Character Sheet
NAME: Noman
AGE: 71 (?)
OCCUPATION: THE GAMER
RACE: HUMAN
TITLE: LIVING SAINT
LEVEL: 97
NEXT LEVEL: 78.99%
HP 68480
HP Regen 340,893.44 per minute or 5,681.56 HP per second
MP 815,329.9
MP Regen 68418653.16 per minute or 1,140,310.89 MP per second
Level 97
STRENGTH: 1701 (6804)
CONSTITUTION: 1818 (1818)
DEXTERITY: 1878 (99984)
INTELLIGENCE: 1027 (24545.3)
WISDOM: 843 (7957.92)
LUCK: 355 (355)
STAT POINTS: 485
MONEY: Effectively Infinite
Perks
50 Strength Perk: Herculean Strength - Increase damage from melee attacks by 50%
100 Strength Perk: A Knight's Raiment - Able to wear heavy armor as if they were one weight class lighter.
150 Strength Perk: Armor Bane - Melee based damage ignores 25% of armor reduction and causes 1% of damage to enemy armor
200 Strength Perk: Monstrous Strength - Increases Strength stat by 100%
250 Strength Perk: Mjolnir - Can wield two handed weapons as if one handed
300 Strength Perk: Say Hello To My Little Friend - Can wield non portable vehicle weapons as 2 handed
350 Strength Perk: And his cousin - Can wield non portable vehicle weapons one handed
400 Strength Perk: A King's Raiment all outfits - now do not reduce mobility or speed
450 Strength Perk: Heroic Strength - Increases Melee damage by 200%
500 Strength Perk: Tactile Telekinesis - Holds stuff together so you don't actually destroy it while lifting it.
750 Strength Perk: Demigod's Might - Increase Strength stat by 200%
1000 Strength Perk: Transcedental Body - Increase defense by 500%
1500 Strength Perk: God's Fist - Your physical attacks can now harm the immaterial
50 Constitution Perk: Healthy As A Horse - Gain extra 5 HP per Constitution point
100 Constitution Perk: Titan's Bones - Reduce damage to body by 50%
150 Constitution Perk: Healthy As A Troll - Gain extra 10 HP per Constitution point
200 Constitution Perk: Titan's Skin - Reduces elemental damage by 25%
250 Constitution Perk: Monstrous Vitality - Increase HP Regen by 5%
300 Constitution Perk: Titan's Armor - Reduces magic damage by 25%
350 Constitution Perk: Healthy As A Squat - Gain extra 10 HP per Constitution point
400 Constitution Perk: Aqua Lad - You no longer need to breath
450 Constitution Perk: Trollish Vitality - Increase HP Regen by 5%
500 Constitution Perk: Space Borne - You no longer suffer from exposure to the vacuum of space
750 Constitution Perk: Godly Vitality - Increase HP Regen by 5%
1000 Constitution Perk: Transcedental Recovery - Increase HP regen by 300%
1500 Constitution Perk: Solar Champion - Every 10 minute of solar radiation exposure gives you a minute's worth charge that can double Strength, Dexterity, and Constitution stats. Can double the bonus by halving remaining time. Can be done repeatedly, no limit to amount of charge hold.
50 Dexterity Perk: Cat's Grace - Always land on your feet, keep your balance easily, and reduce fall damage.
100 Dexterity Perk: Hunter's Instinct - Find enemy weak points easier and +50% to critical damage
150 Dexterity Perk: Dagger in the Dark - When undetected increase weapon damage by 100% and critical rate by 75%
200 Dexterity Perk: Spider Sense - Gain split second precognition of attacks directed at you with killer intent
250 Dexterity Perk: Contortionist - Your body can now bend in impossible ways even in full armor
300 Dexterity Perk: Monstrous Speed - All movement speeds increased by 50%
350 Dexterity Perk: A Tree Bends - Reduce physical attack damage by 50%
400 Dexterity Perk: A Slippery Blade - First stealth attack gaurantees critical hit
450 Dexterity Perk: Speed is Strength - Apply Dexterity to melee damage
500 Dexterity Perk: Spartan Time - When in combat speed up your perception of time, causing everything to slow down for you
750 Dexterity Perk: Vital Perception - Be able to see weak points on the enemy and attacks on these points shall deal 100% greater critical damage
