Roleplay 1000 Wands of World Wrecking Wonder IC

Shipmaster Sane

You have been weighed
Outskirts of Barleyville

James calls out and hears nothing in reply. At the same time, Hastria sees a path that looks like it would be fairly safe to climb down, with tree trunks and boulders providing easy handholds as well as a less steep descent.
"Do we head down? This wood could hold sorceries we see nothing of, and theres no knowing if there is anyone living to find."
 

Draco

Adida
Outskirts of Barleyville

James calls out and hears nothing in reply. At the same time, Hastria sees a path that looks like it would be fairly safe to climb down, with tree trunks and boulders providing easy handholds as well as a less steep descent.
"Do we head down? This wood could hold sorceries we see nothing of, and theres no knowing if there is anyone living to find."
"The town's state is likely my doing through reckless act. I would be remiss not to lend what aid I can, if at all possible."
Hastria points out the way down to James.
"I will follow that path down into the town and find what survivors I can. You need not follow."
 

Shipmaster Sane

You have been weighed
"The town's state is likely my doing through reckless act. I would be remiss not to lend what aid I can, if at all possible."
Hastria points out the way down to James.
"I will follow that path down into the town and find what survivors I can. You need not follow."
James makes to follow, there's no point in him staying up here while a woman proceeds into danger.
 

Hlaalu Agent

Nerevar going to let you down
Founder
Theodoric decides to follow after his master and likewise prepares, all the while wondering about what weird and possibly bizarre situation they are going to be in next.
 

Abyssgazer

Failed Inventor of the Banana Gun
He looks at the lizard, then back to the bodies.

For only a second, he wonders if it's possible to move them so they'll be concealed from the view of those about to pass by. But with the lack of anything like overly-tall grass, ditches, or walls, and the excess of liquids spilling from the corpses that would form an obvious trail if they were to be dragged, it's clear that would be a futile effort.

They could possibly escape into the forest and hide there . . . but that would take them further away from what they came for.

The strange watery tunnels in that old farmhouse — he's not going to let his adventure be cut short here.

"Into the house, then — hurry!" he decides. "We can watch over the area from inside, and escape deeper if need be!"
Heeding the wise direction of the Gift Giver Boris's clawed feet scrached the ground as he lopped after the gift giver, he'd promised to himself he'd protect him for sharing the elixir of Boris with him. He followed him into the place that lead to the stone not swamp and hide in there far from any windows and close to the door to the stone not swamp.
 

FriedCFour

PunishedCFour
Founder
House in the Woods, Bushes
Theodoric and Varrys make a quick dive for the bushes. Soon enough, you see who was coming. A procession of some twenty or so individuals stop. There are four horses with them pulling a wagon carrying a covered cage. Half the individuals appear to be men-at-arms with pink cloaks and hoods while the others are wearing a full garb of pink and symbols of Saras indicating priesthood. This is strange to both of you, as typically the robes of Saras priests are simple browns, greys, beige or black depending on location or order or position. You have never seen such a garish color associated with Saras, or the strange hoods and cloaks they wear. One man, who you notice is actually wearing a dark blue and without hood or cape or any associated symbols, begins to say orders. "Our guards have been attacked, likely by monsters trying to get our cargo or stop our plans! You two, quickly get the cargo to safety! The rest of you, check out the surrounding area, see if you can find the tracks!" At this point, you realize that your chosen hiding space will almost certainly be chanced upon until you hear the screams from inside the house...

House in the Woods, Indoors
As soon as you round the door to the inside of the house and move towards the door, Bierstout again moves to open it. This time, however, it opens inwards not by your own hand, but by a man inside. The door with the image of a woman is open, a man opening it to meet you face to face in the same garb and gear as the men you slaughtered. Another guard is visible out of a hole in the ground with a spiraling staircase carved out of the earth leading downwards. Before you can make a move, they react quickly and rush down the stairs, shouting, "A monster and a dwarf have breached our stronghold! Quickly, rally the men!" From down the hole you can hear a hurried commotion of movement, and from behind you can hear more men rushing to enter the stronghold. Outside, just as the men seemed clear they would chance upon your hiding place, they quickly move to the house where Bierstout and Boris entered.

Barleyville
As you descend into the now unfamiliar landscape, you see no signs of survivors. Here and there a cow or a stray chicken are loose and wandering about, and occasionally you spot a few dead animals and citizens, but no one living or breathing. As you make your way down the natural lines of descent, you notice that a dark and heavy forest has sprung up where a town once was. Trees are sprouting through or inside of houses, bushes and tall grass sprung up where once there was clear well-traveled road. Eventually, when it seems that everyone has just disappeared, you hear the sounds of commotion. In the town center, the survivors have gathered and murmurs and commotion are about. The vast majority of the village dwellers appears to be here, including the dwarf clan who have gathered all to one side, somewhat away from the humans. The humans are surrounding a makeshift podium of the rubble of a collapsed house, atop which the town mayor, Bard Dezzick, stands. He appears to be saying something but you cannot quite make out what. What do you do?
 

