Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

So was one of the changes from the fusion done to nerf the Colonials FTL? Because AFAIK the Galactica jumped into then OUT OF an atmosphere. Here you have the drive effected by a grav well. That sounds much more like the BT-Verse KF drive.
And that jump extremely desperate, stupid, and dangerous that it nearly ripped the ship apart and permanently damaged the structure of the ship to the point it eventually led to the breaking of the Battlestar. The Colonial Jump drive has always been affected by gravity just to a much lesser extent than KF drive.
The Colonials believe the 13th Colony can "save them" by being a new home world unknown to the Cylons, not due to being more technologically advanced.
No the expected the 13th to protect them because they are being chased. They can't get away from the Cylons if they didn't think the 13th could help them they wouldn't be trying to find them. And no it isn't that they think they are more technologically advanced my problem is with the baseless statement that the Colonials think the 13th are a bunch of primitive people. At worst the Colonials would expect a technology level and base near their own.
 
And that jump extremely desperate, stupid, and dangerous that it nearly ripped the ship apart and permanently damaged the structure of the ship to the point it eventually led to the breaking of the Battlestar. The Colonial Jump drive has always been affected by gravity just to a much lesser extent than KF drive.

This is absolutely incorrect. The Colonial jump drive always puts significant structural strain on the ship when it is used, which is one of the reasons the worn-out Galactica was a museum ship in the first place. There is absolutely no canon support for the idea that in-atmosphere jumps are extra risky; Raptors do them all the time, and when the Galactica did so, the only express concern was making sure that she was able to jump again before she hit the ground, since she can't *fly* in atmosphere.

Battletech K-F drives are so sensitive to gravity that they have to fly for days under continuous acceleration (i.e., at stupendously high speeds) in order to get far enough away from a star's gravitational influence to jump. That is a night and day difference from Battlestar drives, which can jump from within a planet's atmosphere.

(For a real-life comparison, consider that the two Voyager probes are literally the only man-made objects in the real world that would be outside our solar system's "jump limit", and it took them almost thirty years of travel at the highest speed any manmade craft have ever reached to reach that point. The Voyagers reached a peak heliocentric velocity of over 35 kilometers per second, i.e., over Mach 100.)
 
This is absolutely incorrect. The Colonial jump drive always puts significant structural strain on the ship when it is used, which is one of the reasons the worn-out Galactica was a museum ship in the first place. There is absolutely no canon support for the idea that in-atmosphere jumps are extra risky; Raptors do them all the time, and when the Galactica did so, the only express concern was making sure that she was able to jump again before she hit the ground, since she can't *fly* in atmosphere.

Battletech K-F drives are so sensitive to gravity that they have to fly for days under continuous acceleration (i.e., at stupendously high speeds) in order to get far enough away from a star's gravitational influence to jump. That is a night and day difference from Battlestar drives, which can jump from within a planet's atmosphere.

(For a real-life comparison, consider that the two Voyager probes are literally the only man-made objects in the real world that would be outside our solar system's "jump limit", and it took them almost thirty years of travel at the highest speed any manmade craft have ever reached to reach that point. The Voyagers reached a peak heliocentric velocity of over 35 kilometers per second, i.e., over Mach 100.)
When you have fusion torches, much less the 'Fusion Engines' powered by hyperspace hax that Battletech has, you basically have infinite delta vee, so accelerating at 1g constantly is merely an annoyance as you travel to your chosen jump point for a week, rather than a significant hurdle for interstellar travel.

It's still a big difference to how FTL is shown in BSG, but that's more a tactical consideration, than a strategic one, though it does mean that there's almost no chance of the TH-I-E forcing a fight. Not that it matters much though, with how fucked up the Colonial's fleet is. The TH-I-E is comfortable and secure against the Colonials or the Cylons raiding with the standing forces they have available. And as the TH-I-E only really has one place to defend, their deficiency in FTL tech almost doesn't matter. On the other hand, no person won a war by dying for their country, they won by making the other poor bastard die for his, and that means going on the offensive somehow.
 
When you have fusion torches, much less the 'Fusion Engines' powered by hyperspace hax that Battletech has, you basically have infinite delta vee, so accelerating at 1g constantly is merely an annoyance as you travel to your chosen jump point for a week, rather than a significant hurdle for interstellar travel.

Having to fly outsystem for days to weeks is not insurmountable with fusion drives, but it is still a huge barrier which pretty much completely dictates the strategic paradigm of Battletech.

Battlestar Galactica drive tech achieves no less than three critical advantages over Battletech drive tech, each one of which is a total game changer:

1. BSG jump drives are vastly more compact and lightweight than BTech jump drives, to the point where the Colonial version can be fitted to a 50-ton Raptor and the Cylon version can be fitted to a 25-ton Raider. For comparison, the smallest jump-capable ship in all of Battletech is the 6,100 ton Bug-Eye, and that's built on a subcompact K-F drive that is utterly lost.

