The modern tech ideas are applicable if you're talking interplanetary warfare with no FTL.>interstellar warfare
>modern technology ideas
The modern tech ideas are applicable if you're talking interplanetary warfare with no FTL.
Interstellar? Um, no.
If you have to worry about Δv-budgets, mass ratios, transit times, and gravity wells you are not fighting on or above planet in a neighbouring star system because just getting there is an exercise in "Good luck with that."
Modern tech gives us a floor on what capabilities an interstellar civilization would be able to do. They are more advanced than us, so they should not be worse than us.
Still, there is a huge scope of possible and obvious tech level related paradigm changes depending on pretty much how "hard" sci fi are we talking about and the Kardashev levels involved. Some may be limited to carpet nuking/rock dropping a planet while the other side tries to intercept that with lasers or missiles...And if we look at the thread name...
They'd be so much more advanced than us that looking at our tech for context is like looking at the 4th god damn century for context on our modern tech.
>interstellar warfare
>modern technology ideas
If there is reliable FTL, which would be needed for any interstellar war to make sense, all of our assumptions get thrown out.
Though even there, Mass Effect tech obviously doesn't overthrow all out assumptions.
There's a lot of assumptions here. Your assuming that the "strong"'s interests align with the "weak". Your assuming the "strong" are strong when, depending on the exact circumstances, that could be quite debatable. You make the assumption that because BLM was desired by those same "strong" authorities figures it either won't be desired in this circumstance or can't occur against the wishes of the "strong".Eh, more like you seem to believe its in the self interest of the weak to challenge the strong, or for the strong to throw away their power. BLM for example was completely rational, if destructive. The powers that be wanted and pushed BLM. If the powers that be did not want BLM and push it, it would not happen. You seem to believe the rich and powerful just, disappear or something. The authorities actively worked to stroke BLM, not simply allowed it to occur.
Because you brought up the police in a discussion of them responding to a crisis. The police are already in the cities dealing with the current crime level and arguably not doing the best job. If/when crime goes up their effectiveness will go down because their total numbers have not changed but their work load has.I have no idea why you think police wouldn't count? Or that security guards have to be "mobilized". They're already employed and have jobs and places they work anyways. The police and security guards means there's not going to be a riot at all. Military patrols are likely to be part of general order and control operations, and provide a lot of ready firepower if things get out of hand somewhere.
This is again were we differ. Under the scenario being discussed I'd lean towards the anti-government forces being better organized and having a greater concertation of guns. They're smaller and concerned with a much more narrow theater allowing more nimble decisions than a bloated government plagued with a myriad of other issuesWell, sure. And the government and the powers that be generally have way more guns and organization than anyone else. Pulling together a riot that will overwhelm a local police with shoot to kill is a high bar. And most people don't even take that level.
It isn't so much helping the invaders but an example of how the powers that be will inflict the most petty, vindictive punishment on an undesirable for little to no reason other than to relish in that power over them. So no, I don't think the Manhattan DA would be handing out rifles and exonerating people of shooting looters if Mars invaded tomorrow.Sure, friend enemy applies. If the government decides the invaders are the friend and the current regime is the enemy, they will limit themselves to help the invaders.
Well it's a pretty large hurdle to any agreement if we can't agree on the starting assumptions. Obviously I find your arguments on the matter less than convincing for reasons already stated among others.Well, sure. That's been my explicit argument from the start. What do you think all the arguments about all the cars and stuff have been from the start?
Tech level | example | Cost per Ton | Tons per $1 billion | Units per $1 billion | Units per $250 billion |
processed | concrete, steel | $1,000 | 1 million tons | 20 | 5,000 |
manufactured | Cars, trucks | $10,000 | 100,000 | 10,000 | 2.5 million |
advanced | tanks, radar | $100,000 | 10,000 | 200 | 50,000 |
Very advanced | Aerospace | $1 million | 1,000 | 1 | 250 |
Requires absolute sci fi level performance characteristics for the gun, and even then, you may need bigger guns than you think. Forget about 130mm, go straight to battleship calibers and two stage rounds.The ability to build up does depend upon how easy to control an entire planet's orbital space in any particular instance is. To use my earlier example, a polar orbit will eventually overfly just about everywhere in a week or so, but the area its in at any one time is small over all. Or, if coming in straight for a landing rather than into an orbit, you have to be able to engage on that particular approach, not just wait a week for it eventually overfly your position.
