Just a simple creative exercise which hopefully would be fun. I'd do things like tiers or assigning points but... I don't wanna spend all day on a hypothetical game that I just wanna use for brainstorming, creativity and discussion.
So the basics of this are to create an army list (go as overboard as you want I suppose) that is following a particularly theme. I can provide the categories and a general layout I had in mind and follow it up with a very simple example:
Army Name:
Theme:
Introduction:
HQ: Commanders, Hero Units, Elite Bodyguard Units and Hero Vehicles
Core Troops: Basic Infantry + attached heavy weapons and/or transport vehicles and support elements
Elite Formations: Elite Infantry, Power Armored Infantry, Special Operations, "Enhanced/Super" Soldier equivalents
Recon/Light Units: Cavalry, Light Vehicles (motorbikes, light probes/drones, buggies, technicals etc), Light or Scout Vehicles
Heavy Units: Tank or Mech/Mecha based equivalent, Towed or Self Propelled Artillery, Monsters of Unusual Size
Air Support: Aircraft, Gunships, Heavier Drones,
Combat Support: Supply Vehicles, Reserve Troop Transports, Medical Vehicles, Field Hospitals, Comm Arrays, Radar Vans et cetera
Made a very simple... and unfinished sample of concept with lots of meaningless terms that have no meaning because there's no rules system.... but it gives it that more fluff tabletop feel.
So the basics of this are to create an army list (go as overboard as you want I suppose) that is following a particularly theme. I can provide the categories and a general layout I had in mind and follow it up with a very simple example:
Army Name:
Theme:
Introduction:
HQ: Commanders, Hero Units, Elite Bodyguard Units and Hero Vehicles
Core Troops: Basic Infantry + attached heavy weapons and/or transport vehicles and support elements
Elite Formations: Elite Infantry, Power Armored Infantry, Special Operations, "Enhanced/Super" Soldier equivalents
Recon/Light Units: Cavalry, Light Vehicles (motorbikes, light probes/drones, buggies, technicals etc), Light or Scout Vehicles
Heavy Units: Tank or Mech/Mecha based equivalent, Towed or Self Propelled Artillery, Monsters of Unusual Size
Air Support: Aircraft, Gunships, Heavier Drones,
Combat Support: Supply Vehicles, Reserve Troop Transports, Medical Vehicles, Field Hospitals, Comm Arrays, Radar Vans et cetera
Made a very simple... and unfinished sample of concept with lots of meaningless terms that have no meaning because there's no rules system.... but it gives it that more fluff tabletop feel.
Army Name: Stargate Command (circa 1940)
Theme: 1940's era Military if it had a semi-successful Stargate Program
Introduction: In 1939, a team of archaeologists, scientists, engineers and soldiers finally got the poorly translated 'Door to the Heavens' to work after accounting for stellar drift. Under the guidance of anthropologists Dr. Paul Langford, Henry "Indiana" Jones, scientists like Albert Einstein, John Von Neumann and Hugh Dryden and military officers such as General James C. Marshall and Major Lews "Chesty" Puller.
HQ:
Leaders:
> USMC Major Lewis B. Puller (discount USMC Units, Bonus to Combat Leadership, Bonus to USMC Leadership/Combat)
> Henry "Indiana" Jones (+1 bonus on rolls for recovery/discovery, communication, infiltration, and scouting, can choose vehicle/horse mount)
> Bra'tac (discount Jaffa Units, Bonus to scouting, immune to morale, morale debuffs against Jaffa formations)
> Evelyn O'Connell (+2 bonus on rolls for salvage, communication, Melee Expert, can choose horse mount)
> USMC Captain
> US Army Captain
Heroes:
> Dr. Ernst Littlefied
> Teal'c
> USAAC Captain
> USMC Veteran Sergeant
> Jaffa Master
Core Troops:
> USMC Squad: 9x Springfield Rifle, 2x Thompson SMG, 1x BAR, 4x Rifle Grenade, Hand Grenades, 10x Bayonets (can attach USMC Special Troops)
> US Army Squad: 7x M1 Rifles, Thompson SMG x2, 1x Springfield Rifle w/grenade, 2x BAR, 7x Bayonets, Hand Grenades, (can attach US Army Special Troops, can attach Recon Vehicle or Truck)
> Free Jaffa Squad: Staff Weapons x 12, Zat Gun x1 (poor accuracy, high resolve, melee expert, high scouting, light body armor)
> Abydan Militia: Springfield Rifle x 20, Axe or War Club x 20 (poor accuracy, high resolve, ambush option in urban or desert terrain)
> Medjai Warriors: Springfield Rifle x 12, Sword x 12 (can be mounted or dismounted on horses, melee expert, high resolve)
Special Troops: (equipped with either USMC Springfield Rifle, US Army M1 Rifle or Jaffa Staff Weapon)
> Mortar Team: M1 81mm or M2 60mm Mortar, Three person Team
> Flamethrower Team: M2 Flamethrower, Two person team
> M1919 Machine Gun Team: Three person team
> US Army BAR Team: Three person team
> M3 37mm AT Gun: Four person crew
> M116 75mm Pack Howitzer: Six person crew
> Jaffa Staff Cannon: Two Jaffa crew
Elite Formations:
