Crossover The Greater Game (Babylon 5/BattleTech)

Map
The Light blue area near the FedSuns is where the EA is. And they're growing.


B5BT-1.jpg
 
Death of Personality is an abomination that has none of those excuses. There is also the utter fascism of the Psi-Corps.
Death of personality is peak "we don't want to look and feel bad" policy.

It lets you avoid the grimness of the fact that you had to kill someone to eliminate a threat by "only" wiping the personality, while shoving all the negative consequences of having the killer walking around like nothing happened onto the victims and their associates.
 
Not to mention that a strong and experienced enough telepath can undo the mindwipe. After all the memories are not destroyed during the Death of Personality just blocked.

We actually saw a Centauri telepath undo the mindwipe in the episode Passing Through Gethsemene.

On another note Comstar are up to there usual tricks. However, they are still seriously underestimating what an EarthForce ship is capable of and the damage it csn soak up. Triple digit kiloton weapons won't destroy an Omega as its roughly the same as a salvo from a heavy pulse cannon. They'll hurt but just earn the offending aerospace fighters a face full of plasma assuming its interceptors don't shoot the missiles down before they hit as missiles aren't routinely used because even the fastest missile is still slower than incoming energy or plasma bolts and thus are easily shot down by even a basic defence array unless they're in a Macross Missile Massacre size swarm.
 
"In the Lyran Commonwealth, the first new shipyard to be built in over a century was commissioned by Archon Katrina Steiner. This joint venture between House Steiner's industrial holdings and Krausse Breguet is being hailed as the first successful partnership between Alliance and Commonwealth corporations.

Did Katrina make the first ship, named for her asshole Uncle, a literal shit carrier?

Well.

That's certainly something. What fascinating politics.
 
Chapter 25
Coromodir
Aurigan Coalition


"This is ridiculous! The Concordat couldn't care less about this ball of rock!"

"And yet all we ever hear from you is how this part of space used to be yours and how we are squatters on Taurian territory!"

"That's an exaggeration!"

"It's a declaration!"

The shouting had been going back and forth for the best part of an hour now, ebbing and flowing with each round of discussion and fact finding. By this point, it seemed little else would be discovered and it was time to try and draw some conclusions.

"If I may?" Secretary of Earth Alliance Foreign Affairs Frederick Lantze headed off the brewing fist fight for the fourth time today. "Let's try to keep to what we know for now. Lord Arano, could you summarise only the proven facts?"

"Yes, very well." The ruler of the Aurigan Coalition calmed himself, restoring the dignity of his office. Tamati Arano was a well liked leader and carried the respect of his people. A broad shouldered man of Polynesian heritage, he reminded Lantze of the legendary Admiral Joe Tennant, current commander of the Earth Force Home Fleet. While he had a similar presence and confidence, he had none of the bombast of the Alliance officer. Most of the time, he was well measured and reasoned, but today Lantze was seeing more of the man's fire.

"For almost a year now, raids have been picking at my worlds," he outlined. "Small at first, but growing. In the last three months, they have escalated sharply with battalion level strikes on major industrial and economic centres. These are not simple pirate attacks, they are too bold and too well coordinated."

"What about your response?" Lantze asked.

"My forces have only caught the enemy twice. Most of the time, they strike and withdraw before we can retaliate." Arano grimaced. "My warriors are outstanding, but they can only be in one place at a time."

"Those you did engage, were they pirates?"

"Impossible to say. Their equipment wasn't standardised, but they fought well and with considerable skill. My Captains tell me they were more like mercenaries than pirates."

"Which suggests they were hired by someone for a greater purpose." Lantze understood. "So we must decide who."

"The Taurian Concordat vehemently denies any involvement," Ambassador Cody Hagan declared loudly. "If we wanted your planets, we'd just take them. We don't work through proxies."

"Exactly what somebody who worked through proxies would say." The fourth person at the table added silkily, Ambassador Esmeralda Tahir of Canopus. "Ultimately, you are the one who stands to gain from the collapse of the Aurigans."

"And you don't?" Hagan snapped back. "Only one government here is capable of such immorality!"

"That is slander." Tahir didn't raise her voice. She didn't need to, the venom was obvious. "We merely offer military assistance to help our neighbours."

"Garrison armies right on our borders!" The Taurian laughed bitterly. "Your schemes are obvious!"

"We're drifting again," Lantze once more interjected. "I think for the moment we should take a break, let tempers cool a little."

"There's nothing more to be gained here," Lord Arano recognised. "We won't find the truth in words. But while we are all here, I do want to propose a solution, one that no innocent party would object to."

"Go ahead." Hagan narrowed his eyes in suspicion.

"Ultimately, you are right Ambassador, we have no hard evidence. You might be responsible, an effort to destabilise us so you can reclaim your former worlds. Or the Capellans could be doing the same thing, or the Canopians might be using it as a ploy to fill my nation with soldiers sent to help us who would turn and conquer us instead."

He raised his hand to stop any protests.

"The point is you all have something to gain, so I do not trust any of you." Lord Arano turned to Lantze. "But not you, Mr. Lantze. Your Alliance is too far away to have territorial ambitions. All you want is trade. Ultimately, that is why I asked you to mediate these talks, because I want something more. I need the Earth Alliance to find out who these raiders are."

"That is... unexpected." Lantze was careful in his wording. "You are right, we have no territorial interests so far from home, but that also means we have little incentive to involve ourselves in your troubles."

"I am prepared to offer you basing rights here," Arano stated. "I am aware you have no interest in us, but you do have some interest in Capella. I am sure you can see the value of a military staging area within striking range of their territory."

"Our business with Capella is concluded."

"I guarantee you, Mr Secretary, their business with you is not."

He had a point. Even at best speed, it was a six week haul to Capellan space. A base in Auriga would put them only one or two jumps from the border. While Earth had no particular interest in getting deeper into regional power games, there was wisdom in being prepared.

"I'll have to talk to President Santiago. An intervention would require the approval of the Senate."

"I'm not so sure about this," Ambassador Hagan voiced. "We have no particular enmity with Earth, but they are a little too friendly with the Davions. A base in your territory also puts we Taurians in a vice."

"I will make basing rights exclusive to the Alliance only, no Davion allies will be permitted," Lord Arano promised. "Is that satisfactory?"

"Probably," Hagan grudgingly allowed. "But I'd like to put an observer in any mission. We didn't launch these raids and if someone is trying to frame us for it and start a fight, we want to know who it is. This isn't something we take kindly to."

"Likewise the Magistrix would be interested in seeing how this is resolved," Ambassador Tahir concurred. "Perhaps we can both send a company to assist in any direct investigation?"

"I thing we can swing that," Hagan agreed. "Lord Arano?"

"A single company is acceptable. Alongside my Royal Guards and anything the Alliance wishes to send?"

"That will be for the President to decide." Lantze remained non committal, acutely aware he was in danger of being railroaded into a course of action. "It will likely take a few days, but I believe the President will handle this before he travels to the Babylon station for it's opening."

"Then I'll begin preparations." Arano smiled. "I firmly believe this will mark a new era for the Periphery, a greater cooperation between its strongest members."



Aberdeen Proving Grounds
Earth
April 3012


"We still have a few of these around. Most are replicas, but I've seen at least one original." Ian Davion rested a hand on the pitted steel hull of the tank, connected in that moment to an ancient history shared with this unusual world. "Rumour is the Steiners have the last Tiger tank. I'll have to ask them about it."

He half smiled and stepped back, looking around at the collection of museum pieces.

"My brother could probably identify them all be sight, he knows his history well. When I tell him about this place, he'll be intensely jealous."

