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  1. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Yeah, that is a bit of a problem I never could work out, too. Were the Cluster and Chemical Missiles not ready by that time? Was he holding out on using the nukes as last resorts, if GDI began to win? Did he lock control of them directly to himself because he simply didn't trust his subordinate...
  2. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    I said Nod had Mobile ICBM Launchers, not that the one used to destroy Vega's base was an ICBM. :p I always believed that "emergency deployment" was said by Kane for his lackeys to fire a nuke double-time at Vega's base because it'd just been overrun by GDI. But yeah, that does lend credence...
  3. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Yeah: The Mammoth Mark II was badass to a T.
  4. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    I never got around to reading this, but I've heard amazing things about it. The panic about the Black Hand from GDI, and the terror from Nod grunts on hearing goddamn Mammoth Tanks were rolling their way? Love it! The initial nukes in the C&C universe were pretty weak: The Soviet ones were...
  5. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    In lore they were the hazards of Red and Yellow Zones, but unfortunately no. :( C&C lore is surprisingly sparse in the minute details. All we really have is the lore and in-game depictions of Red and Yellow Zones... and Red Zones are literally like the surface of a completely alien Death World...
  6. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    I'd absolutely go with cut-scenes over gameplay, if possible. The Mammoth Mark II had a kickass chaingun that they couldn't implement in-game due to engine limitations/unfinished areas of the engine, so it was sadly relegated to the FMVs. :(
  7. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    That's true: It might be that GDI's TW2 armour and metallurgy is physically tough enough to withstand Nod's discount plasma weaponry, but they didn't shield it versus exotic electrical effects?
  8. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Nah, it's not tiberium: It's a laser capacitor focusing crystal -- the same types used at the tips of Obelisks. Red Tiberium, Cruentus, was slated to be in Tiberian Sun as explosive towers of red tiberium, which could be harvested after; however, it wasn't implemented despite remnants of it...
  9. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    The Brotherhood also miniaturized their laser technology (since the end of the First Tiberium War, they've had laser rifles and laser chainguns), but they're not as powerful as an Obelisk's laser capacitor. Except for some Tiberium Alliances concept art though, it seems that Nod pretty much...
  10. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    First generation Obelisks were capable of destroying light vehicles like Humvees in a single shot -- MBTs like the GDI Abrams, too. Really, we can only form an estimation of each type of laser weapon's energy output based on the damage they can do, I guess?
  11. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Unfortunately, the lore behind plasma weaponry is pretty sparse, so all we can do is by conjecture based on examples and what we know in comparison to other weapons/armour types. Okay, bit of rambling stream of consciousness here: All that's really known is that the Brotherhood initially...
  12. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Scrin plasma weaponry. They literally are bolts of supercharged plasma, like you'd find on the surface of the Sun or from a lightning strike. Zone armour can repeatedly take multiple shots from infantry to vehicle-grade variants of the weapon e.g. from Disintegrators, Shock Troopers, Seekers, et...
  13. Jormungandr

    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Zone Trooper armours were designed with two principles in mind: Protection from tiberium-contaminated environments (aka a Von Neuman green crystal) and against the known weaponry of the Brotherhood of Nod. The Brotherhood uses augmented (meaning tiberium-enhanced) flame weaponry to a ridiculous...
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