The Cardassian Empire vs the UNSC

The Original Sixth

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Scenario
  • Astrological Locations -- The Covenant is removed from the scenario. They are instead replaced with the Cardassian Empire. The Cardassian Empire will be placed upon the outer edge of the UNSC's territory. The Cardassians have also taken with them the colonies they obtained in their treaty with the UFP, along with the humans who live there.
  • Timeline -- For the Cardassians, this occurs after a new treaty with the UFP is signed, but before they vacate Bajor. Bajor has thus come with them, but not the Wormhole. For the UNSC, this occurs shortly before they encounter the Covenant.
  • Goals -- The Cardassians eagerly want to expand into this new space and will do so aggressively. The UNSC wants to avoid any form of assimilation into the Cardassian Empire. Both sides will also treat any Forerunner site as high priority, as the technology is vastly superior to either side and both will want to incorporate it before the other side does.
 
Scenario
  • Astrological Locations -- The Covenant is removed from the scenario. They are instead replaced with the Cardassian Empire. The Cardassian Empire will be placed upon the outer edge of the UNSC's territory. The Cardassians have also taken with them the colonies they obtained in their treaty with the UFP, along with the humans who live there.
  • Timeline -- For the Cardassians, this occurs after a new treaty with the UFP is signed, but before they vacate Bajor. Bajor has thus come with them, but not the Wormhole. For the UNSC, this occurs shortly before they encounter the Covenant.
  • Goals -- The Cardassians eagerly want to expand into this new space and will do so aggressively. The UNSC wants to avoid any form of assimilation into the Cardassian Empire. Both sides will also treat any Forerunner site as high priority, as the technology is vastly superior to either side and both will want to incorporate it before the other side does.


What calcs are we using for the UNSC? I've some calculations range from curbstomping Trek, to just stomping them, matching them and then getting stomped by them. So the numbers are fairly relevant to this debate.
 
What calcs are we using for the UNSC? I've some calculations range from curbstomping Trek, to just stomping them, matching them and then getting stomped by them. So the numbers are fairly relevant to this debate.

I think the UNSC may have a range advantage at least, along with actual fighter swarms and AI. And yes, the calcs are all over the place, some even indicating that a Halcyon class cruiser could gut an Imperial Star Destroyer in one shot.

In terms of ground combat, Star Trek has little to match the armoured warfare of Halo's humanity.
 
What calcs are we using for the UNSC? I've some calculations range from curbstomping Trek, to just stomping them, matching them and then getting stomped by them. So the numbers are fairly relevant to this debate.

I prefer to debate using conservative figures for both, but if you think you can make an argument for it, then by all means.

I think the UNSC may have a range advantage at least, along with actual fighter swarms and AI.

In regards to MACs, most certainly. However, those do require that the target be within a very limited and narrow scope in order to score a hit.

As for fighter swarms, those may not be all that useful. A Cardassian Galor has various defensive phaser emitters that are more than capable of handling shielded Federation fighters. Unless the ship is terribly outnumbered, I don't expect that they will present much of a threat.

In regards to AI, well that depends on what you're referring to.

The UNSC certainly has an advantage in General AI; their AI is far more intelligent and self-aware than what the Cardassians have managed to develop. In regards to Applied AI, that's a whole different matter. The Cardassians are leagues ahead of the UNSC in Applied AI and that's going to make a big difference.

As a note:

  • Applied AI -- Applied AI is generally a program that is designed to handle one or more specific tasks. You can put an applied AI trained for chess and it will play chess very well. But if you put it in front of a checkers board, it's entirely useless. Most ST computers are basically highly programmed Applied AI; it can only work within a certain window and can't improvise on its own.
  • General AI -- General AI is that sort of AI that can be given a novel task or a novel situation and can figure it out. That's more along the lines of Data or Cortana.

And yes, the calcs are all over the place, some even indicating that a Halcyon class cruiser could gut an Imperial Star Destroyer in one shot.

With their main cannon? Sure thing. With the guns that aren't strapped to the bow of the ship? I think not.

In terms of ground combat, Star Trek has little to match the armoured warfare of Halo's humanity.

Not actually true.

In the novels, the Cardassians used phaser tanks as and phaser-equipped skimmers against Bajoran security forces when they moved openly against them. In the show, we're also told about Cardassian skimmers that were used to move troops. And of course, Cardassian fighters would effortlessly deal with most UNSC ground forces and deploy troops to combat zones. Add in transporters and sensors and the Cardassian ground forces might effortlessly outflank the UNSC. And any small base can be protected by a high energy force field that might require something on order of a tactical nuke to penetrate.
 
I prefer to debate using conservative figures for both, but if you think you can make an argument for it, then by all means.


Then if we're going with something 'broadly comparable' then while the Cardassians will likely win more times than not in space and may even take a few border worlds, their ability to hold those worlds will be questionable. UNSC populace will resist to say nothing of UNSC ground forces who, while may be using less advanced weapons, are expertly well trained to fight an interstellar war.

I see UNSC MAC guns being absolute murder on Cardassian ships if and when they hit. I see Archer missiles being moderately effective at best to almost not that effective. Nukes are sorta meh here. Cardassian weapons on the other hand are going to be as effective as Covenant weapons were, but UNSC ships could take a serious pounding.

The thing is, the UNSC has over 800 Colony worlds. That is an obscene amount of resources at their disposal. So much so that the UNSC had to essentially replace their entire fleet many times over in the war in order to keep pace with the losses they were taking. And they did it. Their shipyards are probably some of the better ones in scifi to keep up with losses like that to say nothing of refits and overhauls.

800 Colony worlds. Cardassia had what? 30 at most? No way they could garrison more than a few if they took them. And then there is the resource drain that is Bajor that is still ongoing.

Despite having a better fleet ( I remain unconvinced about their ground capabilities) I just don't see the Cardassians winning long term. In their canon verse they were sustaining catastrophic losses for over 25 years of continuous slaughter and resource depletion fighting an Alien empire that was larger than them by several orders of magnitude. Cardassia isn't even close that power.

