Space RTS Games.

Chaos Marine

Well-known member
This year looks solid for some great space games/sims.

First, we have Nebulous: Fleet Command:



This looks like the bastard offspring of Nexus: The Jupiter Incident and The Expanse (The former is a very good, pretty game that's dirt cheap so you have absolutely no reason not to get it and the latter is a pretty good TV series). A ridiculously deep, granular movement system that looks like it came from Homeworld and was made oh so gloriously complex with a wealth of options such as having your ship face in a certain direction while it travels at the potential cost of speed or allowing you to pre-aim your ships for their spinal weapons to target enemy ships.

Homeworld 3

The original Homeworld games are probably one of my first RTS loves, up there with TA and Dark Reign. Before you had the fantastic Halo OST, you had the grand-daddy of musical excellence, stellar (for the time) graphics, unit design and ambience. Even with a minimalist approach to named characters, you can feel the weight of the words of the voice actors. When I was a young lad, a lot of it went over my head but upon playing through the games later in my life, I could hear the emotions at play beneath a largely successful attempt at stoic behaviour.


 
Last edited:
Terra Invicta

This looks like next level X-Com where you're not just stuck on Earth, you can go up and have a heart to heart with the aliens in space.




Falling Frontier

Probably one of the more spectacular ones here




If you know of other games in this genre/style, please do post about them.
 
If you know of other games in this genre/style, please do post about them.

I think for me, the big space RTS has always been Sins of a Solar Empire.....sorta. I've never actually played it.


What I have played are two amazing total conversions, Sins of the Prophets and Star Trek Armada III:



Can't find newer trailers, but both games are about a decade later on then when these were made, and look like they've got the extra dev time.

The only flaw I can find with either is that STAIII fleet battles can be a bit unpleasant to play through if you're zoomed in too close, because, like many star trek games, STA III doesn't have a workaround for the core issue that phasers sound effects were not designed with the expectation that phasers would ever be fired in such numbers.
 
I've been playing Nebula, and I've been finding it somewhat, meh? I'm not sure, the pace seems both too fast and too slow, if that makes sense. Maybe the combat just feels compressed, and having played other space games I'm primed for a very different experience compared to how Nebula plays.
 

Users who are viewing this thread

Back
Top