Versus Match Star Trek vs Star Wars

Battlegrinder

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Obozny
s it though? Given that the Empire is invading through a wormhole it means they can only bring over a limited number of ships at a time. Further, the Empire doesn't appear to have any intel on strategic knowledge of the Milky Way powers.

Eh, they can presumably only fit a limited number through, but it's not like some kind portal that only opens every so often, they can get a constant stream of ships through and unless it's immediately surrounded and interdicted by hostile ships, which it won't be, they can easily secure both ends of the portal in a fairly short period of time.

urther, my understanding of Hyperspace is such that for it to be very fast it needs pre-charted paths, something the Empire will also lack, limiting their blitz potential in the early periods. In fact, the initial period is going to be mostly the Empire pushing in blind, without any knowledge of the political situation of the Milky Way and very limited methods to gather intel.

True, but then they don't need much. As far as I know and can tell, the federation has a lot of it's key facilities and materials concentrated in a fairly small number (maybe 20, 30 systems max), so while they'll have mobility issues at first, they only need to be fast enough to reach and hit a few locations. And while they're going in blind, they can fix that, all they need is a map (which they can obtain pretty easily, either via capturing it, dupping someone into handing them one, buy one from some passing ferengi, ect), and they can brute force the routes they need via testing them with probe droids, scout ships, etc.

On the flip side, the Federation will have a much easier time gathering intel due to Trek's ridiculously superior sensor technology.

The issue wouldn't be in gathering intel, it would be in using it. Yeah, they can figure out where SW ships are and what they're doing just fine, but how much can use that information to actually stop them?

They also don't have the issue of having to figure out the political lay of the land, they're just dealing with a single hostile invader who, while faster and with potentially more powerful shield and weapons, isn't actually an outside context problem for the Federation to consider (how is the Galactic Empire much different than the Borg in this scenario from a strategic sense?).

The dominion weren't an OCP either, and they came very close to conquering the federation. Noting being an outside context problem doesn't mean they therefore must be a surmountable problem.

There's also an open question on how well the Empire can even bring to bear it's superior firepower. Trek ships are very fast and maneuverable for their size compared to Star Destroyers and the like, and the Empire clearly uses volume of fire to make up for accuracy. While one on one a Trek Cruiser likely would lose against a Star Destroyer, a wolf pack of Birds of Prey or other similar sized ships (Saber class, Defiant class, etc.) would play merry hell on a Star Destroyer given their maneuverability. They would be able to whittle them down over time and while the Star Destroyer could hyperspace away it would have to fall back away from the engagement, not continue to press forward since it would lack the navigation charts to do so.

That's why the Empire has other ships designed to fight smaller, more agile foes. A defiant or BOP might be able to outfly a SD, but can they outfly an imperial raider? And even if they can, there are still ways around that, setting a formation where ships can overlap their weapons to cover one another's blindspots is fairly easy. If beating up SD was as easy as "just fly something too fast for them to shoot, LOL", the CIS or Rebels would have figured that out a while ago.

Also, they don't need to tangle with the federation fleet to win, or even to destroy it. Take out shipyards, take out starbases, or take out/occupy key planets or just threaten them enough, and they can destroy starfleet's ability to fight even if they have a hard time destroying federation ships directly.
 

Hlaalu Agent

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Federation vs empire, in a vacuum.....maybe. In this scenario, no, not likely. Even assuming generally equal firepower ton for ton, the empire just has more tons and more ships, with greater FTL speed, and the federation can't easily devote resources to trying to fight the empire without compromising thier other commitments. They're already skirmishing with the Klingons and need at least some forces there to at least hold the line, and if they move too many ships in they're likely going to have dominion ships come pouring out of the wormhole, so they also need a force there to keep guard. Presuming the Empire is halfway sane and aim for just the federation (or just the cardies) rather than trying to attack the entire quadrant at once, they could easily cause enough damage to force the federation to sue for peace, if not just flat out conquer them.

I think you are assuming too much against Star Trek. It is pretty much standard Star Trek for enemies to at least temporarily drop their conflict to fight a greater enemy. Just look at the Beta XII-A entity, Kirk was able to convince the Klingons to drop their conflict so that they could laugh it away. I think the Dominion War itself is a good example, because the Feds were able to manoeuvre themselves into being allied with a decent chunk to the Galaxy.


That sounds like just a biased sample set, though. Yeah, the empire has a fair number of terrible officers, but they've got a decent number of good ones too. Even in the more cartoonish bits of Disney canon, the average level of capability seemed alright, with a few geniuses and a few fools mixed in.

Saying the empire's officers are poor as a whole just doesn't seem to fit the evidence, any more than saying all the federation admirals are nuts and incompetant just because we see a whole bunch of them that are.

Well, we can only work on the evidence that we have. Though you have a good point.

And....then what? Like, they could maybe help a bit, trade technologies and the like, but they don't have anything that's going to be an outright game changer. Transporters and the like, while useful, are sill blocked by shields and we've known for ages that anything that's important to the empire has a shield in place.

Drain the Empire's resources for one. Also the Empire cannot be everywhere at once, with them fighting an outside enemy just gives the Rebellion more places to strike. And you are making the assumption that Star Wars shields work like Star Trek, canonically they don't, I am not saying that

The empire is already engaged in a two front war. Well, one front and one insurgency, but you get the idea.

Sharing intel could be useful, then.

The cardies are too busy getting their butts kicked by the Klingons, and while the Romulans will play dirty, they have no particular reason to do so on behalf of the federation. Remember, when the dominion invaded, they just signed a non-aggression pact and let the feds deal with it themselves, and the Empire is arguably less malevolent than the dominion.