2. BSG jump drives can jump within a gravity field down to well within the atmosphere of an inhabitable planet. BTech jump drives are so sensitive to gravity that they can only jump to the outer edges of a solar system, and even risky pirate points are days out.

3. BSG jump drives can recharge in minutes; their jumps are primarily limited by the time it takes to make navigational calculations. BTech jump drives take days to charge.

The TH-I-E is comfortable and secure against the Colonials or the Cylons raiding with the standing forces they have available.

No, they absolutely are not. A BSJ jump drive equipped force can jump inside their defenses and then has literally days before any defending force can hope to respond. . . at which point the BSJ force simply jumps out.
 
Why do I have the feeling the RTF's interactions with the Terran Hegemony In Exile, People's Democratic Republic of the Rim, and other polities will have butterflies which many won't be able to reverse?

The Colonials are very schizophrenic when it comes to the 13th Tribe.

I will note that this is a full fusion of the settings. I will leave what that means in terms of the backstory of the Colonials, Kobol, etc to speculation /evilgrin

So the 13th tribe was originally from Kobol and were Cylons that entered human bodies?
 
Why do I have the feeling the RTF's interactions with the Terran Hegemony In Exile, People's Democratic Republic of the Rim, and other polities will have butterflies which many won't be able to reverse?



So the 13th tribe was originally from Kobol and were Cylons that entered human bodies?
In a twist, it will turn out they're the Tetatae.
 
Chapter Three
Chapter 3

Conference Room 1 in Circe Base was an island of calm compared to the consternation that raged all around the rest of the headquarters building. The entire base was in a state of uproar, for that matter.

But the Conference Room was calm. Because Major General Peter ‘Tank’ Sherman was quite firm that panic in a briefing was uncivilized, and the Terran Hegemony in Exile was quite civilized, thank you very much.

When you are 6’10”, played inside linebacker for the Academy football team, and were rumored to be able to bench press a Locust, people tended to do what you said even faster than when they knew you had the little golden stars on your shoulders that meant you were in command.

Intimidation factor. May not be nice, but it was useful on occasion.

He was seated in the catbird seat, with aides and deputies flanking him.

A rumpled looking petite woman wearing a (rumpled) labcoat and a (rumpled) professional dress stood at the podium, waiting for some of her minions to finish loading her presentation.

Dr Kerry Stevens barely topped 5 feet in height, if she stretched out a little before being measured, and even the most crisply pressed outfits became rumpled within seconds of her putting them on. Even her glasses were just a slight bit askew, her hair looked like she hadn’t combed it all day, and would look like that 2 minutes after leaving a hairdresser. She was quite informal in manner, telling anybody who insisted on calling her Dr Stevens that that was her mother, and she hated taking credit for another woman’s work.

But she was as brilliant as she was rumpled, a polymath with about as many degrees as she had rumples in her clothing.

More relevantly, she was the Director of the Advanced Communications Research And Development Center here on New CIrce, in many ways the reason for the existence of Circe Base and the colony in the first place.

The ACRDC (in the logo the ‘R’ is so small as to be almost indistinguishable from a lightning bolt. Kerry was also a fan of ancient rock bands after all) specialized in in-depth research into the Hyperpulse Generator, and had managed under Kerry’s leadership to almost triple the bandwidth available through an HPG pulse.

“OK, Tank. I got bad news, bad news, worse news, and good news.” she began as soon as her chief minion signalled that the projector was ready. “So you better all be ready and don’t waste my time with moaning and groaning.”

Informal, yes, but her gaze was quite intimidating in her own way as she looked over the room. Sherman was the only one completely unaffected by it. Then again, it wouldn’t do for him to be intimidated by his own fiance, now would it.

“First bit of bad news. It really happened, a 50 ton vessel of some sort, betting it’s a shuttle of some kind, fucked realities ass without benefit of a reach around away from not only a standard point, but way the hell away from even a transitory pirate point. What this means is that our jump point defenses are fucking useless against these people. Live with it, our lives just got more fucking complicated.”

Did I mention that she swore like a sailor?

“Second bit of bad news. They then jumped their happy fucking asses out in less than 5 minutes, with no sign they misjumped or that the ghosts of Kearny and Fuchida hauled them into hell. So not only can these clowns jump anywhere they want, they can jump out again whenever the fuck they want as far as we know.”

“Worse? We haven’t the foggiest fucking clue how they pulled this shit off. There was a bright spark on the Artemis that remembered his fucking basic science class and did a quick and dirty spectrograph of the area where the thing was and picked up, get this, Germanium salts that had way too fucking many nitrogen molecules bonded to them. But how the fuck they are doing this, why the fuck they’re burning Germanium like some sort of fuel, and why the fuck they showed up now, ignored every comm request, then didimaued out of here like a scalded cat is currently a total fucking mystery with extra mystery sauce.”

