NOTE – Asteroid Forts may only be constructed in systems with suitable asteroids. By default, single star systems will have asteroids, anomaly systems may have asteroids (check with SM), binary and trinary systems will not have asteroids, starless nexus and nebula will not have asteroids.
NOTE – Maintenance Cost is calculated as a percentage of the total hull cost of the base and must be paid each turn.
Hull
EL
HS Range
HS Cost
Maint. Cost
BS0
1
5-15
3.5
5%
BS1
1
16-30
4
5%
BS2
1
31-50
5
5%
BS3
3
51-80
5.25
5%
BS4
5
81-130
5.5
5%
BS5
7
131-200
5.75
5%
BS6
9
201-300
6
5%
BS7
12
301-400
6.5
5%
BS8
14
401-500
7
5%
BS9
16
501-625
7.5
5%
BS10
18
626-750
8
5%
BS11
20
751-925
8
5%
BS12
23
926-1000
8
5%
BS13
28
1001-1500
8.25
5%
BS14
34
1501-2000
8.25
5%
BS15
41
2001-2500
8.5
5%
BS16
49
2501-3000
8.5
5%
SPECIAL
AF (Asteroid Fort)
2
Unlimited
4
3%
SS Module
0
1-1000
3
2%
SS Core (non-military)
0
unlimited
3
2%
Freighters built with more than 20% military systems (non Ic or H) must be built as warships
Warships with more than 33% H/Q look like freighters
Bays (Hb, Bs, Bf, BL) are limited to 1 per 30 HS (FRU) except on Fast/Base hulls
Launch Bays (BL) must be on a ship 31+ HS
Arc Restrictions
Turret - no modifiers to LRW or SRW rating
Side Arc – SRW/LRW Rating is divided by 1+(2/Agility)
Forward or Rear Arc – SRW/LRW Rating is divided by 1+(4/Agility)