There is also another thing at play here. The UNSC was unable to engage Covenant targets due to how far away they were to human territories. That is not the case here. Both sides share a border. So as soon as the UNSC locates a Cardassian world or facility they're going on the offensive. They may even allow their colonies to get invaded in order to tie down Cardassian troops and resources so they could bypass them and hit Cardassian worlds directly. They did that shit in the war with the Covenant, though it saw mixed results.
That is certainly not something the Cardassians are going to expect as they're likely thinking Humans here are like the Federation. The difference wont sink in until later when they see how utterly ruthless the UNSC can get.

Bottom line is that the UNSC can wear them down through sheer attrition. And its not likely subspace sensors can track UNSC ships in slipspace. At least until there is time to understand Slipspace and what it can do.

So I see Cardassia enjoying unprecedented victory early on as they bitchsmack the UNSC border fleets and over run their worlds. Resources are tied down taking those worlds and pacifying them, not to mention Cardassias other commitments. UNSC Counter attacks and likely is defeated, again, and again, and again. Cardassians attack deeper into UNSC Territory. But each time the Cardassians are bleeding ships until they eventually get ground down to a halt. And they're bleeding troops on occupied worlds to asymmetrical warfare and occupation duty. Meanwhile UNSC locates a few Cardassian worlds and bases and opts to take the fight to them and hold off on freeing the colonies right away. And if these are Innie colonies by chance...well, mores the better.

Honestly, I don't see this going well for Cardassia. Just my opinion.
 
800 Colony worlds. Cardassia had what? 30 at most? No way they could garrison more than a few if they took them. And then there is the resource drain that is Bajor that is still ongoing.

I count closer to 40 that I know of actually. Plus the 20 from the DMZ. Including Bajor. So it's closer to 60. Nor does that necessarily implicates a higher population, I should warn. Russia is the largest country on Earth, but it is certainly not the most populated. Indeed, the vast majority of it is not.

Despite having a better fleet ( I remain unconvinced about their ground capabilities) I just don't see the Cardassians winning long term. In their canon verse they were sustaining catastrophic losses for over 25 years of continuous slaughter and resource depletion fighting an Alien empire that was larger than them by several orders of magnitude. Cardassia isn't even close that power.

Much of that can be blamed upon the ineptitude of Covenant leadership though. The Covenant's elite had no qualms about sending wave after wave of the lower class aliens in their empire to die simply to accomplish their military objectives. The same thing that would see a Gul disgraced in the Cardassian Union wouldn't be given a second look in the Covenant. That doesn't even take into account the Covenant's complete lack of desire to truly innovate on the Forerunner technology they recover due to their religious beliefs nor does it take into account the fact that the Covenant's own warrior ethos within the Elite race that only increased their losses.

The UNSC may have been smaller, but it was allowed to mobilize itself with very little hindrance and send all of it to the front lines to battle the Covenant. Sure, when the Covenant showed up, the UNSC lost every damn time, but it was the equivalent of hacking at the legs and knees while your enemy impotently flailed at you with their hands. Most people just go for the headshot.

That will absolutely not work the same way with the Cardassian Empire. First and foremost, even a Galor has a maximum sensor range of up to 17 light years. The Klingon-Cardassian war saw the Klingons dedicated 1/3rd of their 6,500 ship fleet assets to the war. Or about 2,166 ships. So the Cardassians probably have a similar sized fleet of maybe 2,000 ships. One could argue for lower, after all, one would expect the invading force to use overwhelming force if they can. The Cardassians however, are technologically behind the Klingons and were in political disarray--so perhaps the Klingons considered it a palpable force. One might even argue that the Cardassians had closer to 4,000 ships.

In any case, the Cardassians can spare 25 Galors to map out the UNSC's territory. And once they do, they can actually monitor the UNSC's internal structure; they can find the planets that produce the food, the planets that produce the industrial goods, and the planets that produce the high end goods. All of these can be aimed at disrupting and bringing down the UNSC.

What's more, the UNSC is not facing total annihilation by a genocidal enemy. This is an enemy that is far more within the lines of a rival power--and that means that the UNSC itself can be fractured within by the Obsidian Order. The UNSC's own Spartan Program was originally designed as an internal special ops force, not an external one.

There is also another thing at play here. The UNSC was unable to engage Covenant targets due to how far away they were to human territories. That is not the case here. Both sides share a border. So as soon as the UNSC locates a Cardassian world or facility they're going on the offensive. They may even allow their colonies to get invaded in order to tie down Cardassian troops and resources so they could bypass them and hit Cardassian worlds directly. They did that shit in the war with the Covenant, though it saw mixed results.

While true, the UNSC will also find that Cardassian space isn't only defended by orbital platforms and planet-based weapons, but they're also fully monitored. The moment the UNSC attacks one planet, Central Command will know. The Cardassians were able to hunt down the Defiant; a cloaked ship. And while that was a major undertaking, the Cardassians were still able to do it. You need to mask a ship's warp signature just to sneak around the area in a small civilian vessel.

Needless to say, you are not going to be able to run around with your fleet unhindered.


That is certainly not something the Cardassians are going to expect as they're likely thinking Humans here are like the Federation. The difference wont sink in until later when they see how utterly ruthless the UNSC can get.

People have this image of Starfleet being space hippies. That is not the case. They are clearly New England style liberals, but they aren't stupid and they haven't survived for about two hundred years out of sheer luck or a lack of grit. So the whole "Starfleet is too principled to fight as effective troops" bit is sort of overplayed. Their officers can range from optimists like Picard to zealots like Janeway to realists like Sisko. They run the full range.

More to the point, the Cardassians don't think that way. The Cardassians and Romulans treat their adversaries as they treat themselves. That is to say; they don't take the UFP's beliefs at face value. The Romulans and the Cardassians are empires and they like to spin a great deal of "we're doing this for your own good" bullshit to their conquered people. Dukat and Sisko are great examples; Sisko believes in the principals of the Federation. Dukat doesn't believe in the alleged principals of the Cardassian Union because it's just a lie the powerful use to keep the weak in line.

The Cardassians on some level might be surprised at the initial way the UNSC acts, but all their response will be along the lines of "And now we see what humans are really like" attitude. And the answer is that they're as vicious, cynical, and brutal as they are.

Bottom line is that the UNSC can wear them down through sheer attrition. And its not likely subspace sensors can track UNSC ships in slipspace. At least until there is time to understand Slipspace and what it can do.

