Chapter 1 - Character Creation
Fulcon
Well-known member
The Following is a Fanbased Work of Fiction. All fictional characters, creatures and props are the intellectual property of their Copyright holders. Please support the official release. Starshock and other original elements are owned by me.
Or are they owned by the Sietch, since I lose rights by posting here? Hm.
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Dying, like most things in the universe, was dramatically overblown in the movies to compensate for how ridiculously boring it was in real life. There was the initial shock, then as things went dark, it passed and you’re just left with ‘oh, I’m dead’. I felt like I was stuck in place; like I was playing a game on my computer and it froze on a dark screen so it takes me a few minutes to realize that nothing’s working like it’s supposed too.
An instant later, the analogy becomes true in more ways than one as a white text box appears in my vision. The text, thankfully, complimented the shadow surrounding me perfectly.
I wasn’t done living. So, okay Hobbes. I’ll play your game. I’ll pick up what you’re putting down. I’ll...anyway.
Since I still couldn’t move, I pictured myself pressing the accept button and it pressed itself.
Mental controls. Nice.
This brought me to another, smaller text box.
Interesting. No character creation makes me feel like I’m supposed to role-play this as myself which is fine with me. I never did anything else.
Okay, whoa. Whoa. Backup. Let’s take a second, figure this out. So from this there’s...five base stats? You know what, I’m just going to click the Tutorial Button.
The bonus being doubled at maximum rank reminds me of something. A game I played a long time ago, I think. I don’t remember what. You think I’ll actually be able to play Starcatch in-game? I mean, maybe. Usually, when a game mentions a fictional sport, it’s not something you can actually play. It’d just be jarring switch in mechanics. Eh...lets see.
Psychic powers are under the Mentalism stat. Since there’s hard and soft caps mentioned for base stats, I imagine I need a certain level of Mentalism to even attempt getting those skills. Also, it’s very likely that skills are something I level up over time instead of with skill points or whatever, so that’s interesting.
As much as I’d like Psychic powers...Watchfulness has Aim and that means sharpshooting, which just speaks to my soul on a very deep level. Plus, Wallflower is an accurate representation of my character, so...I’ll take it.
After selecting the Wall Flower, was taken to a new screen.
Heh, there’s a lot of references here, historical or otherwise.
Anyway.
The first group of traits are geared toward min-maxing and because I don’t know anything about the game, I could condemn myself to an early second death, especially that Netrunner one. It’d be great if I started on a city planet where Survival would be almost useless but on a jungle planet, I’d be committing suicide.
The last two are for people who like adding extra challenge to their games. That’s the only way I can see them being justified. My Death, a Necessary End is for people who want more combat and Will Come When it Will Come is for speed runners. Helps them reset more quickly if they mess up a run. At least, that’s what makes sense to me.
Lastly, I’ve gained some valuable insight into the nature of traits; they aren’t bought on level up, they’re gained by doing things in game. Which makes me wonder if there’s a leveling system in place at all.
My gut says there’s not.
Well, I always build a gunslinger in these types of games, and the Gunslinger trait needs me to break my wrist in order to get it normally, so I think I’ll just pick that one up. With that, I got given another set of backstories to pick from. Instead of giving me another free Stat Point, instead I got skill points.
Ooh...first and second one are exciting. Well, the second one is exciting. The first one is hilarious. Paid for a house by playing video games? I mean, that’s not just hilarious, that’s topical. The second one is cool, being a cat burglar, keeping the...assembler charged. Huh. Assembler. Is that like a Replicator from Star Trek?
Interesting, but it only reinforces the point I learned earlier: I don’t know anything about the world I’m heading into. So trying to min-max my build is the wrong idea. But it is a choice between the first two because I can’t see the other two being any good in the early game. The first one is obvious, make it more likely to win in a fight. But Infiltration does that to by making sure I have access to loot.
In theory.
If I could hum, frozen in stasis like this, I would. But I would need to start the game first.
In games, something I’d do for games I’ve beaten over and over is to cheat the items I want in my inventory just because I have a specific play style I want over all the others. Usually it’s experimental, other times its just because it takes too long to get to the fun stuff.
So I’m going to take Infiltration to make getting the good loot easier.
I selected it, went to the next screen, and came to what I assume is the character screen I’ll be using in the game. In the upper left corner of the screen were the base stats.
...well, cool. This helps a little. Sol Protectorate is obviously a United Federation of Planets analogue, unless it’s an Imperium of Man analogue. This would suck.
