Gods, Heroes, and Empires

Introduction

almostinsane

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(co-GMs are welcome to inquire via PM or in-thread)

Co-GMs:

Introduction




In the world of Ashariel's infancy, the first beings to emerge are the gods. Powerful beings ruling over the essence of the land itself, over the land itself, over elements such as water, earth, fire, and the air above or even of the vices or virtues of the human heart, the gods emerged into an empty world one after another. Some rose from the depths of the sea, others from the deep places of the earth, and still others amidst young forests, plains, and mountains the formed around them at their "birth". There seemed to be no cause for their existence. One moment, Ashariel was an empty world of stone and sea and the next moment, the gods were there, the first form of life in this world. No one named them or held them as a mother would a child. There are few among mortals who can tell us what they thought or felt in the first moments of their life.

Like any other being, no one god is exactly like another. Some can be benevolent or diabolical and, often, two or more gods embody opposing elements, ideologies, or natures. But, in the beginning, the gods were drawn together, united by their desire to fill the world with new things from their imagination. As the gods created the world, their work culminated into the creation of mortal races, weaker beings with a limited timespan, but with a special connection to the deities. Civilizations built around the worship and ideology and nature of each god flourished among within the world of Ashariel and it was within these mortal races that a new idea was born.

War.

The contradiction between the natures of each deity and the ideals of their followers culminated in the terrible God Wars where deities fought to see their followers dominate the land until, seeing that the very world could be destroyed, the gods were forced to call a ceasefire. It was agreed (with more reluctance than not among certain deities) that the gods could no longer live within the mortal world nor directly lead their followers on the path of conquest and dominance and so the gods withdrew to Tir Nail, the Otherworld, the realm of the gods.

But that did not mean the gods were gone from the world.

Who created the first Avatar is known to few, even among the gods themselves. It is of little consequence now. Each god has an Avatar, one among their followers who channels their god's power and speaks with their god's authority for, although powerful, they are unable to wield the full strength of their master. To try is to risk failure and death.

And thus it is. Within Ashariel, the mortals develop their civilizations, technologies, and culture, spreading the belief in their god and inevitably waging war, the greatest of the mortals' inventions. Meanwhile, the gods watch and eye their rivals warily for old grudges last millennia.

In this age of gods and avatars, magic and monsters, there are many stories to tell. What will be yours?


Dramatis Personae

Earon, God of the Sea, played by almostinsane
God of Willpower/Tenacity reserved for Leepysheepy

Character Sheet


God

God Name: What is the name of your god?
Title: What are you a god of? Keep in mind you can't be something that is already chosen, so be original here.
Gender:....
Alignment: (Good, Evil, neutral, etc. and it is allowed to evolve as time passes).
God Appearance:
Personality:
Opinion of mortals:
How do you see mortals? Your own race? Others?
God’s Domain: What is your God’s domain like? Words or pictures can be used.

Avatar Name: What is the name of your immortal leader?
Avatar Appearance:
Personality:
Magic Abilities:
does your avatar have any? (Keep them moderate and humble, no superman here!)

Hero(es): (One name and personality per hero; may be left blank initially as the roleplay develops)
Rank/Reason:
Personality:

Terrain Preference:
Where is it most likely to find your people?

Name of Kingdom/Empire:
Capital:
Just name one.
Major Cities: Give a few major cities in your lands.
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People]
[Economy]
[Politics]

Other: What else do you want to tell us?
 
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Rules

almostinsane

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Rules
As you’ve just read, your character will be both that of a God, mortals (leaders, generals, etc.), and if your imagination goes further, then it will get even wilder!
There are a few things we will expect from those who’ll submit characters:

.1) We expect literacy.
…a) We like quality more than we like quantity. We expect that you can make, at least, a few characters who’ll be your protagonists and will be responsible for everything that goes on within your border.
……i) We will NOT expect you to write responses with every single one. That’ll be tedious and too time consuming. Write a response with the appropriate character(s).