Michael Garibaldi gave him a good natured shrug, falling into place beside the First Prince as they strolled through the exhibits.

"This is my first time here too. My dad talked about coming here as a kid and I guess he always planned to bring me, but never got round to it."

"What did he do?"

"Army, then private security and investigations, then army again."

"Is he still with us?"

"Last I heard, he was deployed to Proxima. The Minbari had taken the planet, but there was still plenty of resistance." Garibaldi looked away for a moment. "My guess he's still out there yelling at people."

"I hope it is so," Ian allowed. "He sounds like a resourceful man."

"Take more than an alien invasion to kill him, they already tried that and it didn't work." Garibaldi broke a smile. "When we get back, I'll let you know."

The First Prince nodded, enjoying the conversation. Garibaldi had been assigned to accompany the Prince today as he took a brief tour around the museum before joining Earth Force's first Mech Regiment for an inspection. As an officer of that unit, Garibaldi seemed well placed to answer any questions Ian had, and frankly he was enjoying the simple honesty of the man. Michael Garibaldi was no diplomat, he spoke plainly and that was refreshing. He was a warrior and it was reassuring that this world had them in quantity.

"That tank over there, that was the first one over the DMZ back in World War Three." Garibaldi nodded. "My dad always said we had an ancestor in that wave charging behind one of those things."

"A Third World War." Ian read the notations on a plaque beside the vehicle. "I don't think we ever had one of those, though the old nations of Terra fought each other often enough. It is still unusual to learn this history, some of it shared, some of it not."

"Must have been a bit of a surprise when we showed up out of nowhere."

"You could say that." Ian smiled at the thought. "Most people still don't believe your story. Even many in my own court think you are just a lost colony shaped to look like old Terra."

"Hell of a lot of shaping." Garibaldi grunted a laugh. "What do you think?"

"I was sceptical, I admit, even after Hanse so passionately explained the science. I still don't understand it."

"Nobody does, even the person responsible, but she's working on it."

"Ultimately though, I think it is true. I've visited this place twice now and as a wise man once said, eliminate the impossible..." The Prince trailed off.

"Right." Garibaldi nodded. "Pretty crazy though, right?"

"Yes." Ian shook his head in amusement. "Crazy indeed."

They left the museum and entered a waiting car that took them the short distance to the proving grounds themselves, an area of varied terrain and firing ranges set up by the old US Army to trial their newest inventions. It was still used for this purpose, the entrance to the range itself proudly marked by a massive block of metal with a hole cored clean through it. They passed several facilities and various vehicles, Ian paying particular attention to a row of pristine Brunhilde super heavy tanks.

"Impressive machines." He appreciated. "Gauss guns?"

"Rail guns, same type we used on our first generation Frigates." Garibaldi looked out at the massive vehicles, each one four times as large as the standard issue Odin tanks. "I mean, those things don't have the reactor power of a warship, so they won't hit that hard, but they'll still delete most of what you point them at."

"Tanks still have a critical role anchoring the line of advance, MechWarriors can often forget that." Ian settled back in his seat. "Will you be deploying with them?"

"That's what they're here for." Garibaldi confirmed. "Combined arms."

"Good, hopefully you'll be fast learners."

The car followed the roads through the base, the First Prince continuing to absorb everything he saw. The utilitarian buildings that could easily have belonged to his own armed forces, the columns of marching troops, the grunts painting and cleaning whatever their Sergeants told them to, a veritable sea of vehicles ranging from trucks and light Utility cars up to the massive new generation of heavy tanks. It was a massive base focused on mechanised warfare. It had enough people and vehicles to equip an army, and it wasn't even the biggest base on this continent.

Then, finally, there was the mech hangar, a colossal long square building with no windows and plain grey painted metal sides. It wasn't a hardened structure, just a testing facility, but it was still impressive in scale. The car slowed as it approached, indicating it was their destination, a gaggle of people in suits and dress uniforms milling around by the entrance.

"Ah, yeah, right." Garibaldi winced. "I was hoping to avoid these guys. I lied about when you'd be arriving."

"Should I be concerned?" Ian wondered.

"Not really, just try not to get any slime on you as you push past."

"I see." Ian half smiled. "So you have lobbyists too?"

"Everywhere. That one is the Governor, there's the CEO of Mitchell Hyundyne, I have no idea who the rest are, but they definitely want something."

"Fortunately I've had plenty of practice. Stay close, Lieutenant, I'll punch a hole through their ranks." Ian grinned. "One advantage of my rank is that no one gets in your way."

The car pulled up and Ian was out immediately and setting off at a forceful pace. Aside from being First Prince, he was also a hardened warrior in his prime, an imposing physical presence in addition to the charisma and charm of his upbringing. He may not have had the subtle wit of his brother, but Ian was still a larger than life character. If he decided something was going to happen, it happened. And right now he had decided he wasn't wasting a second out here.

"First Prince, welcome to Maryland!" A sharp suited middle aged man took the lead moving to intercept. "I'm Governor Robert Fallon, do you have a moment to talk sir?"

"Not right now." Ian smiled but did not reduce his pace, striding toward the cluster of suits who parted before him, exactly as he knew the would. "I have some duties to take care of. You can contact my secretary through your government."

"I wanted to ask if you had decided on purchasing Starfuries?"

"That will depend on the outcome of the evaluation and if Commander Sinclair believes they satisfy our needs." The door was getting closer, Garibaldi rushing to keep up.

"We have some significant investment opportunities in this great state, perhaps..."

"I can be reached through my secretary." Ian maintained his well practised smile. "Now, if you'll excuse me I am here in an official capacity and I have a strict schedule. Good day Governor, gentlemen."

He entered the facility, let Garibaldi through, then shut the door with some strength in the faces of the politicians and lobbyists.

"My presence here was supposed to be privileged information," Ian exhaled. "This isn't a state visit."

"Probably the Governor." Garibaldi guessed. "Lot of business interests, if you ever need to know who is pulling the strings, follow the money."

"Indeed." The First Prince exhaled. "Well that's done, let's go do something entertaining. Show me the mech."

"Right this way."

The interior resembled a cross between a hangar and a factory, with most of the space dedicated to maintaining mechs for the testing runs, with sections set aside for machining additional parts. Earth was still in its testing phase when it came to battlemechs and probably would be for years to come. Things had progressed to the point where the first native built factories were coming online and a few hundred machines had been built, but there was still much to do.

"I see you've taken to mechs rather well." Ian smiled. "Very similar set up to our own procedures. Your gantries look identical."

"Form follows function." Garibaldi grinned. "Plus we ended up with a few standard maintenance bays with that Urbie factory the Capellans gave us."

"Which explains your little friends over there." Ian nodded to a quartet of grey Urban Mechs gathered at the edge of the hangar, gleaming with fresh paint. "Good little machines in the right setting. Back in the academy, I took down an entire medium lance piloting one of those. Great days."

Garibaldi had to respect that, he'd engaged UrbanMechs in wargames and had wiped the floor with them in every fight. Rumour was that Ian Davion was a mechwarrior of the highest calibre. Garibaldi looked forward to finding out.

"The guys have been working on the mech you sent for the last couple of months." He kept pace beside the First Prince, the clang of machinery and percussive calibration forcing him to raise his voice a little. "Is it one of your personal mechs?"

"No, though if the modifications are as good as you say, I might adopt it." He grinned at the thought. "Originally she was Kuritan, we took her during the liberation of Robinson quite a while ago now."

"That would explain the Japanese writing stamped on the reactor casing."