Glad my backstory changed according to my traits, that’s nice. I wonder if I’ll get any memories associated with my new life or if it’s just flavor text to help me blend in? I hope I get something, at least enough to function in the Sol Protectorate. Or function outside of it...whatever. The limit of 30 stat points is disappointing, but unsurprising – making sure that I can’t excel at everything and become a god or something.
Let’s just take a quick glance at all the skills really quick to see if I want to make any changes.
Athletics skills mostly resemble what I expected. If I level Sneak a lot, will I obtain invisibility as a super power? It says it measures visibility. Wonder if the ‘must’ve been the wind’ happens in this game?
Resistance governs morale? That’s...interesting. Makes sense, if you fall over with a stiff breeze, you’re more likely to run away the second damage happens. And Assembly governs crafting. I assume that means crafting by hand? If I raise it, can I assemble a super computer from scraps like I’m a one-man factory? That’d be kind of fun. Tolerance probably deals with disease and poison, most likely.
Aesthetic skills...exactly as I expected. If I get party members, maybe Aesthetic would be a good choice to invest in? Just so I can level Inspiration as high as it needs to go. Other than that...it’s a pretty bland set of skills to be honest.
Beyond being my favorite already, I find it interesting that Romance is a Watchfulness skill instead of an Aesthetic. Then again, maybe that was the developers being clever and pointing out that looks can’t sustain a relationship for long.
Going to be leveling Watchfulness as fast as possible. Need to get those skills to max!
The Mentalism skills were almost enough to make me re-roll my character here. If you have enough Telekinesis, do you need weapons? Encryption could be a vital survival skill. Then there’s Mathematics, which would be insanely broken from how versatile the skill is: all sciences descend from math from my understanding.
I mean, science-y stuff is all well and good, probably no better way to make money, especially when you combine it with Assembly. If you wanted an Ultimate Hero, Luke Skywalker build, you would max Athletics, Aesthetics and Mentalism and use your Math abilities to figure out bullet deflection with a laser sword...or a space katana. Whatever it was this universe had. Heck, if lightsabers didn’t exist yet, you could science one into existence.
But I want to break into places and shoot people. That’s Watchfulness and then I want to be able to ghost around and that’s Athletics and I also want to scare the pants off of people for once in my life so...Aesthetic for Intimidation.
At least, that’s the plan right now. Actually, what does it say about the stats?
Yeah, that checks out.
Uh...okay, so hopefully the world is balanced enough that I’m not going to be kicking myself later for not going with Psychic Powers. Besides planning on giving up Psychic Powers, my biggest concern is being a glass cannon with low durability.
...my plans might change, depending on how the game turns out.
I think that’s it. I pressed the Finish button in the lower right portion of the screen, and a new window showed up.
I didn’t want to use my old name. Just...I’m trying to put that behind me. I died. I was never going back and, put it bluntly, I hated my life before. I wanted to be something else.
Someone else.
So here I was. Burglar turned laborer on a Precursor World.
With the mental press of a button, the screen faded into my new life.
Author’s Note: So, here’s something I’ve been stewing on for a while: an exclusive gamer fic for the Sietch. I figured since a lot of people liked the first one, I might give you guys something new. I’ve permanently logged off of Spacebattle’s and while I’m working on one other story on QQ, I’d...like to at least finish this part.
Updates will be sparse, just letting you know. This game system was created by me for this fic and I hope it made at least some sense. Please feel free to ask any questions, I will be thrilled to answer.
Until the next time!
~Fulcon
Or are they owned by the Sietch, since I lose rights by posting here? Hm.
---
Dying, like most things in the universe, was dramatically overblown in the movies to compensate for how ridiculously boring it was in real life. There was the initial shock, then as things went dark, it passed and you’re just left with ‘oh, I’m dead’. I felt like I was stuck in place; like I was playing a game on my computer and it froze on a dark screen so it takes me a few minutes to realize that nothing’s working like it’s supposed too.
An instant later, the analogy becomes true in more ways than one as a white text box appears in my vision. The text, thankfully, complimented the shadow surrounding me perfectly.
To whom it may concern,
If you are reading this message, it is because you have just died. We are looking for Play Testers for our Augmented Alternate Reality game, Starshock. It is an RPG where you build up skills and make choices. We think it’s a lot of fun, but AAR games are unthinkably vast time-sinks, so we want to be sure before releasing this to the public.