This comes back to the issue of space being big. I was playing around with anti-orbit artillery. Mostly a conventional 130 mm and 250 mm cannon: average muzzle velocities (800-1,200 m/s) and then solid rockets. 130 had 1 stage, good for powered flight up to about 200 km, then drift up to about 400-500 km, depending on assumptions on drag and initial muzzle velocity. 250 seemed it could do powered flight up to about 500 km, drift/sustainer out to about 2,000 km. Toyed a little bit with smaller, but you have such low payload its hard to really push it out past 100 km reasonably.
Basically, these things with anti orbital rounds.
Otomatic - Wikipedia
en.wikipedia.org
The idea being that unloading the targeting and control to the vehicle and initial charge can keep per round costs fairly low. More of a harassing weapon to keep maneuverable enemies on their toes, not letting them get too comfortable and providing a means to punish them if they do. And a cheap weapon to counter the enemies spam: Reaper 40 hovering over the battlefield at altitude on a predictable path? Rocket propelled round can take that. No flight altitude is completely safe. Transport craft staying low on a predictable orbit? An artillery vehicle can get there and send a harassing round.
Lot of vehicles with lots of rounds makes finding them all more difficult, and thus makes total orbital superiority more difficult.
But, such weapons also have very limited practical range, especially against moving targets: light gun is maybe a danger radius (can hit, not necessarily likely to hit) of maybe 100 km, medium maybe 500 km, heavy 1000-2000, depending on wither warhead or range is optimized for. Most likely closer to 1,000 km. This is coverage of roughly 30,000 km^2, 800,000 km, and 3 million km.
This is likely pushing what these weapons can do, and then only against "stationary" targets with nearly completely predictable movements.
On a planet with a surface area of 500 million, total coverage there requires 17,000 light weapons, 625 medium, or 166 heavy. With the additional caveat that the larger weapons are going to likely be significantly more costly per round and per launcher to achieve such practical long range, meaning there will be fewer shots per launcher and fewer available rounds. Likely many more support vehicles per launcher too, making the total number of vehicles need likely more comparable.
More range takes more cost, more advanced tech (and thus inherently rarer), and thus fewer units.
But, this also suggests that the hardest to take out part of the layered space defense also have the most limited range, and thus lowest ability to intercept on a global, rather than local, scale. Meaning gap and relative safe areas can be formed planetside to build up forces even without orbital control.
Given some preferences for overlapping fire and concentration of fire, having the option for unopposed landings, or at least generally unopposed landings, actually seems quite reasonable.
Requires absolute sci fi level performance characteristics for the gun, and even then, you may need bigger guns than you think. Forget about 130mm, go straight to battleship calibers and two stage rounds.
The cost increase of larger round is not going to be much in comparison to the cost of guidance you have to put in the rounds for them to be worth anything at all. Unguided artillery with lots of rocket assistance is notoriously inaccurate at long ranges even for normal artillery purposes, good luck shooting at spaceships, with CEP going to hundreds of meters even at relatively low for our purposes ~70km.
The other problem with unguided rounds is that they are completely predictable to the PD weapons of the targeted ship, and at the velocities involved give plenty of time for even several intercept attempts. What essentially this would need to be is for the shell to be a capsule containing one or several small anti-spacecraft missiles reinforced to survive being fired out of a cannon. And at that point may as well be more conventional and put those on a big first stage carrier missile.
There is cheap, and there is ASAT munitions. It's ridiculous to think you can get them cheaper than a common air to air missile.Naw, part of the point is to give some limited anti orbital package to pre-existing anti air and artillery rounds.
I mean, the 100-500 km range at these speeds is 1-5 minutes from fire. That is not a particularly huge window. Especially if a cannon fire is not immediately detected. We are talking something very similar to the Extended range munition for the 5 inch gun or the system for the 8"/55.