"She's been part of the Guards Brigade ever since, switching through different units as required." Ian spotted the target up ahead. "The original pilot had called her 'Atsuki,' so we kept the name as a mark of respect. She is an old and glorious warrior, Mr Garibaldi. I'm interested to see how she has adapted to new technology."

The source of their conversation rested in the central mechbay, the imposing bulk of an Atlas Assault Mech gazing balefully at the far wall with dull eyes. Like most Atlas mechs, it had a terrifying visage, though in the case of Atsuki, it was modeled more on a Samurai mask, instead of the classic skull face. Despite its Kuritan origins, the machine stood in Davion blue with her Royal stripes of white and red standing in contrast. The mech lacked any unit markings yet, but there was a small badge on her arm applied by the team who had modified her.

"I think I can see what you've done, but walk me through it anyway, Lieutenant." Ian craned and peered around examining the mech. "Then we absolutely must take this thing for a stroll."

"Well, this was a test run to see if we could add new weapons and systems to an existing machine, and a big one at that." Garibaldi stared up at the Atlas. "We retrofitted some other captured mechs but nothing this big, and not to this degree. The most obvious change is the pulse cannons, four uni-pulse cannons, two on each forearm. We had to ditch the medium lasers but I think its a small sacrifice."

"These are a type of particle weapon, correct?"

"Yes, they fire bolts of energy in small rapid pulses, exactly the same guns we use on Starfuries, but better protected."

"Rate of fire?"

"Very high, about one round every half second per gun."

"Very handy. What about the heat buildup?"

"The alloys and power systems we use are highly efficient, there's very little waste heat," Garibaldi explained. "Even so they aren't perfect, and your second gun definitely isn't." He pointed to the torso. "We swapped the AC 20 for a plasma cannon, and that will generate some heat."

"That had better be as nasty as it sounds if you took out my giant gun."

"Oh, it is. That thing coughs out a glob of superheated plasma hotter than the sun, which will douse any target out to about five hundred metres. So it's pretty short ranged, but anything it hits is dead. Not just a little dead either. Very dead."

"I think I could make that work." Ian half smiled. "Even if I don't make a clean kill, all that heat would top an enemy's heatsinks."

"This is a new weapon for mechs. We only use plasma weapons on our largest warships. Honestly, we don't actually know if it'll work."

"I'm very keen to find out." Ian spoke with absolute sincerity. "What else did your people manage?"

"Well, to feed these weapons we had to boost reactor performance, that meant adding extra capacity to your power systems. Unfortunately that needed us to take away your missiles in the torso there. The LRMs."

"That's a pity, but you are using the space for more reactor capacity?"

"Exactly." Garibaldi confirmed. "We kept your short range missiles and made them compatible with our own Hammer missiles. They don't hit as hard as a standard SRM, but they are fire and forget. They don't miss."

"Any change to the armour?"

"No, we just don't have anything right now that works better than what it came with. Same for the motive systems. Myomers are entirely new to us, so apart from having more power to put into the legs there's no real difference." Garibaldi shrugged. "But we did update your heat sinks to handle plasma weapons. I don't know the specifics but each mount is about four times more efficient."

"So a quad heatsink? That is definitely handy."

"You've got improved comms, updated targeting systems, auto tracking and datalinks, holographic heads up display..." Garibaldi ran down. "Oh, and a pair of CPPGs on the shoulders, just up there on flexi-mounts. We use those instead of machine guns, rapid fire phased plasma bolts. We put them there to handle infantry and anyone trying to get behind you, but the tech guys say they should work pretty well for intercepting missiles."

"My very own anti-missile system? That is a nice addition." Ian considered. "So I've lost long ranged weapons, but in return I have gained excellent medium and close range energy weapons."

"That's about it."

"Good, I like to get up close in a fight anyway. So, how much did all this cost?"

"No idea, but to you, nothing."

"Nothing?"

"A gift from the President of the Earth Alliance." Garibaldi beamed. "And the good people at Lockheed Dynamics, who are probably hoping you'll be so happy you'll buy an army from them."

"They might not be wrong. Let's go for a test run, see if Atsuki is as dangerous as she sounds."



The newly built mech range had seen a fair amount of testing. Earlier that day, the base commander had sent some of the new Brunhilde tanks through to put them through their paces. It was a standard set up with various obstacles, terrain types, and pop up wooden targets shaped like various mechs and tanks to shoot at. Some were on rails to offer a moving enemy, though none returned fire. Garibaldi had run this course a dozen times in his Marauder and could usually complete it in just under twenty minutes. The record was his fellow test pilot Captain Colette Farro, who had done it in nineteen minutes. Ian Davion, in an Atlas, did it in twelve.

"Absolutely outstanding!" The First Prince didn't even try to hide his glee as he stormed through the course. He went through at a full run and barely slowed down for anything. He fired on the move with better accuracy than Garibaldi managed stationary while carefully conserving his fire. No target took more than two rounds, and he did not miss once.

Garibaldi angled his Marauder to step up beside the Atlas. He hadn't been engaging any targets, he had only needed to follow the Prince and he still managed to fall behind. It was at first embarrassing before it became concerning. Ian was a top tier warrior, so it was expected he'd beat the course handily, but nobody expected him to demolish it so thoroughly. It was a reminder that Earth Forces shiny new Mech Regiments still had a lot to do.

"I'm not even at three percent heat, I needn't have been so conservative with my weapons." The Prince sounded genuinely overjoyed. "And its nice not to have to wear any cooling gear. Feels wonderful in here!"

"Glad you had fun." Garibaldi was pleased his comrade was having a good time. Given his duties and responsibilities, it must have been a rare event just to cut loose and indulge himself. "Any recommendations?"

"The balance is off, a little front heavy, and while you boosted power to the legs, you need more in the arms too," Ian recommended. "I can walk your teams through the balancing calibrations. You just need to compensate more for these pulse cannons."

"Understood."

"Other than that, I think I've found my new mount. This upgrade is fantastic. Your Marauder has the same set up?"

"That's right," Garibaldi confirmed. "Pulse cannons, advanced targeting, superior heat management. Earth Force has already selected the Marauder as it's primary Battlemech."

"A good choice," Ian approved. "What about other units? A mech formation needs to be flexible."

"We're also building Locusts for scout missions and raiding, Stalkers for heavy assault, and our Urbies for infantry support."

"Just those four?"

"At the moment, yeah, they fill the roles we need and it helps our logistics to mass produce only a few models."

"That's logical enough, but I expect you'll find you need more designs to fill out other missions. Still, for a general purpose Regiment, I can think of worse. They should serve you well."

"As soon as we're up to full production, I think it's inevitable the President will offer to sell you some," Garibaldi guessed.

"I'll buy them. High quality brand new mechs are worth every penny." Ian didn't hesitate. "And I am sure Katrina will too. The terms of our trade treaties state anything offered to one of us must also be offered to the other."

"To keep the balance between you and the Archon." Garibaldi understood. "But not the other powers?"

"Janos Marik is trying to get in on it, make it a three way power block and keep up with us," Ian recalled. "He might make it too. The Lyrans are trying to keep them out, but I think your President wants the League in on this. Janos is a potentially disruptive element. A good statesman will want to bring someone like him in as a counterweight to Katrina and I."

"You think its a good idea?"

"It is a good idea, at least from Santiago's position. It reduces my influence and Katrina's, so I don't like it. But it is logical, and I can live with it. Your President is at least wise enough not to trust Kurita or Liao."

"Do you think Liao is still a threat? You gave them a beating and took a few worlds."