.2) We expect some originality.
…a) Not everyone can make characters at the spot, but don’t come with fan-fic characters and canon-characters because you love manga or want sparkling vampires. I’ll be encouraged to never give you another chance to enter the RP.

…b) Each nation/God will be unique in his/hers own way. Some will have endless soldiers who’re expendable, others have small elites, and a third God might have the most advanced technology ever.
It’s all fine, but remember…You are not undefeatable. Even with the best weapon, you can’t stop elite soldiers from outflanking you.
Even with elite soldiers, you can’t hope to stand a chance 1’500 VS 100’000

.3) Limited Realism.
…a) You can have an army of Pegasus riding knights, that’s cool, but don’t start thinking that you will have an endless supply of such. It’s okay to remain a little vague about how big your army is (number-wise), but if you lose, be prepared to write of how a devastating blow it was for your people, monarch, etc.
……i) So, in short, you’re allowed to break the borders of reality, but don’t think look at it as a loop-hole for God-moding and don't inflate your numbers/abilities as

.4) While it is possible that romance will occur, if you want to write NSFW, there is an appropriate forum for that.

.5) Maturity
…a) Most of us here are adults (I hope so, at least), so I don’t think I need to teach you about respect and language in-game.

I will be honest and say, “I cope badly with defeat, even in an RP”. It’s true, I admit, it but I always go down in style (one way or the other). So, when you write your large gory battles, be mature and Read & Evaluate what happens before you strike back. There will be a section below for those who aren’t clear for how to do that.

.6) Minor God-Modding Allowed.
…a) we all know what it is like to god-mod, and we all agree that such actions are frowned upon, however minor god-modding is where god-modding is limited and won’t be dealing killing blows or destroy whole armies in a single blow.

.7) Respect the setting.
…a) While it will be interesting to see how you might want to combine magic and technology together, we want to avoid too much steampunk weaponry. The latest you can develop black powder is very early, medieval hand-cannons

…b) The word “Fuck” might have been invented in the middle ages, but don’t starting using excessively modern cursing. An example for how not to curse would be, “Hey! Fuckhead! Imma kick your ass so badly, your God won’t recognize you!”
An example for good cursing would be, “You little pig-brained twat! I’ll see you hanged!”
……i) If in doubt, speak out.

…b) It is allowed to the extend that, one player can kill a few dozen NPCs (ONLY!) providing that it is two larger armies that are clashing.
Additionally, if two players agree, one player’s character may deal minor wounds, such as broken noses, bruises, cuts, etc.
……i) This is meant for the sole purpose of making the post more interesting, and getting to the chase quicker than waiting 6 hours for finding out whether or not your punch managed to his the enemy’s stomach.

.8) For more questions/information, contact either the GM or one of the Co-GMs at the front page. If their information comes into conflict with another Co-GM (or the GM), kindly tell them who told you so, so it can be argued through between the Co-GMs (and/or GM)


Read & Evaluate:


It’s easy to fight small-scale battles, such as duels and 3 vs 3. However, what will you start doing the moment it is 50 vs 50? 4’680 vs 10’000? A siege with hundreds of thousands of soldiers?
This is meant to be a guide as for how you could start a post in response to a grander battle, however in the end, you should stick to what you feel most comfortable with.

To effectively handle such situations, I’ll explain something that I use when playing strategy RP games with my friends. It’s called, “Attack(ed), React, Respond.”
Basically, you read the response of your opponent and your first paragraph/topic of your post is about when you were attacking/attacked. Describe the carnage, the screams, the destruction, anything that is relevant to the situation; you may even go as far as describing how soldiers are rushed off to the nearest healer or how a man is killed to ease his pains.

