Crossover Siege of Alamo Force Sub

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Like it says in the Title... in honor of the (close enough) anniversary to the Battle of the Alamo.

Map:

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Scenario:

The Southern border is unsecured. As a result, illegal Communist immigrants have launched a full scale invasion of Enclave America. The only thing standing in their way is the small CHRISTIAN Church known as the Alamo, located out of a dusty Texian town known as Saint Antonio (named of course after the famous Cuban-American Emigre Entrepeneur and Patriot Antonio Montana).

Thankfully you have rallied a defense of the local Church to help delay the Army of Invaders for as long as possible in order to buy as much time as possible for the Defenders of American Liberty to marshal a defense.

Thankfully the Alamo's thick walls have been rebuilt and refinished with some sort of nigh-impregnable material so it can't so easily be blasted apart by the enemies weaponry.

The invading force is as follows:
1500 Communist Conscripts
1500 Red Guard
1500 Latin American Assaulters
500 GRU Soldiers
300 Crimson Dragoons
300 Luchadore Specialists
300 Heavy Gunners
100 Sickle Walkers

The Communist Army is well equipped with technicals, battle buses, and horses to prevent any escape!

Your resources are as follows but you only get to spend TEN Points on the defense and have to make one selection from each of the three categories.

150 Volunteers
1 Point: Rifleman (Battlefield 1): Bolt Action Rifle, Melee Weapon
2 Points. Defender Militia (Far Cry 5): Light Vest, AR-C Assault Rifle, Frag Grenade.
3 Points: NCR Trooper (Fallout: New Vegas): Trooper Armor, Service Rifle, Frag Grenade
4 Points: Ranger (Command & Conquer: Generals): PAGST Vest, M16A2 Assault Rifle, Flashbangs
5 Points: Marines (Prototype): Assault Rifles, M4 Carbine, M32 Multiple Grenade Launchers.

50 Regulars
1. NCR Ranger (Fallout: New Vegas): Ranger Patrol Armor, Trail Carbine, Frag Grenades, .357 Revolver
2. HECU Marine (Half Life): Powered Combat Vest, MP5 w/50 RD Magazine & M203 Grenade Launcer, Frag Grenades
3. Gear (Gears of War): Body Armor, Lancer Assault Rifle, Gnasher Shotgun, Snub Pistol, Bolo Grenade
4. UNSC Marine (Halo): BDU's, MA5 Assault Rifle w/M301 Grenade Launcher, M6 Handgun
5. Imperial Guardsman (WH40K): Flak Armor, Lasgun, Frag Grenades

Hero Squad
1: Bravo Two Squad (Battlefield Bad Company): Scoped M8 Assault Rifles W/ M320 Grenade Launchers + 1 M60 Machine Guns, M24 Sniper Rifles, M2 Gustavs. + Three Mortar Strikes via Laser Designator a day.
2: Delta Squad (Gears of War): James & Marcus Fenix, Delmont Walker, Kait Diaz, Augustus Cole (armed with Lancer Assault Rifles, Gnasher Shotguns, Longshot Sniper Rifles, & Bolo Grenades, Body Armor). + One Hammer of Dawn Strike a Day!
3: S.T.A.R.S. (Resident Evil): Jill Valentine, Chris Redfield, Leon Kennedy, Claire Redfield, Rebecca Chambers + Herb Garden (Armed with one M134 Minigun, Lots of AT-4's, M79 Grenade Launchers, Claymore Mines, Assault Rifles, Shotguns, SMG's, Handguns etc)
4: Enclave Squad Sigma (Fallout 3)
5: The Avengers: MCU Captain America, Winter Solder, Hawkeye, Black Widow, Falcon

What formulation will allow the Garrison of the Alamo to survive the longest or potentially even defeat the enemy force?
 

Scooby Doo

Well-known member
1. Rangers (4 Points)
2. Gears (3 Points)
3. S.T.A.R.S (3 Points)

I think this would be the best, Gears while not as high tech as the other factions do easily match if not arguably surpass them in fighting capability since most Gears are either elite or seasoned warriors who have tons of experience fighting against superior forces (as well as humans) and also have Osmium Plate armor which should make them extremely well armored elite forces

The Rangers are a must for "volunteers" as they're basically an Elite equivalent.

S.T.A.R.S. gives people with super human reflexes and heavy weapons, I'd give them good odds combined with the others.


I feel like this combination would last the longest.
 

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