"Less than I'd like. Candace Liao is a much better strategist than I gave her credit for," Ian was forced to admit. "But their strategic reserves are depleted, many of their best warriors are dead, and their people are still humiliated. They are dangerous, but in no position to strike against anyone. Kurita is the real threat, always has been."

"Is that why you are cosying up to the Lyrans? Surround Draconis and hit them from both sides?"

"Ir probably looks like that, and I have no doubt Takashi Kurita believes it. But in truth, I think Katrina and I have found ourselves reaching a similar conclusion. The old rivalries aren't sustainable anymore. We have to move beyond our old objectives and accept the galaxy is never going back to what it was. The Star League is dead, the throne of First Lord is a poisoned chalice that has robbed us all of so much and given us nothing in return. Your arrival has probably accelerated the process, forced us to confront it sooner rather than later."

"But that's a good thing right?"

"For me? Yes, and no doubt for Katrina too. But you also made the other Lords reassess their situation too and accept the status quo is now completely overturned. Some of us are trying to make a more peaceful and closer future, but I think Kurita is going to lash out, and the saints only know what Marik is going to do. I doubt even Janos knows what he'll do beside scramble not to be left behind."

"Times are a'changing then." Garibaldi was forced to reach the same conclusion. "Think it's gonna get bad?"

"No doubt about it," Ian confirmed. "So a few Regiments of pulse cannon Marauders would be very welcome indeed. Kurita will move against Katrina and I. When he does, he'll die very surprised."



Bavaria

There was still a chill in the air despite the spring sunshine, the idyllic lakeside retreat lined with tall trees amid rolling hills. It was a beautiful secluded spot with as much peace and quiet as anyone could wish for, a chocolate box wooden lodge nestled among the trees near the lake, giving its occupants that timeless German fairytale experience.

Katrina Steiner appreciated it, not for the view or the history, but because it gave her a rare and blissful few weeks of peace with her family. These moments were beyond precious, not least because they were inevitably coming to an end.

She settled on one of the padded wicker chairs, drawing her legs up beneath her, a cup of warm tea cupped in her hands releasing its steam into the crisp air. In the seat beside her was her husband, smaller and frailer than at any time she had known him. Arthur Luvon had been a man of boundless energy and drive, someone who had lifted her high in her worst days, who had shielded her from harm and loaned his strength when the time to fight had arrived. She had no doubt she wouldn't be here today without him. In all likelihood, she'd already be buried in the dynastic cemetery.

To see such a man reduced to such a shadow had been like a curse, a reminder of the cruelty of the universe.

"Do you think your ancestors lived in a place like this?" Arthur spoke quietly, a raspy whisper from beneath several layers of clothing.

"No, no not at all." Katrina smiled over the tea. "We were just workers, industrialists, scholars. We aren't descended from ancient nobility. What we are, we shaped ourselves."

"And now you could probably buy this whole country."

"I don't think its for sale."

"Everything has a price."

"And now you sound like a Marik."

He coughed a laugh, the act apparently creating some discomfort. "It is a nice view."

Closer to the shore was their daughter Melissa, the small child apparently enjoying the cool water, splashing playfully at her Governess who was futilely chasing after the small child.

"She has your looks," he considered.

"And your disregard for authority," Katrina replied, immediately making her feel guilty as Arthur made another grating laugh. They were silent for a while absorbed in their own thoughts, soaking in the moment.

"I think I'm ready to head back." Arthur broke the silence.

"Are you sure? It's a long way back. Maybe you should stay here, this is a good place to stay for..." She tailed off, unable to finish the sentence.

"For the last weeks of my life?" He concluded for her. "I know what you're thinking, but I want to be back home. This place is beautiful, and it was very close to the hospital for us, but it's time to go."

"I'll come with you."

"You can't, you know you can't." He smiled back. "You have to go to the opening of the Babylon station. You have to smile and shake hands and be nice to people who hate everything you stand for. That's what an Archon has to do."

"I don't want to be out there when... when it is time."

"Don't worry, I won't be going anywhere before you get back." Arthur looked back out over the lake. "If the Reaper shows up, I'll brawl with him until you get home. No force in this universe will rob us of one more day together."

She had accepted this reality a long time ago, but accepting it and being able to deal with it were two very different things. During one of their adventures together, both Arthur and Katrina had been exposed to a severe dose of Radiation, Arthur more than herself. It had turned out that Earth Alliance medical science was advanced to the point where it could treat radiation induced cancers, but only to a degree. Katrina's radiation exposure had been low enough that she could be treated. Arthur's was not.

"I'm sorry this happened. Sorry I lead us into that deathtrap, sorry I dragged you along, sorry I didn't know any better." Katrina voiced what she had been keeping tied up within for so many years. "I thought it was going to be worth it, that securing black box technology was worth our lives."

"It gives us an advantage nobody can touch, secure interstellar communications."

"And a few years later a group of strangers from nowhere gives us tachyon encoded transmitters that achieve the same goal for no sacrifice." She squeezed shut her eyes, pushing the tears back to where they came from. "All of that sacrifice, that risk, those lives. What was it for? What will your death be for?"

"You can't see the future, Kat. You acted for the good of the Commonwealth and we all agreed to go with you knowing the risks. It is a price we all agreed to pay and I don't regret it," Arthur spoke plainly. "And we still have the black boxes if we ever need them. Something even our Alliance friends have no idea about. Might be useful just in case."

"I stole your future."

"You gave a future to the whole Commonwealth, one far greater than anyone else could have done." Arthur summoned up some real passion, some energy that was buried inside to truly get his point across. "You are the right person, in the right place, at the right time. You are the only one who can actually lead us to a different future, to move beyond the bones of the Star League and forge a new galaxy. That's worth more than one life."

She often told herself the same thing, that nobody else had the vision or the strength to completely redirect the course of her people, and through that, the entire galaxy. It was an ambition as lofty as they came, to reshape a civilisation of trillions, an entire galaxy, but that was her goal. She had no idea if it was possible, but with Ian Davion seemingly open to her plans and now this Earth Alliance, there was a hope, a faint spot of light in the distance. Maybe she really could do this, or maybe she could not. She knew sacrifices would need to be made, but the reality of what that meant was really hitting home.

"I had longer than I thought, these treatments delayed the inevitable a few years and I'm glad it did." Arthur watched his daughter playing in the lake. "I got to see my child grow, I heard her first words, saw her first steps. I want to see her reach adulthood, see what kind of woman she grows into. I want to disapprove of her choice in men, wag my finger at her is she dresses too wildly. I want to walk the aisle on her wedding day and hold my grandchildren. But more than all of that, I want Melissa to live in a galaxy where all those things will one day happen, and if we hadn't done all we did, then she wouldn't have any of that. What we did, the risks, the sacrifice, it made her future possible, and is going to be a beautiful future. Promise me you'll see it through."

"Of course I will, nothing is more important." Katrina spoke without doubt. "She will be a leader we can both be proud of, and a good kind person."

"Such a rare combination." Arthur nodded in satisfaction. "My cousin Morgan will watch over her in my place. I've left him my fortune and he's already building a mercenary unit, the Kell Hounds. You'll always be able to rely on them."

"The Kells are honourable and determined people, but it won't be the same."

"I know, but sometimes the cost of building a better future is not ever seeing it. I made my choice and I'd make it again. Now you have to keep going, make all the sacrifices worth while, make a future for Melissa to lead in peace," Arthur shared with her. "That's your sacrifice, to keep going and keep fighting and do the impossible. Change the entire galaxy."

"You always did dream big." Katrina smiled despite it all.

"We both did, and you'll make it real." He settled back down, his energy evaporating in an instant. "I'll be watching and you will both always have my love. Time won't wait for us, but I'll see you back home for a real farewell. Nothing will take that moment from our family."[/hr][/hr][/hr]
 
Interesting update.