Since you have just died, we figured that you might want a second chance at life with more opportunities tucked into your corner. The vast time-sink we’re talking about would encompass multiple human life-spans and can even go on forever if you play your cards right. There are some crossover elements with other universes that we thought players such as yourself might enjoy.
If you would like to accept our offer, please press the Accept Button at the bottom of the page. If you’d prefer to move on to whatever the afterlife has in store for you, you may press the Decline Button at the bottom of the page.
Whichever you choose, thank you very much for your time.
~Hobbes Creek, lead game designer and producer.
I wasn’t done living. So, okay Hobbes. I’ll play your game. I’ll pick up what you’re putting down. I’ll...anyway.
Since I still couldn’t move, I pictured myself pressing the accept button and it pressed itself.
Mental controls. Nice.
This brought me to another, smaller text box.
Welcome to Starshock: An Interstellar RPG! In the next page, you’ll be asked to select a background, which gives a general idea of what your School Days were like. The text is just flavor, so if you’d like to change anything, you’ll be able to do so at the end of Character Creation.
Interesting. No character creation makes me feel like I’m supposed to role-play this as myself which is fine with me. I never did anything else.
Backstory: [Tutorial]
Starcatch Player: Played Starcatch throughout your school years and have played all eight positions, though your favorite was Point Man. +1 Athletics.- Volunteer Worker: During school and college, you often made it a point to sign up for volunteer projects. These projects often had you working out in the sun, landscaping public parks. +1 Durability.
- The Fashionable: During High School, your parents always drilled into you the value of keeping a good appearance, because it mattered. You were taught how to look good...and bad. +1 Aesthetic.
- The Wallflower: You were an outsider, staying out of social circles and out of notice. In doing this, however, you learned to watch and listen to the behavior of your classmates. +1 Watchfulness.
The Bookworm: In school, you had no time for friends. Books and studies would help you pass your classes and, since you were lucky, obtain an early graduation. +1 Mentalism.
Okay, whoa. Whoa. Backup. Let’s take a second, figure this out. So from this there’s...five base stats? You know what, I’m just going to click the Tutorial Button.
There are 5 Base Stats in Starshock. Each base stat has a minimum score of 0 and a maximum score of 10. 0 Is functional. A 0 in Mentalism, for example, does not make you incapable of speech.
Each Stat has four skills tied to it. Skills have a soft and hard cap. At 5 in the appropriate stat, the hard caps are removed. At 10, the soft caps are removed. At rank 10, the bonus from the stat is doubled. For example, each rank of Durability gives you 10 bonus hitpoints. At 5 Durability, you have 150 hitpoints. At 10 Durability, you have 300 hitpoints.
Base Stats are increased through a resource called Stat Points. Stat Points can be obtained as a quest reward. However, you can only have a maximum of 30 Stat Points and once an allocation is set, it cannot be undone without special equipment.
List of Base Stats
Athletics: The stat that represents general physical fitness. Increases MS, Melee AS and jump height. Governs the Mobility, Melee, Sneak and Hauling skills.
Durability: The stat that represents mental and physical fortitude. Increases hitpoints (100-200). Governs the Tolerance, Resistance, Survival and Assembly skills.
Aesthetics: The stat that represents how visually striking the Player Character is. Governs the Inspiration, Negotiation, Intimidation and Deception skills.
Watchfulness: The stat that represents how keen the senses of the Player Character are. Governs the Aim, Infiltration, Analysis and Romance skills.
Mentalism: The stat that measures how quickly the Player Character’s mind works. Governs the Mathematics, Encryption, Telekinesis, and Cognition skills.
The bonus being doubled at maximum rank reminds me of something. A game I played a long time ago, I think. I don’t remember what. You think I’ll actually be able to play Starcatch in-game? I mean, maybe. Usually, when a game mentions a fictional sport, it’s not something you can actually play. It’d just be jarring switch in mechanics. Eh...lets see.
Psychic powers are under the Mentalism stat. Since there’s hard and soft caps mentioned for base stats, I imagine I need a certain level of Mentalism to even attempt getting those skills. Also, it’s very likely that skills are something I level up over time instead of with skill points or whatever, so that’s interesting.
As much as I’d like Psychic powers...Watchfulness has Aim and that means sharpshooting, which just speaks to my soul on a very deep level. Plus, Wallflower is an accurate representation of my character, so...I’ll take it.
After selecting the Wall Flower, was taken to a new screen.
Trait Selection (Pick One):
Tunnel Vision: Max Aim, cannot access the Melee skill.