Next topic is the response. How’s the soldiers’ morale? Are they angry? Will they fight back? Do they flee or make a last stand? I know that everyone wants strong, brave soldiers in their army, but what would YOU do in the same situation?
I’d leg it if I saw armored horses charging my way, that’s for sure, but don’t apply yourself for the majority of your army.
Also, this is where your leaders start to bark orders. “Turn the canons!” “Archers, fire!” etc. This is when you get to hit back, and force your soldiers to react as you want them to. In many cases React and Respond can be merges together in this part.

Respond is when you describe how you think the effectiveness of your counter-attack is going to be. This is completely subjective, the enemy may completely tward your attempt, or it may be REALLY effective and turn the tide. This is where the Maturity Rule kicks in, if a group of peasants charges knights, the knights will first be baffled by the peasants’ bravery, but in the end, they’ll be massacred by the knights.



Below is an example as for how a large scale battle can be fought:

Round One

Player A
The lines of soldiers lined up. The cannons were in place, the knights were getting their lances by their squire and it was a matter of time before the battle would start. Canons, knights, even wizards had had been set aside for the general to use against the orcs, a rare thing for the Sultan to decree.
Alas, the men of the Bazylonian Kingdom had tolerated the Orcish plague long enough, it was time to make a stand against the beasts and show them that the Sons of Bazylonian were not to be underestimated.

“Here they come!” a Spotter called and pointed towards the hill. The orcs came as a swarm, their numbers seemed endless as they covered the hill and came running down the hill.
Silently, the general gave a small prayer that the orcs had been lured this way so easily, for now the orcs would have to run down the hill and then up the hill the Bazylonian Army occupied.
“Fire the cannons!” the general ordered as the orcs came to the foot of the hill. They would be too far to turn and run now, hopefully the orcs wouldn’t know that until it was too late.

Player B
“Forward I said!” the chieftain barked as an orc turned, trying to run away from the ungodly sound of the canons. The orcs took the hits by the canons, blood, dirt and limps shot into the air as the canon balls wreaked mayhem throughout the masses of the orcs.

The chieftain hadn’t come this far to run with their tails behind their legs; their numbers gave them both strength and courage, and they wouldn’t be slowed down because of some fancy weapon that the humans had.
The orcs closed the distance between the two, loosing momentum as they made their way up the hill, though their sheer eagerness to fight the humans was beyond being reckless. No matter how many times the canons fired at them, the orcs didn’t turn and run, their fear for their chieftain and their savage instincts told them to run forward, and that they did

A wordless scream roared from the front orcs as they used their final reserves to charge the lines of orcs.



Round Two

Player A
“Brace your-” the soldier didn’t manage to finish his warning before the orcs were pressing them. This close, the orcs proved to
be more dangerous than ever, the fight intensified as orcs and humans exchanged blows.
Each human had been specifically ordered to drag at least five orcs with him to his grave, an oath that many seemed to hold true to.
Cries of pain and agony rang in the air as the two foes fought, neither willing to give up or yield as much as an inch of land, and neither able to break the immediate deadlock.

“Hold the line!” the general barked as he had ordered the signal for the knights to ride around the fight and charge the orcs at the left flank, using the hill’s slope to gain momentum.
The wizards had been ordered to prepare their magic and now they stepped forward, muttering the arcane words needed and summoned the energies needed.

Out from the skies shot red lightening, as it struck the earth, it exploded. Flames burned corpses, shockwaves sending orcs flying through the air. The morale of the orcs could be seen to wave as they watched their own being destroyed so easily.
The general stepped forward, sword in his hand as he bellowed a challenge for the orcs, “Come, you beasts! Come and taste my wrath!” he dared.

Player B
The chieftain had to roared loud to regain control of the orcs. Their animalistic fear getting the better of them, and it wasn’t becoming any better. The human knights smashed into their left side, their horses killing dozens of orcs and the riders killed even more.

The chieftain made a desperate gamble. He ordered his personal bodyguards to carve his way towards the human leader; the two would duel for the victory of this battle, the winner would hold victory of the battle while the loser would surely be routed.

