General Gaming Thread

Good luck then!
I plan to continue playing the game until this shit is clarified and the deadline is reached, but after this my desire to grind for hours and hours has been reduced.
It is a very fun game, but my righteous anger makes the experience less fun.
 
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When Microsoft and Sony compete against one another by not making better games than the other but relying on the other to screw up harder 💀
See, this comes down to a core difference between Microsoft and Sony and how it drives their business decisions, much like how MS is slightly less evil than Google due to this same difference in focus.

Microsoft is, at it's heart and soul, a SOFTWARE company. It sees its greatest business interest in selling as many units of software as it can / have as many people signed up for software services as it can. This means that, to them, there's no advantage of having true exclusives for Xbox when they know just how many people own and use PCs, to them, every Xbox AND every PC is a potential customer. Thus, they have shifted from having Xbox exclusives to ensuring that games they sell can be on as many platforms as possible, even those platforms owned by "competitors" like Sony and Nintendo. Publishing a game that's not on as many platforms as possible is, to them, leaving potential money on the table.*

Sony, on the other hand, is a CONSUMER GOODS company, which when it comes to video games means they're a HARDWARE company. They measure their success in how many units of something they produce are sold, in this case, Playstations. Thus they don't care about cross-platform releasing because they don't see users of other platforms as potential customers, they see them as people they need to convince to purchase their products. They are only being dragged kicking and screaming into cross platform releases when they have a game that they can be convinced will make up for the fact that it's not linked to the sale of a Playstation.

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* As an aside, this is why MS isn't as evil as Google when it comes to their software practices, because they still see the end user as a CUSTOMER they are seeking to please. Meanwhile Google is, at the end of the day, an ADVERTISEMENT COMPANY and it's actual customers are other big businesses whom they sell ad space to, the end users of their software aren't their customers, they're their PRODUCT. Which is why they treat end users like shit and seek to maintain control over them, they aren't good product if they're not listening to Google.
 


The last good Homeworld game. This intro is a GOAT imo.

Ehhhh, it introduced the stupid hyper mysticism plotline, non-projectile damage methods, worse spaceship balancing/lineups/designs and generally irreparably broke the series.

Cataclysm has some issues but it's designed in a way you can work around it, it's a side-story (a BIG one, granted) which you coulc conceivably ignore once a few dozen years pass in universe.

HW2? Yeah there's no way to ignore the literal god-ship, superhyperspacegates and other bullshit like progenitors.
 
Ehhhh, it introduced the stupid hyper mysticism plotline, non-projectile damage methods, worse spaceship balancing/lineups/designs and generally irreparably broke the series.

Cataclysm has some issues but it's designed in a way you can work around it, it's a side-story (a BIG one, granted) which you coulc conceivably ignore once a few dozen years pass in universe.

HW2? Yeah there's no way to ignore the literal god-ship, superhyperspacegates and other bullshit like progenitors.

I am a bit biased because that was the first Homeworld game I played back in the day when it released. I was 13 when HW2 released but too young to play the OG game at the time.
 
I am a bit biased because that was the first Homeworld game I played back in the day when it released
Hey, join the club! It was my first rodeo with Homeworld too! But god damn does HW1/C blow it out of the water.

I think the new remastered version is a bit better, but at release HW2 was a nightmare of balance decisions. Ships do arbitrary nerfed/buffed damage based on what their target is, which is such nonsense.

In HW1/C, you could actually blow up capital ships with fighters if you had a decent number, because capital ship gun turrets physically couldn't move very fast.

In HW2, fighters do an arbitrary nerfed 0.1% damage against capital ships, and their only saving grace is capital ship turrets are programmed with a 0.1% chance to hit on fighters.

Its the important distinction between 'real' mechanics and 'illusionary' ones.
 
Hey, join the club! It was my first rodeo with Homeworld too! But god damn does HW1/C blow it out of the water.

I think the new remastered version is a bit better, but at release HW2 was a nightmare of balance decisions. Ships do arbitrary nerfed/buffed damage based on what their target is, which is such nonsense.

In HW1/C, you could actually blow up capital ships with fighters if you had a decent number, because capital ship gun turrets physically couldn't move very fast.

In HW2, fighters do an arbitrary nerfed 0.1% damage against capital ships, and their only saving grace is capital ship turrets are programmed with a 0.1% chance to hit on fighters.

Its the important distinction between 'real' mechanics and 'illusionary' ones.


The balance in the remastered version was absolute dog shit, Whoever thought scaling difficulty was a good idea is literally insane.
 

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