Chiron
Well-known member
He'll remove nukes...how? Orbital strikes? How well he even find them all? Many are located in hardened silos or submarines deep under the sea, intentionally hidden from orbital recon, and nuclear ones are one thing that has a consistent track record of evading detection by 40k sensors, such as in the memorably incident during the great crusade when the Lion was almost assassinated by a nuclear weapon that was hidden on a shuttle aboard his own flagship.
Silo locations are public knowledge, once they get the initial scout and electronic intelligence gathering, they are blown up from orbit, same as nuclear bomber bases, etc.
Also the Lion incident was possible because a peer competitor was able to use advanced technology to evade the scans. And the plan failed anyway. We don't have the technology to evade their scans.
ECM/ECCM is for jamming/counter jamming, it cannot just disable the electrical grid. Destroying the electrical grid would actually be very hard for marines, because it's so heavily decentralized and scattered, you'd have to hit a lot of places all at once to knock it down, and marines do not have the numbers to do that.
It will prevent ground radars from monitoring space and most radio traffic. As for the electrical grid, computer viruses and strikes on key weak points can cause cascading power failures all across the world, causing economic collapse.
It is true that we do not have a direct counter the librarius. It is also not relevant, as many races or forces in 40k (tau, dark eldar, many guard regiments, and many space marine forces) will not have a psyker on hand or even any at all, and they'll nonetheless hold their own against the marines.
You mean in selected circumstances held their own because said Space Marines got recalled due to internal politics or really lucky there was not a Librarian on the upper scale with truly world breaking powers. A Librarian just capable of hurling thunder balls is different from a Librarian who snaps Titans in half.
Warhammer lore is often inconsistent and nonsensical, merely because they can allegedly do something in the lore does not mean they can do it in reality. And speaking of that lore, I don't recall the last time I saw marines, loyalist or chaos, just outright conquer a world via force of arms.
Probably because both sides are now employing Legion Strength Forces again with the Primarchs returning to lead in person.
By all means, please cite a single passage where a Leman Russ battle cannon shows comparable power to 16 inch gun.
One moment, "Digs deep into the web archives,"
Conquerer Cannon:
Gaunt's Ghosts: Honour Guard - Dan Abnett, Black Library, Pages 182 & 183
"When it fired, the breech of the main gun hurtled back into the turret space with one hundred and ninety tonnes of recoil force."
This weapon could project a 500 Kg projectile with four gigajoules of kinetic energy and close to two million newtons of force.
190 tons of force means a conqueror cannon alone packs the power of a 16inch gun, a Battle Cannon is a lot more powerful than that.
The Orks put paid to any such notion of vastly improved 40k firepower, since their weaponry is cobbled together out of scraps and is able to compete. Yes, the Waagh field helps close that gap, but it only closes it from where the ork's performance should be, which is already within range of IoM stuff. It's not going to turn a 18th century black powder cannon into something on par with a Rheinmetall Rh-120, but it might make a 1980's era Rheinmetall Rh-120 on par with a modern one.
The Orks are the most powerful pyschic race in 40K, capable of creating advanced technology out of scrap that works in their hands because they believe it does. The more they fight, the bigger and badder they get. At a certain point they begin to evolve to the Krork whose power and reach exceeded what the DAOT Humanity achieved. The Beasts who led the Orks in M32 were constructing attack moons that created FTL gravity corridors and could whack entire Imperial Battle Fleets. The Adeptus Mechanicus reverse engineered the Technology, used it to teleport Ullanor elsewhere, renamed it Armageddon, and then stuck the secrets deep and dark in their vaults and never used it to replace warp travel because of reasons.
And I'm sure he's put forth a great deal of effort, but IMO he's wasting his time because trying to derive even ballpark figures for a setting as inconsistent as 40k is pointless. It was a core plot point in Fall Of Cadia that the pylons that disabled any-warp based power worked on the Sisters of Battle and Saint Celestina, because their "faith" powers were in truth a warp effect. It was also a core plot point in Parith Nexus that the Sister's powers not affect by a vastly more powerful anti-warp device, because the sisters did not draw upon the warp to wield thier supernatural power, but rather they were derived from Faith alone.
True and they weren't near sacred relics of the Emperor which could serve as an amplifier or had sufficient mass of faith to burn through. Bear in mind the Emperor was surrounded by Sisters of Silence without ill effect and despite their abilities, Sisters could be killed by Daemons of the Warp. So it depends on the strength of the null field vs the strength of the pysker facing it.
So is the Death Korps of Kreig, are we to assume that a modern force would be helpless in the face of the Korp's grossly outdated WW1 era tactics?
Depends on context. A Siege Regiment sent to dig out a foe from an area that can't be pounded into submission by orbital bombardment like Vraks is different from a Krieg Regiment formed for mobile warfare like Death Korps 23rd Mechanised Regiment. The Former is used for straight up shit kicking contests in which maneuver is not possible, the foe is heavily dug in and safe from ortillery, Astartes are not available to kick the door in, Titans and Knights likewise are not available, and the world's value is not so great as that the Imperium wants to deploy those units but still wants it back on principle. The issue with Vraks was that Chaos Marines got involved and brought their friends with them and Imperial High Command decided to keep grinding instead of saying fuck it, exterminatus. Even in the Vraks storyline, people realized this entire campaign was handled poorly from the get go and tactics were changed and proper resources deployed for the face saving conquering of the world which was then abandoned.
A regular Krieg Regiment is capable of mobile warfare in hellish environments where maneuver is possible, but conditions too bad for even the Penal Legions to be sent and not so valuable that the Imperium will request Astartes.
