tristan is highly resistant to both projectile and directed energy weapons such as charged particle beams and lasers. Much like the hull armour on a modern robotech warship energy impacting the armour has a percentage of its power immediately deflected off the surface while the nano fibre mesh disperses and diffuses the rest with only minor damage being sustained with those areas that need to easily flex such as joints being the most likely to suffer damage before the thicker panels over areas such as the torso will stand up longer to enemy fire.
    • Helmet and Backpack – the helmet and backpack are the final components of the Tristan armour. The helmet in addition to protecting the head of the soldier provides full nuclear, biological and chemical protection and incorporates both the final components of the communications system and advanced navigational, target management and vision enhancement systems. For its part the backpack contains the two micro fusion power cells that provide the armour with power, final life support components including an attachment point for optional modules such as a space and submarine navigation and life support pack, a small compartment for additional equipment and supplies and the docking/charging port for the Tristan’s Osprey micro drone.

    While an incredible piece of technology the complexity and cost of the Tristan means that it is only issued to the STORM commandoes though lesser, cheaper versions are being developed for conventional army and marine forces.

    Colt AR2 Beam Rifle

    Length: 48 cm

    Weight: 3 kg

    Power Source: 400 ml Protoculture Micro-Cell

    Magazine Capacity: 22 shots (standard mode)
    10 shots (anti-armour shots)

    Discharge: Free Electron Stream

    Effective Range: 500 meters

    The AR2 is the primary weapon of a STORM commando. Like the standard RDF sidearm the AR2 is a laser-based weapon, however unlike the pistol it produces a short but extremely intense beam opposed to firing pulses. The strength and amplitude of the AR2’s beam can be varied through the use of a pair of dials on the side of the weapon with the beam even being able to be shifting into other parts of the electromagnetic spectrum making the AR2 a highly versatile and powerful weapon.

    Power for the weapon is derived from a protoculture micro power cell that slips in and out of the rifles stock through a quick-change mechanism allowing a soldier to swap out depleted power cells with ease. Each power cell is also easily field refilled at a base camp.

    Despite its power and versatility, the AR2 does have some weaknesses. Due to its nature as a laser the weapon has higher maintenance requirements than previously issued projectile weapons it is also only partially effective against electromagnetic and charged particle force fields.

    Nova Knife

    Length: 15 Inches

    Blade Length: 9 inches

    Power Cell: 1 High-Capacity Polycrystalline Battery

    The nova knife is the standard combat knife issued to STORM commandoes. Constructed from a robotechnology alloy the nine-inch blade is sharpened to a thickness of a human hair giving it an almost unparallel cutting surface. For further increased cutting ability a small high-capacity polycrystalline battery in the pommel of the knife can generate a high temperature energy field around the blade allowing it to cut through all known materials and armours depending on the thickness. An attachment point on the back of the pommel allows the knife to attach to the front of the AR2 rifle allowing it to act as a bayonet if possible.

    Osprey Micro-Drone

    Length: 2.5 Centimetres

    Weight: 8 Grams

    Power Cell: Rechargeable Micro Polycrystalline Battery

    Control Range: 900 Meters

    The Osprey is the small surveillance and reconnaissance drone issued to STORM commandoes and when not in use fully integrates with the Tristan armour. Due to its small size the Osprey is extremely quiet allowing it to perform its primary functions as a scout and spotter for the commando.

    SHV-1 Cheetah Attack Hover Cycle

    Length: 3 meters

    Height: 1.2 meters

    Width: 1 meter

    Weight: 1.2 Metric Tons

    Maximum Speed: 160 mph

    Propulsion: 2 Booster Jets
    4 Hover Jets with Vector Thrust Nozzles

    Power Source: 1 Protoculture Energizer Module
    2 Micro-Fusion Power Cells

    Fuel Capacity: 1 Standard Protoculture Canister
    10 Litres Compressed Liquid Helium3

    Armament: 1 20mm Pulse Laser Cannon
    2 Pop-Out Rocket Propelled Grenade Launchers

    The Cheetah attack hover cycle is the most commonly issued vehicle to the STORM commandoes and is rapidly gaining traction among the general infantry forces of the UEDF Army. Though it is not a veritech – unlike other vehicles still in development – the Cheetah is both a fast and powerful vehicle that it is believed will be an ideal scout vehicle for use through the stargate.

    For its size the Cheetah is very well armed with a 20 mm pulse laser cannon mounted directly beneath the headlight. This pulse cannon is identical to the pulse lasers used on veritech fighters and is the only offensive energy armament that a Cheetah is equipped with. For a slightly longer ranged combat the Cheetah has two pop-out launchers aft that fire Recluse rocket propelled grenades. Each launcher has a capacity of three grenades but does not have the ability to carry reloads – though reloading back at a base camp is simple and can be carried out in as little as two minutes.
     