I'm not so sure. The UNSC moves through subspace. I think everyone expects that it will take time for the Cardassians to adopt a technology that can accurately monitor and track those ships, but they're already working with a similar technology. And they will certainly know when one of those ships or fleets emerges or enters slipspace. ST sensors regularly track nadion particle increases and warp signatures.

So I see Cardassia enjoying unprecedented victory early on as they bitchsmack the UNSC border fleets and over run their worlds. Resources are tied down taking those worlds and pacifying them, not to mention Cardassias other commitments. UNSC Counter attacks and likely is defeated, again, and again, and again. Cardassians attack deeper into UNSC Territory. But each time the Cardassians are bleeding ships until they eventually get ground down to a halt. And they're bleeding troops on occupied worlds to asymmetrical warfare and occupation duty. Meanwhile UNSC locates a few Cardassian worlds and bases and opts to take the fight to them and hold off on freeing the colonies right away. And if these are Innie colonies by chance...well, mores the better.

Honestly, I don't see this going well for Cardassia. Just my opinion.

I see it differently.

I think the Cardassia will indeed go after the outer territories of the UNSC, but not because they feel a need to steam roll the entire outer colonies to reach the core territories, but because it's an effective means of expansion and probing the enemy's capabilities. As for how hard those worlds fight back...well, sure they'll fight back. But the Cardassians have crushed more than one country beneath their heel. The Bajorans were portrayed as being particularly resistant to Cardassian assimilation methods. And the Cardassians were as brutal as the Third Reich. They have no qualms about exterminating large portions of the local demographic if they feel it accomplishes their goals.

Once it becomes an expanded battle with a mobilized rival empire, such as the UNSC, the Cardassians are not going to just slowly go one world after another; they're going to map out the enemy to get an idea of the astrological positioning of its entire economic and military network. The Cardassian's are going to go for the throat. Planet's like Reach are not going to be one of the last to fall; they're going to be among the first.

Because if you break the UNSC's ability to operate in a cohesive manner, you destroy the empire and then it's just the pieces fighting for their own lives. The Cardassians can then absorb them at their leisure, instead of the boneheaded Covenant method of running your own troops through a meat grinder.
 
I see UNSC MAC guns being absolute murder on Cardassian ships if and when they hit.
This comes up in every HALO vs Trek faction thing but... I remain entirely unconvinced that MAC cannons would ever be able to hit Star Trek ships nor that they would even be effective if they somehow could connect.

Why? Because they are just, at the end of the day, magnetic coilguns. The only stats I could see give an upwards maximum velocity of .4 the speed of light for the super mac guns (but those are planetary defense weapons, not general fleet weapons_, the figure I could find for general MACs like those carried on ships was only 30,000 M/S, which is .0001 lightspeed. Meanwhile we have a generally accepted top figure for Trek ships moving at Full Impulse being .25 lightspeed.

Stop and consider for a moment what this means. Trek ships consider their full sublight speed to be FASTER than the speed at which the MAC cannon projectile travels. This means their ships are engineered and designed to account for and counter navigational hazards that are both SMALLER and MOVING FASTER than the MAC cannon rounds travel. At any range other than point blank Trek ships will be able to see (due to FTL sensors which the Cardassians have) and dodge general MAC cannon fire, and at point blank range those spinal mounted weapons will have a VERY difficult time tracking Cardassian ships.

All that aside, pushing aside fast moving physical objects is the very definition of what Star Trek navigational defectors are meant to DO. Star Trek shields are gravity based, which means they are effectively deflecting things via BENT SPACE. Most weapons in Trek bypass this effect either by being directed energy weapons, which are not as highly effected by gravitational fields (though they ARE) or by being guided munitions that generate their own subspace fields (AKA Photon Torpedoes). Basic projectile weapons though (which MAC cannons ARE, they're just big linear magnetic accelerators)? Those would be, by far, logically the MOST effected by Trek shield and navigational deflector technology. Once fired, they have no course correction, no exotic properties to help them counteract the effects of shields, and they fit the core definition of what shields are meant to protect the ship against.
 
This comes up in every HALO vs Trek faction thing but... I remain entirely unconvinced that MAC cannons would ever be able to hit Star Trek ships nor that they would even be effective if they somehow could connect.

Why? Because they are just, at the end of the day, magnetic coilguns. The only stats I could see give an upwards maximum velocity of .4 the speed of light for the super mac guns (but those are planetary defense weapons, not general fleet weapons_, the figure I could find for general MACs like those carried on ships was only 30,000 M/S, which is .0001 lightspeed. Meanwhile we have a generally accepted top figure for Trek ships moving at Full Impulse being .25 lightspeed.

Stop and consider for a moment what this means. Trek ships consider their full sublight speed to be FASTER than the speed at which the MAC cannon projectile travels. This means their ships are engineered and designed to account for and counter navigational hazards that are both SMALLER and MOVING FASTER than the MAC cannon rounds travel. At any range other than point blank Trek ships will be able to see (due to FTL sensors which the Cardassians have) and dodge general MAC cannon fire, and at point blank range those spinal mounted weapons will have a VERY difficult time tracking Cardassian ships.

I disagree with that take. Certainly the ship's top (normal operation) speed is .25c, there is no contesting that. The problem is that is not the acceleration speed. Flying at a high speed while maintaining a predicable trajectory is far worse than a slower speed that produces a random or hard to guess trajectory. Moving at .25c is more likely to get a ship killed than moving at a far slower speed.

That said, that is an incredibly high acceleration speed and even something as large as a GCS would be very well equipped in avoiding MAC rounds. Frigates carried MACs that accelerated up to 600 ton projectiles to 30 km/sec for ~58 kilotons of firepower. Then you bring in distance. At maximum phaser range (note: not necessarily a good idea), that shell would need to travel 100,000 km. It would take the shell close to an hour to reach the target. Even if you accelerated the actual ship by 30 km, it would take about half an hour. Worse is that at that range, it takes light 1/3rd of a second to reach you, so what information you're seeing is actually 1/3rd a second old. Assuming that the Galor in this situation is moving at a mere 30 km/sec. That means that by the time you actually see it, the ship has actually shifted 10 kilometers from its previous position--and you don't know where that's going to be without it moving in a predictable pattern. By the time you actually fire the shell, you simply aren't going to hit. Even if the ship were moving at Mach 1.