Neither the Klingons nor Romulans are idiots. They should know they are next. Though maybe, I am forgetting my DS9. Though as I said above, it is in character for the Federation to get their rivals or enemies on side to fight a greater one. Not saying it is going to happen, just saying it is plausible.

Thinking about bowing out, because it appears I don't have much constructive to say here.
 

Battlegrinder

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I think you are assuming too much against Star Trek. It is pretty much standard Star Trek for enemies to at least temporarily drop their conflict to fight a greater enemy. Just look at the Beta XII-A entity, Kirk was able to convince the Klingons to drop their conflict so that they could laugh it away. I think the Dominion War itself is a good example, because the Feds were able to manoeuvre themselves into being allied with a decent chunk to the Galaxy.

It's common to do so for a mutual enemy, yes. The Empire is not a mutual enemy of all of ST, the Dominion was. And the federation could only get one other major power to join them at first (and if the dominion hadn't declared war on the klingons first by absorbing the cardassians and becoming a co-belligerent to a war the klingons were already part of, even that's iffy). Everyone else either stayed out, stayed out and was tricked into joining, or sided with the dominion.

Drain the Empire's resources for one. Also the Empire cannot be everywhere at once, with them fighting an outside enemy just gives the Rebellion more places to strike.

But can they drain enough of those resources? The empire had the rebels outgunned by a hilarious margin (like, 25,000 star destroyers vs several dozen or so equivalent ships). Maybe with more resources the rebels could tied down a few more ships, but they can't and couldn't tie up entire fleets.

And you are making the assumption that Star Wars shields work like Star Trek, canonically they don't, I am not saying that

Any shield, most forms of jamming, and all manner of other things block transporters in ST, there's no indication that a shield requires special design elements or features to do so.

Sharing intel could be useful, then.

Oh, the rebels will certainly be better off with starfleet aid, no doubt. But they're not going to be that well off.

Neither the Klingons nor Romulans are idiots. They should know they are next. Though maybe, I am forgetting my DS9. Though as I said above, it is in character for the Federation to get their rivals or enemies on side to fight a greater one. Not saying it is going to happen, just saying it is plausible.

The romulans knew they were next if the dominion won, and were content to sit out the dominion war until they were given evidence that not only were they next, they were next and the dominion was preparing to actively move against them.
 

Scottty

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The whole premise of Palpy's little empire being hell-bent on expansion by conquest rather ignores that they were unable even to keep control of all of the Old Republic space.
So... how many ships are they going to send into the Federation's meatgrinder?
 

Battlegrinder

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The whole premise of Palpy's little empire being hell-bent on expansion by conquest rather ignores that they were unable even to keep control of all of the Old Republic space.

Not really. Lots of empires, particularly fictional ones, are focused on conquest and expansion even at the cost of stability.

So... how many ships are they going to send into the Federation's meatgrinder?

Well, skimming the wiki, it looks like the largest official formation they have is a sector group, but they proably wouldn't rush one of those right into this, the initial wave would likely be a fleet or two.
 

Flintsteel

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And while they're going in blind, they can fix that, all they need is a map (which they can obtain pretty easily, either via capturing it, dupping someone into handing them one, buy one from some passing ferengi, ect), and they can brute force the routes they need via testing them with probe droids, scout ships, etc.
Maps alone aren't enough, nor is spamming probe droids. Otherwise, the Nexus Route would not have been considered so critical information to obtain.
 

JagerIV

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Ah, I see we are returning to the old sites roots.

Okay.

I think the basic set up of the Federation mostly plays to the Empires strengths, which is an impressive ability to bring overwhelming firepower onto a particular point.

The rebels overall had their strength in the ability to prevent the Empire from generally being able to use that overwhelming firepower, due to the rebel's greatly superior mobility. They almost never (at least in the movies) had the capacity to even really go toe to toe with a star destroyer, but often could avoid needing to do so.

The federation meanwhile is a known polity with a fixed location: truly important planets seem to be fairly few in number: the best estimate I've seen for the scale of the federation is about 1,000 colonized planets/solar systems (ambiguous) with about 100-200 of those being significant.

Naturally, the Empire would like to take things as close to intact as possible, since that's the most valuable for the empire.

So, the initial question is: does the empire have enough power and projection to figure out a hyperdrive rout to earth, and amass enough firepower to launch a single, decisive battle for earth, ideally just destroying the fleet and Earth surrendering under the threat of planetary bombardment, but less ideally but still pretty acceptable, engaging in said planetary bombardment and a mass ground invasion, both to force a surrender, and maybe to try and draw out the Federation navy into a decisive battle where it can be destroyed, since the Federation Fleet is the main impediment to conquest.


So, since I don't really have a good sense of trek, you guys can answer these two critical questions:

1) Can the Federation put of a meaningful defense of Earth against a plausible Imperial fleet: say a super star destroyer supported by a hundred ish star destroyers? Can the federation actually stop the Empire from conquering a planet once it sets its mind to do so?

2) How much of a knockout would losing Earth be for the Federation, both materially (how much does earth by itself represent of the Federations total military/industrial/political/organizational power?) and morally (does losing earth in the nearly opening act of the campaign break the Federations overall will? Can whatever is captured of the federation government be coerced into signing a surender that the rest of strarfeet and the federation will respect?)
 