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    Asgard Cruiser Skuld
  • AJW

    Well-known member
    In case anyone is curious here are the specifications for the Skuld and her sister ships. They're a bit different to canon Asgard warships as the Asgard actually see the Robotech Masters as a serious and present threat one that they cannot show even the slightest perception of weakness to as that would invite invasion and annexation into the Tirolian Empire by the Zentraedi. Thus they improved their warships, plus the threat also means that they never launched the exploration mission that would have discovered the Replicators.

    Asgard Cruiser Skuld

    General Details

    Class: Beliskner Mark III

    Classification: Battlecruisers

    Role: Ship of the Line

    Length: 1450 Meters

    Beam: 650 Meters

    Height: 100 Meters (with hyperdrive towers)
    60 Meters (main hull)

    Decks: 12

    Crew Compliment: 1 (minimum)
    250

    Power

    4 Upgraded Primary Neutrino-Ion Generators
    2 Upgraded Secondary Neutrino-Ion Generators

    Propulsion

    Asgard Intergalactic Hyperdrive
    Deceleration Drive
    2 Gravitic-Ion Sublight Engines
    4 Gravitic-Ion Secondary Thrusters
    6 Anti-Gravity Wave Generators
    18 Gravitic Pulse Manoeuvring Units

    Weapons Systems

    1 Heavy Ion Beam Cannon
    2 Torpedo Launchers
    16 Ion Beam Cannon Turrets
    32 Ion Pulse Point Defence Guns

    Ordinance

    4 ISA Devices
    80 Disintegration Torpedoes

    Defences

    Asgard Shields
    2 Meters Dispersive/Ablative Armour
    Advanced Electronic Countermeasures
    Cloaking Device
    Explosion Suppression System

    Other Systems

    4 Primary Transporter Arrays
    10 Secondary Transporter Arrays

    Notes

    The Skuld and her sister ships represent the final evolution of the venerable Beliskner-class vessels that for millennia served as the backbone of the powerful Asgard fleet and were until the recent introduction of the Gungnir-class battleships the most powerful warships ever fielded by the Asgard. This variant was designed in response to an increased threat from the Tirolians following the rise to power of the Robotech Masters, the transformation of the previously democratic Tirolian Republic into the imperialistic, expansionist Tirolian Empire and their annexation of numerous galaxies by the Zentraedi in the name of the Robotech Masters. The emergence of the Invid as an aggressive, xenophobic race only reinforced the need to create this new variant while a more powerful warship class was designed.

    The Skuld and her sisters are slightly larger than their predecessors – being fifty meters longer and ten meters wider – this was done to accommodate both upgraded generators as well as an additional full-size generator bringing the power generation capacity up to four full sized generators and two smaller secondary booster generators. This increased power generation capacity is necessary to provide sufficient power to the vessels upgraded weapons and defensive systems.

    Offensively the Skuld and her sisters are armed with upgraded ion weapons that – unlike previous generations of Asgard ion weapons – fire sustained beams as opposed to the previous distinct bolts. The beams allowing greater penetration of enemy targets as well as showing to be far more effective against energy shields than the previous weapons type. The most powerful of these weapons is a single heavy ion beam cannon mounted in the centre of the ships forward hammerhead section, while its positioning means its field of fire is fairly narrow the Asgard shipwrights did not consider this a problem due to the great speed and agility of the vessel. In addition the Skuld is armed with sixteen ion beam turrets four of which are placed on the upper and lower surfaces of the hammerhead, two are placed dorsal and ventral amidships with the additional eight being placed four on the wings and on the hyperdrive towers. This positioning allows multiple beams to be generated and fired on almost all firing angles.

    In addition to the beam cannons the Skuld has two torpedo launchers – the first class of Asgard vessel in millennia to possess such weapons – mounted on the underside of the ships hammerhead. Each of these launchers has a magazine containing two ISA devices – a weapon that is capable of artificially increasing the gravitational mass of any planetary or stellar body causing it to collapse into a quantum singularity – and forty disintegration torpedoes which take advantage of Asgard transporter technology to create an energy pulse that reduces all matter in a designated area to its base elements.

    Finally, as with the torpedo launchers the Skuld and her sisters are the first class of Asgard vessel in generations to be equipped with a dedicated point defence network. This network consists of thirty-two scaled down versions of traditional Asgard ion pulse weaponry and are spread around the perimeter of the vessel for optimum defensive fire coverage. These ion pulse arrays are designed to be very rapid tracking and can work alongside offensive use of the transporter beam technology to clear entire swarms of hostile fighters and battle mecha though they are fully capable of doing this on their own as well if needed.

    Defensively the Skuld and her sisters are equipped with standard shields though due to the increased power generation capacity of the vessel they are considerably more powerful than those possessed by previous Beliskner-class vessels. Beyond the shields the ship has up to two meters of layered dispersive and ablative armour which is designed to disperse the energy of enemy weapons fire over a wider area of the hull in a molecule thin strip before, upon that area reaching saturation, ablating away. The vessel also possess the standard Asgard cloaking and sensor jamming devices making it almost impossible for all but the most advanced sensors to even detect the ship let alone engage it successfully.
     
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