Now, if we were going to say, look at something much closer, such as 15 km, then the MAC round would reach the target within half a second. But the Galor is going to pick up the mass energy being focused in the magnetic coils and they're going to know what's coming. So by the time the MAC is firing, the Galor is likely ready to respond with an evasive maneuver. Assuming the Galor is sitting still, the MAC round is still unlikely to hit, because once it leaves the barrel, it has no means of self-correcting on the target. The Galor could literally run beneath the MAC round itself. The ship itself is only a few hundred meters long, so it only has to move its own length to avoid the shot. The only way around that is for the AI to guess where the Galor is going to be.

You extend this range to as far out as 100 km and you can forget about ever hitting that Galor. They would literally have 3 seconds to respond and if they're performing basic evasive maneuvers, the AI is not going to predict a reasonable firing solution. The best you might be able to do is use the crossfire from several ships to hit the Galor by predicting its most likely movement. That's a fairly unlikely scenario given the angles you'd probably need. And the easiest solution for the Cardassians is to simply increase their stand-off range to 200 or 400 km.

All that aside, pushing aside fast moving physical objects is the very definition of what Star Trek navigational defectors are meant to DO. Star Trek shields are gravity based, which means they are effectively deflecting things via BENT SPACE. Most weapons in Trek bypass this effect either by being directed energy weapons, which are not as highly effected by gravitational fields (though they ARE) or by being guided munitions that generate their own subspace fields (AKA Photon Torpedoes). Basic projectile weapons though (which MAC cannons ARE, they're just big linear magnetic accelerators)? Those would be, by far, logically the MOST effected by Trek shield and navigational deflector technology. Once fired, they have no course correction, no exotic properties to help them counteract the effects of shields, and they fit the core definition of what shields are meant to protect the ship against.

I'm not so certain about that.

They do use gravity to bend space, but it is still gravity. That means it can be overwhelmed by something with enough momentum...and I don't think a 300 ton steel bullet moving at 30 km/sec is going to be stopped by GW level gravity manipulation. I just don't.

Most standard torpedo yields probably DON'T make direct contact. Rather they are likely designed to detonate from within a few km of the target. A few episodes do that, such as when the Enterprise D first encountered the Borg--the Cube got so close that they risked damage to the Enterprise in lobbing full yield torpedoes at it. Same I think for that super advanced alien probe in later TNG.

There are torpedoes designed for direct hits, but they probably carry a much lower yield, probably within the tons or low kilotons.

The name of the game for the Cardassians and the MACs is to simply not get hit.
 
]I count closer to 40 that I know of actually. Plus the 20 from the DMZ. Including Bajor. So it's closer to 60. Nor does that necessarily implicates a higher population, I should warn. Russia is the largest country on Earth, but it is certainly not the most populated. Indeed, the vast majority of it is not.


Frigates carried MACs that accelerated up to 600 ton projectiles to 30 km/sec for ~58 kilotons of firepower.

This shit has been retconned into the ground. But I have no desire to look for it and retread old graveyard.

Morbidly, I feel as if we've dug up a rotting corpse from the grave of SB, brought it here for some sick and twisted medical experiment and watched bemused horror as it began stinking up the place.
 
I count closer to 40 that I know of actually. Plus the 20 from the DMZ. Including Bajor. So it's closer to 60. Nor does that necessarily implicates a higher population, I should warn. Russia is the largest country on Earth, but it is certainly not the most populated. Indeed, the vast majority of it is not.



Much of that can be blamed upon the ineptitude of Covenant leadership though. The Covenant's elite had no qualms about sending wave after wave of the lower class aliens in their empire to die simply to accomplish their military objectives. The same thing that would see a Gul disgraced in the Cardassian Union wouldn't be given a second look in the Covenant. That doesn't even take into account the Covenant's complete lack of desire to truly innovate on the Forerunner technology they recover due to their religious beliefs nor does it take into account the fact that the Covenant's own warrior ethos within the Elite race that only increased their losses.

The UNSC may have been smaller, but it was allowed to mobilize itself with very little hindrance and send all of it to the front lines to battle the Covenant. Sure, when the Covenant showed up, the UNSC lost every damn time, but it was the equivalent of hacking at the legs and knees while your enemy impotently flailed at you with their hands. Most people just go for the headshot.

That will absolutely not work the same way with the Cardassian Empire. First and foremost, even a Galor has a maximum sensor range of up to 17 light years. The Klingon-Cardassian war saw the Klingons dedicated 1/3rd of their 6,500 ship fleet assets to the war. Or about 2,166 ships. So the Cardassians probably have a similar sized fleet of maybe 2,000 ships. One could argue for lower, after all, one would expect the invading force to use overwhelming force if they can. The Cardassians however, are technologically behind the Klingons and were in political disarray--so perhaps the Klingons considered it a palpable force. One might even argue that the Cardassians had closer to 4,000 ships.

In any case, the Cardassians can spare 25 Galors to map out the UNSC's territory. And once they do, they can actually monitor the UNSC's internal structure; they can find the planets that produce the food, the planets that produce the industrial goods, and the planets that produce the high end goods. All of these can be aimed at disrupting and bringing down the UNSC.

What's more, the UNSC is not facing total annihilation by a genocidal enemy. This is an enemy that is far more within the lines of a rival power--and that means that the UNSC itself can be fractured within by the Obsidian Order. The UNSC's own Spartan Program was originally designed as an internal special ops force, not an external one.



While true, the UNSC will also find that Cardassian space isn't only defended by orbital platforms and planet-based weapons, but they're also fully monitored. The moment the UNSC attacks one planet, Central Command will know. The Cardassians were able to hunt down the Defiant; a cloaked ship. And while that was a major undertaking, the Cardassians were still able to do it. You need to mask a ship's warp signature just to sneak around the area in a small civilian vessel.

Needless to say, you are not going to be able to run around with your fleet unhindered.




People have this image of Starfleet being space hippies. That is not the case. They are clearly New England style liberals, but they aren't stupid and they haven't survived for about two hundred years out of sheer luck or a lack of grit. So the whole "Starfleet is too principled to fight as effective troops" bit is sort of overplayed. Their officers can range from optimists like Picard to zealots like Janeway to realists like Sisko. They run the full range.