(Normal Requisites: Must be chosen in Character Creation.)
Netrunner: Max Infiltration, cannot access the Survival Skill.
(Normal Requisites: Must be chosen in Character Creation.)
Selfie Stick: Max Analysis, cannot access the Hauling Skill.
(Normal Requisites: Must be chosen in Character Creation.)
Date Doctor: Max Romance, cannot access the Intimidation skill.
(Normal Requisites: Must be chosen in Character Creation.)
Gun Kata: Can aim at two separate targets simultaneously.
(Normal Requisites: 30 Aim, 45 Cognition, 50 targets killed by duel wielding pistols.)
Weapon Focus: Raise a chosen weapon types base critical hit chance by %5.
(Normal Requirements: 10/50/200/600/1200 enemies killed with chosen weapon type)
White Hat Hacker: Lower the skill check to hack all terminals by 5.
(Normal Requisites: 4 Watchfulness, 50 Infiltration, 500 computers hacked.)
Locksmith Extraordinaire: Lower the skill check to pick all locks by 5.
(Normal Requisites: 4 Watchfulness, 50 Infiltration, 500 locks picked.)
Gunslinger: Removes recoil from revolvers when wielding them one-handed.
(Normal Requisite: Break your wrist with the recoil of a revolver.)
Wheel Gun of Fortune: No accuracy penalty when fanning the hammer with a revolver.
(Normal Requisite: Kill 20 enemies at least 30 meters away while fanning the hammer.)
White Death: When using a sniper, you can zoom in on distant targets without a scope.
(Normal Requisite: 6 Watchfulness, No-scope head shot 50 enemies with a sniper rifle.)
Silent Thunder: The muzzle flash of snipers are hidden and the sound is suppressed.
(Normal Requisite: 40 Infiltration, 40 Aim, head shot 100 enemies without being found.)
Lawnmower: Reduce the spread of machine guns by 85%.
(Normal Requisite: 5 Athletics, fire a full ammo box at an enemy without hitting them once.)
Switch off the Targeting Computer: Mathematics reduces lock-on time for Missile Launchers.
(Normal Requisite: 40 Mathematics, kill 5 enemies with a single Missile.)
My Death, a Necessary End...: Your death will end Scarcity. You will be hunted for it.
(Normal Requisite: Must be chosen in Character Creation or Triggered by Plot.)
...Will Come When it Will Come: Finish the main quest within seventy-two hours or die.
(Normal Requisite: Must be chosen in Character Creation or Triggered by Plot.)
Heh, there’s a lot of references here, historical or otherwise.
Anyway.
The first group of traits are geared toward min-maxing and because I don’t know anything about the game, I could condemn myself to an early second death, especially that Netrunner one. It’d be great if I started on a city planet where Survival would be almost useless but on a jungle planet, I’d be committing suicide.
The last two are for people who like adding extra challenge to their games. That’s the only way I can see them being justified. My Death, a Necessary End is for people who want more combat and Will Come When it Will Come is for speed runners. Helps them reset more quickly if they mess up a run. At least, that’s what makes sense to me.
Lastly, I’ve gained some valuable insight into the nature of traits; they aren’t bought on level up, they’re gained by doing things in game. Which makes me wonder if there’s a leveling system in place at all.
My gut says there’s not.
Well, I always build a gunslinger in these types of games, and the Gunslinger trait needs me to break my wrist in order to get it normally, so I think I’ll just pick that one up. With that, I got given another set of backstories to pick from. Instead of giving me another free Stat Point, instead I got skill points.
Semper Fi Champion: The video game Semper Fi was all the rage, a fully VR experience that hijacked your mind to make you believe you were on the front lines of an imaginary war with realistic weapons. It’s story took the backseat to the multiplayer, where you shined as one of the world’s greatest. You paid for a house on Europa with tournament and streaming money. +10 Aim.
Burglar: You were smart, knew how to analyze behavior and, more importantly, movements. When you knew people weren’t home, you’d...let yourself in. Hacking their internet service or unlocking the door, it was easy to waltz in and take what you needed. Wasn’t easy to keep the assembler charged after you dropped out of college. +10 Infiltration.
Artist: As a creative outlet, you became an artist. Things like texture, sheen or transparency could tell you a lot of what a person was wearing...or what they were like on the inside. You craved the detail, and found as much of it as you could. The most honest portrayal was your quest, and paint was your tool. +10 Analysis.