1000 Dexterity Perk: Transcedental Reflex - Increase physical speed and skills by 100%
1500 Dexterity Perk: Death's Eye - Grants perfect aim with any ranged weapon within its reach of attack
50 Intelligence Perk: Deep Well - Gain +10 MP from each Intelligence point.
100 Intelligence Perk: Eidetic Memory - Remember things easily and at any moment. +10% Experience Gain
150 Intelligence Perk: Destructive Science - Gain ability to gain blueprints when salvaging functional equipment for no resources
200 Intelligence Perk: Mana Affinity - Gain the ability to sense and manipulate mana 10% increase to MP recovery and 5% increase to total MP.
250 Intelligence Perk: Territory Management - Unlocks territory management functions
300 Intelligence Perk: Strong Mana Affinity - 10% increase to MP recovery and 5% increase to total MP
350 Intelligence Perk: Deep Lake - Gain +10 MP from each Intelligence point.
400 Intelligence Perk: Multicasting - Can cast (Intelligence/100) spells simultaneously
450 Intelligence Perk: Army Management - Unlocks army management functions
500 Intelligence Perk: Legendary Magic Power - Magic effects increased by 100%
750 Intelligence Perk: Mythical Magic Power - Magic effects increase by 200%
1000 Intelligence Perk: Demigod of Magic - Increase magic effects by 300%
Reduce skill MP costs by 99%
50 Wisdom Perk: Perceptive - Increase ability to notice thing around you
100 Wisdom Perk: Common Sense - Increase Exp gain by 10%
150 Wisdom Perk: Insightful - Increase ability to understand what is below the surface
200 Wisdom Perk: Not So Common Sense - Increase Exp gain by 15%
250 Wisdom Perk: Sherlock - Gain greater ability to make intuitive leaps in logic
300 Wisdom Perk: Sage's Wisdom - MP Recovery and Magic Defense increased by 300%
350 Wisdom Perk: Teacher - gain ability to teach skills to students
400 Wisdom Perk: Sage Aura - Those around you share in your Wisdom, increase their Wisdom by 10% of yours
450 Wisdom Perk: World's Teacher - Incrase student's ability to increase skill level by 100% while being taught by you
500 Wisdom Perk: Eye of Odin - Grant short term combat precognition
750 Wisdom Perk: Transcendental Sage's Wisdom - Increase MP recovery and Magic Defense by 600%
50 Luck Perk: Reaper's Presence - Increase chance of a critical strike by 25%
100 Luck Perk: Reaper's Touch - Increase critical damage by 50%
150 Luck Perk: Reaper's Embrace - Decrease chance of suffering a critical strike by 25%
200 Luck Perk: Reaper's Duties - Chance of defeating enemies resotore HP and MP
250 Luck Perk: Bloody Mess - Chance of kills to cause explosions that damage nearby enemies
300 Luck Perk: No Fate- Your Fate defying abilties are so strong that Fate itself is unraveled around you. Prevents accurate use of precognition on you.
350 Luck Perk: Mysterious Stranger - When in a fight, chance of a mysterious stranger in power armor will appear and attack your current target before disappearing
Level 25 Perk: Blood Knight - Recover 10% of damage dealt as Health
Level 50 Perk: WAAAGGGHHH EXPOSURE!!! - Access to Orkish WAAAGGGHHH!!! Field energy to temporarily become a Ork, higher Orkoid forms consume more Wagghhh energy per second to transform into and maintain. Gain access to Ork racial perks and tech tree.
Level 75 Perk: Warp Resistance! - Due to excessive exposure to Warp Energies without being corrupted, your body has been filled past the brim with raw Warp Energy that has effectively formed a shield from other Warp effects. Gain 50% Resistance to Warp based abilities and attacks.
Living Saint Perk: Spark of Godhood (Awakened) - A piece of the God Emperor's soul has been integrated with your soul, granting you access to psychic powers, faith powers, and a measure of protection from Warp based phenomenon. Access to full power of the integrated soul unlocked. May bring Truth Death to Daemons.