More to the point, the Cardassians don't think that way. The Cardassians and Romulans treat their adversaries as they treat themselves. That is to say; they don't take the UFP's beliefs at face value. The Romulans and the Cardassians are empires and they like to spin a great deal of "we're doing this for your own good" bullshit to their conquered people. Dukat and Sisko are great examples; Sisko believes in the principals of the Federation. Dukat doesn't believe in the alleged principals of the Cardassian Union because it's just a lie the powerful use to keep the weak in line.

The Cardassians on some level might be surprised at the initial way the UNSC acts, but all their response will be along the lines of "And now we see what humans are really like" attitude. And the answer is that they're as vicious, cynical, and brutal as they are.



I'm not so sure. The UNSC moves through subspace. I think everyone expects that it will take time for the Cardassians to adopt a technology that can accurately monitor and track those ships, but they're already working with a similar technology. And they will certainly know when one of those ships or fleets emerges or enters slipspace. ST sensors regularly track nadion particle increases and warp signatures.



I see it differently.

I think the Cardassia will indeed go after the outer territories of the UNSC, but not because they feel a need to steam roll the entire outer colonies to reach the core territories, but because it's an effective means of expansion and probing the enemy's capabilities. As for how hard those worlds fight back...well, sure they'll fight back. But the Cardassians have crushed more than one country beneath their heel. The Bajorans were portrayed as being particularly resistant to Cardassian assimilation methods. And the Cardassians were as brutal as the Third Reich. They have no qualms about exterminating large portions of the local demographic if they feel it accomplishes their goals.

Once it becomes an expanded battle with a mobilized rival empire, such as the UNSC, the Cardassians are not going to just slowly go one world after another; they're going to map out the enemy to get an idea of the astrological positioning of its entire economic and military network. The Cardassian's are going to go for the throat. Planet's like Reach are not going to be one of the last to fall; they're going to be among the first.

Because if you break the UNSC's ability to operate in a cohesive manner, you destroy the empire and then it's just the pieces fighting for their own lives. The Cardassians can then absorb them at their leisure, instead of the boneheaded Covenant method of running your own troops through a meat grinder.
Might I ask where you’re getting into those numbers for the Cardassian and Klingon fleets?
 
They do use gravity to bend space, but it is still gravity. That means it can be overwhelmed by something with enough momentum...and I don't think a 300 ton steel bullet moving at 30 km/sec is going to be stopped by GW level gravity manipulation. I just don't.
While I would agree that the navigational deflector isn't going to do much good against a MAC round, that's more because nav deflectors were never designed for that - they're for the small things, like dust.

Big stuff is handled by tractor beams, which do in fact have a repulsion mode. Depending on range and closing velocities, tractor beams could play merry hell with any MAC round.


This shit has been retconned into the ground. But I have no desire to look for it and retread old graveyard.
And replaced with what, exactly?
 
And replaced with what, exactly?

Well, that's the question, isn't it? MACs are said to be significantly superior to the stated quote, but no hard numbers are given. Though Infinity did shoot a ground target that detonated with stated 50MT yield but that was holding back. But solid numbers remain elusive and up to interpretation. But the numbers we did have before are no longer canon and are considered a very low tier outlier. Trek is also guilty of this too.

This is why Halo is so frustrating to debate.

So overall, can the Cardassians win? Depends on what their objectives are. If those objectives are limited and they're looking to take some border worlds, they'll succeed brilliantly and beyond their wildest expectations. Does that mean conquering the full UNSC? They'll fail beyond their worst projections.

Yes, for the most part, UNSC is is less advanced than Trek powers, particularly in several key areas. But they make up for it with sheer mass of force.
 
Might I ask where you’re getting into those numbers for the Cardassian and Klingon fleets?

The old Dominion War Sourcebook. It's one of the few ST books that go into numbers. It's a really good and well written sourcebook actually. I would argue that whoever wrote it was very strategically minded. That said, it does have a bit of flaw in fairly conservative fleet numbers, but to be honest almost every franchise I have ever encountered has had problems with that. Any power that has established itself within its own solar system is going to be downright massive compared to any ST or even SW power in terms of fleet sizes.

While I would agree that the navigational deflector isn't going to do much good against a MAC round, that's more because nav deflectors were never designed for that - they're for the small things, like dust.

True, although we know the deflector dishes found on the GCS can handle exajoules of energy being poured out of them directly from their warpcores.

Big stuff is handled by tractor beams, which do in fact have a repulsion mode. Depending on range and closing velocities, tractor beams could play merry hell with any MAC round.

Possible, but again, I think that's too risky. And that sort of innovation is really not how the Cardassians work.


Well, that's the question, isn't it? MACs are said to be significantly superior to the stated quote, but no hard numbers are given. Though Infinity did shoot a ground target that detonated with stated 50MT yield but that was holding back. But solid numbers remain elusive and up to interpretation. But the numbers we did have before are no longer canon and are considered a very low tier outlier. Trek is also guilty of this too.

You know both can be correct?

The 58 kiloton yield comes from a frigate firing at full power. Cruisers and battleships can absolutely have a higher output, especially since the limiting factor is generally going to come down to the length of the barrel. The longer the barrel, the more time you have to accelerate the round.

So overall, can the Cardassians win? Depends on what their objectives are. If those objectives are limited and they're looking to take some border worlds, they'll succeed brilliantly and beyond their wildest expectations. Does that mean conquering the full UNSC? They'll fail beyond their worst projections.

Yes, for the most part, UNSC is is less advanced than Trek powers, particularly in several key areas. But they make up for it with sheer mass of force.

It's a tall order for the Cardassians to swallow up the entire UNSC, that's true. And you're right that a lot of it comes down to needing the occupational troops to do that. Those things can be fixed though. Although the Cardassian military is rather small, that is by design, not lack of manpower. The Cardassians could draft two billion young men and women into service to serve as occupational troops. Now, that takes time. Time that will most assuredly slow Cardssia's expansion.

But Cardassia can play for time. Let's try and nail down the advantages of both powers.