S'task

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1) Can the Federation put of a meaningful defense of Earth against a plausible Imperial fleet: say a super star destroyer supported by a hundred ish star destroyers? Can the federation actually stop the Empire from conquering a planet once it sets its mind to do so?
Entirely dependent on time and war footing of the Federation.

In total peacetime with the fleet very much on peaceful / exploration footing with little to no warning the Federation was able to field a fleet of 40 Starships to attempt to intercept the Borg at Wolf 359.

The Borg had both speed over the Federation, and considerable forward intel as well as total tactical doctrine knowledge of the Federation at the time due to assimilating prior Federation members but more specifically the Captain the the Flagship of Starfleet.

The Federation lost that battle, granted, but this type of penetrating decapitation strike was now a known factor and in fact the retooling of Starfleet post Wolf 359 seems very much oriented to countering this kind of attack.

It is telling that in the Dominion War the Breen made a similar deep penetration strike on Earth and while they managed to deal some damage their entire operational fleet was lost, despite having an OCP weapon that was devastating to Federation Starships.

Given that this is set after Wolf 359 and before the Dominion War, the Federation is certainly on a footing to attempt to prevent such deep penetration strikes.

The problem then comes down to how early can the Empire make this strike? That's why we're discussing the level of intel the Empire has on the Federation and the problem of hyperspace lanes. If they can make the strike early, then this plan is fairly sound, though I doubt the Federation would capitulate. Further, Starfleet does have distributed support infrastructure, with considerably sized Starbases scattered around Federation space, some even in Deep Space, IIRC.

However, the longer it takes for the Empire to locate the core worlds of the Federation the less effective such a strike would be. One of the major aspects of Starfleet is adapting to the weapons of their enemies very rapidly, and their sensors are worlds beyond the Empire's. The longer the conflict is drawn out the more and more they'll come up with technological solutions to the Empire's advantage in raw power of weapons systems (and once they do, the Empire is generally not well known for it's technological flexibility, so it would take a long time for the Empire to develop countermeasures), as well as the potential for cutting off the Imperial invasion fleet from the Empire via closing the wormhole (closing a wormhole is WELL within the technological capabilities of the Federation).

2) How much of a knockout would losing Earth be for the Federation, both materially (how much does earth by itself represent of the Federations total military/industrial/political/organizational power?) and morally (does losing earth in the nearly opening act of the campaign break the Federations overall will? Can whatever is captured of the federation government be coerced into signing a surender that the rest of strarfeet and the federation will respect?)
It would be a major body blow to the Federation, but Earth, while the center of Starfleet Command and humanity, is one of only four founding worlds of the Federation, and other worlds also do have considerable infrastructure around them. I don't think it's loss would actually be enough to force the Federation to surrender, though it would likely cripple much of their command and control for a time, assuming it happened fast enough.

Again, it all depends on speed and surprise for the Empire. The more time the Federation has to prepare for such an attack, the less effective it will be. But there's a LOT of unknowns given technological differences and doctrine. While Trek ships might initially fight at close range and lose to the SD's superior firepower, one way they might adapt is simply to stand back and snipe at ranges well outside the normal engagement ranges for Star Wars with loads of Photon Torpedoes (which are highly accurate, and fairly power Matter/Anti-Matter weapons which can move at FTL) as they have been shown to do when facing opponents who lack Trek cloaking technology to force engagement ranges to close range. Not sure how well Star Wars ships would even be able to handle such attacks, as they couldn't close the distance (Trek warp, while not as fast as well charted hyperspace lanes, it has much fewer limits and so could be used to keep far enough ahead of anyone trying to close the distance and has much fewer limitations (less impacted by gravity wells, faster sublight to FTL time), limited evasion potential, and likely enough power to be dangerous to the ship.
 

JagerIV

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The the big question is how a star destroyer measures up to a star trek vessel: the Enterprise D has a listed length of 650 m long and mass of about 5 million tons.

A star destroyer has a length of 1,600 meters, and the estimates from previous spacebattles threads figured the star destroyer massed about 40 million tons, 8x the mass for 3x the length seems fairly reasonable.

Of course, the mass of a ship is only the roughest ball park estimate of these things.

Still, if each star destroyer requires the commitment of a small fleet of 10-20 star fleet ships to properly deal with, then the ability of the Federation to deal with imperial offenses become very questionable: defending targets becomes such a casualty heavy event that they can't do it for very long.

And this is before getting into super star destroyer nonsense, with those things probably weighing in the billions of tons. One of those potentially out masses the entire Federation fleet.

The question is, how well do the relative masses correspond to relative combat capacity?
 

Battlegrinder

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The question is, how well do the relative masses correspond to relative combat capacity?

I generally prefer to assume ton for ton equivalency, unless the true figures are so disproportionate that such a equivalency is an unfair unfair to one side, or there's some special property or design element that's relevant.

That way, the debate is more about tactics and capabilities rather than getting bogged down in "well, he said they destroyed 30% of the crust, but the yield needed for that doesn't match the size of the fireball from this other scene, therefore...." type semantics.
 

The Original Sixth

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Not really. Lots of empires, particularly fictional ones, are focused on conquest and expansion even at the cost of stability.

I don't think that's a good approach to this sort of thing. And after all, we know that the Republic endured for a twenty-five-thousand years. So obviously there can be a stable form of government that involves all of these pieces, even if most of it is probably very decentralized, which appears to be the situation, given the small size of Clone Army.

The problem the Empire has is one of centralization.

