Battle of The Line Star Trek: Enterprise force augment.

Jumpdrive is a lot more limited.
Never said the Jump Drive wasn't limited.

However, once you have a fleet of advanced vessels (Sharlins are that) only so many need to open a jump point and the rest go right on through.

Leaves you cushion to have plenty of vessels able to form add'l points as necessary in the fight. Which is why you'll see jump capable ships use Jump Gates.

Additionally, vessels are able to communicate with ships in hyperspace to provide exact coordinates for precisions jumps into enemy formations.
 
Never said the Jump Drive wasn't limited.

However, once you have a fleet of advanced vessels (Sharlins are that) only so many need to open a jump point and the rest go right on through.

Leaves you cushion to have plenty of vessels able to form add'l points as necessary in the fight. Which is why you'll see jump capable ships use Jump Gates.

Additionally, vessels are able to communicate with ships in hyperspace to provide exact coordinates for precisions jumps into enemy formations.
Using a single jump point basically opens the clustered together sharlings to strikes with photonic torpedoes, strikes that can be initiated while the sip is still at warp.

Photonic torpedoes were equipped with a variable yield antimatter warhead. They could be launched while a ship was traveling at warp speed as well as when it was traveling at sublight speeds. They had over fifty times greater range than the previous spatial torpedoes. The variable yield was described by Malcolm Reed as being able to "knock the com array off a shuttlepod without scratching the hull, or put a three-kilometer crater into an asteroid." Antimatter to the warheads on NX-class starships was provided by the ship's antimatter reserves. (ENT: "The Expanse", "Hatchery")

We remember what two nukes did to the Drala Fi, a swarm of dozens of antimatter torpedoes popping out of warp or getting shot at them at near relativistic speeds.
Well, that will make their day quite awful.
 
No vessel has needed to because they move faster with Jump tech. That doesn't mean they can't nor does it mean they haven't.

That isn't a viable rebuttal. They haven't, there's no evidence that they can

.
Well, that will make their day quite awful.

Even the NX classes proto phasers should vaporize Minbari armor easily enough and that's ignoring how sophisticated their sensors are compared to anything shown in B5.
 
That isn't a viable rebuttal. They haven't, there's no evidence that they can



Even the NX classes proto phasers should vaporize Minbari armor easily enough and that's ignoring how sophisticated their sensors are compared to anything shown in B5.
And there is the good old, beam an antimatter charge next to the enemy's bridge/reactor.And since the boneheads do not have teleportation tech I doubt they'd be able to counter it.
 
And there is the good old, beam an antimatter charge next to the enemy's bridge/reactor.And since the boneheads do not have teleportation tech I doubt they'd be able to counter it.

They would probably have trouble beaming through the gravity shielding created by the power source for the Minbari ships. At least in this era where transporter tech was wonky.

Mind even a glitched transport of antimatter could still be really dangerous.
 

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