Cardassia
  • Highly Sophisticated Sensors -- Galor's have a suggested range of around 17 LY, according to LUG sources. In the show, we know the GCS itself could cover a full sector in one day--a sector extending out to 20 LY. Cardassians, being a sort of Chinese tech level compared to the UFP, would make sense coming in at 17 LY.
  • Very Accurate Weapon Systems -- Phasers and disruptors from large ships can regularly reach out to about 100 km. Smaller ships are of course limited to much closer ranges, but even those tend to be in the 10s of km range. In comparison, the average frigate's effective MAC range is at best 15-30 km against a Trek ship.
  • STL Speed/Acceleration -- Absolutely goes to the Cardassians. A GCS can move at 10 km/sec. Galors, even if slower, are going to have comparable accelerations. And within two hours, these ships can achieve .25c as their standard operating speed, but have been known to push it up to .75c in certain situations.
  • Energy Shields -- Reduces the stress placed upon the ship's hull to perform.
  • Greater Applied AI -- Cardassian computer technology is very, very good at performing narrow, specific tasks. Although again, CU technology lags behind UFP, UFP tricorders can effortlessly hack early 90s computers and Voyager itself could brute hack any modern day encryption within an hour. The reason behind such speeds is that ST ships actually run their computers in low-powered warp fields to speed up their calculation capabilities. They are literally not limited by lightspeed in their calculations.
  • Greater Troop Mobility -- The Cardassians can move around a planet in a matter of minutes. If a Cardassian strike team wanted to go from Moscow to Washington DC, it would literally take about 5 minutes from calling it in to arriving. A pelican's maximum speed is 903 km/h or Mach .7, which is very, very fast. It would still take the 8.65 hours to cross that same distance. These speeds aren't even comparable. Even things like tanks and skimmers could possibly be beamed around, as we've seen things like shuttles and fighters beamed around before. To be able to redeploy those in such time would essentially put Cardassian power anywhere on the planet in a matter of minutes.
  • Greater Armor Mobility -- Even ignoring transporters, skimmers can achieve a maximum speed of 25,000 kph. They could relocate from Moscow to DC in roughly 20 minutes. That's not even comparing it to an actual warship in orbit, which have an acceleration of 10 km/sec. A Galor could be over any location it chooses within a similar timeframe.
  • Greater Troop Defense -- A Cardassian base is going to be all but impenetrable to any sort of attack. We're talking about sensors both on the base and in orbit that can pick up human life signs. We're talking about a both ground and orbital weapons platforms that can smash any army. We're talking about energy shields that can protect from any form of artillery that is not nuclear. The absolute only chance the UNSC has of even touching these bases is through terrorist activities and other forms of asymmetric warfare. And that sort of effort can take decades to wear a Cardassian occupation force down. If ever.
  • Greater Troop Weapons -- No real argument here. Phaser rifles on their own, even the more power limited Cardassian designs (no more than 1 MW, if that), are going to seriously mess up Scorpion tank. And of course, that doesn't account for more powerful heavy weapons that the Cardassians will employ, such as artillery and heavy phaser banks. Indeed, we know that Dukat rigged up a small phaser device to auto-fire on any target that wasn't a Cardassian. Skimmers carry more than enough power to blow a Scorpion tank to hell.
  • Greater Social Unity -- The Cardassians have a strong social unity than the UNSC. That isn't to say that it was always unified, but even after Dukat and the Civilian Council took over the Union, the rest of the people fell in line in relatively short order. Going off memory, it took less than a year for the Cardassians to fully reorganize themselves under the civilian government. This is of course, undermined in their occupied space where they rule over Bajor and now the DMZ colonies that contain humans. (Who may actively aid the UNSC, if ever given the chance)
  • More Sophisticated Industrial Base -- The Cardassians have some level of industrial replicators, although these are very much well behind the UFP's and we know even they were limited impart due to power consumption. Still, automation within a relatively modern UFP would mean a great deal of work being done by machine, although we do know there is a great deal of physical manpower still involved. That said, the Cardassians appear to have a similar industrial base as the UNSC; that is to say that it somewhat focuses on supply chains. The difference is that the Cardassian system is an imperial system; so it's a great deal of resource extraction from the occupied and colonized world to the core worlds. This requires that the Cardassian protect shipping and the actual worlds they come from. While some of this is alleviated by ships carrying defensive weapons and orbital defense platforms, you sometimes just need a space force handy to deal with raiders, pirates, and invaders. Cardassia does however, present less exposure thanks to its replicator technology. And indeed, short term solutions can come from artificial food processors and rapid building of facilities. But it is undoubtedly true that if Cardassia loses inputs from its colonies and occupied worlds, it will suffer.

UNSC
  • Greater General AI -- By far the biggest advantage the UNSC has, General AI is something the UNSC beats a lot of sci-fi powers on, although in the case of Star Trek, it seems that this is more out of preference, due to an intense distrust of AI. Unstable AI similar to the UNSC was available to the UFP in the 23rd century. And the Federation was moving into General AI programs of a more limited nature with their EMH programs. But as far as it has been applied to the military, the UNSC by far outshines them all.
  • Higher FTL Potential -- The UNSC on average can travel ~2 LY a day. Compared to the most UFP and Cardassian ships, which generally only move at about 1 LY. The UFP can shortly match or exceed those speeds for a day or so, in some cases a few days--but the Cardassians can't even match it and can only sustain those higher speeds for about two days. The downside is that Slipspace travel has a weird sort of topology, so sometimes planets that are closer in real space are in reality, farther away. That would still put it roughly on par with most ST powers though.
  • Greater Ground Force Experience -- It's not unfair to say that by TNG/DS9, most powers within the Alpha-Beta sphere have allowed their ground forces to wither on the vine. For the most part, it's simply isn't necessary for them. It's comparable to modern military powers who being defended by the US, have no need for a fully functional military. Although these institutions are alive within the ST setting, the UNSC undoubtedly has suffered from less atrophy than the Cardassians have. That will undoubtedly aid the UNSC, as the Cardassians are looking to occupy, not simply exterminate the population.
  • Greater Ground Force Integration -- ST powers, having the luxury of transporters, powerful rifles, and even tactical-nuke style mortar grenaes, are not as well integrated with their armor as they should be. The Cardassians will arguably have a greater amount of experience in this matter, due to their occupation of Bajor and the tidbits we get about their skimmers working with their troops, but it is without question that a great deal is still placed on troops with small arms.
  • Greater Industrial Base -- The UNSC undoubtedly has the greater industrial base potential, just from having close to 800 colonized worlds. Indeed, it follows the sort of gangling supply chains that modern world economies follow, with entire worlds having only a handful of industries that they seem to focus in, within the range of agricultural, industrial, and energy exports. That supplies the UNSC with a great deal of efficiency. Everyone does what they're good at. The flaw with such supply chains is that they need to operate within a safe environment. Take out the agricultural worlds and people begin to starve. Take out an industrial world anywhere within the supply chain and the entire supply chain may collapse. The Cardassians won't allow the UNSC to maintain such supply chains; they will intentionally target them. But while those supply chains are working, the UNSC will always have a greater pool of industry to draw upon.

