JasonSanjo
Your Overlord and Jester
In honor of the Halloween season, I figured I'd post a versus match/what-if scenario.
The scenario takes place on the colony planet SHTF-321.
Background
The planet is home to a single human colony of about 250 people, divided into something like 50-60 families and about two dozen or so Weyland-Yutani synthetics. Scattered across the planet are a number of Weyland-Yutani Atmosphere Processing Plants, maintained by teams of roving technicians living in and using the colony as their base. The initial colony consisted only of these technicians and their families, but has since slowly expanded over time as more colonists arrived from Earth.
The colony was established several decades ago and at this point the planet has a breathable, if thin, atmosphere, similar to what you find high in the Himalayas. There is no plant or animal life outside of the colony and its hydroponics and self-contained livestock farms, the latter housing a few hundred cattle of varying types such as sheep, pigs and cows.
Now let's introduce the players, shall we?
The Players
Colonial Marines
Background: Having received a distress call from the planet, a team of marines are dispatched to SHTF-321.
Numbers: A single Rifle Platoon, consisting of 25 marines, operating out of a marine spaceship carrying two UD-4 dropships and led by a lieutenant and his two synthetic advisors.
Armaments: Standard Colonial Marine Rifle Platoon gear, as listed in the linked article. In addition, a single, portable 10kt nuclear device.
Knowledge: They are aware of the official colony description outlined in the scenario background and that there is a Xenomorph infestation of unknown size and make-up.
Mission: To eradicate the Xenomorphs and prevent any from getting off-world while also saving as many colonists as possible. In the worst-case scenario, they have been supplied with a single, portable 10kt nuclear device intended to be planted and detonated inside the colony following emergency evacuation.
Activation/Arrival: Day 7, night.
Aliens/Xenomorphs
Background: Thousands of years ago a single Xenomorph Queen was imprisoned in a purpose-built, underground "temple" on the planet to serve as part of the Yautja rite of passage. However, after a destructive meteorite shower blew away the planet's atmosphere and damaged the temple the planet was abandoned. Unbeknownst to the departing Yautja, the Xenomorph Queen survived in a dormant state inside the sealed temple. And through a strange twist of fate (or Weyland-Yutani shenanigans), the human colony is located right on top of the temple and recent underground expansion has inadvertently broken through the outer walls...
Numbers: A single Queen imprisoned in the underground temple, half a dozen eggs.
Armaments: N/A
Knowledge: The Queen is initially only aware of the existence of the human colony above, but does not know its size or make-up.
Mission: Grow the hive, conquer the planet, spread to other planets, repeat.
Activation/Arrival: Day 2.
Predators/Yautja
Background: A single Yautja ship picked up the distress call from the human colony on SHTF-321 and, realizing that the Queen inside their old temple must have survived somehow, they descend on the planet to both eradicate the threat and take the opportunity to let their Young Blood do some initiatory Hunting.
Numbers: A single Leader, two Blooded, and six Young Blood.
Armaments: Standard Yautja gear (including self-destruct) as seen in Alien vs Predator, in addition to their ship.
Knowledge: Initially the Yautja are aware of the human colony, the location of the underground temple, the Xenomorph infestation of unknown size, and a Colonial Marines force of unknown size being en-route. In addition, the Leader has previously fought an organism of the same type as The Thing, but is initially unaware of its presence on the planet.
Activation/Arrival: Day 7, evening
The Thing(s)
Background: The meteorite shower that wrecked the planet's atmosphere also brought with it a single ship with The Thing onboard, using the shower to hide from its pursuers at the time. The ship was damaged beyond repair in the subsequent crash on the planet and the lack of an atmosphere put The Thing into a dormant state. Recently, however, the atmosphere has been getting slowly restored, and wouldn't you know it, these "humans" just so happen to have built one of their Atmosphere Processing Plants within crawling distance...
Numbers: A single Thing.
Armaments: N/A
Knowledge: The Thing is initially only aware of the Atmosphere Processing Plant and the technicians working to maintain it. However, it will then quickly learn of the colony and do everything in its power to get there to find the parts needed to build a new ship, or simply steal one.
Mission: Survive. Infect. Assimilate. Obtain a ship and go off-planet.
Activation/Arrival: Day 1.
NOTE: The acidic blood of the Xenomorphs prevents them from being fully assimilated by The Thing. However, the The Thing is still able to partially infect and assimilate their outer carapace and other "solid" parts of their anatomy to create terrifying hybrid creatures only partially under The Thing's control.