Acrobatics Perk: Harlequin's Grace - Acrobatics Passive Dexterity increase now also increase movement speed.
Acrobatics Perk: Falling With Style - Can negate fall damage by rolling
Acrobatics Perk: Tight Squeeze - Can travel through any crawl space or vent as if it were big enough
Acrobatics Perk: Escape Artist - Can escape any physical restraint in time
Acting Perk: I Am You - Auto adjust Body language to whatever character role the Gamer is acting in.
Acting Perk: No You're Me - Increases likelihood of copying others the more time you spend around them.
Acting Perk: Roleplay - Grants intermediate knowledge of the role your acting but goes away when not acting.
Barrier Perk: Barrier Novice - Increase range and number of shields that can be generated without losing strength
Barrier Perk: Barrier Journeyman - Increase range and number of shields that can be generated without losing strength
Barrier Perk: Barrier Master - Increase range and number of shields that can be generated without losing strength
Barrier Perk: Barrier Grandmaster- Increase range and number of shields that can be generated without losing strength
Barter Perk: Silver Tongue - Increase profit by 10%
Berserker Perk: Tranquil Fury - Do not lose control of mind while under skill effect
Berserker Perk: Unstoppable! - Increase Strength by 1% for every minute under Berserker skill effect
Berserker Perk: Invincible! - Increase Health by 1% for every minute under Berserker skill effect
Berserker Perk: Mental Juggernaut! - Increase mental resistance by 1% for every minute under Berserker skill effect
Berserker Perk: Bladestorm - Increase Attack Speed by 1% for every minute under Berserker skill effect
Berserker Perk: Speed Wagon - Increase movement speed by 1% for every minute under Berserker skill effect
Craft Perk: Book Maker - Books made have low chance of becoming a skill book
Craft Perk: Quality - Items crafted are now 1 level higher in quality
Craft Perk: Quailty+ - Items crafter are now 2 levels higher in quality
Craft Perk: Magic Hands - Only require raw resources to craft items instead of parts for certain items
Craft Perk: Industrious - Can craft multiple items at the same time
Craft Perk: Big Worker - Can now make vehicles without construction equipment
Charm Perk: Noble Tongue - Increase REP gain with people
Cipher Perk: Cipher Touch - Can convert books into cipher's you know
Cipher Perk: Cipher Vision - Auto identifies if text are in cipher or if ciphers are present
Cipher Perk: Cipher Touch 2 - Can convert cipher'd books into plain text
Cipher Perk: Double Think - Can passively encrypt thoughts in ciphers
Cleaning Perk: Mr Clean - Access to option to instant auto clean equipment
Cleaning Perk: Increase range of cleaning
Cleaning Perk: Increase ability to clean
Climb Perk: Wall Fingers - When climbing each finger is as if you were using your whole hand to grip
Dancing Perk: Monkey see, Monkey do - Allow for enhanced mimicry of dances after seeing them once.
Dancing Perk: Don't Stop Me Now - Allows for gamer to dance continually without stamina cost.
Dancing Perk: Thriller - When dancing with others, they will instinctevely know the dance routing and sync with you
Dancing Perk: Dance Fight - When dancing with allies, increase all their stats by (Dance Level)%
Deceive Perk: Bavarian Fire Drill - People under you believe you know what you are doing
Detect Bloodlust Perk: Enemy Allies - When enemy detected, also reveal all enemy allies in range
Detect Bloodlust Perk: Enemy Search - Indicates when the enemy is aware of you
Detect Bloodlust Perk: Enemy Retreat- Indicates when the enemy has stopped being alert for you
Detect Bloodlust Perk: Enemy Tracking - Minimap can now show the path traveled by revealed targets for the past hour
Digging Perk: Synergy with Shovel Knight title and Parkour skill to create new perk: Immaterial Shoveling - You are now able to dig into non physical digs, such as the Warp.