People will centralize power because they have to, not because they want to. Humans generally prefer decentralized power, even if it's somewhat more authoritarian, because at least then the government is local and part of the tribe. Palpatine obtained his immense power by creating the danger of the other, then centralizing power and bottle necking it all into the hands of him and his trusted few. Unfortunately, that is not only something that is next to impossible to manage, but it is also something the very people he rules will begin to resist after a while. Their natural preference would be to decentralize that power from Palpatine, who would then immediately respond by increasingly centralizing that power to prevent them taking what he already has.

Hence the Secret Police, the Inquisitors, and so on.

Well, skimming the wiki, it looks like the largest official formation they have is a sector group, but they proably wouldn't rush one of those right into this, the initial wave would likely be a fleet or two.

A Sector Group is actually a huge dedication on the part of the Empire. There are just over a thousand Sectors in the Empire, with one Sector Group per Sector. We also know that there are 25,000 built ISDs, so that would suggest roughly 25 full Sector Groups, more or less. A Sector Group has at least 2,400 ship and generally has another 1,600 ships. For a total of 4,000 ships. 24 of those are ISDs.

Honestly, anyone put in charge of this invasion would be lucky to be given a full Sector Group.

The reasoning is rooted both in politics and astrology.

First, you it's best to compare the Empire to the British Empire. Not just because they all sound like a certain mod here, but because of how they maintain power; through their navies. Of course, a Space Navy is different, but it appears to work much the same way in Star Wars. Navies are good because they allow for power projection. That was a major advantage the British had in the 19th and 20th century. The problem they encountered however, was that as soon as they took over an area, they then had to defend it. That meant that those mobile navies became far less mobile. The USA has a similar problem today, needing to monitor unruly areas or key transport routes.

So the Empire might have four or five million ships on paper and in space...but they cannot even launch 1% of that at the Federation without serious problems. Because those same ships maintain the peace, the flow of energy, the flow of goods, and the security that the Empire needs to merely function. At the height of the Galactic Rebellion, Mon Calamari was operating in open rebellion of the Empire and it would have required a Full Sector Group to match the main fleet of the Rebels. The problem was that at this point, the Empire was already fighting so many brushfires across the galaxy, that the Empire did not have those forces to spare.

In this case, the Grand Moff given this task is going to probably decide that it should be the responsibility of the closest Moff. Now, there are only a handful of reasons why the person under you is a Moff:

  1. Family Connections -- The person is well connected.
  2. Rising Star -- The person has managed to impress his superiors to get to his position.
  3. It was His Turn -- It was His Turn.
Following that, they may either be loyal or disloyal.

Following that, they have the following command style:

  1. Excitable and Competent -- Will take risks and is very good at managing those risks. Can be brilliant commanders. Can also fuck you over if they mess up.
  2. Relaxed and Competent -- Steady, good commanders. They take less risks. Very safe commanders. Of course, they can also be complacent.
  3. Relaxed and Incompetent -- Lazy and probably stupid. Will flee at the first sign of a risk and blame everyone else. Good enough for safe sectors. Probably.
  4. Excitable and Incompetent -- Have absolutely no idea what they're doing, but they'll gamble that Star Destroyer anyway. The worst, possible commander.

Now for a Grand Moff, they don't want a rising star, who is likely to be less loyal, very good at what he does, and willing to take huge risks. That's just a whole handbag of trouble. Best to keep them around the troublesome Rebels. You probably don't want someone who is there mostly because of their family connections, impart because they probably lack wisdom and experience, impart because they're more likely to be lazy and stupid.

That means a Grand Moff's best option is someone who is Relaxed, Competent, Loyal, and was promoted either because he was a rising star who cooled or because his ticket came up. The Grand Moff won't have to babysit him, but nor will he have to worry about his Moff running off and doing something stupid. Or worse, something heroic. Nothing worse for a Grand Moff than a heroic Moff who might actually pull it off. Might make the Emperor wonder why he isn't the Grand Moff.

So chances are, the Moff put in charge will probably be the 'by-the-numbers' type, who is assured of his military superiority, and is in no rush to prove himself. That Moff in turn, will probably pick an Admiral who is much like himself to command the fleet personally, since the Moff is going to be in charge of the actual Sector he is in charge of. Said Admiral will then be given a portion of his superior's forces. This will probably be three Superiority Fleets and a Bombard Fleet. That's roughly two thousand ships. That would certainly be enough to establish a beachhead in the Alpha Quadrant.


As a counterpoint, the UFP had 627 ships that were 'elements' of the Second and Fifth Fleet. The Dominion fleet was twice as large. My guess is that roughly a thousand ships might equate to full fleet. We know of ten UFP fleets, so we might presume about 10,000 combat capable ships. We also know that the UFP launched fighters against the Dominion in that same battle. The fighters were ordered to make hits and then break off into squadrons and retreat.

Assuming Sisko launched a full wing (ie, 200 fighters) against the Cardassians per wave, we're talking about 800 to 1,800 fighters. The low-end is from Nog's report that the first and second waves had already been sent, with the third and fourth waves on stand-bye. The high end remarks on the Dominion report that Sisko had sent nine waves of fighters at them. If however, Sisko was only suffering low losses in his wave attacks, he could actually reform those fighters into extra waves. So there were effectively 4 wings that performed five wave attacks on the Dominion fleet.

Going with those numbers:

UFP Fleet Size (Average)

  • Capital Ship: ~1,000 capital ships
  • Fighters: ~1,600 - 3,600 Fighters
I admit it makes more sense for the UFP to have closer to four times as many fighters as they do capital ships, but then again ST doesn't seem very fighter-heavy intensive and fighters may only be useful in certain situations. Then again, we have no assurances that Sisko didn't have almost two thousand fighters present at the battle.