I wonder who it is who is trying to stoke division and conflict in the Periphery. It could be the Clans but I personally suspect Comstar as stability and nations starting to realize that they need to build something new, that the Star League is dead and will never return, is the very last thing they want.
 
Interesting update.

I wonder who it is who is trying to stoke division and conflict in the Periphery. It could be the Clans but I personally suspect Comstar as stability and nations starting to realize that they need to build something new, that the Star League is dead and will never return, is the very last thing they want.
Wrong side of the sphere for the Clans.

This has Comstar written all over it with Liao a close second place.
 
Wrong side of the sphere for the Clans.

This has Comstar written all over it with Liao a close second place.

I lean more towards Comstar than Candence Liao as the latter is bound to be fully aware that if she and the Capellans are caught creating trouble for the Earth Alliance then the next time they invade Capelllan space they might not pull their punches anywhere near as much as they did during the attack.

Though I suspect as well that everyone is still somewhat unaware of the true extent of the firepower that EarthForce can bring to bare in a fight. Yes they've seen things like energy mines but they have yet to see their nuclear weapons which are way more powerful than anyone yet realizes as they consider single and double digit megaton range nukes to be tactical weapons with strategic nukes being in the triple digit megatons to single digit gigatons range.
 
it might be Santiago Espinosa starting shit to prep the Aurigans for his coup.
Espinoza did his coup because Arano and the council couldn't sort their shit out and come up with a position on the Taurian issue.

Here, Arano not only got the EA as mediators, but also proposed a compromise that might negate Espinoza's incentives to pull off the coup, so it might not be him at all.
 
Espinoza did his coup because Arano and the council couldn't sort their shit out and come up with a position on the Taurian issue.

Here, Arano not only got the EA as mediators, but also proposed a compromise that might negate Espinoza's incentives to pull off the coup, so it might not be him at all.

And their two houses are already united by marriage.
 
Earth Force Heavy Tanks
Crossposting Lightning Count's tank design info dump:

Siegfried Mk1 Heavy Tank

m61a5-yandell-cg.jpg

Twin 175mm Smoothbore BilPro guns, 46 rounds carried
2x Coaxial CPPG
Cupola mount CPPG or Light autocannon

105kph, twin hydrogen fuel cell drives

154 tons

Driver, Commander

In Service 2250


Earth Force's first contact with Battlemechs was a sobering experience. While ultimately victorious the armoured units involved took higher than expected losses against this unexpectedly resilient and mobile enemy. After action analysis showed two major concerns, the first was that the existing range of conventional tank guns and ammunition lacked stopping power, the second was inadequate defence against hostile weaponry.

Earth Force Armoured warfare doctrine was shaped to counter similarly equipped peer enemies. The backbone of the Army was the Thor tank, a well balanced vehicle that while primitive compared to its alien peers had still proven highly effective in combat. Unfortunately while well suited to engaging Narn, Centauri and even Minbari vehicles to a degree, the Thor struggled against battlemechs. Its replacement, the Gauss armed Odin, fared better but the Odin also suffered from a lack of survivability and flexibility.

Earth Force commissioned an urgent review of its capabilities with a demand to produce a viable counter to Battlemechs. Two main paths were proposed, one focused on creating exotic ammunition for existing vehicles to greatly improve their destructive power while the other suggested an entirely new heavy tank.

The upgraded ammunition plan quickly ran into trouble as several of its ideas proved impossible to apply, such as micronukes and antiproton packets, while also failing to address survivability. A new tank design was therefore commissioned, a vehicle able to engage Battlemechs on an even footing, withstand return fire, and also be able to fulfil existing roles in Earth Force's armoured divisions.

The final design would be the Brunhilde, but the problem was that the vehicle was an entirely new design on a scale never before tested utilising technology never used in a ground vehicle. Development time was estimated to be several years and Earth needed a weapon much sooner.

An alternative was therefore proposed, a heavy tank that could be assembled from existing weapons and equipment with a bare minimum development time. This design would be a 'good enough' stopgap until the tank Earth Force really wanted was ready. The plan was approved and given the name Siegfried to follow the Norse naming convention favoured by the army.

The defining element in both tank designs was the weaponry. The 135mm guns on the Thor could kill smaller mechs but lacked the kinetic power to inflict critical damage on heavier mechs fast enough. Rather than develop a new gun the designers took the existing 175mm gun used by the Alliance Planetary Navy on its general purpose seaborne cruiser. These naval guns were robust and well tried weapons capable of firing hundred kilo rounds up to a distance of fifty kilometres. They could also draw on a variety of existing ammunition types designed for naval warfare including armour piercing high explosive shells well suited to engaging heavy mechs.

Rather than taking just the gun by itself and designing a new mount and ammunition feed for it, the designers simply lifted the entire twin gun turret assembly from the naval cruiser and looked for a chassis large enough to hold it. While this had the advantage of keeping a reliable weapon system and avoided any time delays or expensive retooling, it meant the finished vehicle would be over twice the size of a Thor tank.

No existing military vehicle was large enough to mount the heavy guns required of the design, fortunately the solution was found in the Mastodon Construction Dozer. The Mastodon was a large tracked chassis designed for mining operations on high gravity worlds. It was large enough to mount the guns and sturdy enough to manage the recoil, and in addition as it was built for harsh environments its frame needed no modifications for its new role.

The engine was optimised for torque rather than speed requiring a full replacement. No existing engine met the requirements, so the designers simply ran two engines in sequence to drive the tank up to a hundred kilometres per hour on flat ground.

The final element was armour. While new armour was being designed it would not be ready for some years, the Siegfried was therefore given the same composite armour as the Thor but in triple the quantity. These additions pushed the weight of the Siegfried up to just over 150 tons, three times more than an Odin MBT.

The Siegfried was further equipped with standard issue sensors, communication gear, datalinks and electronic warfare systems. The tank operates with a crew of just two, a driver in the main hull and a commander in the turret. All gunnery systems are fully automated, the commander simply designates a target and the fire control computers handle everything else including the actual firing of the guns. The autoloader is the same as that used on the naval cruiser and can reload a round in only two seconds allowing a fearsome rate of fire providing the crew has no need for actually aiming. The only downside is the Siegfried can only carry forty six rounds instead of the four hundred present on a cruiser.

In combat the Siegfried is defined as an assault tank, a designation previously only assigned to the similarly huge Minbari Windsword combat vehicle. It's role is to be present at the forefront of any operation and engage any opposition including mechs, superheavy tanks, fortifications and conventional vehicles. It's secondary role is infantry support and as such the tank mounts two coaxial CPPG weapons and can be equipped with a variety of other remote operated weapons on the turret roof as needed. It may also operate in a tertiary role as an artillery piece thanks to the high elevation of its guns left over from their naval origins.

The Siegfried however has many disadvantages. Its large size makes it easy to spot and engage making ambush tactics unlikely. Similarly it is almost useless in urban combat being far too large and bulky for most city streets, the sheer size of the guns making rotating the turret almost impossible when surrounded by buildings. While its engines can propel the massive vehicle at surprisingly high speed, to do so requires massive amounts of energy meaning fuel consumption is high and road range low. The tanks are also too large for any road or rail trailer meaning airlift is the only method of long range transportation.

The Siegfried is a far from ideal machine, its best characteristic is that it can be built quickly and relatively cheaply from off the shelf components. Never the less it does fulfil its primary role of giving Earth Force a weapon that can realistically engage any known Inner Sphere ground vehicle and expect to win with a good crew and a little bit of luck. What it lacks in finesse it makes up for with brute force, a common theme among Earth Force engineers.