His bodyguards made their through the human lines, using their heavy weight to force the humans back. The chieftain now stood in front of each other, both grinning, ready to make the final decision for whom would win this battle…



Key Points


Right, so although the above example is far from the best example of how long such a battle can be or how chaotic when you have such battles. However there are a few things I do want to point out:

Round 1
.1) There was a fairness between the two players, Player A never said that the cannon balls hit the orcs, so player B was kind enough to take the hits and move on.

.2) Player B went ahead and closed the distance between the two armies, going ahead and stating that the orcs were hit more than once as they advanced.
…i) in such a case, it would allow Player A to add more attacks as Player B advanced

Round 2
.3) Player A used minor god-modding with his wizards. Although he did hit the orcs and killed loads, he stuck to NPCs. Remember, this is allowed under the circumstances that there are many NPCs to take the place of the killed, it won’t be acceptable for battles were NPCs are scarce.
 
Realms of Gods and Men

almostinsane

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Tir Nail, the Otherworld is divided into various other realms, each one dedicated to a specific God. Each God, typically, forms his/hers realm according to what he/she represents, for example the God of Death might have a graveyard as his Realm as it represents the dead.

The powers of the God is strongest within the borders of his/hers realm, leaving them nearly unchallenged within their domain. Many Gods uses this as a way to raid and annoy their enemies all the while they use their own domain as a safe-haven.

Also, it is typical that each God maintains his/hers own army within the Realm of the God. It can range from endless ranks of former mortals to the much more skilled Immortal Servants that serves the every wish of their master.



Unlike Ashariel, the Realm of Gods is less clearly defined. Rubbing against each other in more directions that what a compass can tell; the laws of physics doesn’t apply unless the God makes them and some Gods have been known to turn their Realm into ever-changing mazes to confuse their enemies.

The Avatar or a God is perhaps the only being that is allowed to freely enter the realm of his/hers God, this allows the God and Avatar to communicate face to face instead of telepathic communication. Some mortals stumble upon hidden entrances by coincidence, others on purpose, and most don’t return with the same sanity they had previously.

In the Realm of Gods, there is a central hall called the Hall of the Gods. Every god has a throne here as well as anything they might want and it is here they take council.



Unlike the domain of their Immortal God, mortals don’t hold the power over the lands. Mortals often fight to gain more land. However, the land that the mortals do control is under the complete influence of their God.
Few factions have the arcane powers to alter the shape of their lands, and those who do are well feared for such powers.

Ashariel consists of many islands. Some small, some larger than imaginable, each island holds a vast variety of climates, from the icy tundra to scorching desserts to humid jungles.

The land of mortals is hard to change, yet it isn’t unheard of nations cutting into mountains and building magnificent wonders.
Mortals may never possess powers that will allow them match that of their divine Avatar or even their God, yet they can come close; summoning spirits and demons to help them boost their powers, enchanting weapons and making technological breakthroughs all participate in allowing the Realm of Men to be as unique as it is.

The wars between nations always leaves the land scarred, most of these scars are healed with time yet others are marked so deeply that factions becomes arch enemies, making it nearly impossible to put two people from two opposing nations without the two trying to rip the other’s throat out.


Map of Ashariel



Blue- Avuvian Confederation
 
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Gods, Avatars, and More

almostinsane

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Gods, Avatars, Heroes/Champions, and Regulars:[/color]

Gods:



One of your main character(s) will have to be a God as he’ll/she’ll be the one who will talk to the other Gods and send orders from his/hers realm, down to the avatar of the divine being.
Your God has the ability to shape his lands as he/she pleases to a limited extent, effectively making the lands into the most comfortable area for his/hers worshipers. Some gods may bless their followers with rain and good weather. However, not all Gods have their own lands, some are within such a large range that it can be applied for more than one civilization; for example, the God of War technically doesn’t need to have a kingdom for he’s so broadly ranged that every being will be worshipping him, one way or the other.

Very few times does the Gods leave Tir Nail to directly interfere with what mortals does, and rarely is it gone unpunished by their peers.

