There's been a few other bits on that released too. Both the Miama team and the NV/3 remake teams have released some of thier stuff as single mods, mostly to show off and beta test what they have.
Offhand, the NV team has been the driving force behind getting fallout 3/NV style weapons-visable-when-not-equiped working in the engine for 4, the 3 remake has remade the enclave hellfire armor (I think the X-02, not sure), and miama released that quad barrel liberator shotgun from the trailers.
I've used the shotgun and armor. The shotgun's alright, and based on the real world weapon and thst dev blog, is probably going to tie into fallout's history with Cuba. The one issue I have is that the unique version comes with the explosive legendary effect, which actually hurts it a bit because lots of weapon mods add the ability to get the explosive effect or an equivalent, so it feels samey (whereas something like the unique Skippers Last Stand harpoon gun have more character because the legendary effect lines up with the name and history).
The X-O3 Hellfire is visually stunning and mechanical solid, if a bit odd in certain cases (largely related to some odd perk requirements for paint), and has some fun bonuses related to the impact landing. It's no CC-00, but it's fine for what it is.
The visable weapons is the one I'm most dubious of, it feels too much like remaking an element of the old fallout purely because it was in an old fallout game. Having weapons just kinda materialize out of nowhere is a bit jarring in 4, yes. I am not convinced it is
less jarring than having weapons just magically sticking to your back or hip, without any sort of holster or strap to hold them in place.
Oh, and fallout 76 is one sale on steam ATM. I hear it's improved a lot and that it's a good time to start playing.
A really, really good time.