Yeah browsing through the Deep Space Supplement for Cyberpunk 2020 I don't see any rules for orbital bombardment. There are space based weapons, with ranges that apparently max out to about 1500 kilometers and battle satellites and space based gunships, space planes and shuttles etc could get close enough... but what's throwing me off beyond the lack of rules for any sort of orbital bombardment (maybe one could use the stationary target rules after all) is that the damages are way off.
For example your basic air to air missile does 15d10 Damage if you are unfortunate enough to be hit by them straight up (since Cyberpunk 2020 rules regarding hitting vehicles depends on a penetration value v. armor value, not a strict damage roll against hit points value).
In space combat, there's no rules for an individual getting hit by a space based laser or space based nuclear missile, only other spacecraft. There are also no similar Penetration v. Armor value like with military vehicles. This is a problem because in that case a starcrafts Laser Cannon or whatever can do about 4d10 damage, which is about the equivalent of a M72 LAW Rocket. A Nuclear Missile (largely forbidden in use in terrestrial warfare) can do 6d10 damage... while a Heavy ATGM can do 18d10 damage.
Clearly the scaling is off.
So Cyberpunk 2020 does have Space Based weapons. Just there's no scale as to how to apply it. Unless one scales off of a generic "Anti-Starship Nuclear Missile" doing 6d10 damage in Spaaaaace. In which case a Laser does 4d10, a Particle Beam 5d10, a Kinetic Kill Weapon 3d10+5, and a Railgun comes in with a whopping 7d10 damage. So maybe the Space based weapons could have similar scaled effects on the ground, if not to the point of creating massive nuclear airbursts... maybe at least in penetrating... whatever.
For example your basic air to air missile does 15d10 Damage if you are unfortunate enough to be hit by them straight up (since Cyberpunk 2020 rules regarding hitting vehicles depends on a penetration value v. armor value, not a strict damage roll against hit points value).
In space combat, there's no rules for an individual getting hit by a space based laser or space based nuclear missile, only other spacecraft. There are also no similar Penetration v. Armor value like with military vehicles. This is a problem because in that case a starcrafts Laser Cannon or whatever can do about 4d10 damage, which is about the equivalent of a M72 LAW Rocket. A Nuclear Missile (largely forbidden in use in terrestrial warfare) can do 6d10 damage... while a Heavy ATGM can do 18d10 damage.
Clearly the scaling is off.
So Cyberpunk 2020 does have Space Based weapons. Just there's no scale as to how to apply it. Unless one scales off of a generic "Anti-Starship Nuclear Missile" doing 6d10 damage in Spaaaaace. In which case a Laser does 4d10, a Particle Beam 5d10, a Kinetic Kill Weapon 3d10+5, and a Railgun comes in with a whopping 7d10 damage. So maybe the Space based weapons could have similar scaled effects on the ground, if not to the point of creating massive nuclear airbursts... maybe at least in penetrating... whatever.