Abyssgazer

Failed Inventor of the Banana Gun
House in the Woods, Indoors
As soon as you round the door to the inside of the house and move towards the door, Bierstout again moves to open it. This time, however, it opens inwards not by your own hand, but by a man inside. The door with the image of a woman is open, a man opening it to meet you face to face in the same garb and gear as the men you slaughtered. Another guard is visible out of a hole in the ground with a spiraling staircase carved out of the earth leading downwards. Before you can make a move, they react quickly and rush down the stairs, shouting, "A monster and a dwarf have breached our stronghold! Quickly, rally the men!" From down the hole you can hear a hurried commotion of movement, and from behind you can hear more men rushing to enter the stronghold. Outside, just as the men seemed clear they would chance upon your hiding place, they quickly move to the house where Bierstout and Boris entered.
Boris hissed as he lifted a wand of unknown effect too slow to blast either of the softskin, he took out another unused wand in his other hand.

He and the gift giver were trapped, he called on the elixer of Boris within that dulled the instincts, yet they still muffledly told him to leave, to run. "Gift Giver there stone swamp is no longer here, we must run." He said readying to take up the rearguard and follow after the gift giver, his wands held to disgorge their deady payloads at the first softskin to enter the room as they retreated.
 

Shipmaster Sane

You have been weighed
Barleyville
As you descend into the now unfamiliar landscape, you see no signs of survivors. Here and there a cow or a stray chicken are loose and wandering about, and occasionally you spot a few dead animals and citizens, but no one living or breathing. As you make your way down the natural lines of descent, you notice that a dark and heavy forest has sprung up where a town once was. Trees are sprouting through or inside of houses, bushes and tall grass sprung up where once there was clear well-traveled road. Eventually, when it seems that everyone has just disappeared, you hear the sounds of commotion. In the town center, the survivors have gathered and murmurs and commotion are about. The vast majority of the village dwellers appears to be here, including the dwarf clan who have gathered all to one side, somewhat away from the humans. The humans are surrounding a makeshift podium of the rubble of a collapsed house, atop which the town mayor, Bard Dezzick, stands. He appears to be saying something but you cannot quite make out what. What do you do?
James will approach, he has no reason to fear these people, though in the back of his mind he wonders wether some wand-blast might have changed them, as well.
 

⚕⚕⚕

Three-character minimum.
As soon as you round the door to the inside of the house and move towards the door, Bierstout again moves to open it. This time, however, it opens inwards not by your own hand, but by a man inside. The door with the image of a woman is open, a man opening it to meet you face to face in the same garb and gear as the men you slaughtered. Another guard is visible out of a hole in the ground with a spiraling staircase carved out of the earth leading downwards. Before you can make a move, they react quickly and rush down the stairs, shouting, "A monster and a dwarf have breached our stronghold! Quickly, rally the men!" From down the hole you can hear a hurried commotion of movement, and from behind you can hear more men rushing to enter the stronghold.
This door.

It's the same door as before. But the room beyond is . . .

He recalls the scene from yesterday — the great flood of filthy, fetid water coming out of a dark, dank tunnel extending unknown miles into the distance, and seemingly infested with giant (and surprisingly tasty) rats. But that's not what he sees today, when it opens to reveal a man-in-pink and a rather normal-looking room (comparatively speaking) aside from the staircase burrowing down through the ground.

It's such a surprise, he doesn't even know how to react — he's confused, stunned.

But the shouting of the man brings him back to his senses. A stronghold! He doesn't know what strange magic is on this old farmhouse that allows this door to open to different places, but he knows that he doesn't like his odds against what might be a horde of "rallied" men. Nor does he like the commotion outside, and the sight of more people — more of these supercilious men-in-pink — coming into the farmhouse.
He and the gift giver were trapped, he called on the elixer of Boris within that dulled the instincts, yet they still muffledly told him to leave, to run. "Gift Giver there stone swamp is no longer here, we must run." He said readying to take up the rearguard and follow after the gift giver, his wands held to disgorge their deady payloads at the first softskin to enter the room as they retreated.
Bierstout tucks the glue-wand into his belt, separate from the others. He still has enough of his wits about him to remember from his stories that wands run out, and that the other two wands that he's used before are fairly unclear in effect — one causing tingling of his fingers, and the other seemingly nothing. Nor does he forget the terms of adventure set forth by the Great Wizard Gambledore. Thus he draws two new wands from the brace — untested wands, but he's no coward.

"These villains will give no quarter, and neither shall we," he mutters grimly to Boris. "We must fight our hardest to break through. Hold nothing back." He too prepares to fill the attackers with magical darts — a passage from an old bard's tale echoes in his ears, the song of a venerable wizard who cut down armies with a sweep of his sleeve and a rain of magic missiles.
 

Draco

Adida
Barleyville
As you descend into the now unfamiliar landscape, you see no signs of survivors. Here and there a cow or a stray chicken are loose and wandering about, and occasionally you spot a few dead animals and citizens, but no one living or breathing. As you make your way down the natural lines of descent, you notice that a dark and heavy forest has sprung up where a town once was. Trees are sprouting through or inside of houses, bushes and tall grass sprung up where once there was clear well-traveled road. Eventually, when it seems that everyone has just disappeared, you hear the sounds of commotion. In the town center, the survivors have gathered and murmurs and commotion are about. The vast majority of the village dwellers appears to be here, including the dwarf clan who have gathered all to one side, somewhat away from the humans. The humans are surrounding a makeshift podium of the rubble of a collapsed house, atop which the town mayor, Bard Dezzick, stands. He appears to be saying something but you cannot quite make out what. What do you do?
James will approach, he has no reason to fear these people, though in the back of his mind he wonders wether some wand-blast might have changed them, as well.
Hastria walks alongside James, the sight of the bodies throughout town sending pangs of guilt through her heart.
 

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