EDIT: To be precise, the acidic blood prevents The Thing from spreading via the Xenomorphs' bloodstream, which serves to slow down assimilation by tens if not hundreds of times (Where a human might be fully assimilated in less than 30 minutes judging by the movie, a Xenomorph would likely take tens of hours). Hence, for much of the extended assimilation process The Thing will have only partial control of the organism as a whole.
Timeline
Day 1: The Thing, recently awakened, comes across a roving trio of technicians doing maintenance on the Atmosphere Processing Plant that just so happens to be within easy crawling distance of its wrecked, partially-buried ship. The technicians' pet husky is infected, assimilated and mimicked, and The Thing will bide its time pretending to be an ordinary dog until it sees an opportunity...
Day 2: The colonists, seeking to expand the underground portion of the colony, inadvertedly break into the underground Yautja Temple. A worker awakens a Facehugger from an egg and is taken to the colony's medical ward after getting "hugged", while the other workers temporarily seal off the hole into the temple with a makeshift barricade until the colony leadership decides what to do about the "alien ruin" and the "hostile vermin" within. Meanwhile, the ruckus and return of a breathable atmosphere awakens the Queen, who immediately begins laying more eggs...
Day 3: The Facehugger, having become a Chestburster, bursts forth from within the unfortunate worker's chest, killing him. It immediately goes off to hide and grow, then stalk, hunt and bring organisms back to the hive within the Yautja Temple for its Queen and fellow brood. Later that same day The Thing, still a dog, arrives at the colony and is utterly elated at the ready presence of not only infectable organisms, but also the parts it needs to begin building a new ship for itself.
Day 5: The colony sends out a distress call describing the situation with the underground ruin, the "alien vermin" within, and the strange disappearances and apparent acts of sabotage and parts theft around the colony. The Colonial Marines and the Yautja who pick up the call both recognize the telltale signs of a Xenomorph infestation and react accordingly.
Day 7, evening: The Yautja ship arrives in orbit and begins sending down its Young Blood to hunt Xenomorphs and other worthy prey.
Day 7, night: The Colonial Marines ship arrives in orbit and sends down its two dropships and their marines to deal with the infestation.
And this is where you come in, readers. What happens next?
The scenario takes place on the colony planet SHTF-321.
Background
The planet is home to a single human colony of about 250 people, divided into something like 50-60 families and about two dozen or so Weyland-Yutani synthetics. Scattered across the planet are a number of Weyland-Yutani Atmosphere Processing Plants, maintained by teams of roving technicians living in and using the colony as their base. The initial colony consisted only of these technicians and their families, but has since slowly expanded over time as more colonists arrived from Earth.
The colony was established several decades ago and at this point the planet has a breathable, if thin, atmosphere, similar to what you find high in the Himalayas. There is no plant or animal life outside of the colony and its hydroponics and self-contained livestock farms, the latter housing a few hundred cattle of varying types such as sheep, pigs and cows.
Now let's introduce the players, shall we?
The Players
Colonial Marines
Background: Having received a distress call from the planet, a team of marines are dispatched to SHTF-321.
Numbers: A single Rifle Platoon, consisting of 25 marines, operating out of a marine spaceship carrying two UD-4 dropships and led by a lieutenant and his two synthetic advisors.
Armaments: Standard Colonial Marine Rifle Platoon gear, as listed in the linked article. In addition, a single, portable 10kt nuclear device.
Knowledge: They are aware of the official colony description outlined in the scenario background and that there is a Xenomorph infestation of unknown size and make-up.
Mission: To eradicate the Xenomorphs and prevent any from getting off-world while also saving as many colonists as possible. In the worst-case scenario, they have been supplied with a single, portable 10kt nuclear device intended to be planted and detonated inside the colony following emergency evacuation.
Activation/Arrival: Day 7, night.
Aliens/Xenomorphs
Background: Thousands of years ago a single Xenomorph Queen was imprisoned in a purpose-built, underground "temple" on the planet to serve as part of the Yautja rite of passage. However, after a destructive meteorite shower blew away the planet's atmosphere and damaged the temple the planet was abandoned. Unbeknownst to the departing Yautja, the Xenomorph Queen survived in a dormant state inside the sealed temple. And through a strange twist of fate (or Weyland-Yutani shenanigans), the human colony is located right on top of the temple and recent underground expansion has inadvertently broken through the outer walls...