The Siegfried stands as an equivalent to the Demolisher tank deployed by the Inner Sphere, and is likely to be used similarly.


Brunhilde Mk1 Super Heavy Tank

Image_20230331223556.webp

2x 100mm Rail guns
2x Missile launchers, twenty rounds each
1x CPPG mount

75 kph

239 tons

Driver, commander, gunner

In service 2254



The Brunhilde is the second design created by the Earth Alliance to engage Battlemechs, and is a far more refined and dangerous opponent than the Siegfried. While the tank has the same issues regarding its weight and unsuitability as a general purpose MBT, it more than makes up for that by introducing Artemis type railguns to the battlefield.

The Brunhilde was born from the same requirements as the Siegfried, though unlike its cousin which was optimised for speedy production using off the shelf parts the Brunhilde would be a completely new and carefully optimised design. It would originally have fulfilled the same role as the Siegfried, a frontline direct assault tank and would have had similar performance but with far less weight and on a smaller frame. It would also have utilised a new type of heavy gauss gun granting it exceptional firepower.

During the design process Earth Force was simultaneously investigating how Inner Sphere forces waged war. In addition to testing captured battlemechs Earth also began to show great interest in using drop ships more aggressively, including the idea of making some drop ships into dedicated gunships. If Earth could figure this out it stood to reason the Inner Sphere had likely toyed with the idea long before.

This concept concerned Earth Force, there was nothing in the arsenal that could realistically stop a combat gunship beside a light anti ship nuke or orbital support, neither of which could be guaranteed for every fight. That concern ultimately led to a shift in design philosophy for the Brunhilde, instead of being focused on killing mechs its new role would be to destroy anything that crossed into its line of sight, including drop ships.

This naturally required an increase in firepower, and consequently size. It was determined the new Gauss guns would not be big enough for engaging drop ships effectively, instead a more powerful gun was required. The army had already specified both new vehicles needed to use projectile weapons, they were more robust and easier to maintain in the field, so that ruled out a type of new laser the designers had favoured. Instead the team settled on a railgun, a weapon that while similar in operation to a gauss gun used heavier components and could deliver far more energy.

Originally a single gun had been planned, but with its new role of drop ship hunter two cannons were installed similar to the Siegfried. Firing at drop ships descending from orbit was infinitely harder than taking a shot at a mech a few thousand metres away so the second barrel was deemed necessary.

The specific design of weapon used was the 100mm standard railgun first designed for the Artemis class spaceborne frigates decades earlier. When used at full power these guns could put a thirty kilo dart through a Minbari battlecruiser, but of course a tank would only have a small percentage of that energy.

The railguns required a substantial platform, something sturdy enough to handle the recoil and to provide adequate power for the weapons. Unlike previous tanks the Brunhilde had no choice but to use fusion reactors, three separate Starfury type reactors with a single auxiliary fuel cell engine. The size of vehicle limits its speed to a still respectable 75 kph, the wide articulated tracks offering excellent cross country performance and mobility at the expense of speed.

The hull is extremely well protected, though like the Siegfried it is forced to use existing composite materials until newer armour incorporating Inner Sphere concepts can be manufactured. Despite its larger overall size its profile has been kept a slow as possible, though that is very relative.

The Brunhilde has custom designed sensors including tachyon based targeting. For most ground vehicles traditional radar, thermal and LIDAR sensors were considered perfectly adequate, but in its role as drop ship killer the Brunhilde was given Starfury type targeting systems. It does however have standard communication and electronic warfare packages.

The increased size means the Brunhilde is no longer expected to support infantry operations, though it retains a CPPG mounted on the turret for close in work. The tank also carries a pair of missile launchers equipped with Hammer ATGMs on either side of the turret to engage smaller enemy vehicles. The launchers are fed from internal armoured magazines for safety.

The railguns carry fifty rounds of ammunition each divided into two main types. The first is a simple tungsten alloy dart with a pyramidal cross section designed to punch through enemy targets, the second is an iron rod designed to squash on impact delivering the entirety of its kinetic energy directly into the target. Both rounds are used by Earth Force warships, but have been coated in heat resistant plastic to protect the rounds from atmospheric friction. No high explosive round exists as there is no fuse or shell casing able to survive the acceleration imparted by the guns, there is however a flechette round for close range defence.

While the targeting system is sophisticated it still requires a dedicated gunner giving the Brunhilde three crewmembers. Each unit also deploys with a command car and where possible a mobile sensor array to detect high altitude targets.

The Brunhilde is a much more sophisticated and powerful weapon than the Siegfried representing the current cutting edge of Alliance ground warfare technology. However as a result of its mission altering it will no longer replace the Siegfried but instead operate alongside it, each with a different role. While the simpler Siegfried will act as Earth's primary fighting vehicle (for now) the Brunhilde will instead focus on keeping its distance from the frontlines and provide long range fire support. While it has the protection and mobility to operate as a direct combatant if necessary, to deploy it as such would be a waste of its true potential as a battlefield sniper and area denial weapon.

The Brunhilde's mission is a simple one, to use its advanced sensors to identify any hostile target within visual range and remove it from the battle with extraordinary violence. If engaged up close or flanked the Brunhilde will be at a disadvantage, and like the Siegfried it cannot be transported by anything other than heavy lift aircraft, but the simple destructive potential is considered well worth the costs.[/hr][/hr]
 
Earth Force BattleMechs - First Generation
Crossposting Lightning Count's EA BattleMech info dump:

Earth Alliance Battlemechs
(First Generation)

The Earth Alliance had never seriously considered the viability of humanoid war machines until its exposure to Inner Sphere battlemechs. Apart from some very early flirtations with exoskeletons on low gravity worlds and an early type of powered armour for Marine boarding parties, Earth Force remained firm believers in tanks and gunships as the cutting edge of ground combat. Combat with the alien powers had done nothing to change that, but having seen first hand the effectiveness of Battlemechs, the Joint Chiefs rapidly became obsessed with acquiring the technology for themselves.

Earth's first battlemechs were acquired during the annexation of the Tortuga territories, a handful of mixed types, some in better condition than others. These gave EA engineers an initial look at the technologies that made these machines possible and had no local equivalent, such as myomers and neurohelmet control systems. Further developments came as Earth studied the mechs of their new allies and enemies in the Inner Sphere, with the decisive step coming with an entire mech factory and associated feeder factories being claimed as war reparations.

With a functional factory, access to the individual technologies and manufacturing processes common to mechs, and with (well paid) advisors from several mech manufacturers, Earth Force began to produce its own lines of Battlemechs.


Marauder MAD-EA1

2x Uni-pulse cannons (One in each arm)
2x Light Plasma Cannons (One in each arm)
1x 105mm Gauss gun (Top turret)
1x CPPG (Chin mount)

The Marauder was the Alliance's first operational mech acquired intact from the Pirates of Tortuga. This single machine did more to shape the military's view of mechs than any subsequent model, and as such, the Marauder quickly came to symbolise this new technology in the mind of Earth Force.

After the Battle of Sian and President Santiago's desire for greater trade and cooperation with the Inner Sphere, the Joint Chiefs instructed the Defence Procurement agencies to look into the purchase of several Marauders for a more thorough evaluation. The initial batch of four was acquired from the Federated Suns in exchange for four Starfury fighters, which was considered a fair deal by both parties. This initial lance was used to test small unit tactics and further Earth's understanding of mech doctrine. It served to convince the Senate to invest heavily in mechs.