A gps guidance so it hits the area of space aimed at doesn't seem particularly out there. Proximity sensors don't seem particularly expensive, though maybe cheap camera's would be more viable. I'm agnostic on the specifics of the optimal cheap sensor.
Where's 24km, where's intercepting spacecraft in low orbit?ERGM consisted of three major subsections: propulsion (rocket motor), warhead, and Guidance, Navigation and Control section. ERGM is fired from the 127 mm (5 inch) 62 Caliber Mark 45 gun Mod 4, at which point the would fins deploy and the rocket motor would ignite, lifting the munition to at least 80,000 feet (24 km), after which the canards would deploy and guide the ERGM to the target using GPS guidance. It was to be used on Arleigh Burke-class destroyers (hulls DDG-51 through 112).
You can start talking about ground to orbit rifles at this level of fiction. These rounds aren't getting this high without some insane advances in propellants, and if they are, they aren't hitting shit with that price range.These are flak rounds/JDAM equivalents, and could probably be manufactured for comparative amounts. Maybe the 127 mm is $50,000 dollar round, so $1 million dollars of munition would be 20 rounds. Its a more cost effective way to take out a $100,000 cube sat than a multi-million missile. If a $100 million dollar fighter/weapon platform gets caught totally unaware, even better exchange. But, if it takes 1,000 rounds to mission kill that $100 million fighter, that's still a potentially worthwhile trade. If you expend 100 rounds to disrupt an attack run, that's worthwhile.
Still, you need some kind of crazy ass light gas guns, huge multi stage missile bus rounds, or railguns to even hope of reaching that high, and only then you have to worry about hitting things.And for an orbital denial role, for a billion dollars you can purchase 20,000 rounds and disperse that among the ground forces so low orbit is never entirely safe, vs 10 space fighters which may be attritted fairly quickly.
Doesn't mean the space superiority fighters don't have value or a place, but such weapon systems seem viable and technically feasable.
WTF do solid rocket propellant have to do with artillery? Those aren't even the same chemicals.Well, obviously an artillery round is different than an anti orbit round. "like" is the important qualifier.
After all your long arguments for solid propellants, to so so utterly lose faith in them so quickly.
This is not engineering, this is highschool physics class level of thought out.5 inch gun is a normal velocity gun, 800-1200 m/s, firing a 30 kg projectile with a mass ratio of 3. Modern solids which apparently are getting approximately 3 km/s exhaust velocity means that's 3.2 km/s. I rounded down to 3 km/s for conservatism. Your getting basically a 2 stage missile for the price of a 1 stage missile. Gun gets the initial high acceleration kick to push through the thicker parts of the atmosphere relatively quickly, lowering overall drag, while providing a lot of initial acceleration minimizing gravity losses.
How do you fit a 4 km\s dV two stage guided missile in a 200kg mass budget, and do it after reinforcing it to be fired out of a cannon, which normal missiles have precisely zero chance of being functional afterwards, with the issue getting worse proportionally to the length of the missile?2 minutes of powered flight up to about 100-200 km, depending, can then drift up to about 500 km. Short range point defense, counter spam/harassment weapon. Maybe couple of kg of explosives for some fragmentation effects, or final diverts if its supposed to be a direct impact weapon.
10 inch gun is normal velocity, I assumed 800 m/s, 200 kg. First stage mass ratio 2 for 2 km/s, gets above the majority of the atmosphere, then second stage another mass ratio of 2 for another 2km/s, for a total of about 5 km/s enough to theoretically drift to an altitude of about 2,000, then either a 50 kg warhead, or final impact package, depending.
Yes, there is no *math* reason it wouldn't work. There are several doctorate's worth of physics and engineering reasons why it wouldn't work though, and if you used super cool future tech to make it work, it would suddenly stop being cheap.There's no real math reason it wouldn't work. We don't have any rounds like this because there's no reason to have rounds like this: most satellites are higher, its a multi billion development role, and most current targets aren't particularly numerous so a cheap option isn't needed.
If you have common low orbital support and enemies with spammable space assets, and ground forces needing to worry about orbit to ground missiles and craft, there is more of a reason.