Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Carrot of Truth

War is Peace
Does anyone know WHY FO3, NV and FO4 sport a retro 50's look? I mean FO1 or 2 had the frakking HK-G11 for goodness sakes.

Imagine Fallout taking place on a map like Steelwater from Saints Row or the island nation of Panau. The big city glows at night from residual radiation and there are abandoned military facilities to explore. However you also have huge areas of mountains and forest to get through and the roads are NOT in the best shape. Imagine a delivery mission and you have to get past an overpass that has collapsed.

Green areas where certain mutant species can hide and hunt. Areas where the water IS radioactive and a settlement needs help because it is leaking into their water. Weapons that look modern though laser weapons are different.

Lasers need either a belt of back unit to power them. A cable runs from weapon to the battery. Your backpack allows you to fire 100 shots then to recharge it visit a powerplant you own or pay someone through the nose,
New Vegas for the most part brought back the real Fallout aesthetic, They did have to reuse some assets though it was mostly just the combat armor and some energy weapons.
 

S'task

Renegade Philosopher
Administrator
Staff Member
Founder
Does anyone know WHY FO3, NV and FO4 sport a retro 50's look?
Because Fallout 1 and 2 also implied a retro-futurist 50s look for Pre-War America?

For instance, nearly all the automobile wrecks seen in FO1 and FO2 have a 50s aesthetic and design to them. Take a look at this special encounter from FO1:

Fo1_Bob%27s_Used_Car_Mart.png

All those vehicle designs well predate the 1960s in general style. And of course the car you can buy and use in FO2, the Highwayman, is also very much styled after vehicles of the 1950s:
Highwayman.png


This aesthetic doesn't just apply to the vehicles, but, for instance, in the opening cutscene of FO1, the clothing style used by the civilians in the Vault tech ad, the TV set, in fact everything in the TV draws inspiration from that era, from the style of the logos to the music choice. The music choice is also meant to evoke that era, using a recording of the song "Maybe" by the Ink Spots from 1940 and that saw a revival in 1952.


Basically, despite the occasional more advanced weapon, the cultural aesthetic for the franchise was set as 1950s Americana in FO1 and the later games have just been maintaining that.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Does anyone know WHY FO3, NV and FO4 sport a retro 50's look? I mean FO1 or 2 had the frakking HK-G11 for goodness sakes.
Its due to a critical misunderstanding of the franchise on Bethesda's side.
Fallout isn't 'whacky 50's with nuclear and rayguns'
It's '90's view of the 50's view of the 2070's with rayguns and nuclear, except there's then been a nuclear war and we're in the 2270's'

Two radically different concepts.

d3015ed6592edb2ee6f6e38b84e316997b047451330cb11210808ff2d01556cc_1.webp
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Except, those arnt 50s designs on the left.
Those are mid to late cold war.
Remember, the US was using the M1 Garamd in the 50s...
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Except, those arnt 50s designs on the left.
Those are mid to late cold war.
Remember, the US was using the M1 Garamd in the 50s...
That's my point, Fallout isn't the fifties. It's what the fifties thought the future would be like, except with context from the 90's.
So instead of M1 Garands, people should have battle rifles and SPIW prototypes.
 

Aaron Fox

Well-known member
Though, to be honest, not having G11s showing up in later games is understandable, as they're a clockwork gun mechanically and all the factories for them are gone.

Two, the fallout series always had that 'raygun' aesthetic, people just don't see it because 1) 1990s graphics and 2) the world underwent an apocalypse.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Though, to be honest, not having G11s showing up in later games is understandable, as they're a clockwork gun mechanically and all the factories for them are gone.

Two, the fallout series always had that 'raygun' aesthetic, people just don't see it because 1) 1990s graphics and 2) the world underwent an apocalypse.
The series is a couple hundred years after the nukes dropped, industry is back in action by Fallout 2 (where the G11's show up).
If you can produce brand new lasers, plasma rifles, and other advanced weapons, a G11 is a piece of cake.
 

Aaron Fox

Well-known member
The series is a couple hundred years after the nukes dropped, industry is back in action by Fallout 2 (where the G11's show up).
If you can produce brand new lasers, plasma rifles, and other advanced weapons, a G11 is a piece of cake.
That's different types of tooling. The G11 firing mechanism isn't called 'Kraut Space Magic' and 'Clockwork' for nothing:
main-qimg-dea364360f1e71f4e3023f21f36a9839

(yes, this is an actual image of a G11's firing block, and yes it looks like it's part clock)

That takes a whole different type of precision in terms of manufacturing than lasers... and that's before getting into the required precision of the formula needed for the caseless round. An M16 or similar rifle can be made in a workshop with minimal precision tooling, a G11 requires a level of precision that is well out of reach for a workshop.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
That's different types of tooling. The G11 firing mechanism isn't called 'Kraut Space Magic' and 'Clockwork' for nothing:
main-qimg-dea364360f1e71f4e3023f21f36a9839

(yes, this is an actual image of a G11's firing block, and yes it looks like it's part clock)

That takes a whole different type of precision in terms of manufacturing than lasers... and that's before getting into the required precision of the formula needed for the caseless round. An M16 or similar rifle can be made in a workshop with minimal precision tooling, a G11 requires a level of precision that is well out of reach for a workshop.
Its a lot simpler than it looks, it just looks pretty intimidating. You can break apart revolvers and WW1 machineguns and find a giant mess of well-machined parts that look like clockwork.