Avatars:



They can be considered much like the messiah of their God. They are THE holiest men/women and their commands are regarded second to their own God. Such people are chosen by their God, for either obvious or secret purposes, and they are granted eternal life; effectively, an avatar can’t die of age or poison, yet they can be wounded and they bleed like any other creature and should they beheaded or stabbed in the heart, they die like another mortal.

Avatars typically possesses some similar powers to their God, for example the avatar of the God of Magic is most likely going to be an Arch-Wizard Master, while the avatar of the Goddess of the Elves might possess Druidic powers.

[THERE CAN ONLY BE ONE AVATAR PER GOD (Twin Gods won’t give you 2 avatars!)]

Heroes/Champions:



Like the Avatars, Heroes are held of high regard within a civilization. Some are as highly ranked as the avatar, others may be held of noble rank and a few might just be common people, yet to discover their gift.

Unlike Avatars, Heroes can die from age and poison, and while they are not as skilled as the Avatar may be, they certainly haven’t earned the title ‘Hero’ for nothing. These men and women have fought hard to be where they are now, each being a special man of his kingdom, whether it is magical, martial or simply pure cunning, they are some of the few who can truly represent their kingdom/empire, though that does not mean they do not have their own ambitions...

[Unlike Avatars, there is no limit for the amount of heroes there can be, however you’ll also have to play them.]

Regulars:



These are the regular folk of every kingdom/empire. Easier to be killed by an Avatar and Hero, however these are the people who make up the soldiers of every army, these are the unfortunate sods who discover magic and find themselves trained and harvested for the needs of their superiors. Without number, they vary from slaves, to servants to soldiers to noble men.
 
Earon, God of the Sea

almostinsane

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God Name: Earon
Title: God of the Sea
Gender: Male
Alignment: Neutral/Neutral Good

God Appearance:


Depending on his mood, Earon may appear in different forms. At times, he is an old man, either a veritable giant rising from the sea or the size of a mortal man. At other times, he may appear younger and appear almost mortal or he may be a man half-formed from the waters around him, his shape varying as the ocean does. One thing never changes and that is his eyes which glow a bright blue.

Personality: Earon is a proud individual, being among the very first gods to manifest themselves. As god of the sea, his mood varies. Ever is he quick to anger or calm himself. An individual less experienced with him may believe he is quick to strike, but that is not true. Like the sea, Earon is quick to manifest his emotions in the moment while hiding his secret thoughts behind proud words. Earon makes no secret in favoring all those who make their living upon the sea from merchants and fishermen to pirates, privateers, and treasure-hunters. As long as they respect the Sea and its Lord, Earon will favor them. Above all others, he favors the Avuvians, the people who have taken him as their patron god. In the days of war between the gods, he did not hesitate to flood and reshape the world when he intervened for their sake to the detriment of others. If that meant the extinction of other peoples and the weakening of other gods, so be it. Yet, when the Peace was proposed, he did not hesitate to give his assent as his followers' welfare too precedence even over his pride.

Yet, despite Earon's favorable disposition to those who love the Sea, he does not make things easy on those who travel upon or above his domain, as storms, monsters, tides, etc. are a constant challenge.

Earon is a great ally to have on your side or a terrible enemy to struggle against. It is unwise to brush him off as a fool or to discount the power of the sea.

Opinion of mortals: "They set sail in the storm of life, knowing that only the depths await them! Such courage is only to be admired"
Earon has a great deal of respect for mortal beings, creatures who are but ants before the gods and yet are not afraid to set out on their journey and carve a place for themselves. His fondest memory was the first time a mortal ever went out to sea on a boat. Despite his fragility, that mortal challenged the fickle power of the waves themselves. That first mortal, he assisted as he does certain mortals who appeal to his protection. That protection is not always extended, but still, Earon respects and loves the mortals who seek to tame the sea and he holds in high esteem slayers of sea monsters and survivors of storms.