Overall, I see the Cardassians easily taking nearby border worlds, although I expect the fighting to be intense. As the Cardassians face more and more resistance, they'll begin to reach out with their intelligence service, the Obsidian Order and of course, simple scout vessels. Once Central Command maps out the UNSC's supply chains, the Central Command is going to immediately disrupt them. Agricultural worlds that are far away are likely to be simply bombed, while those closer to the Cardassian border will be conquered and occupied. An agricultural world is probably going to have a smaller population that the Cardassians can control and having a built-in food producer under Cardassian control will continue to feed the Cardassian population. Win-win. Further out and the Cardassians can't hold those worlds and it's better to just deny them to the UNSC.

Industrial worlds are going to suffer general raids and strategic bombing to take them out of the show for as long as possible. The more pain Central Command can inflict upon the UNSC's supply chains, the weaker they become. And while they're doing this, the Obsidian Order will work hard to fracture the UNSC from within. They can disguise their operatives as humans with shocking accuracy and work to ferment terrorist cells, even providing Cardassian weaponry to the terrorists. The Cardassians don't even need the terrorists to succeed, they just need them to weaken the cohesive elements of the UNSC.

Earth and Reach will be relatively early targets. Reach because it is the military heart of the UNSC and Earth because it is the political heart. Expect the Cardassians to bomb it to hell and back. Earth will require a different approach; the population is far too large for the Cardassians to simply invade it and it's in the middle of UNSC territory. By any logical nature of expansion, all resources (including military!) will flow into the Sol system. Even with their technological advantage, Central Command would not be able to hold it and doing so would put a very real risk, as Earth is likely a good 80 LY from the UNSC border. Which means it's probably at least a 80-100 LY away from the closest military base. The supply chain for that could be as high as four months crossing hostile space. The full supply chain needed to support an invasion force at Sol would probably be closer to eight months. Needless to say, trying to take Earth by force early on would be a colossal mistake.

The Cardassians could perform raids however, but should they do so, they may cause strong patriotism to take hold within the UNSC, which is the exact opposite of what they want. Especially if they take out a population center. Rather, the raids should be focused more on destroying military installations. Primarily though, Earth should be the playground for the Obsidian Order, which can work to undermine the local politicians, which in turn can cause widespread destabilization within the UNSC itself. The Obsidian Order could and should play both sides. The agents in the inner colonies can help fan the flames for the outer colonies, while the agents in the outer colonies push for radical responses.

With the UNSC internally fracturing and externally suffering heavy losses from Cardassian pressure, the UNSC is likely to lose full control of its outer colonies and suffer political infighting within its inner colonies. The Cardassians can then (slowly) take the territory they want piecemeal rather than risk fighting a fully mobilized and operational UNSC.

The UNSC isn't going to go down without a fight though. ONI isn't going to just sit around while the Cardassians break up the UNSC. In regards to what ONI can do about it--apart from trying to work counter-intelligence, there isn't much. The Cardassians will be able to insert themselves into UNSC space as soon as they obtain some UNSC civilian transports. That's not to say the Obsidian Order won't be caught. They will. But the general direction will be on the Obsidian Order's side. In skill and brutality, they're second only to Section 31. With the technological edge, they're going to be a nightmare for ONI.

Of course, ONI can do the same to the Cardassians. There isn't just the Bajorans who would jump at UNSC assistance, it's the humans located in the former DMZ. With access to some Forerunner tech, the UNSC was able to produce a few cloaked ships, so it's possible for them to get into Cardassian space and deploy ONI agents and even Spartans to help in the DMZ. The DMZ is by far the greatest asset ONI has, but it's also a perilous one. The population within those colonies is not exceptionally high and Central Command may deem that it's just better to exterminate the remaining humans than it is to manage them. That said, those humans are going to be a treasure trove for ONI as far as intelligence goes; most of the people in those colonies know where Cardassia is on a map and a fair number (ie the Maquis) know where all their military assets are. And although the technological transfer ONI would obtain is going to be limited, it's still going to be valuable. Indeed, with the industrial might of the UNSC and some of the technological transfers from the Maquis, the Maquis might be able to even field a handful of capital ships--although as with all things, ONI is going to take that technology and shove it into the UNSC's own military structure as quickly and effectively as possible. The Maquis will only be given enough to keep them floating.

The biggest intelligence score would be if they connected with the Bajoran resistance. That's a very, very tall order. But the very nature of the occupation means that the Bajorans have deep penetration into how the Cardassians think and act. The UFP's experience was somewhat limited outside of a few officers or people and the Maquis exist mostly within their own narrative. The Bajorans have real experience and expertise.

Overall though, I think the UNSC would crack before the Cardassian Union. Outside of the DMZ and Bajor, Cardassia is not going to be easily divided or penetrated by ONI operatives. And we know that the Union is economically viable without those territories. What's more, they're unlikely to actually lose those territories from ONI operations, but rather the operations will serve only to buy time for the UNSC. And it's time that Central Command will not allow them to have.

