Doom Slayer feats from Doom Eternal and The Ancient Gods DLC :
strength
punching train car in reclaimed earth, generating sufficient force that the car continues to move across a broken and uneven surface until it eventually exchanges sufficient momentum on impact to come to a dead stop from 15.5 m/s.
removing skull and spine, collapsing skull of various demons.
shatter stone bridge coloumn massing around 574.5 metric tons.
punching open huge metal door after killing Deag Nilox, generating around 1.1 thousand tons of force. note : assuming a density equal to ash wood - less than liquid water
punching huge metal block used as counter-weight in cultist base where Simply pushing the cube would require him to generate 88.1 metric tons of force, equal to a 8.9 metric ton lift, even assuming it had a density comparable to water.
So I wanted to go back to an old calculation and review some of the true in-universe scales using the photo mode because playing an FPS really under-sells the scale of the setting. First on the list, the block puzzle in the Cultist Base on Earth. Let's compare the Slayer - assuming a height...
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does vertical jump reaching roughly 23.35 metres in 0.86 seconds, generating 50.53 tons of force from a jump.
It's funny you mention that. So I decided to go back and review my jump mechanics formula because the speed didn't align with what is seen in the cutscene, notably because the formula assumes a 90 degree angle, furthermore the original approximation assumes a deep squat which I will go into...
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durability
Doom Slayer launch himself with sentinel balista and smashing through wall of immora expressing hundreds of thousands of Newtons of force, placing his kinetic energy upon impact around 2.1 MJ to 5.4 MJ.
leaping from 133.5 meter tall monument after acquiring crucible sword. note: Taras Nabad has exceptionally higher gravity than Earth.
shot himself out from space railgun shrugging off 1886 gees, or a total force of 7.3 million Newtons.
"That is a weapon, NOT a teleporter." Back to another episode of "Everything in Doom is bigger than you think": So I decided to review the Ion Catapult scene again for what feels like the billionth time (because if there's one thing worth doing, it's analysing big guns - in fact for a future...
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Doom Slayer's shape is terrible for penetrator and the space structure durable enough terminate his velocity of mach 3,1 in a very short time. (using outdated calc)
Overload 2,4TW Vega Core reactor producing temperature in mega-kelvin rage directly in front of his face.
speed
running 13.2 meters in 0.61 seconds averages to 21.63 m/s, or 77.8 km/h. note : the Slayer slowed down in this scene before running into Deag Nilox. However, let's be clear that this is likely not his top speed. Most top athletes tend to reach the maximal acceleration within 3 seconds. It should also be noted that that the Slayer uses the last portion of the dash to terminate his speed, since neither him or the Priest slam into the wall.
So as promised I start playing with noclip today and it turns out you can "cheese" cutscenes preemptively, allowing you to look at map geometry before the models spawn in. If you go through the walls in the first mission you can even even gauge the dimensions of the room before the Slayer...
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other
Doom Slayer absorb strength of his fallen enemies and empower any weapons he use.
Doom Slayer armaments can skeletonizing godzilla sized organism.
this is how a fight between sentinel atlan and titan demon look like :
Regarding about Doom Slayer dies from imp...