> USMC Raider Squad: 6x Springfield Rifles w/ grenade launcher, 3x Thompson SMG, 3x BAR, Hand Grenades (melee expert, high resolve, high stealth, high scouting, can attach USMC Special Troops)
> British Commando Section: 6x Enfield Rifles, 2x with sniper attachments, 4x Sten Guns, 2x Bren Guns, Hand Grenades (melee expert, high resolve, high stealth, high scouting, demolition ability)
> Free Jaffa Guards Unit: 12x Staff Weapons, 12x Zat Guns, Stun Grenades, Body armor (melee expert, high resolve, high stealth, ambush option)
Recon/Light:
> Tucker Tiger Combat Car: Very Fast Light Armored Car, 37mm AA Gun or Quad .50 BMG Mount
> US Army Horse Cavalry Rifle Squad (cld): 8 M1 Rifles, 8 Pistols, 8 Sabers (can be mounted or dismounted on horses)
> USMC Scout Sniper Team: 2x Springfield Rifles with sniper attachments, Hand Grenades, 2x bayonets (high stealth, high scouting)
> M3 Scout Car: Medium Armored car, 1x .50 BMG, 2x M1919 Machine Guns
Heavy Units:
> M1 Combat Car: Light Tank Armor, 1x .50 BMG, 2x M1919 Machine Guns
> M2A4 Light Tank: Light Tank Armor, 1x 37mm AT Gun, 5x M1919 Machine Guns
Air Support:
Douglas TBD Devastator
F4F Wildcat
Udajeet Death Glider
Combat Support:
Forward Observer
Seabee Construction Squad
GMC Jimmy 2.5 ton Truck
Dodge WC Ambulance
Dodge WC Radio Command Vehicle
Theme: 1940's era Military if it had a semi-successful Stargate Program
Introduction: In 1939, a team of archaeologists, scientists, engineers and soldiers finally got the poorly translated 'Door to the Heavens' to work after accounting for stellar drift. Under the guidance of anthropologists Dr. Paul Langford, Henry "Indiana" Jones, scientists like Albert Einstein, John Von Neumann and Hugh Dryden and military officers such as General James C. Marshall and Major Lews "Chesty" Puller.
HQ:
Leaders:
> USMC Major Lewis B. Puller (discount USMC Units, Bonus to Combat Leadership, Bonus to USMC Leadership/Combat)
> Henry "Indiana" Jones (+1 bonus on rolls for recovery/discovery, communication, infiltration, and scouting, can choose vehicle/horse mount)
> Bra'tac (discount Jaffa Units, Bonus to scouting, immune to morale, morale debuffs against Jaffa formations)
> Evelyn O'Connell (+2 bonus on rolls for salvage, communication, Melee Expert, can choose horse mount)
> USMC Captain
> US Army Captain
Heroes:
> Dr. Ernst Littlefied
> Teal'c
> USAAC Captain
> USMC Veteran Sergeant
> Jaffa Master
Core Troops:
> USMC Squad: 9x Springfield Rifle, 2x Thompson SMG, 1x BAR, 4x Rifle Grenade, Hand Grenades, 10x Bayonets (can attach USMC Special Troops)
> US Army Squad: 7x M1 Rifles, Thompson SMG x2, 1x Springfield Rifle w/grenade, 2x BAR, 7x Bayonets, Hand Grenades, (can attach US Army Special Troops, can attach Recon Vehicle or Truck)
> Free Jaffa Squad: Staff Weapons x 12, Zat Gun x1 (poor accuracy, high resolve, melee expert, high scouting, light body armor)
> Abydan Militia: Springfield Rifle x 20, Axe or War Club x 20 (poor accuracy, high resolve, ambush option in urban or desert terrain)
> Medjai Warriors: Springfield Rifle x 12, Sword x 12 (can be mounted or dismounted on horses, melee expert, high resolve)
Special Troops: (equipped with either USMC Springfield Rifle, US Army M1 Rifle or Jaffa Staff Weapon)
> Mortar Team: M1 81mm or M2 60mm Mortar, Three person Team
> Flamethrower Team: M2 Flamethrower, Two person team
> M1919 Machine Gun Team: Three person team
> US Army BAR Team: Three person team
> M3 37mm AT Gun: Four person crew
> M116 75mm Pack Howitzer: Six person crew
> Jaffa Staff Cannon: Two Jaffa crew
Elite Formations:
> USMC Raider Squad: 6x Springfield Rifles w/ grenade launcher, 3x Thompson SMG, 3x BAR, Hand Grenades (melee expert, high resolve, high stealth, high scouting, can attach USMC Special Troops)
> British Commando Section: 6x Enfield Rifles, 2x with sniper attachments, 4x Sten Guns, 2x Bren Guns, Hand Grenades (melee expert, high resolve, high stealth, high scouting, demolition ability)
> Free Jaffa Guards Unit: 12x Staff Weapons, 12x Zat Guns, Stun Grenades, Body armor (melee expert, high resolve, high stealth, ambush option)
Recon/Light:
> Tucker Tiger Combat Car: Very Fast Light Armored Car, 37mm AA Gun or Quad .50 BMG Mount
> US Army Horse Cavalry Rifle Squad (cld): 8 M1 Rifles, 8 Pistols, 8 Sabers (can be mounted or dismounted on horses)
> USMC Scout Sniper Team: 2x Springfield Rifles with sniper attachments, Hand Grenades, 2x bayonets (high stealth, high scouting)
> M3 Scout Car: Medium Armored car, 1x .50 BMG, 2x M1919 Machine Guns
Heavy Units:
> M1 Combat Car: Light Tank Armor, 1x .50 BMG, 2x M1919 Machine Guns
> M2A4 Light Tank: Light Tank Armor, 1x 37mm AT Gun, 5x M1919 Machine Guns
Air Support:
Douglas TBD Devastator
F4F Wildcat
Udajeet Death Glider
Combat Support:
Forward Observer
Seabee Construction Squad
GMC Jimmy 2.5 ton Truck
Dodge WC Ambulance
Dodge WC Radio Command Vehicle
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