Digging Perk: Auto Support - Tunnels dug automatically come with support to prevent collapses
Digging Perk: Ore Sense - Allows for the detection of metal ores in the nearby digging area
Digging Perk: Treasure Sense - Allows for the detection of valuable items and minerals in the nearby digging area
Digging Perk: Soft Like Mud - Material being dug through are weaker than they should be
Disguise Perk: Man with a Thousands Faces - Allows one to physically change his facial looks (Disguise Level) per day.
Disguise Perk: Tran-sexual - gives the gamer the ability to physically change sexual orientations (Disguise Level) per day.
Disguise Perk: Makeup Artist - can physically change the appearance of others (Disguise Level) per day.
Disguise Perk: Fool Me Twice - decrease scrutiny from others until shown proof otherwise.
Demolition Perk: Structural Weakness - See the weakest points for explosive attacks
Demolition Perk: Defuse King - Know how to defuse any type of explosive device
Demolition Perk: Bomb Friend - Do not trigger any explosive via sensors
Eavesdrop Perk: All Hearing Ears - Able to now hear any conversation that is within range of any of your senses
Faith Mastery Perk: Flock Together - All allied worshippers gain resistance to enemy faith energies
Faith Mastery Perk: Ears - Can recieve messages from prayers from any distance
Faith Mastery Perk: No House - Can receive the power of Faith from any distance
Faith Mastery Perk: God Eye - Know when worshippers are being corrupted
Faith Mastery Perk: Close Hand - Can send/activate Miracles at any distance
Hacking Perk: Friend! - Enemy systems hacked will be friendly to you temporarily
Hacking Perk: Au Natural - Enemy systems will not detect you until you trigger a trap
Hacking Perk: Watchdogs - You can now use hacked systems as nodes to remotely hack non connected systems as if you were there in person
Hacking Perk: L33T - Have a chance to instantly hack systems based on how much higher your skill level is compared to the target system
Heal Perk: Chain Healing - Healing now bounces off healed targets to the closest injured target repeatedly till total HP recovery runs out
Heal Perk: Regen - Healed targets now gain temporary regen buff equal to 1% of their HP per minute
Heal Perk: No Borders- Healing skill now works on any target with no debuffs
Heal Perk: Mind Healer - Healing now affects mental damage as well such as trauma or conditions
Heal Perk: Angel of Mercy - Radiate a healing aura that affects all allied forces that heals the same as your Healing skill after casting for 5 minutes
Holy Aura Perk: Aura now grants buffs to allied forces
Holy Aura Perk: Aura now grants even stronger buffs to allied forces
Holy Aura Perk: Aura now grants stronger debuffs to enemy forces
Holy Aura Perk: The Aura's shape can now be controlled, allowing it to be shrunk or extended
Holy Empowerment Perk: Grant empowered weapons random offensive abilities
Holy Empowerment Perk: Grant empowered armor random defensive abiltiies
Holy Empowerment Perk: Can now empower people, grant empowered people a bonuses to stats
Holy Empowerment Perk: Grant empowered people random abilities
Intimidate Perk: Eye of the Tiger - Can now temporarily paralyze a target for 3 seconds with Fear. Can be overcome or ineffective.
Intimidate Perk: Monstrous Strength - Your strength stat now provides bonus to Intimidation skill
Intimidate Perk: Terrifying Visage - You can now generate a aura of fear that will constantly weaken enemies which are intimidated by your aura
Intimidate Perk: Horrifying Visage - Your aura now creates terror among the enemy causing madness in its wake.
Jump Perk: Double jump - You can now jump twice without a surface
Light Foot Perk: Twinkle Toes - You no longer trip pressure based sensors or traps
Medicine Perk: Doctor! - Gain instinctive knowledge on how to treat unknown life forms
Medicine Perk: EMT - Gain instictive knowledge on how to stabilize a lifeform
Medicine Perk: Pharmacist - Can create tailored drugs for specific people
Meditate Perk: One with Nature - Can meditate while moving
Meditate Perk: Shaman - While meditating grants greater connecting to spirits
Meditate Perk: Still Pond - Grant greater control over emotions
Melee Weapon Mastery Perk: PARRY! - Attacks within your perception will automatically be deflected or dodged.