I doubt most of those ships would be ready to engage for a sudden Imperial invasion, but the Second, Third, and Tenth fleet seemed relatively close by with significant numbers. The Klingons had also deployed close to a third of their total military force, a presumably 3,300 ships, to the Cardassian space they conquered. Assuming a similar build-up for the UFP, we might see around 3,000 ships, given the hostile forces amassing in the area.

So the Empire could easily be facing down around 6,000 capital ships and around ten thousand UFP fighters.



Good. This is the sort of clarification that is needed. How it is by nature unreasonable? I don't think it is, and that is why I asked, because all sorts of crazy things could be considered reasonable based on the standpoint you are looking from. I was thinking of how a real person who likes Star Trek, but isn't a big fan might think.

So on how they would act in war time. Well, off the top of my head I'd figure that Section 31 and the above board intelligence of the Federation would try to get into contact with the Rebels and other enemies of the Empire. After all getting the Empire into a two-front war would be advantageous to both the Feds and the Rebels et al. And the Cardies would be even more willing to play dirty, and so are the Romuluans.

As I remember pretty sure the Federation has backed rebel movements during war time.

Intelligence powers undermining the Empire is indeed reasonable.

Federation vs empire, in a vacuum.....maybe. In this scenario, no, not likely. Even assuming generally equal firepower ton for ton, the empire just has more tons and more ships, with greater FTL speed, and the federation can't easily devote resources to trying to fight the empire without compromising thier other commitments.

The Federation actually has little to worry about. The Klingon Skirmish was more about the Cardassians and the Dominion than it was about the Federation. Most of their systems are protected by local defenses and the ships that do patrol the area can be pretty light and thin. The UFP's greatest disadvantage here is that they have very little strategic depth from the direction of the threat and even less so due to the FTL speeds that the Empire can possibly achieve.

As for ship firepower, it mostly depends.

I think it's a fair point to presume that the ISDs are more heavily armed, but they are also based on the Battleship or Gunship design. They essentially have to get closer to make those shots. Larger ST cruisers and battle cruisers actually have the option of using torpedoes from a greater range. They clearly can't always do that and they often move into closer ranges for combat, but the fact is that the largest ships will have a very good reason to pelt the SW ships with as much torpedoes as they can before they close in for an engagement. That won't always be useful and it won't always be the case, but it's a good tool to have. And even in closer engagements, those torpedoes are powerful enough to deal serious damage to an ISD, even on a lower setting.

The downside is that yes, the ISD is far more powerful than one ST ship in a gunfight. Of course, the ISD itself is worth more than a whole squadron. Which is generally about 60 ships. That can vary of course, depending upon the line, but part of it has to do with the fact that a ship in a squadron can be anywhere from hot off the assembly at two years...or over two hundred years. Given the nature of the fleet, we'll probably see a higher concentration of ISDs and other heavy cruisers, but there is only so much to be handed out.


They're already skirmishing with the Klingons and need at least some forces there to at least hold the line, and if they move too many ships in they're likely going to have dominion ships come pouring out of the wormhole, so they also need a force there to keep guard. Presuming the Empire is halfway sane and aim for just the federation (or just the cardies) rather than trying to attack the entire quadrant at once, they could easily cause enough damage to force the federation to sue for peace, if not just flat out conquer them.

Ooh, meant to make a note of that. No Dominion in this scenario.

That sounds like just a biased sample set, though. Yeah, the empire has a fair number of terrible officers, but they've got a decent number of good ones too. Even in the more cartoonish bits of Disney canon, the average level of capability seemed alright, with a few geniuses and a few fools mixed in.

Saying the empire's officers are poor as a whole just doesn't seem to fit the evidence, any more than saying all the federation admirals are nuts and incompetent just because we see a whole bunch of them that are.

It's the culture I'm looking at, actually. The way the Empire works, via corruption, connections, threats, and personal power...you have lots of poor officers who make it into the upper ranks because they can buy their way in. That's less likely in Starfleet. Of course, it's probably worse in the Klingon Empire or about the same for the Romulan Star Empire.

And....then what? Like, they could maybe help a bit, trade technologies and the like, but they don't have anything that's going to be an outright game changer. Transporters and the like, while useful, are sill blocked by shields and we've known for ages that anything that's important to the empire has a shield in place.

Actually, the greatest thing Starfleet can do is provide training and basic weapons. Or supplies for important assassinations or raids. Starfleet doesn't need to bring down the entire Empire, they just need to keep the Empire distracted. If a revolution or civil war erupts, all the better, but the real goal will be to prevent local forces from being diverted to the war efforts. That can be done.

The cardies are too busy getting their butts kicked by the Klingons, and while the Romulans will play dirty, they have no particular reason to do so on behalf of the federation. Remember, when the dominion invaded, they just signed a non-aggression pact and let the feds deal with it themselves, and the Empire is arguably less malevolent than the dominion.

They actually aren't. The Dominion is far smaller, actually less aggressive, and far more diplomatic. They're much more xenophobic and probably more prone to genocide or biological weapons, but for the Dominion, it was a chess game. I agree that the Romulans will sit it out, but not for long. They'll wait to see where the winds are shifting or if they're going to be directly threatened.

Eh, they can presumably only fit a limited number through, but it's not like some kind portal that only opens every so often, they can get a constant stream of ships through and unless it's immediately surrounded and interdicted by hostile ships, which it won't be, they can easily secure both ends of the portal in a fairly short period of time.

I expect they can establish a foothold.