A happy development which sealed the Marauder as Earth's main combat unit occurred when it was realised that the company that made the mech was General Motors, and said company still existed. Very rapidly, the Office of Trade and Commerce enlisted the CEO of the EA's version of General Motors to travel to Kathil and meet with his counterparts, where he was welcomed with open arms. Within a week, contracts were being signed to open a production line on Earth, built and paid for by EA-GM, with some substantial royalties paid to IS-GM.

The factory was given great publicity and touted as an example of cooperation and closer ties between the locals and the arrivals. It began low level operations building standard MAD-3R machines for operational training units, giving the technicians time to familiarise themselves with the factory, before switching to full production of the MAD-EA1, an refit utilising Alliance technology.

Since the arrival of the first captured battlemechs, Earth Force engineers had been trying to find ways to build their own. While this did prove more complicated than expected, they did find initial success in retrofitting Alliance weapons and other technologies to existing designs, starting with the Warhammer 'Sir Isaac' and the Urbanmech affectionately known as 'Humpty'.
The Marauder received the most attention once it was selected as Earth's first serious investment in the field of mechs. While the Marauder had a respectable armament, its EA refit greatly improved upon both its raw firepower and the amount of energy it could deliver per second.

The principle weapon was the Uni-pulse cannon, which replaced the arm mounted PPCs. Better known as the main weapon on Starfuries, the pulse cannons delivered reliable firepower out to several thousand metres before atmospheric diffusion reduced their impact. The guns were capable of a steady rate of fire equal to around two rounds per second per gun for as long as raw fuel held out. The pulse cannons were found to lose accuracy at longer ranges, but it was calculated that the rate of fire more than made up for it.

To compensate for the slightly disappointing accuracy of the pulse cannons, the Marauder was given a 105mm Gauss gun in place of the top turret mounted AC5. This was the same weapon as mounted on the Odin tank and had proven quite capable of penetrating IS grade armour. The Gauss gun was considered pin point accurate out to fifteen kilometres under good conditions and was able to punch through any known armour at three kilometres.

For closer range combat, the Marauder was armed with a pair of light plasma cannons. These weapons had no equivalent in the EF Army, who had no use for plasma weapons, so were adapted from shrunk down warship weapons. The plasma bolts are only accurate to two hundred metres, though can in theory hit targets up to five hundred metres away. If they do strike a target, they will melt any known material they touch and inflict serious burns on any unprotected individuals within a dozen metres. The magnetic bottles holding the plasma can also be set to a weaker level, causing the plasma to scatter or splash after twenty metres for clearing bunkers or trench lines. It is generally considered the scariest part of the armament by its pilots.

Finally, the Maruder carries a CPPG in a flexi mount on the chin for sweeping enemy infantry.

To feed these weapons, the reactor was swapped out and replaced with a supercharged Starfury fusion reactor and associated cooling systems. The existing heatsinks were swapped for designs using the same materials applied to starfury radiator systems, though it is unlikely heat build up will ever exceed radiation capacity within an atmosphere. Care may need to be taken in vacuum.

Earth has not yet found a way to improve upon myomers or other motive systems, as such, the propulsion remains standard. Likewise, the IS armour was retained as any Earth Force equivalent would be prohibitively heavy and bulky.

Sensor and communication systems have been replaced with EF versions, allowing integration with standard EF datalinks. Fire control and targeting computers have also been standardised and calibrated for the new weapon systems. A neuro helmet is still required for operating the vehicle at anything beyond the most basic capacity, though thanks to the heat resistant properties of the alloys used in construction, cooling suits are optional.

The Marauder is the benchmark for battlemechs in EA service. It is the face of the EF Mech Regiments and appears on most publicity drives. Earth Force intends to use it en masse in a cavalry role, where its mobility and concentrated firepower will make it an effective breakthrough and exploitation unit. Earth Force considers the Marauder the best overall balance of capabilities and is producing them in large numbers.


Stalker STK-EA1

2x Large Laser (Left and Right Torso)
4x Uni-pulse cannon (Main body left and right front)
1x CPPG (Chin mount)
2x Yellowjacket Launch tubes (Top, 20 reloads)
2x Hardpoints for gun or missile packs. (Flanks)

The Marauder was everything Earth Force needed in a general purpose Battlemech, with the General Staff envisioning it acting as a more mobile and flexible analogue of the Main Battle Tank. It was noted, however, that while the Marauder was well suited to its role, there were other battlefield niches mechs could fill, and an examination of Inner Sphere militaries highlighted two roles that needed consideration. Scout duties and Assault.

Choosing an Assault Mech to experiment with proved to be a lot more difficult than selecting a scout mech. Several options were offered by business agents within both the Federated Suns and Lyran Commonwealth, with the iconic Atlas and Battlemaster standing as early favourites. In the end though, EF Command selected the less celebrated Stalker produced by Defiance Industries within the Lyran Commonwealth. The primary reasoning being a developing preference for 'Chicken walker' style mechs, influenced by positive experience with the Marauder.

The Stalker proved to be a well tried combat platform, refined over centuries of continuous use. It is predominantly a gun platform, which neatly matched Earth Force mech doctrine of using the machines as highly mobile methods of putting massive amounts of firepower in places highly inconvenient to the enemy. With the plans, two donated examples, and a team from Defiance overseeing the set up of a production line within EA space, the engineers set to work altering the design to take advantage of EF weaponry.

The primary addition was four Uni-pulse cannons installed in the forward hull. The tight grouping of the weapons means all four can be fired on the same target for an overwhelming barrage of particle pulses. Like the Marauder, the pulse cannons experience some accuracy drop off over longer ranges, so EF Engineers opted to keep the Large Lasers that were part of the original design. These particular lasers were more energetic and robust than the closest EA equivalent, the air defence laser system on the Uller AA platform, and with an improved reactor, could be fired for longer durations at negligible recharge rates. A standard CPPG is also included for infantry work.

The original Stalker also had an extensive missile armament, which Earth Force modified. The SRM launchers were replaced by armoured launch tubes on either side of the hull, similar to torpedo tubes. These were fed ten Yellow Jacket heavy ATGMs each, giving the Stalker a potent anti armour guided missile. The Yellow Jacket itself is not well liked by many in the EF Army, as while it is tremendously powerful, it is a wire guided missile, requiring the firing platform to actively steer it to the target. This primitive means of guidance was implemented as a counter to jamming, guaranteeing the missile would always be guided, but it tended to leave the firing platform vulnerable. This is, however, considered less of an issue for the heavily protected Stalker.

The biggest change was the removal of the LRM10 box launchers mounted on the flanks of the machine. Earth Force appreciated the Stalker's ability to field long range weapons to support its smaller brethren, but determined the LRM system was not suitable for their needs. Instead, two separate options were designed based on EF Artillery systems. The first was a simple swap of the LRM10 box for an MLRS launcher taken from the Frey platform. Each box launcher has thirty tubes and two reloads each, allowing the Stalker to, in theory, launch all 180 projectiles in less than a minute. It can fire any of the standard EF missile types out to three hundred kilometres for the extended range missiles. It cannot, however, fire the missiles within five hundred metres of itself.

The second option is a twin gun pack, carrying the same 165mm cannon used by the Loki self propelled artillery platform. These guns are self contained and include a selective autoloader with twenty rounds per gun. Again, they can fire any shell type available to the Loki, meaning each Stalker has the striking power of a full platoon of Loki cannons, though with only twenty rounds per gun and a lengthy reload period when the autoloaders run dry. The cannons do, however, have the ability to fire HEAT rounds in a direct fire role, making them more popular than the MLRS packs. Rather than restricting themselves to artillery support, some Stalker operators prefer to use the artillery in direct fire mode alongside their other weapons to deliver an apocalyptic alpha strike.