Melee Weapon Mastery Perk: Mastery - Hurt only what you intend to
Melee Weapon Mastery Perk: Grandmastery - Allow melee attacks to be empowered by mana to harm immaterial targets
Melee Weapon Mastery Perk: Predator - Gain attack damage against targets for whose race you have killed before, 0.01% per kill, stacks up to 1000%
Melee Weapon Mastery Perk: Hunter - Gain attack speed against targets for whose race you have killed before, 0.01% per kill, stacks up to 1000%
Might of Heroes Perk: Ancient Wisdom - Increase the decision making of the target
Might of Heroes Perk: Ancient Reflexes - Increase target reaction speed
Might of Heroes Perk: Ancient Parkour - Increase ability to traverse tough terrain
Might of Heroes Perk: Ancient Vigor - Increase resistance to negative status effects
Mind Shield Perk: Mental Stealth - Hide the mind of the user from those not aware of your presence
Mind Shield Perk: Mind Lost - Increases the layers of mental defenses the mind has
Mind Shield Perk: Mind Leech - Converts a portion of the mental attack into mental defenses
Mind Shield Perk: Mind Control - Mind attacks that fail against you have a chance to rebound on the user and instead affect them instead
Mind Shield Perk: Mind Backup - Create a backup of your mind, allows for instant recovery from major mental damages at the cost of recent memories
Navigation Perk: Port in Any Storm - You are now able to find your way out of any navigational hazard.
Null Zone Perk: Null Aura - Can now generate a field of null magic
Null Zone Perk: Null Control - Can now control the aura's shape
Null Zone Perk: Culexus Sight - Can now possibly extinguish souls if aura is focused on a single target
Observe Perk: Scan - Your eyes now reveal the status, emotions, and weaknesses of those you see passively
Observe Perk: Life Story - reveals short history of observed people and items.
Observe Perk: Libra - Shows item drop Info and rates of observed creatures.
Observe Perk: Waypoint - Your eyes now track pinned people or items.
Observe Perk: Finder - Highlights items passively after observing one once.
Pain Tolerance Perk: Stoic - The first strike that would reduce your life to Zero will only reduce your life down to 1, cool down of 24 hours.
Pain Tolerance Perk: Stoic+ - limb damage does not affect you
Pain Tolerance Perk: Stoic the Vast - Can now take on the pain from others in your party
Pain Tolerance Perk: Stoic the Very Vast - Can now take on the pain from others around you
Pain Tolerance Perk: Stoic the Valiant - Take on limb damage from those around you
Parkour Perk: Spatial Awareness - You now have a 360 degree awareness of everything within 10 meters around you.
Physical Resistance Perk: Stalwart - Half of your physical resistance now applies to anything you hold as a defensive tool.
Physical Resistance Perk: Vanguard - Half of your physical resistance now applies to anything you hold as a offensive tool.
Physical Resistance Perk: Sturdy - Half of your physical resistance now applies to anything you wear.
Physical Resistance Perk: Hardy - Half of your physical resistance now applies to those around you
Physical Resistance Perk: Tanky - Half of your physical resistance now applies to anything you drive or pilot
Poison Resistance Perk: Patooie- Can now spit poison
Poison Resistance Perk: Adaptation - Poisons can now be integrated into your blood if within your system long enough
Poison Resistance Perk: Venom - Can now imbue attacks with poison damage
Power Strike Perk: Devastating Strikes - Physical attack skills now do 100% more damage.