Gender Psychologist: You wanted to know more about the inner workings of the human mind and the one thing you heard complained about the most was relationships. You learned about the subtle yet important differences between Men and Women, how they were supposed to work together and what drove them apart. +10 Romance.
Ooh...first and second one are exciting. Well, the second one is exciting. The first one is hilarious. Paid for a house by playing video games? I mean, that’s not just hilarious, that’s topical. The second one is cool, being a cat burglar, keeping the...assembler charged. Huh. Assembler. Is that like a Replicator from Star Trek?
Interesting, but it only reinforces the point I learned earlier: I don’t know anything about the world I’m heading into. So trying to min-max my build is the wrong idea. But it is a choice between the first two because I can’t see the other two being any good in the early game. The first one is obvious, make it more likely to win in a fight. But Infiltration does that to by making sure I have access to loot.
In theory.
If I could hum, frozen in stasis like this, I would. But I would need to start the game first.
In games, something I’d do for games I’ve beaten over and over is to cheat the items I want in my inventory just because I have a specific play style I want over all the others. Usually it’s experimental, other times its just because it takes too long to get to the fun stuff.
So I’m going to take Infiltration to make getting the good loot easier.
I selected it, went to the next screen, and came to what I assume is the character screen I’ll be using in the game. In the upper left corner of the screen were the base stats.
CHARACTER SHEET:
STATS – 1/30: SKILLS:
Athletics: 0 Mobility: 0 – Melee: 0 – Sneak: 0 – Hauling:
Durability: 0 Tolerance: 0 – Resistance: 0 – Survival: 0 – Assembly: 0 Aesthetics: 0 Inspiration: 0 – Negotiation: 0 – Intimidation: 0 – Deception: 0 Watchfulness: 1 Aim: 0 – Infiltration: 10 – Analysis: 0 – Romance: 0
Mentalism: 0 Mathematics: 0 – Encryption: 0 – Telekinesis: 0 – Cognition: 0
Backstory:
You were an outsider, staying out of social circles and out of notice. In doing this, however, you learned to watch and listen to the behavior of your classmates.
When you graduated high-school, your Father bought you a gun. A new, boring, reliable revolver. One day at the range, you decided to shoot it like a cowboy in those old western films and promptly broke your wrist. The medical bills were severe, and on top of the debt from college, you had no choice but to drop out. The only silver lining is that your wrists were given a biological augment to adapt it to sudden impacts like that in the future.
You were smart, knew how to analyze behavior and, more importantly, movements. When you knew people weren’t home, you’d...let yourself in. Hacking their internet service or unlocking the door, it was easy to waltz in and take what you needed. Wasn’t easy to keep the assembler charged after you dropped out of college.
But, eventually, you got caught, and were sentenced to five years hard labor on Reilly's Trove, a machine world built by the Precursor civilization to the Sol Protectorate. Your infiltration expertise was considered of possible value on a tomb world with many locked doors and possibly dormant security systems.
...well, cool. This helps a little. Sol Protectorate is obviously a United Federation of Planets analogue, unless it’s an Imperium of Man analogue. This would suck.
Glad my backstory changed according to my traits, that’s nice. I wonder if I’ll get any memories associated with my new life or if it’s just flavor text to help me blend in? I hope I get something, at least enough to function in the Sol Protectorate. Or function outside of it...whatever. The limit of 30 stat points is disappointing, but unsurprising – making sure that I can’t excel at everything and become a god or something.
Let’s just take a quick glance at all the skills really quick to see if I want to make any changes.
Mobility: The skill centered on moving quickly. Governs the effectiveness of sprinting and evasive maneuvers.
Melee: The skill centered on fighting in melee combat. Governs the effective use of melee weapons and Fisticuffs.
Sneak: The skill centered on moving undetected. Governs the visibility of the PC and the volume of footsteps.
Hauling: The skill centered on moving large, heavy objects. Governs Carry Weight, Posture and Encumbrance.
Athletics skills mostly resemble what I expected. If I level Sneak a lot, will I obtain invisibility as a super power? It says it measures visibility. Wonder if the ‘must’ve been the wind’ happens in this game?
Tolerance: The skill centered on dealing with Status Effects. Governs their duration, severity and lethality.
Resistance: The skill centered on dealing with direct damage. Governs morale and the effectiveness of armor.
Survival: The skill centered on surviving in the wilds. Governs foraging and the use of improvised shelters.
Assembly: The skill centered on the use of power tools. Governs crafting and the maintenance of equipment.
