Command & Conquer Legions trailer.
Mobiles make up a significant part of the market, so it isn't an abomination; it's just following trends.More mobile shit?
Edit: My god, what is this fucking Chinese-made abomination? Fucking EA.
Mobiles make up a significant part of the market, so it isn't an abomination; it's just following trends.
People forget that the system you put a game on determines practically everything. Mobiles, while better than the computers of yesteryear, are still not as capable as today's computers. Those limitations force the design of any game you put on the system.Uhhhh it can still be an abomination even if it's following trends.
I don't care if this is on mobile/Android or God's gold-encrusted Ryzen Two Billion.Mobiles make up a significant part of the market, so it isn't an abomination; it's just following trends.
The most important thing isn't processing power, it is user interface. Mobile just can't provide the user interface needed to provide a good strategy game experience. The screen is just too small, no matter how many pixel you pack into it. Like wise touch screens are just too much of a bottleneck for user inputs, especially since strategy games favor longer play time and demand more comfortable ergonomics than you can get out of a mobile device.People forget that the system you put a game on determines practically everything. Mobiles, while better than the computers of yesteryear, are still not as capable as today's computers. Those limitations force the design of any game you put on the system.
While Sun/Firestorm are likely to be the next (If they're ever continued) to be remastered, RA2/YR were by far the more popular of the voxel engine games.Where is my Red Alert 2 remaster? The CnC/RA1 remaster was great. D:<<<<
I don't care if this is on mobile/Android or God's gold-encrusted Ryzen Two Billion.
It has half-naked women characters typical of mobile trash, and they're of existing characters to boot.
It has Red Alert fucking 3 units, such as the King Oni and Chronosphere.
Allied ending actually, but there are so many in-game and lore inconsistencies with either (such as Russia being in GDI, the Soviets blowing up Greek monuments during their invasion of Athens but seeing those same monuments in Tiberian Dawn, post-Soviet nations, the "Global Initiative" being mentioned in an Allied campaign briefing resulting in GDI's forerunner 'Echo, Spec Ops 9', the post-Red Alert Ant missions, et cetera) that even Westwood took the "broad strokes" approach -- this mess was even more muddled when they said the Allied ending resulted in Red Alert 2, one of the aborted Renegade 2 prototypes was going to have the Allied Yuri's Revenge ending lead directly into Tiberian Dawn [how the fuck they were planning on that, I have no idea], and then they were going to use one version of an aborted C&C3 prototype to connect the two (which made things even more muddled)...Given how much time travel is present in the Red Alert series, I'm not surprised that the CnC portion of the multiverse is having problems similar to what happened in Justice League Unlimited's time travel two-parter (long story short, a guy from the Batman Beyond portion of the DCAU invents a time suit and steals from the 'history's mysteries' of history, until his asshole of a wife makes him break and turns all of time into a polluted mess, causing time to be fluid).
In addition, it's implied that CnC Tiberium is based upon the Soviet ending of Red Alert...
C&C4 needs a complete remake from ground to finish. The are things that could be salvaged, like certain vehicle designs and the plot point of Nod fracturing again, but the game on the whole was a dumpster fire.Still a big C and C fan here, although I do find the Generals universe much more appealing due to the vehicle designs that they have, and much better than the vehicles of RA3, which resembles children’s toys if it was built. Other than that, Tiberium verse is also good. Only thing is, what happens after Kane’s ascension is left unanswered
Ironically, it was meant to be a Pay to Win spin-off game for the Asian market, hence the cartoony shit. Look up "Command and Conquer: Arena". IIRC it was even meant to be browser-based?CnC4 always looked too cartoony for me. It looks like a mobile game before Mobile games got huge.
Its weird because the first game's spritework was pretty gritty and 'realistic', ya know for how realistic 30 pixels can be.