The heavy protection of the Stalker remains unchanged, as does its mobility, as no EA made technology could improve upon it. An improved reactor system feeds the weapons and does allow a slight increase in speed, but not to a useful degree. Earth Force heat management technology and much improved heatsinks allow the Stalker to engage all of its weapons at will, while EF standardised sensors, targeting, and datalinks ensure the attacks are on target. The Stalker has a slightly more extensive targeting and data managing set up to support its role as walking artillery.

Stalkers are relatively uncommon in EF Mech formations and tend to be used as mobile artillery support for Marauder units. Their superior datalinks and sensors tend to see them also favoured as operational command platforms by unit commanders, which further underlines their deployment behind the immediate front. That said, the Stalker is an Assault mech, with all the firepower and resilience that implies, and can be deployed to crack any opponent the Marauders are having trouble with. EF Stalkers, especially those with gun packs, are able to deliver massive quantities of firepower into the frontline while soaking up significant damage in return. While EF doctrine does not favour Assault mechs, individual commanders are known to concentrate Stalkers for major assaults to devastating effect.


Locust LOC-EA1

1x Uni-pulse Cannon (Forward)
2x 45mm BilPro autocannons (Left and right arm)
1x CPPG (Top flexi mount)

While EF Army command was rapidly enamoured of the Marauder, the Field Commanders instead came to appreciate the Locust as their favoured mech. Purchased in the same deal as the Stalker from the Lyran based Defiance Industries, the Locust fulfils the scout role within Earth Force Mech units. Unlike other machines, there was no real contest for selection of the Locust. EF had already expressed its preference for the narrow profile 'Chicken Walker' style of Battlemech and the Locust was ubiquitous across the Inner Sphere. As a well tried and flexible design, it was an easy choice.

Earth Force Locusts are primarily armed with a hull mounted Uni-pulse cannon, the signature weapon of the EF Mech Regiments. While only a single mount, it is potent enough to make most enemies wary of a Locust Lance flanking their position. For their secondary weapons, a pair of 45mm BilPro autocannons are mounted on the left and right arm mounts. These are the same weapons as fitted to the Baldur IFVs and are highly effective against infantry and light vehicles. A standard CPPG is, as always, mounted for close in combat.

The high speed of the Locust is retained, along with the light protection, allowing it to excel as a fast scout. Earth Force has outfitted its designs with an extensive sensor and communication suite to allow the Locust to excel in its role of battlefield scout. Normal doctrine is to deploy Locusts as an active scouting element to supplement the lower profile Sleipnir scout car, using their speed to dart back and forth, monitoring enemy deployments as the battle unfolds. Previously this role belonged to Valkyrie gunships and was a high risk mission for the fragile VTOLs. The advent of the Locust was therefore warmly welcomed, allowing the Valks to go back to a purely aggressive role.

While doctrine places the Locust as a scout, commanders have also experimented with its abilities as a high speed raider. This is a risky effort, as while the Locust has the speed and firepower to be a dangerous flanking element or deep striker, its lack of protection makes it vulnerable to any serious resistance. Losing a Locust is also considered a significant event, thanks to the loss of its superb sensor suite, reducing the EF unit's ability to monitor the battle unfolding in real time. This scouting role has made the Locust the only mech to receive attention from conventional EF Army units that would certainly value its ability in that field.


Urbanmech UM-EA1

2x Uni-Pulse cannons (Right arm mount)
1x 75mm BilPro short Howitzer (Left arm)
1x 45 mm BilPro autocannon (Left arm)
4x CPPG (2x Ring mount head, 2x flexi mount waist)

The venerable Urbanmech was one of the first Battlemechs acquired by Earth Force during the Tortuga operations. That particular example, Humpty, proved vital in understanding the complex control and piloting systems present in battlemechs. Attempts to automate Humpty and install AI controls ultimately proved disappointing, leading to all EA mechs being piloted like their IS counterparts.

EF Urbanmech development received a boost when a full production line was acquired from the Capellan Confederation as part of a reparations deal. While the Alliance had wanted the factory to study the base technology and manufacturing principles of battlemechs, it seemed a waste not to use it afterwards. Subsequently, Earth Force built several dozen base model Urbanmechs for pilot training. Later on, a deal was struck with Phoenix Heavy Industries in the Federated Suns to upgrade the Urbanmech into something that could fit into Earth Force doctrine. The slow moving machine wasn't suited for the cavalry role the Army envisioned for its mech regiments, but its sturdiness and versatility opened the possibility of using it as a close support platform.

Earth Force Urbies are primarily armed with a short barrelled 75mm BilPro howitzer fitted on the left arm mount with eighty rounds of ammunition. This short ranged low velocity gun is designed for close support, eliminating bunkers, structures, stongpoints, and fighting positions. It is supplemented by a 45mm BilPro autocannon underslung for anti infantry work. To increase its close range power, the Urbie also has four standard CPPG weapons, the combination of all these guns giving it ferocious potential in urban combat.

While the Urbie is tasked with engaging only enemy infantry and structures, it is inevitable that sooner or later, it will run into armoured opposition. To that end, the right arm mount is fitted with twin Uni-pulse cannons, offering respectable firepower against vehicles and mechs, and another option for engaging hardened structures. The mechs have the standard EF sensor, communication, datalink, and EW packages, giving them the same capabilities as other Army vehicles. While the reactor has been uprated to handle the pulse cannons, the Urbie is still painfully slow unless using its jumpjets. It is, however, very well protected, with some units adding applique armour for additional resilience.

The Urbanmech has proven itself surprisingly good in its niche. The elevated position, varied weaponry, and heavy armour makes it an excellent vehicle for supporting GROPOS on the attack. While officially optimised for Urban warfare, it is perfectly adequate on any terrain where infantry require a vehicle to bolster their power. In this role, it is starting to replace Thor tanks and is increasingly beloved by the line infantry operating alongside it.

Future Developments

The first wave of battlemechs are in mass production and are starting to be fielded as part of combined arms brigades. Wargames and active combat will help shape future doctrine, but already several plans have been suggested for future improvements.

The easiest suggestion was to upgrade the Uni-pulse cannon to the Gatling pulse cannon once it enters service. Designed for the next generation Thunderbolt Starfury, the Gatling pulse cannon offers superior power per bolt and a higher rate of fire.

While EF Command believes the Marauder is satisfactory in all frontline combat roles, some believe a medium battlemech might be a wise investment to support the heavier mechs.
A wider variety of mechs has also been suggested, especially those with manipulator arms for greater combat support utility.

The EA's partnership with General Motors may bear more fruit in the future as EF engineers examine the company back catalogue. Both the Nightstar and Marauder II have garnered great interest, with negotiations due to start with GM and Wolf's Dragoons regarding EA versions of both machines.

Further investigation into the phenomenon of Land/Air Mechs is also being funded after the Chief of EA Mech development delivered an extremely enthusiastic request for 'robot jet fighters' due to their 'ultra rad' nature.[/hr][/hr][/hr][/hr]
 
Nice.

Though I am curious about what the state of Tortuga and the other pirate worlds EA attacked now. I imagine for the civilian populations things have changed for the better.
 
Urban mechs are adorable good boys. like a pug. kinda retarded but you love them anyways. the lack of jumpjets in most these mechs is an interesting doctrinal decision. the lack of 55 tonners means they are lacking that very interesting niche. they are rather focused on long range engagements. not a bad call but the lack of a close range brawler also stands out a bit. still a very strong lineup.
 

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