I don't ever recall reading a passage in any 40k novel where even heavy bolters are effective anti-armor weapons, let alone standard ones. It's only on the tabletop where bolters stand even a slim chance of harming an armored vehicle. There's a reason that when engaging tanks and brefit of anti-tank weapons, the typical Astarte's tactic is to run toward the tank, board it, tear the hatches off and toss grenades into the interior, not to just flank it and shoot the rear armor with bolters.
Siege of Vraks, Volume 1, it was what the Dark Angels did when destroying the Space Port. Then again they had several hundred marines present and lots of ammo, so they could be a little liberal in its use. Again context. A single space marine squad with limited ammo will use their weapons differently to conserve ammo than a battleforce several hundred strong. Also depends on what rounds they are carrying as well. Marines expecting to take on Tyrranids will pack different rounds than if they were expecting to fight Traitor Astartes. If they are planning on raiding say the Pentagon in this scenario, they would pack Metal Storm Frag Bolts due to the confines of the area and the low likely hood of dealing with armored vehicles. The rounds would ensure massive causalities amongst the military staffers in the Pentagon, many of whom likely do not have BDUs in the building and just personal sidearms, and maybe a platoon at most who have access to longarms and body armor if there is a serious security incident requiring it.
Wiping out government leadership is bad, because that wipes out everyone that has the authority to actually order a surrender.
Individuals can still surrender, and secondary administrators can cut their own deals. Say the President of Ecuador is whacked along with top government officials, the governors seeing what happened and told to surrender or die will quickly cut a deal.
As for the suggested tactic of "bomb everything until they surrender", that's been tried repeatedly in warfare for the past century and change, and it has never once worked. Not once in the history of industrial warfare has a bombing campaign broken the will of a civilian population to continue resisting, nor has it forced any government or regime to surrender (aside from Japan, and that was a near-failure). I see no reason to assume it will suddenly get much better when space marines try it.
Probably because the people generally survived the bombings and took up arms and could actually hurt their tormentors and Serbia did surrender to a bombing campaign by the way, so did the Netherlands. A space marine ortillery strike depending on the power setting can literally vaporize an entire continent with everyone on it. Hell through selective strikes, the Blood Angels can disrupt the weather patterns and cause mass famine or using the Macrocannons, cause super tsunamis. Fewer survivors, and no means to stop the strikes plus surgical hits and break down of the global economy will cause surrenders by people who just want to survive.
As I said, we don't need to match them, we have far greater numbers. It's very unclear how many aircraft a marine chapter can actually call upon. The Dark Angels, who likely have far more aircraft than standard, have 2 "oversized" squads that are organized as pilots for the ravenwing, let's say they're double the size of a standard squad, so 40 guys and 40 planes. Let's than assume that's in addition to their non-ravenwing aircraft, and that for normal chapter each battle company has a single oversized squad as their pilots (these are very generous estimates, BTW). So, that's 100 interceptors and gunships, plus maybe 30 or 40 thunderhawks (the DA deployed 16 to Vraks along with deploying roughly half their chapter to the battle, so we're doubling that and accounting for the DA being relatively air-power heavy).
You are forgetting they have Serfs who are qualified pilots and fly the bulk of their combat aircraft and make up the bulk of their support troops.
As it is, most airfields will be blasted from orbit fairly quickly. That takes out the bulk of available air power. Next the Space Marines can pick and choose where to deploy, and depending on where they deploy, their may not be any aircraft in position to intercept even assuming they can get past all the jamming to find them much less realize they are inbound. Their best bet is to hug the ground, become part of the ground clutter on the screen and then pop up and fire quickly before peeling off. But bear in mind the Space Marines can simply dodge the missile if not shoot it down or jam it. Like in Star Wars and neo-BSG, the Space Marines have to operate in heavy ECM/ECCM environments and have plenty of experience in such battles, but when that is not an issue, they have engaged in long range missile warfare.
Sure we do, just wait til they land and then nuke'em. That won't be the immediate reaction of course, but once we realize just how few of them are (something greatly aided by the marine's love of individualized heraldry, letting us very quickly realize the same small number of guys keep showing up at engagement after engagement) it won't take long for someone to run the numbers on just how little collaterate damage it would cause to wipe them out.
With what nukes via what delivery method? Missile? It would be shot down. Aircraft delivered bomb? Good luck being in the right spot at the right time. Artillery shell? Same as Aircraft bomb. Practically there is no real way to nuke them on the ground except by luck.
And even in a conventional engagement, marines are good but hardly unstoppable. The Red Scorpions deployed a full company +supported assets to take one heavily defended position on Vraks, where they were opposed largely by humans, armed with autoguns, crew served weapons, and supporting artillery.
They started with a ten man assault squad, which deployed first in order to drop a homing beckon for the terminators, and the rest of the company in rhinos ready to move up and reinforce. The assault marines landed with total surprise in the middle of the night against an enemy that had no NVGs, no ability to call in supporting fire least it hit their own men, and with many of the heavy weapons pointed the wrong way.
By the time the main push reached the assault squad, 9 of them were dead, and the entire force took about 50% causalities just holding that one spot against determined resistance.
Sergeant Culln led 4 other marines in Operation Execution Place. Due to Codex Adherence, they jumped with bolt pistols and and chainswords instead of combi-weapons, thus they had to jump up to engage effectively. One marine took a missile hit to the torso and died, another was hit in the helmet and wounded by an unspecified weapon, there was an Ogryn counter-attack, and how the 3 other brothers under Culln died is not specified.
The Vraksians counter-attacked with an Armored Column supported by Titans. Commander Ainea took a plasma blast from an unspecified plasma weapon that wounded him.
Its kinda clear that heavy weapons of superior quality and technology than we possess are needed to take out a space marine who is fully encased in armor.
Now a soldier might get lucky and spy a Space Marine taking his helmet off and go boom head shot, but other than that, not much chance to kill Blood Angels in numbers sufficient enough to turn the battle.