God’s Domain:


Upon entering Earon's domain, it seems to be a dismal place. At first, it appears to be an endless ocean with mist as far as the eye can see. When there isn't mist, great storms toss and churn the waters as though the waves themselves were eager to bring you down into their depths. This is purely the realm's defenses to keep out hostile gods or to redirect mortals that stumble upon it by accident. Further in, you find a calm ocean with crystal blue waters, vast coral reefs, and a chain of tropical islands with every kind of fruit and pleasant vegetation anyone can imagine. Upon the islands themselves live the deceased followers of Earon in great cities made of white stone and marble along with majestic boats and ships of all sizes. Just beneath the sea lie many a benign sea creature from great Sea Serpents to cheerful Mermaids. Here, at last, the sea is ever-calm.

Avatar Name: Caspian
Avatar Appearance:

Personality: Caspian is a solemn and kind soul, much kinder and calmer than his lord. He takes his duties as the Avatar very seriously and does not intend to let disaster catch him by surprise. He is a relatively peaceful person, but is stern when dealing with his enemies and does not hesitate to take their head. He will not be cruel to, say, a child that steals to survive, but he will behead a pirate in a heartbeat. He may care for his people more than Earon himself.

Magic Abilities: Besides the swordsmanship skills he has had several lifetimes to practice, Sebastian is a skilled sorcerer, specializing in Sea Magic. He can control waves, conjure up winds, form whirlpools, and even call upon a storm to toss and churn the Sea like his lord. He is also capable of a few minor tricks like light fires or drying someone's clothes.

Hero(es): Captain Aristo Grey
Rank/Reason: Aristo is a skilled Sea Captain and entrepreneur. He knows how to inspire and rally his men and sail through even the most dangerous storms. He is, perhaps, one of the most skilled swordsman on the Seas and combines luck, audacity, and skill with his education at the Academy of Icharus.
Personality: A charming Sea Captain, Captain Aristo Grey is a smooth talker, ladies' man, and professional treasure hunter. Some say he is foolhardy, others a genius, and still others, mad and perhaps he is all those things and more. Regardless, Aristo Grey walks a dangerous line in his line of work, sailing where many would dare not. Half-pirate, half-merchant, this captain is both dangerous and unpredictable.

Hero(es): Alexius Medes
Rank/Reason: An inventor of high repute; has studied both at the Academy of Icharus and among other inventors from around the world
Personality: Boastful and arrogant, Alexius is the premiere inventor and technological expert within the Avuvian Confederation. His inventions mirror the wonders of magic itself. He is known to work with the fervor and be in contact with other inventors within the known world. Otherwise, he works within his own workshop in the Academy of Icharus.

Terrain Preference: Along the coasts of the Sea and upon islands.

Name of Kingdom/Empire: Avuvian Confederation
Capital: Atalantae- capital and a strategic naval hub.

Major Cities: Icharus, Gela, Jukta

Society:
[Politics]
The Avuvians are organized in a league of city-states bound together in a firm league of friendship. Each city-state is ruled by a council, called an Eklesia, ranging from four to twelve members with three-year terms that is headed by the Head Councilor, who is elected from among the the Councilors themselves. In addition to its own Eklesia, however, Atalantae hosts the Avuvian Eklesia with four members, one from each city-state, that serve for four years. This is headed by the Avatar and/or a Head Councilor appointed by the Avatar. In addition, each city has its own court system for enforcing the law and trying criminals in their courts with a Central Court in Atalantae for matters that concern the people as a whole or when there is a conflict of interest within the local courts. The Central Court has 12 members that serve until death or resignation. If there is a tie in the Central Court, the Avatar casts the deciding vote. In addition to this and leading the Avuvian Council, the Avatar is in control of the military and naval forces, the Head of State and Chief Diplomat, and may pass a law of his own volition unless it is vetoed by three of the four Avuvian Council members or challenged by the Central Court.