Power Strike Perk: Terrifying Strikes - Kills now have a chance to inflict terror on enemy witnesses
Power Strike Perk: Rending Strikes - Power strike attacks can now focus all damage on armor instead of HP
Power Strike Perk: Power strike can now unleash a short range wave of power that deals kinetic damage
Programming Perk: Debug - Instincitvely see the parts of the program causing the issue
Programming Perk: Optimiziation - See ways to improve efficiency and speed of completed functioning programs
Programming Perk: Hardening - Increase program's resistance to chance and infiltration
Programming Perk: Master Control - Grant ability to instantly access any system using your programs through said programs with backdoors built in
Pysker Mastery: Gamma Class - Increase to Psyker powers
Pysker Mastery: Delta Class - Increase to Psyker powers
Pysker Mastery: Beta Class - Increase to Psyker powers
Pysker Mastery: Alpha Class - Increase to Psyker powers
Ranged Weapon Mastery: Death from Afar - Increase range to ranged weapons
Ranged Weapon Mastery: Soft Spot - Ranged attacks now ignore 20% armor, 40% for crits
Ranged Weapon Mastery: Bullet Hog - Ranged weapons now have a chance to not use ammo when firing
Ranged Weapon Mastery: Marked - Targets hit now show up as an outline even when behind objects
Ranged Weapon Mastery: No Cover - Ranged weapons can now deal reduced damage through cover, damage reduced depending on said cover
Repair Perk: Peak Restoration - items repaired are now restored to their original manufactured conditions
Repair Perk: Recycle - can substitute different materials to repair items.
Repair Perk: Macguyver - Do not need appropriate parts to repair items just similar parts
Repair Perk: Magic Fingers - similar parts not required just the base materials are enough to begin repairs
Repair Perk: Percussive Maintenance - reduce the skill requirement to repair an item based on your strength stat
Rip Perk: Rip and Tear! - Rip skill now deals armor damage
Salvage Perk: Scrap Wrecker - Can now salvage small vehicles whole
Salvage Perk: Wreck It Ralph - Can now salvage large vehicles whole
Sense Danger Perk: Where? - Expands minimap to see all enemies on map istantly
Sense Danger Perk: Auto Dodge - For attacks outside perception can now perform a reflex action to dodge it if possible
Sense Danger Perk: Itent - Can now tell what form the danger takes
Singing Perk: Siren's Call - Singing now applies buffs to ally morale and debuff to enemy morale.
Singing Perk: Over Here - Can throw ones voice from (Singing Level) meters away.
Singing Perk: Auto Tune - Gives studio quality changes to ones voice.
Singing Perk: Cheeky Voice - Mimic other voices after hearing them once.
Singing Perk: BGM - You can now control and customize your BGM
Smite Perk: Thunderstruck - Smite now has chance to stun target
Smite Perk: Shield Piercer - Smite now ignores 25% of shield defense
Smite Perk: Thunderclap - Smite now has a chance to inflict knockback on target
Smite Perk: Power! - Smite now ignores 25% of armor defense
Smite Perk: Ragnarok - Smite now unleashes a dozen weaker smites around the target targetting the closest valid target
Sprint Perk: Gotta Go! - You can now run on any surface as if it was flat.
Sprint Perk: Gotta Go Fast! - You can now run on water
Sprint Perk: Sonic X - You can now run faster than the speed of sound without causing a sonic boom
Sprint Perk: Flash - Your speeds will not cause the normal physical damage to your equipment, body, or surroundings
Stasis Perk: Multi Cast - Can now target multiple targets
Stasis Perk: Spatial Cast - Can now target empty space or attacks
Stasis Perk: Mental Trap - Stasis now effects the target's perception of time as well
Stealth Perk: Awareness - Know when you are in visual range of someone
Stealth Perk: Quick Action - Time slows to a crawl and your speed increases by 100% temporarily for a few seconds after being detected
Stealth Perk: Solid Snake - When hiding in cardboard boxes stealth is increased tremendously
Strategy Perk: Father to your men - Increase loyalty of your troops according to their quality of life
Strategy Perk: Men of Honor - Your troops are disciplined and obedient, causing no issues within the ranks
Strategy Perk: Grand Admiral - All ships and crew under your command move under your one will with efficiency, orders are instantly transmitted and obeyed
Strategy Perk: Grand General - All troops under your command move under your one will with efficiency, orders are instantly transmitted and obeyed
Surgical Perk: Hands of God - Can now perform surgery on any organic lifeforms and understand them.
Surgical Perk: Clean Cut - Cuts made during operations are instantly healed once it is over
Surgical Perk: Perfect Donors - Any organ transplants do not suffer rejection
Tactics Perk: Squaddie - Increase unit's morale
Tactics Perk: Squadmate - Increase unit's stats
Tactics Perk: Squad Commander - Increase your units skills
Tactics Perk: Squad Captain - Increase your unit's loyalty
Tech Use (Imperial) Perk: Acolyte of Steel - All Imperial Equipment used are 200% more effective.