She paused, then smirked. “Now for the one bright bit of good news in this shit sandwich. They pulled this bullshit around an HPG research facility, and we had the main scanners up and running in preparation for a test. So we recorded every last little bit of data there was to record of the KF signature of that joker. And it behaved like a fucking HPG pulse and was directional. Weak as fuck, but we picked it up, and we got a bearing. Couldn’t have been a more than 3 light year jump at most, based on the signature I’d say more like 2.8 or so. But we got an absolute bearing, and I’m pretty fucking sure about that distance.”

Her smile was sharklike. “So if you Navy pukes want to earn your fucking pay out here, I can give you the coordinates and you can go and take a look see. It’s deep space, but that’s what fucking lithium-fusion batteries are for.”

The Hegemony Navy commodore seated next to Sherman snorted, looking more amused than offended at the ‘disparagement’ of his service. “I’ve got a Black Prince and two Cossacks ready to jump at your say so, Tank.” he said instead.

“Send ‘em. And tell ‘em to try ‘talk talk’ rather than ‘shoot shoot’, OK?”

Commodore Giorgos Papadopoulos chuckled. “They didn’t bother to do any talking so far, but that was facing a few militia birds. They might be more talkative with a cruiser saying hi. I’ll tell Captain Hansen to try and make nice before converting targets into scrap.”

Sherman laughed at that. “Potente has the latest mobile HPG, right Kerry?”

Kerry nodded. “Oversaw the upgrade myself, Tank. You thinking keeping a real time link up?”

Sherman just grinned, and his fiance grinned back. They knew how each other thought. “I’ll stay in the comm center then.”
 
Well, on the one hand, the Colonials and the Hegemony can finally meet.

On the other, the Hegemony's meeting with Warships, which I'm sure will calm everything right down.
 
On the other, the Hegemony's meeting with Warships, which I'm sure will calm everything right down.

Yeah it's worked so well when it's tried... like in Babylon 5 with Earth Force and the Minbari... opps bad example... :)

Well I am sure this one will go better (Ok, lets get everyone out of dodge before things blow up). Yeah everyone has learned and knows how to play nice (NO, take only what you need this things likely to be a cluster and eating time will only lead to it being a bigger cluster!).

Thank you!
 
Well, it's not like THiE is calm right now either - they just had a scout craft pop in and out of their territory. Calming for both sides is needed.

Kind of wish I knew how large BSG ships were so I could know how to compare the Battletech warships to them
 
IIRC the Galactica's a bit over 4700 feet. So in the same general ballpark as a McKenna, probably just a bit larger.
 
IIRC the Galactica's a bit over 4700 feet. So in the same general ballpark as a McKenna, probably just a bit larger.

Per the generally reliable Sarna.net, a McKenna is 1,405 meters (4610 feet) and 1,930,000 tons.

Per Wikipedia -- I'm not enough of a BSG fan to have other sources at my fingertips -- Galactica is supposed to be 1, 445m (4,740 ft). No tonnage given, but give her wide, flat design she should be far more massive than the spindly McKenna. On the other hand, Galactica's offensive cannons *and* point defense cannons are both ridiculously tiny and few by BTech standards. So there is that.
 
There was a bright spark on the Artemis that remembered his fucking basic science class and did a quick and dirty spectrograph of the area where the thing was and picked up, get this, Germanium salts that had way too fucking many nitrogen molecules bonded to them.
Huh. So Tylium is some exotic molecule/chemical soup with germanium included... which might allow for reactors burning it to pull the same "draw energy from hyperspace" trick BT fusion engines supposedly do.

And having a few Warships jump in near the Galactica + fleet will be tense, but they do have the benefit of not looking like anything the Cylons use. (Hopefully.)
 
Going to be honest the whole cursing thing to try and establish a character is very bad. It doesn't add anything and frankly as a professional giving a briefing she should know better than to act like that. In private and with friends is one thing but in an extremely important meeting that is being recorded and will be sent up the chain it makes them look incompetent. All her speech did was make her look immature and a attempt to make the writing edgy. If you can't make a character interesting without throwing in a curse word every other line then that character needs a major overhaul or should be replaced all together. Cursing is a cheap and ineffective way to write as all it does is distract from the actual story.

Now besides that I very much enjoyed the information gained. It gives new insight into what is going on with the BSG tech and how it might work in this universe.
 
My understanding was that Colonial ships weren't exactly effected by jumping into or out of Gravity wells. Yet, that seemed to be a problem for Skulls and Racetrack. Or am I reading this wrong?
 

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