That said, conquest of half of the UNSC is probably going to be a decades long process and assumes that the Cardassians will forever retain it. (They won't) Still, I'd consider them to be the winners in this scenario. The Cardassians will mantain their practice of strip mining their new colonies and as technology transfers pour into the UNSC, the locals will eventually become both more fed up with their new overlords and more able to fight them. Since the UNSC's size is roughly equal to the Cardassian Union and has a higher population, their culture won't simply be erased or driven into the dirt, as might be possible with a power that has but one planet. (ie, Bajor actually had a handful of colonies before the Cardassians arrived--and we saw how hard it was for the Cardassians to integrate those resources)

Overall, the Cardassians will probably only hold about 25% of that territory after perhaps five to seven decades of occupation. The escaping human territories will probably form their own nation, but retain relatively close ties to the surviving UNSC. What will form is a sort of buffer state between the two. In times of strength, the Cardassians will reach out and devour the former colonies they controlled, while the surviving UNSC will grow strong enough to prevent a full-on conquest by the Cardassians, although the Cardassians obtaining slispace drive would greatly expand their reach. Without a doubt though, the Cardassians would become the major power of the area. The UNSC would probably be regulated to playing second fiddle.
 
About acceleration for Trek side, from what I recall from TNG / DS9, Starfleet ships can go from standstill to full impulse in around 5 seconds give or take...

Well, there are certainly times where that happens, but a lot of stuff is fairly inconsistent in Trek. FTL and STL times are generally treated the worse. People sometimes talk it up to sheer stupidity, but the real issue is actually them not being prepared. In order to get an idea of how long it takes to get somewhere, you need to know where that is. Now, you and a team of the best writers can spend three to six months going through every episode you've already written and determine where everything should be and thus, how long it will take to get there...or you can take five seconds and write in a line that MIGHT be correct, because it's the 90s and no one would ever, ever bother to try and watch the entire series to determine just to look at your mistakes...
 
Speaking about what's most interesting to me.. I'd just always assumed Cardassia had hundreds of colonies, being one of the major powers of the Alpha/Beta quadrant axis. I'm surprised to see such vastly lower numbers. Especially with how long the Klingon and then allied offensives into Cardassia (in both wars) actually took.
 
Speaking about what's most interesting to me.. I'd just always assumed Cardassia had hundreds of colonies, being one of the major powers of the Alpha/Beta quadrant axis. I'm surprised to see such vastly lower numbers. Especially with how long the Klingon and then allied offensives into Cardassia (in both wars) actually took.

Indeed, it makes no sense for them to be that small, and doesn't really fit the "broader circumstances".

If they had dozens rather then hundreds of colonies they would be a minor power, something like Gorn or Tzenkethi, not even in shouting distance of Gul Dukat's dream of having Cardassia rise in power enough to turn the Big 3 (Feds, Klingons, Romulans) into Big 4.

This keeping in mind that as of TOS Humans alone had 1000+ colonies (as per Kirk to Cochrane, when talking how mankind was doing in Cochrane's absence, Humans were "on a thousand worlds and spreading").

And yes, if they only had a few dozen systems, the Klingon empire would have steamrolled them with little effort.

Minor sidenote, the Attrexians featured in Elite Force II game are stated to have 64 systems (IIRC - you can wander the ship between missions, and in doing so access ship's databanks, there are entries on all plot-involved species) to their name, and are a minor power at best.

All in all, I think it's best to assume Cardassia had low dozens of named systems rather then in total...

(We also have Breen, who while not among the heavyweights of the Alpha / Beta Quadrant, are clearly advanced and powerfull enough not to be rolled up by the Big 3 despite Romulans for example being hating their guts, yet not a Great Power.)
 
Indeed, it makes no sense for them to be that small, and doesn't really fit the "broader circumstances".

If they had dozens rather then hundreds of colonies they would be a minor power, something like Gorn or Tzenkethi, not even in shouting distance of Gul Dukat's dream of having Cardassia rise in power enough to turn the Big 3 (Feds, Klingons, Romulans) into Big 4.

This keeping in mind that as of TOS Humans alone had 1000+ colonies (as per Kirk to Cochrane, when talking how mankind was doing in Cochrane's absence, Humans were "on a thousand worlds and spreading").

And yes, if they only had a few dozen systems, the Klingon empire would have steamrolled them with little effort.

Minor sidenote, the Attrexians featured in Elite Force II game are stated to have 64 systems (IIRC - you can wander the ship between missions, and in doing so access ship's databanks, there are entries on all plot-involved species) to their name, and are a minor power at best.

All in all, I think it's best to assume Cardassia had low dozens of named systems rather then in total...

(We also have Breen, who while not among the heavyweights of the Alpha / Beta Quadrant, are clearly advanced and powerfull enough not to be rolled up by the Big 3 despite Romulans for example being hating their guts, yet not a Great Power.)
The cardassians were a minor power. Orders of magnitude weaker and smaller than the federation, who's only threat was force concentration against an enourmous polity that couldn't have ships everywhere.

Cardassian dreams of supremacy were, always were, laughable idiocy from a backwater race of savages.
 
@Shipmaster Sane I simply never got that impression. They actively forced the Federation to cede worlds and even as dissolute as the Federation is, that makes little sense that they had that capability otherwise. The other powers on their level, the Gorn, Tholians and so on, occupy sections of the Galactic Disc which clearly would represent hundreds of systems--and so do the Cardassians in semi-official literature, anyway, which makes sense with the stalemate they've put the Federation into.

On the subject of the thread at hand, I tend to credit the UNSC with technology at least on par with the Alpha Quadrant in terms of raw force, if not greater; the issue is one of sophistication in basically "esoteric effects" (since they're perfectly sophisticated in computational intelligences.)
 
@Shipmaster Sane I simply never got that impression. They actively forced the Federation to cede worlds and even as dissolute as the Federation is, that makes little sense that they had that capability otherwise. The other powers on their level, the Gorn, Tholians and so on, occupy sections of the Galactic Disc which clearly would represent hundreds of systems--and so do the Cardassians in semi-official literature, anyway, which makes sense with the stalemate they've put the Federation into.
Found your problem. The Cardassians were hilariously outmatched by modern federation ships, they swarmed over a few systems because the federation is like a giant juggling a thousand eggs nonstop, and cant put everything on hold to deal with a sudden change very easily.

The Cardassians are not the Breen, they're not even the Gorn, they're those space biker gang guys from the blood feud episode if we got a whole show about them. They focus 110% of everything they have on military only to get their assholes pulverized by generalists, the only reason they were ever a "threat" to anyone was because of aggressive force concentration and the fundamental vulnerabilities of a large interstellar polity.
 

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