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  1. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    @FriedCFour to be clear, the space behind the "door with the female figure" is no longer the flooding sewer tunnel, but a more presentable room with a staircase right?
  2. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    There was seemingly enough time elapsed for the survivors to search for their loved ones, gather their remaining worldly belongings, and head a fair bit up the road. So it's more likely that the disaster happened last night, unless timey-wimey magic is involved in which case any and all bets are...
  3. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    So I guess we're splitting the party up for now? James and Hastria taking the glass back to the village to convert to a wagonload of silver pieces, and the other 4 continuing on to investigate the weirdness of the farmhouse?
  4. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    You said one here: But if you intended for there to be two I can easily go back and make a small edit to my last post.
  5. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    I remember there's one that Gambledore gave us along with the cart, and then James has a donkey. Where am I forgetting the last one is from?
  6. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    Thanks for pointing that out. I didn't remember, and thought it was James's beast pulling it (and thus the status of it would be uncertain). I'll go fix that in my post now. It's only one horse, by the way.
  7. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    @Hlaalu Agent @GravitysMomentum y'all want to weigh in?
  8. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    Anyone else want to post?
  9. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    Hastria never told anyone about that strange feeling when Varrys used his first wand. So in-character there's no basis for anyone to so confiddently say that it's that particular wand that that caused the transformation. The most one can assume is, as Shipmaster said, there is a wand (among the...
  10. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    @FriedCFour how dark is it now? I'm wondering if we'd be able to find our way back to the cart, or if it would be better to set up camp at the farmhouse.
  11. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    If that's the case, then yeah 2 groups then. I think all of us are taking care of our own kit/supplies. But grabbing a bunch of extra wands would be good.\ Anyone have any phials, by the way? Bierstout was interested in the potential uses of the goo earlier. Oh wait, I see Varrys is on that.
  12. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    "All go to the farmhouse", as in, we pull the cart with us.
  13. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    We haven't left them for very long. As opposed to leaving them lightly guarded all through the night. From 40 feet away, "pointed at Boris" is indistinguishable from "pointed in our direction". As in, we're all in the shooting zone. Bierstout is going to suggest that James (and Hastria) keep...
  14. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    Guys, please put your OOC comments in this thread -.- It's what it's for.
  15. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    I want to suggest that James ride the cart (and take cover in it if needed) as we drag it to the farmhouse, but first we gotta survive the little lady with a hand on the trigger finger.
  16. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    The irony of a Dhampir calling someone else a monster :) Well let's see if we can calm her down or if this will result in a one or more dead peasants.
  17. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    We should interrogate the survivor. See if he can tell us anything juicy. Edit: saw your edit. Perfect.
  18. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    I almost want to say that the bandit leader is mad at having to wear "flesh". So he wants to kill the flesh-suits. Basically it's the wand of Mr. Skeleton wants out.
  19. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    He's only using it at the base level for now. Three darts, all directed at one person, for now. Not that he knows that you can "overcharge" the spell at this point. And if Boris's alpha strike pastes the leader, Bierstout will be aiming for the other nasty-looking ones.
  20. Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

    I'm planning on getting to either 20 yards or however close we need to be to see them properly, whichever is closer.
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