[People]

[Economy]

[History]

[Military]

-Navy
The greatest asset of the Avuvians' military is, of course, its naval forces. Regarded as the most well-constructed fleet as well as the largest and most disciplined, the Avuvian fleet cannot be challenged lightly. Among all the navies in the known world, it alone possesses Avuvian Fire, a substance capable of creating fire that burns even when submerged in water. In liquid form, it is sprayed from a tubular projectors, both large and small, and ignited to create weapons of unquenchable fire. In its powder form, it can be placed in clay projectiles and shot at enemy ships, creating a small explosion on impact. In addition to this, the navy often hosts a contingent of sea mages, masters in controlling the winds and waves of the environment around them. The navy itself consists of three classes of ships fulfilling different roles: the Sea Dragons, the Whales, and the Dolphins.

The Sea Dragon- A large capital ship, this ship brings the most firepower to battle out of all the other designs. It boasts a large marine force for boarding action, ballistae, and projectors to rain fire upon their enemies. They are symbols of might and pride for the Confederation and have never been sunk by an enemy force.

The Whale: Large transports built for speed. They contain living quarters for the land forces of the Confederation. Lightly armed with ballistae and heavily armored, these ships typically form a convoy protected by more armed ships.

Dolphin: Smaller than the Sea Dragon and the Whale, this class of ships is armed with projectors of Avuvian fire and marines armed with steel and grenades filled with Avuvian powder, this class of ship is meant to run down fleeing opponents or swarm larger ships. Can double as smaller, faster transports.


Other:
 

Leepysheepy

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I'd definitely be interested in another go at this with a different god than last time. I don't have a full writeup but I'm currently thinking a god of willpower/tenacity, with lots of ties to traditional D&D-style martial arts monks. I'll write up more details after I've gotten some sleep.
 

Draco

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Not sure what god I would play as yet, but I'm certainly willing to participate. I had a lot of fun designing my previous faction, it'd be nice to give actual play another shot.
 

almostinsane

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I'd definitely be interested in another go at this with a different god than last time. I don't have a full writeup but I'm currently thinking a god of willpower/tenacity, with lots of ties to traditional D&D-style martial arts monks. I'll write up more details after I've gotten some sleep.
I'll put that down for now.

Not sure what god I would play as yet, but I'm certainly willing to participate. I had a lot of fun designing my previous faction, it'd be nice to give actual play another shot.
Awesome! Welcome back.

Do any of you have any land claims in mind?
 

Hastur of Carcosa

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where do I post my a sheet? Also is it against the rules for the avatar to have the same exact personality as their diety. Like maybe thier mind/soul is a replical of the dieties, or something (kind of like how cyberpunk deals with avatars) or is that a splitting hairs cheat that breaks the whole "Deities can't directly interfere with the mortal world" Rule?
 

almostinsane

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where do I post my a sheet? Also is it against the rules for the avatar to have the same exact personality as their diety. Like maybe thier mind/soul is a replical of the dieties, or something (kind of like how cyberpunk deals with avatars) or is that a splitting hairs cheat that breaks the whole "Deities can't directly interfere with the mortal world" Rule?
You can post your sheet here.

As for your Avatar's personality, that's fine. Avatars are meant to be your god's agent and representative in the world. It's up to you how your god approaches it. Just don't make them equal in power to a god.
 

Hastur of Carcosa

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You can post your sheet here.

As for your Avatar's personality, that's fine. Avatars are meant to be your god's agent and representative in the world. It's up to you how your god approaches it. Just don't make them equal in power to a god.

do they have to be lesser version of the diety, or can they simply be a champion? (Like Sampson or David in the old testament)
 

almostinsane

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do they have to be lesser version of the diety, or can they simply be a champion? (Like Sampson or David in the old testament)
They can be both, though powers beyond enhanced strength, speed, etc. should relate to their deity in some way (Ex. My character's Avatar being a master of sea magic in addition to his swordsmanship).
 
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