I'm sure that post-war gunrunners with pre-war factories and blueprints can make a gun. Especially when higher tech guys are running around like the Mutants, BoS, and Enclave.

The most challenging aspect of any post-war firearm would be materials, proper alloys and heat treating is not very easy, but somehow they figured that out. There is even mines in operation, for metals and uranium.

The hilarious thing about the G11 is that it wasn't cancelled for complexity or reliability issues, apparently they operated just fine.
They fell out of favor because the wall came down and a gazillion AK's were put into German stocks...

Edit: In hindsight the most challenging aspect of the G11 postwar would be it's polymer outer shell. I suppose the Fallout versions use obscure materials or sheet metal instead. The whole weapon in Fallout is a fictionalized version anyways, with the G11E (not a real gun) existing.
 

TheRejectionist

TheRejectionist
That's different types of tooling. The G11 firing mechanism isn't called 'Kraut Space Magic' and 'Clockwork' for nothing:
main-qimg-dea364360f1e71f4e3023f21f36a9839

(yes, this is an actual image of a G11's firing block, and yes it looks like it's part clock)

That takes a whole different type of precision in terms of manufacturing than lasers... and that's before getting into the required precision of the formula needed for the caseless round. An M16 or similar rifle can be made in a workshop with minimal precision tooling, a G11 requires a level of precision that is well out of reach for a workshop.
I agree with you. Easy things and concepts stay for longer in memory but something like a G11 would probably be forgotten quickly.

We don't reach the levels of Shannara' series forgetfullness about guns. Though that series world is post-apocalyptic due to various types of warfare beyond nukes.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I agree with you. Easy things and concepts stay for longer in memory but something like a G11 would probably be forgotten quickly.

We don't reach the levels of Shannara' series forgetfullness about guns. Though that series world is post-apocalyptic due to various types of warfare beyond nukes.
Fallout is a schitzo future though, why would post-war gunrunners forget about the G11 when rich customers might want to order one?
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Pretty clear that the Legions overreliance on retrofitted sports equipment and Iron Age weapons has made them weak and effete.



"I'm not trapped in here with you. You are all trapped in here with me!" - Ranger Stella probably.

To be fair, your average NCR mook has somewhere around 50-100 HP, so the name characters are all a fair bit tankier than typical enemies, and New Vegas is more gear-focused than stat-focused.
I still love watching NV NPC battles, I like how the developers didn't make named characters laughably superhuman outside of a handful of super-bosses.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
To be fair, your average NCR mook has somewhere around 50-100 HP, so the name characters are all a fair bit tankier than typical enemies, and New Vegas is more gear-focused than stat-focused.

To be fair she took on the Monster of the East with her bare hands wearing nothing but brahmin skins. 😭

Pretty sure she allowed herself to get captured so she could beat all of the Legions best combatants to death in the Ring. :cool:
 

Carrot of Truth

War is Peace
To be fair, your average NCR mook has somewhere around 50-100 HP, so the name characters are all a fair bit tankier than typical enemies, and New Vegas is more gear-focused than stat-focused.
I still love watching NV NPC battles, I like how the developers didn't make named characters laughably superhuman outside of a handful of super-bosses.
Joshua Graham is a legit superhuman.
 

TheRejectionist

TheRejectionist
PS : Think about it @Husky_Khan and @Carrot of Truth the character of Graham risked his life for Sallow/Caesar , gradually loses his humanity (and likely takes a toll on his sanity ) to train the Legion into an actual fighting force for his fellow Follower of the Apocalypse and then he commits ONE mistake. A fatal one for many Legionnaires sure, but Caesar PUNISHES for that mistake by burning him and tossing him in a canyon.

He get outs , experiences and epiphany and just lives to spite CAESAR.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Well I'm of the opinion that he's not "superhuman" so to speak but meant to just be Human when it comes to physiology. Thus his survival is in all likelihood almost impossible to the point of being inexplicable to the extent that it is basically a miracle.

I don't even know if it's anger or spite that fueled him. I think it's incredible that he survived being covered in pitch, set on fire, and chucked down the Grand Canyon but I feel like Joshua Graham didn't really have a "say" in it until he got up and pulled himself out of said canyon and headed off to find his people and was immediately forgiven. His initial survival, for someone with the beliefs he had, was readily interpreted as a miracle because he shouldn't of survived.
 

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