Resistance governs morale? That’s...interesting. Makes sense, if you fall over with a stiff breeze, you’re more likely to run away the second damage happens. And Assembly governs crafting. I assume that means crafting by hand? If I raise it, can I assemble a super computer from scraps like I’m a one-man factory? That’d be kind of fun. Tolerance probably deals with disease and poison, most likely.
Inspiration: The skill centered on moving others to action. Governs leading the party and their effectiveness.
Negotiation: The skill centered on bartering and diplomacy. Governs word choice, diction and being inoffensive.
Intimidation: The skill centered on instilling dread in others. Governs word choice, expressions and posture.
Deception: The skill centered on misleading others. Governs word choice, quality of narrative and sleight of hand.
Aesthetic skills...exactly as I expected. If I get party members, maybe Aesthetic would be a good choice to invest in? Just so I can level Inspiration as high as it needs to go. Other than that...it’s a pretty bland set of skills to be honest.
Aim: The skill centered on marksmanship. Governs accounting for bullet drop and accurately leading a target.
Infiltration: The skill centered on breaking and entering. Governs skill at hacking systems and picking locks.
Analysis: The skill centered on examining a target. Governs identification of NPC’s, their strengths and weaknesses.
Romance: The skill centered on creating romantic bonds. Governs the identification of needs and compatibility.
Beyond being my favorite already, I find it interesting that Romance is a Watchfulness skill instead of an Aesthetic. Then again, maybe that was the developers being clever and pointing out that looks can’t sustain a relationship for long.
Going to be leveling Watchfulness as fast as possible. Need to get those skills to max!
Mathematics: The skill centered on mathematical equations. Governs problem solving, logic and proofs.
Encryption: The skill centered on blocking telepathy. Governs thought control and scrambling techniques.
Telekinesis: The skill centered on moving objects with one’s mind. Governs the mental application of force.
Cognition: The skill centered on using ESP. Governs Clairvoyance, Telepathy, Precognition and Post Cognition.
The Mentalism skills were almost enough to make me re-roll my character here. If you have enough Telekinesis, do you need weapons? Encryption could be a vital survival skill. Then there’s Mathematics, which would be insanely broken from how versatile the skill is: all sciences descend from math from my understanding.
I mean, science-y stuff is all well and good, probably no better way to make money, especially when you combine it with Assembly. If you wanted an Ultimate Hero, Luke Skywalker build, you would max Athletics, Aesthetics and Mentalism and use your Math abilities to figure out bullet deflection with a laser sword...or a space katana. Whatever it was this universe had. Heck, if lightsabers didn’t exist yet, you could science one into existence.
But I want to break into places and shoot people. That’s Watchfulness and then I want to be able to ghost around and that’s Athletics and I also want to scare the pants off of people for once in my life so...Aesthetic for Intimidation.
At least, that’s the plan right now. Actually, what does it say about the stats?
Athletics: The stat that represents general physical fitness. Increases MS, Melee AS and jump height.
Durability: The stat that represents mental and physical fortitude. Increases hitpoints (100-200).
Aesthetics: The stat that represents how visually striking the Player Character is.
Alertness: The stat that represents how keen the senses of the Player Character are.
Yeah, that checks out.
Uh...okay, so hopefully the world is balanced enough that I’m not going to be kicking myself later for not going with Psychic Powers. Besides planning on giving up Psychic Powers, my biggest concern is being a glass cannon with low durability.
...my plans might change, depending on how the game turns out.
I think that’s it. I pressed the Finish button in the lower right portion of the screen, and a new window showed up.
What’s your name?
F: M: L:
I didn’t want to use my old name. Just...I’m trying to put that behind me. I died. I was never going back and, put it bluntly, I hated my life before. I wanted to be something else.
Someone else.
What’s your name?
F: Davis M: Alan L: Sykes
So here I was. Burglar turned laborer on a Precursor World.
With the mental press of a button, the screen faded into my new life.
* * *
Author’s Note: So, here’s something I’ve been stewing on for a while: an exclusive gamer fic for the Sietch. I figured since a lot of people liked the first one, I might give you guys something new. I’ve permanently logged off of Spacebattle’s and while I’m working on one other story on QQ, I’d...like to at least finish this part.
Updates will be sparse, just letting you know. This game system was created by me for this fic and I hope it made at least some sense. Please feel free to ask any questions, I will be thrilled to answer.
Until the next time!
~Fulcon