True, but then they don't need much. As far as I know and can tell, the federation has a lot of it's key facilities and materials concentrated in a fairly small number (maybe 20, 30 systems max), so while they'll have mobility issues at first, they only need to be fast enough to reach and hit a few locations. And while they're going in blind, they can fix that, all they need is a map (which they can obtain pretty easily, either via capturing it, dupping someone into handing them one, buy one from some passing ferengi, ect), and they can brute force the routes they need via testing them with probe droids, scout ships, etc.

Getting information of the local astrology is not going to be that hard. Simple heat searches will tell you where most everyone is. They might even get some decent astrological maps from the Ferengi, including homeworlds and possible industrial centers. The problem though, is being able to assault those areas--and holding them. Assaulting a target like Earth will be very difficult and they would need to hit not just Earth, Vulcan, Tellarite, and Andoria--but also their oldest colonies. Looking to the smaller Cardassian Empire, the DS9 TM indicates that Cardassia Prime and fifteen nearby worlds make up the bulk of their industrial base. They also have 153 orbital and deep space facilities. Just looking at the planets, that's 16 different systems. The Federation could easily have 64 industrial worlds given that they were forged by four strong local powers. Add in another 16 for the Klingons and another 16 for the Romulans...we're talking about over a hundred industrial world targets that the Empire would need to target with about two thousand ships, at most about ten thousand if the Grand Moff in charge pours about two and a half Sector Group's worth into the invasion effort.

The issue wouldn't be in gathering intel, it would be in using it. Yeah, they can figure out where SW ships are and what they're doing just fine, but how much can use that information to actually stop them?

Yes, I believe so.

The dominion weren't an OCP either, and they came very close to conquering the federation. Noting being an outside context problem doesn't mean they therefore must be a surmountable problem.

Not as close as you might think. Conquering the UFP, even after they'd burned Earth, would have actually taken another year or so. Possibly more. It would have taken them another several years to conquer the Klingons and the Romulans. The Dominion was sort of on the "Western Front" of the UFP, which is actually where it happens to be the most exposed, since it pressed up mostly against the Beta Quadrant powers.

NYbPO_3lWAeu-m1029LiHwiIaCGiHugSqPFNkGypRy4.jpg


Ironically, Earth is more threatened by the Cardassian Empire as it grows, because there is so little strategic depth compared to powers like the Klingon Empire or even the Romulan Star Empire, which is mostly contained. Meanwhile, the Cardassians and other powers are closer to Earth and probably with fewer obstacles. The Dominion's greatest threat impart, was that it was so close to the wormhole; about 66 LY. Compare that to nearly 88 LY between them and the Klingons. It would take the Dominion only 13.2 days at high warp to reach Earth. 23 of that 66 LY distance would be through unclaimed and almost undefended space. That's only 8.6 days within UFP space at high warp. Compare that to the Klingon border, in which the UFP controls all the space between them and the time is closer to 18 days. At high warp. Granted, I think that you're more likely to look at Warp 8, so it's probably closer to 23 days and 30 days respectfully.

That's why the Empire has other ships designed to fight smaller, more agile foes. A defiant or BOP might be able to outfly a SD, but can they outfly an imperial raider?

The Defiant probably outclasses an Imperial Raider, to be honest. A BOP might be able to take it on. Not sure. And a lot of the Empire's smaller ships are not the most impressive. A lot of them are mostly designed for local suppression and dealing with poorly armed Rebels, they're not meant to fight against fully armed and capable warships.

And even if they can, there are still ways around that, setting a formation where ships can overlap their weapons to cover one another's blindspots is fairly easy. If beating up SD was as easy as "just fly something too fast for them to shoot, LOL", the CIS or Rebels would have figured that out a while ago.

Absolutely. The Empire in fact, tends to focus their entire squadron around screening their more valuable ships, especially the ISDs. The problem is that most corvettes don't have the firepower needed to really do the screening requires against anything larger than a UFP fighter. You still have frigates and such, but by the time the two fleets engage in a lot of instances, most of the smaller ships will have been torn apart by torpedoes and that allows the ST fleets to focus upon the ISDs.

Also, they don't need to tangle with the federation fleet to win, or even to destroy it. Take out shipyards, take out starbases, or take out/occupy key planets or just threaten them enough, and they can destroy starfleet's ability to fight even if they have a hard time destroying federation ships directly.

Those facilities will be defended. And they still have to locate them. The Cardassians have a hundred and fifty orbital and deep space facilities. The UFP is much bigger and much more capable. We're probably looking at several hundred of facilities the Empire would have to raze in order for the UFP to rebuild their facilities. Still, that's not a bad plan. The problem comes down to mapping hyperspace. And once the UFP learns that the Empire can use gravity tech to pull a ship out of hyperspace, they can ring their space with gravity machines that actually produce more gravity. And just knowing that gravity can badly affect hyperdrive means that you can actually drop facilities near high gravity areas to reduce the effectiveness of their hyperdrive. And of course, the larger the ship, the more restrictive the hyperdrive. As we learned with the Malevolence.

I generally prefer to assume ton for ton equivalency, unless the true figures are so disproportionate that such a equivalency is an unfair unfair to one side, or there's some special property or design element that's relevant.

That way, the debate is more about tactics and capabilities rather than getting bogged down in "well, he said they destroyed 30% of the crust, but the yield needed for that doesn't match the size of the fireball from this other scene, therefore...." type semantics.

