mrttao
Well-known member
can you elaborate?I mean, have you seen the shit made in Brazil?
can you elaborate?I mean, have you seen the shit made in Brazil?
50 cal sub machine guncan you elaborate?
My retort? The Luty SMG, basically the easiest semi auto ever creatable.
No, they were rusty when they were made.My retort? The Luty SMG, basically the easiest semi auto ever creatable.
Notice in your examples most aren't semi auto firearms? And the .50 ork dakka-guns were evidently not rusty until they were treated badly.
That's what I'm trying to argue.Daily reminder in lore Pipe weapons exist because of the skill issue of being being unable to craft anything better
Fallout 4 introduces the substantially better looking and powerful handmade rifle
Handmade rifle (Nuka-World)
Pipe pistols are more common because they're easier to craft apparently but they're not the baseline they're literally bottom of the barrel weapons. Better weapons can be crafted in lore as we see with the Raiders.
That's what I'm trying to argue.
If @ThatZenoGuy was put 200 years into the future with no internet, but only a basic understanding of fire arms.
He would use what is easiest.
Pipes.
Remember, pipes can make very good improvised weapons
West Coast also had the benefit of areas of low population the nukes would not hit. Like Montana...unless someone did a Far Cry Fallout crossover.
Interplay can do no wrong Doo, didn't ya know
Makes sense why the East would be more fucked up then the West, but Bethesda haters only complain about realism when it's convenient for them lol
Bethesda world building the East Coast to be a shit hole is fine, it's honestly an interesting world build where the East Coast took longer to rebuild because everything that could go wrong did and their hero that would saved them arrived much later than the hero's that saved the West Coast.
It goes to show having a really bad start can make a difference compared to having a real good start, FO2 writing was dumb to give the NCR several hundred thousand people but every other faction was less. It wasn't until Obsidian where they invented a faction that had more than a few thousand and even then the NCR is still way more numerous than them. All in all FO2 writing the NCR to be 700k strong was probably the worst world building in the FO series, that's why the future van game was going to destroy the NCR they made it way too strong for a Post Apocalypse game.
It was either destroy the NCR or some how retcon all the other factions to be equally as numerous, they should have made all the other factions as numerous in the first place imo.
People wouldn't be making .38 special pipe SMG's out or rusty scrap metal and splintered wood. You realize that a literal nobody farmer in FO1 created the .223 pistol right?That's what I'm trying to argue.
If @ThatZenoGuy was put 200 years into the future with no internet, but only a basic understanding of fire arms.
He would use what is easiest.
Pipes.
Remember, pipes can make very good improvised weapons
You do know airburst is the safest way to detonate a nuke, while ground bursting is what gets long lasting fallout, in which would cause the ground the be irradiated and things like the Glow and the Glowing Sea to existRead over the FO1 game manual for fun, like usual Bethesda didn't read the fucking thing because it explains nuclear weapons are generally in the 100 kiloton range and airbursting (cos that destroys stuff really well!), which resulted in greater levels of fallout than expected because instead of going into the upper atmosphere and degrading safely up there, it fell to the ground and irradiated everyone.
But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao.
So Fallout radiation=IRL radiation for the most part, but somehow Bethesda thought the Chinese were dropping salted Tsar bombs on America or something.
Read, the, Fallout, 1, manual.You do know airburst is the safest way to detonate a nuke, while ground bursting is what gets long lasting fallout, in which would cause the ground the be irradiated and things like the Glow and the Glowing Sea to exist
Why? It is by far the worst in terms of gameplay out of all the games jist due to the time limit.Read, the, Fallout, 1, manual.
....the smallest nukes ever made were airburst ya know.Airbursting small nukes aren't quite as safe as airbursting large nukes because instead of throwing all the radiation into the atmosphere so high it basically doesn't come down, it only succeeds in throwing some of it up there, with a fair amount coming back down.
Ground burst bomb a lot bigger then 100 kiloOf course groundbursting is more dangerous, but the manual says that generally they don't do that, and The Glow was evidently hit by something particularly special given that it was a special target (FEV lab, power armor research base ,etc)
The glowing sea is right adjacent to one of the nuclear storage areas.Glowing sea doesn't really make much sense as the crater didn't strike anything of importance, it was just a 'cool idea' they thought of, without much thought put into it.
The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.Why? It is by far the worst in terms of gameplay out of all the games jist due to the time limit.
Army recruits guys with bad reading comprehension huh? Read please.....the smallest nukes ever made were airburst ya know.
Yet Hiroshima and Nagasaki armt still radioactive.
Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.Ground burst bomb a lot bigger then 100 kilo
1: It missed the target, whereas the Glow was actually hit, already it's contrivedThe glowing sea is right adjacent to one of the nuclear storage areas.
The nuke missed and helped the radius by either hitting a nuke storage or something.
But it was something of importance.
According to FO1 manual, the Chinese were using 100kt airburst nukes, maybe a few larger ones sprinkled in.Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
It's funny because some people don't even know the lore of Fallout 1.Interplay can do no wrong Doo, didn't ya know
This was Obsidian lore from Honest Hearts DLC.January 1st
Happy New Year.
Two months in cave. Still lethal outside. Don't get it. In army they said 2-4 weeks cleared fallout
Radiation Injuries | The Atomic Bombings of Hiroshima and Nagasaki | Historical Documents | atomicarchive.comThese calculations showed that the highest dosage which would have been received from persistent radioactivity at Hiroshima was between 6 and 25 roentgens of gamma radiation; the highest in the Nagasaki Area was between 30 and 110 roentgens of gamma radiation. The latter figure does not refer to the city itself, but to a localized area in the Nishiyama District. In interpreting these findings it must be understood that to get these dosages, one would have had to remain at the point of highest radioactivity for 6 weeks continuously, from the first hour after the bombing.
It honestly is though. It's boring amd is still a time limit.The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.
On the west coast all you need to air burst because there is nothing there.Army recruits guys with bad reading comprehension huh? Read please.
"But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao."
So how come you can use this excuse for the Glow but not thr Glowing Sea?Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.
Storms carry the radiation over too the towns.1: It missed the target, whereas the Glow was actually hit, already it's contrived
2: The nuke storage is WW2 esque nukes because Bethesda thinks 2077 nations would still be dropping fucking Fat Man and Little Boy style nukes on people, like usual they don't understand Fallout
3: Instead of the place being a localized hotspot like, say, The Glow, it somehow irradiates the entire area of Boston without killing anyone
Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.*Yawn* Shills are embarrassing.