Numbers: A single Queen imprisoned in the underground temple, half a dozen eggs.
Armaments: N/A
Knowledge: The Queen is initially only aware of the existence of the human colony above, but does not know its size or make-up.
Mission: Grow the hive, conquer the planet, spread to other planets, repeat.
Activation/Arrival: Day 2.
Predators/Yautja
Background: A single Yautja ship picked up the distress call from the human colony on SHTF-321 and, realizing that the Queen inside their old temple must have survived somehow, they descend on the planet to both eradicate the threat and take the opportunity to let their Young Blood do some initiatory Hunting.
Numbers: A single Leader, two Blooded, and six Young Blood.
Armaments: Standard Yautja gear (including self-destruct) as seen in Alien vs Predator, in addition to their ship.
Knowledge: Initially the Yautja are aware of the human colony, the location of the underground temple, the Xenomorph infestation of unknown size, and a Colonial Marines force of unknown size being en-route. In addition, the Leader has previously fought an organism of the same type as The Thing, but is initially unaware of its presence on the planet.
Activation/Arrival: Day 7, evening
The Thing(s)
Background: The meteorite shower that wrecked the planet's atmosphere also brought with it a single ship with The Thing onboard, using the shower to hide from its pursuers at the time. The ship was damaged beyond repair in the subsequent crash on the planet and the lack of an atmosphere put The Thing into a dormant state. Recently, however, the atmosphere has been getting slowly restored, and wouldn't you know it, these "humans" just so happen to have built one of their Atmosphere Processing Plants within crawling distance...
Numbers: A single Thing.
Armaments: N/A
Knowledge: The Thing is initially only aware of the Atmosphere Processing Plant and the technicians working to maintain it. However, it will then quickly learn of the colony and do everything in its power to get there to find the parts needed to build a new ship, or simply steal one.
Mission: Survive. Infect. Assimilate. Obtain a ship and go off-planet.
Activation/Arrival: Day 1.
NOTE: The acidic blood of the Xenomorphs prevents them from being fully assimilated by The Thing. However, the The Thing is still able to partially infect and assimilate their outer carapace and other "solid" parts of their anatomy to create terrifying hybrid creatures only partially under The Thing's control.
EDIT: To be precise, the acidic blood prevents The Thing from spreading via the Xenomorphs' bloodstream, which serves to slow down assimilation by tens if not hundreds of times (Where a human might be fully assimilated in less than 30 minutes judging by the movie, a Xenomorph would likely take tens of hours). Hence, for much of the extended assimilation process The Thing will have only partial control of the organism as a whole.
Timeline
Day 1: The Thing, recently awakened, comes across a roving trio of technicians doing maintenance on the Atmosphere Processing Plant that just so happens to be within easy crawling distance of its wrecked, partially-buried ship. The technicians' pet husky is infected, assimilated and mimicked, and The Thing will bide its time pretending to be an ordinary dog until it sees an opportunity...
Day 2: The colonists, seeking to expand the underground portion of the colony, inadvertedly break into the underground Yautja Temple. A worker awakens a Facehugger from an egg and is taken to the colony's medical ward after getting "hugged", while the other workers temporarily seal off the hole into the temple with a makeshift barricade until the colony leadership decides what to do about the "alien ruin" and the "hostile vermin" within. Meanwhile, the ruckus and return of a breathable atmosphere awakens the Queen, who immediately begins laying more eggs...
Day 3: The Facehugger, having become a Chestburster, bursts forth from within the unfortunate worker's chest, killing him. It immediately goes off to hide and grow, then stalk, hunt and bring organisms back to the hive within the Yautja Temple for its Queen and fellow brood. Later that same day The Thing, still a dog, arrives at the colony and is utterly elated at the ready presence of not only infectable organisms, but also the parts it needs to begin building a new ship for itself.
Day 5: The colony sends out a distress call describing the situation with the underground ruin, the "alien vermin" within, and the strange disappearances and apparent acts of sabotage and parts theft around the colony. The Colonial Marines and the Yautja who pick up the call both recognize the telltale signs of a Xenomorph infestation and react accordingly.
Day 7, evening: The Yautja ship arrives in orbit and begins sending down its Young Blood to hunt Xenomorphs and other worthy prey.
Day 7, night: The Colonial Marines ship arrives in orbit and sends down its two dropships and their marines to deal with the infestation.
And this is where you come in, readers. What happens next?
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