Ton for ton can be deceptive. Because not all ships are designed with the same intent in mind or the same design scheme. The ISD, for example, is also designed to be a carrier of sorts for ground assaults. Including carrying massive vehicles dozens of meters tall. This is not the case with a GCS, which has fairly limited troop capacity and deployment vehicles is minimal.

Sort of like comparing a modern day destroyer to a super carrier.
 
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Navarro

Well-known member
Yep. The Empire could swat the Federation in the blink of an eye ... but doing that means abandoning its other commitments and hence effectively ceasing to exist.

Could hyperdrive be used as an effective force multiplier in this scenario? It seems to be much faster than Trek's Warp drive.
 

The Original Sixth

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Yep. The Empire could swat the Federation in the blink of an eye ... but doing that means abandoning its other commitments and hence effectively ceasing to exist.

Could hyperdrive be used as an effective force multiplier in this scenario? It seems to be much faster than Trek's Warp drive.

It's much faster. It's one of their greatest assets, if they can get it going.

The problem they face is if the UFP discovers the general physics of the drive, they can develop countermeasures such as those gravity generators. Each UFP ship basically has gravity generators and building a very powerful one is not too difficult. Even before Voyager left, they had a way of collapsing stars.

The difficult part for the UFP though, is putting them in strategic areas to deny the Empire. Which means they have to map out the Imperial routes and blockade them.
 

S'task

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Yep. The Empire could swat the Federation in the blink of an eye ... but doing that means abandoning its other commitments and hence effectively ceasing to exist.

Could hyperdrive be used as an effective force multiplier in this scenario? It seems to be much faster than Trek's Warp drive.
It's much faster. It's one of their greatest assets, if they can get it going.

The problem they face is if the UFP discovers the general physics of the drive, they can develop countermeasures such as those gravity generators. Each UFP ship basically has gravity generators and building a very powerful one is not too difficult. Even before Voyager left, they had a way of collapsing stars.

The difficult part for the UFP though, is putting them in strategic areas to deny the Empire. Which means they have to map out the Imperial routes and blockade them.
And again, Hyperdrive is fastest over predetermined hyperspace lanes, something which the Empire doesn't have knowledge of in the Milky Way. They have to figure those out too before they can use it to it's full advantage.

And it's really not a question of if, it's a question of when, does the Federation figure out how hyperdrive works and how to counter it. Between their general scientific expertise and their advanced sensors, they stand a very good chance at figuring out some counters for it fairly quickly.

And gravity manipulation is a basic tech thing in Trek, it's actually one of their core technologies. Tractor Beams, Artificial Gravity, Inertial Dampeners, Shields, Navigation Deflector, Structural Integrity Fields, all technology that's based on gravity manipulation in Trek. So if they figure out that creating gravity wells is enough to disrupt hyperdrive, it's not going to be long before they figure out a way to weaponize and deploy it.
 

The Original Sixth

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And again, Hyperdrive is fastest over predetermined hyperspace lanes, something which the Empire doesn't have knowledge of in the Milky Way. They have to figure those out too before they can use it to it's full advantage.

And it's really not a question of if, it's a question of when, does the Federation figure out how hyperdrive works and how to counter it. Between their general scientific expertise and their advanced sensors, they stand a very good chance at figuring out some counters for it fairly quickly.

And gravity manipulation is a basic tech thing in Trek, it's actually one of their core technologies. Tractor Beams, Artificial Gravity, Inertial Dampeners, Shields, Navigation Deflector, Structural Integrity Fields, all technology that's based on gravity manipulation in Trek. So if they figure out that creating gravity wells is enough to disrupt hyperdrive, it's not going to be long before they figure out a way to weaponize and deploy it.

That sort of R&D could take months though. Then implementing a solution that isn't a ship or two blasting gravitons on full from their deflectors will require probably another few months. Implementing it across all possible hyperspace routes will requires longer.

Of course, the Empire also has to find those possible routes. Easy ones can probably be scanned from a few probe droids and some guessing from an experienced navigator. Especially short-range attacks on Cardassia and the UFP. I think what the Empire is going to have to do is probably establish a forward base dedicated to hyperspace mapping, similar to a subspace telescope. A high powered one could probably scan within a few sectors worth. Then send in dedicated ships for more hyperspace routing.

I think what we're likely to see is the Empire map out initial routes with droids, make attacks, and then expand those routes with dedicated ships and sensor platforms. At which point, we'd probably see strong inroads into local territory, specifically Cardassia and nearby UFP Space. Possibly even Klingon Space.

If and when the UFP cracks the trick, we'd probably see critical routes into UFP and ally space blockaded with impromptu gravity generators, be they on ships or some small platforms. Later, the UFP might be able to produce a more efficient defense, notably by producing dedicated gravity generators or mines designed to rip a ship from subspace and blow it apart.

Interestingly enough, if the UFP did that while the Empire was still in its territory, you could effectively cut off a portion of the Imperial Fleet from itself, as they'd no longer have any viable routes for reinforcements or an organized retreat. It'd be a devastating blow to the Imperial Forces.
 

S'task

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That sort of R&D could take months though. Then implementing a solution that isn't a ship or two blasting gravitons on full from their deflectors will require probably another few months. Implementing it across all possible hyperspace routes will requires longer.

Of course, the Empire also has to find those possible routes. Easy ones can probably be scanned from a few probe droids and some guessing from an experienced navigator. Especially short-range attacks on Cardassia and the UFP. I think what the Empire is going to have to do is probably establish a forward base dedicated to hyperspace mapping, similar to a subspace telescope. A high powered one could probably scan within a few sectors worth. Then send in dedicated ships for more hyperspace routing.