Tech Use (Imperial) Perk: Priest of Steel - All Imperial Equipment used are 300% more effective.
Tech Use (Imperial) Perk: Pope of Steel - All Imperial Equipment used are 500% more effective.
Tech Use (Imperial) Perk: Acolyte of Iron - All Imperial Equipment used are 200% more durable.
Tech Use (Imperial) Perk: Priest of Iron - All Imperial Equipment used are 300% more durable.
Tech Use (Imperial) Perk: Pope of Iron - All Imperial Equipment used are 500% more durable.
Technomancy Perk: Man of Steel - You are now able to integrate cybernetics into your body
Technomancy Perk: Old Future - You can now control non electronic technologies
Technomancy Perk: Remote Access - You can now remote control technologies
Technomancy Perk: Overclock - You can now increase the capabilities of technology by 500% at the cost of severe damage to the technology
Technomancy Perk: Xenotech - You can now control alien technology
Technomancy Perk: Herald of the Omnissiah - Gain blueprints of controlled technology and increase technology effectiveness by 1000%
Telekinesis Perk: Finesse - Gain greater control of TK based on Intelligence stat
Telekinesis Perk: Precise Control - Gain even greater control of TK based on Intelligence stat
Telekinesis Perk: Anti Anti TK - TK can now ignore 25% of force used to resist TK
Telekinesis Perk: Unseen Hand - Can now use TK on targets beyond physical sight such as scrying
Telekinesis Perk: Crushing Grip - Deal increased damage to heavily armored target based on degree of physical protection
Telepathy Perk: Encrypt - Increase resistance to being eavesdropped
Telepathy Perk: Hardening - Increase defense to being forcefully cut off by a third party
Telepathy Perk: Alert - Be informed if a unauthorized being is eavesdropping
Telepathy Perk: Hey! - Increase strength of telepathic signal when used for breaching anti telepathic defenses
Telepathy Perk: Listen! - Gain ability to cause damage to mind of opponent to stun them
Teleport Perk: No - Can punch through weak anti teleport measures
Teleport Perk: Chains - Can punch through stanrdard anti teleport measures
Teleport Perk: Hold - Can punch through strong anti teleport measures
Teleport Perk: Me - Can ignore most anti teleport measures
Thunderclap Perk: Shocking - Increase chance of stunning enemies
Thunderclap Perk: Back off - Increase chance of knockback
Thunderclap Perk: God Clap - Increase range of Thunderclap using equipment
Tracking Perk: Warp Hound - You can now track targets through the Warp as long as they have been Observed Before
True Sight Perk: See through optical illusions
True Sight Perk: See through denser material obstructions
True Sight Perk: See through technological illusions
True Sight Perk: See through psychic based illusions
Unarmed Combat Mastery Perk: Way of the Fist - Your unarmed physical attacks now passively deal mana based damage, allowing you to hit intangible beings and deal soul damage at will.
Warp Rift Perk: Nope! - You can now forcefully close warp rifts prematurely more easily
Warp Rift Perk: NOPE! - You can now distrupt warp rifts more easily
Willpower Perk: Iron Will - Your will has been hardened on the anvil of war, provides resistance to forced possessions.
Willpower Perk: Steel Will- Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to some lesser daemons. corruption attempts.
Willpower Perk: Plasteel Will - Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to all lesser daemons corruption attempts.
Willpower Perk: Adamantium Will - Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to some greater daemons corruption attempts.
Titles
Apprentice Ork Killer
Journeyman Ork Killer
Master Ork Killer
Apprentice Daemon Killer
Journeyman Daemon Killer
Master Daemon Killer
Grandmaster Daemon Killer
Shovel Knight
Spiral Warrior
Friend of All Orks
Enemy of Khorne
Enemy of Tzeentch
Enemy of Slannesh
Enemy of Nurgle
Living Saint
Herald of the Omnissiah
Demigod