I think what we're likely to see is the Empire map out initial routes with droids, make attacks, and then expand those routes with dedicated ships and sensor platforms. At which point, we'd probably see strong inroads into local territory, specifically Cardassia and nearby UFP Space. Possibly even Klingon Space.

If and when the UFP cracks the trick, we'd probably see critical routes into UFP and ally space blockaded with impromptu gravity generators, be they on ships or some small platforms. Later, the UFP might be able to produce a more efficient defense, notably by producing dedicated gravity generators or mines designed to rip a ship from subspace and blow it apart.

Interestingly enough, if the UFP did that while the Empire was still in its territory, you could effectively cut off a portion of the Imperial Fleet from itself, as they'd no longer have any viable routes for reinforcements or an organized retreat. It'd be a devastating blow to the Imperial Forces.
Now here's an open question on this too.

Could hyperdrive even function around Romulan ships? Bear in mind, Romulan ships are not powered by a Matter/Anti-Matter reaction drive like nearly everyone else uses, but by a matter annihilation core known as a Singularity Core, which basically takes matter in and just crushes the matter with gravity to release the energy contained therein to then generate the plasma necessary to power their ships and warp drive. In other words, Romulan Warbirds are flying around with small black holes in their core.

Now, granted, they do have some way of shielding those cores from being detected via gravity scanners, since they can cloak their ships to the point of not being able to be detected via their gravity displacement (gravametric sensors are a canon Trek way to try and track cloaked ships, so they have to take active measures to counter it), so that also means that likely a cloaked Romulan warbird won't have enough of a gravity well to impact hyperdrive... but a decloaked one?
 

The Original Sixth

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Now here's an open question on this too.

Could hyperdrive even function around Romulan ships? Bear in mind, Romulan ships are not powered by a Matter/Anti-Matter reaction drive like nearly everyone else uses, but by a matter annihilation core known as a Singularity Core, which basically takes matter in and just crushes the matter with gravity to release the energy contained therein to then generate the plasma necessary to power their ships and warp drive. In other words, Romulan Warbirds are flying around with small black holes in their core.

Now, granted, they do have some way of shielding those cores from being detected via gravity scanners, since they can cloak their ships to the point of not being able to be detected via their gravity displacement (gravametric sensors are a canon Trek way to try and track cloaked ships, so they have to take active measures to counter it), so that also means that likely a cloaked Romulan warbird won't have enough of a gravity well to impact hyperdrive... but a decloaked one?

That is...an excellent question. What is the actual gravitational mass of one of those singularities?
 

S'task

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That is...an excellent question. What is the actual gravitational mass of one of those singularities?
There's no canon information on that, and different media has portrayed them at wildly different scales. While it's not being used here, in Star Trek Online when Romulan ships are destroyed that actually implode rather than explode, as the ship is sucked into their own cores before the singularity evaporates, and it happens fairly quickly too, so going by that it's pretty considerable. And the core itself is fairly large:
7895fc13088ee37f511913bac71fa66f.jpg


But these aren't part of the canon the OP prescribed, but unfortunately when it comes to Romulan tech, there's scant canon information.
 

The Original Sixth

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There's no canon information on that, and different media has portrayed them at wildly different scales. While it's not being used here, in Star Trek Online when Romulan ships are destroyed that actually implode rather than explode, as the ship is sucked into their own cores before the singularity evaporates, and it happens fairly quickly too, so going by that it's pretty considerable. And the core itself is fairly large:
7895fc13088ee37f511913bac71fa66f.jpg


But these aren't part of the canon the OP prescribed, but unfortunately when it comes to Romulan tech, there's scant canon information.

Yeah, that would be a bit iffy.

Still, it might have local disruption effects, like making it difficult for a fleeing ship to escape into hyperspace.
 

JagerIV

Well-known member
And again, Hyperdrive is fastest over predetermined hyperspace lanes, something which the Empire doesn't have knowledge of in the Milky Way. They have to figure those out too before they can use it to it's full advantage.

And it's really not a question of if, it's a question of when, does the Federation figure out how hyperdrive works and how to counter it. Between their general scientific expertise and their advanced sensors, they stand a very good chance at figuring out some counters for it fairly quickly.

And gravity manipulation is a basic tech thing in Trek, it's actually one of their core technologies. Tractor Beams, Artificial Gravity, Inertial Dampeners, Shields, Navigation Deflector, Structural Integrity Fields, all technology that's based on gravity manipulation in Trek. So if they figure out that creating gravity wells is enough to disrupt hyperdrive, it's not going to be long before they figure out a way to weaponize and deploy it.

Well, you have hyper space "jammer" craft in the universe as well, those star destroyers with really big bulges. The difficulty with messing with hyperdrive ships is not so much the principles, but having enough raw energy to, well, create planetary scale effects. The Imperial system for it, an Immobilzer 418 cruiser, is a bit bigger than a Galaxy D class vessel, which it is my understanding represented a significant investment for the federation.

One other issue I'm wondering is if the need to map hyperspace routs is actually relevant to the scale being discussed.

The hyperspace routs seem to be most relevant for the very long range galaxy wide trips Star Wars, where your talking about 1,000 light year+ jumps. Naboo to Coresaunt for example, seems to be a 50-100k light year trip.

The federation seems to be under a 1,000 light years across, generally. For jumps from solar system to solar system, I'm not sure that all that extensive mapping is necessary, which can still be done at pretty high speed.

Is there something like a good estimate on the actual size of the Federation? A lot of this analysis is partially dependent upon how much space the Federation really has to work with.
 
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