Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

Get a boxer, put him in a ring with a roughly similar sized boxer who is twice the durability and strength.
Watch in horror as he's beaten to death.
Yet a gun will still kill both boxer equally, that's the point which you're completely missing. If the Boxer was far beyond the other he'd be bullet proof but he isn't.

Functionally your average Wastelander isn't going to tell the difference between the Rawr and another Deathclaw because both are just as deadly and resilient to them.
 
Yet a gun will still kill both boxer equally, that's the point which you're completely missing. If the Boxer was far beyond the other he'd be bullet proof but he isn't.

Functionally your average Wastelander isn't going to tell the difference between the Rawr and another Deathclaw because both are just as deadly and resilient to them.
I mean yeah, guns kill a lot of stuff, although Deathclaws are roughly armored naturally as combat armor. :V Rawr and other exceptional deathclaws still need a lot more dakka to put down, and they tear through equally exceptional people very quickly, whereas normal deathclaws actually can have a hard time with power armor and such.
 
I mean yeah, guns kill a lot of stuff, although Deathclaws are roughly armored naturally as combat armor. :V Rawr and other exceptional deathclaws still need a lot more dakka to put down, and they tear through equally exceptional people very quickly,
Eh not really, Rawr is just tanking 5 more BMG's than your average Deathclaw and like just 3-2 more than your Alpha according to its stats. The difference is very mild
whereas normal deathclaws actually can have a hard time with power armor and such.
The Irradiated Deathclaw pack in lone Divide kill you much faster than Rawr can and the only difference is they can Regen and technically lvl scale up to 45. I would still say Rawr is honestly just above average just a slightly better Alpha Deathclaw


East Coast Deathclaws seem to do slightly less damage but in return are more tanky, just a random ass Glowing Deathclaw has more HP than Rawrz
 
Eh not really, Rawr is just tanking 5 more BMG's than your average Deathclaw and like just 3-2 more than your Alpha according to its stats. The difference is very mild
XD You act as if nearly doubled HP isn't very much, for the love of god the increase of stats in the order of 100% could make or break several games.

The Irradiated Deathclaw pack in lone Divide kill you much faster than Rawr can and the only difference is they can Regen and technically lvl scale up to 45. I would still say Rawr is honestly just above average just a slightly better Alpha Deathclaw


East Coast Deathclaws seem to do slightly less damage but in return are more tanky, just a random ass Glowing Deathclaw has more HP than Rawrz
Of course numbers matter in any game, that doesn't stop Rawr from being the strongest deathclaw in the game. East Coast deathclaws to be consistent, should be the same, the only stat differences are thanks to different game mechanics.
 
XD You act as if nearly doubled HP isn't very much, for the love of god the increase of stats in the order of 100% could make or break several games.
The difference only matters in a 1v1, against a group of people shooting at it an extra thee or four seconds shooting wouldn't be a big deal.

Of course numbers matter in any game, that doesn't stop Rawr from being the strongest deathclaw in the game. East Coast deathclaws to be consistent, should be the same, the only stat differences are thanks to different game mechanics.
He really isn't though, there's generic ranked Deathclaws in East Coast that out scale him by far in HP

Albino, Mythic, Chameleon and Glowing all out rank him in HP and they're not one time unique models.
 
The difference only matters in a 1v1, against a group of people shooting at it an extra thee or four seconds shooting wouldn't be a big deal.
It absolutely would, if something can be downed with X bullets, no biggie if you can output that much firepower. But something that needs 2X bullets, suddenly you mathmatically cannot win against it.
He really isn't though, there's generic ranked Deathclaws in East Coast that out scale him by far in HP

Albino, Mythic, Chameleon and Glowing all out rank him in HP and they're not one time unique models.
Lets not take the piss here, you should be better than this.
 
It absolutely would, if something can be downed with X bullets, no biggie if you can output that much firepower. But something that needs 2X bullets, suddenly you mathmatically cannot win against it.
Okay taking an extra 5 BMG's would matter in a 1v1 but make literally difference against several, your average Deathclaw Pack is more dangerous than Rawr is by himself.

Sent each to an equally well defended settlement and Rawr would be easier to kill despite having better stats and that's because the stat advantage isn't that huge.
Lets not take the piss here, you should be better than this.
Literally all the Deathclaws I mentioned have over a thousand HP and even ignoring HP mechanics they can all toss cars, that's better than anything Rawr's shown. 🤷
 
You're still taking the piss, you know you're taking the piss, I know you know you're taking the piss, and yet you continue.
Anyway point being Deathclaws are most definitely super dangerous threat to society that's already struggling to survive, you need a well organized and well equipped group to take down Deathclaws

They make pissed off grizzly bears look like puppies,
 
Anyway point being Deathclaws are most definitely super dangerous threat to society that's already struggling to survive, you need a well organized and well equipped group to take down Deathclaws

They make pissed off grizzly bears look like puppies,
Yes, except deathclaws don't usually attack people anything. If you're rebuilding civilization they're actually not too big of a threat, and instead much weaker critters like radscorpions and so on are the major threats as they're stupid and attack anything that moves.
In FO1 a major quest revolves around finding out a deathclaw is NOT responsible for missing people.
 
Yes, except deathclaws don't usually attack people anything. If you're rebuilding civilization they're actually not too big of a threat, and instead much weaker critters like radscorpions and so on are the major threats as they're stupid and attack anything that moves.
In FO1 a major quest revolves around finding out a deathclaw is NOT responsible for missing people.
Key word they don't attack large settlements of hundreds, anyone who didn't get lucky with getting into a big settlement or trying to build one from scratch is fucked.

New Vegas has Deathclaws attack you on nearly every major road lol
 
I wonder if the Americans deliberately allowed China, in Fallout, to attack Alaska so they could utterly destroy their best units at their leisure. Because those units would be at the end of an extremely long supply line and it would only be able to go through one point to resupply the army.

Some sources claim a division will need roughly 500 tons of supplies a DAY to remain effective. Can Ancorage handle that much cargo after it is sabotaged or the US Navy has it's attack subs play merry hell with Chinese supply ships? Lastly can Anchorage handle that much throughput?
 
I have never liked that the East coast has so much of the same crap that is on the West Coast. Like instead of Super Mutants and Deathclaws why can we not get new stuff like Snake men and Bigfoot mutants or just something new rather than haphazardly rehashing old shit to make the wasteland into this weird homogenized thing.
FO3 did introduce some specific East Coast fauna. In the mutated animal category both Yao-Gui and Mirelurks first appeared in FO3 and thus could be argued to have been intended to be specific to the East Coast. Mirelurks explicitly were meant to be even more local, something that mainly impacted the Chesapeake Bay and its tributaries (which include all the rivers around DC) as they are meant to be mutated Blue Crabs. I agree that Deathclaws should have remained their own thing for the West Coast, given that we know that a different variety of Deathclaw lives in the Central US per Fallout Tactics (the Hairy Deathclaw).

That said, I think Super Mutants could end up being produced on the East Coast considering how simple the formula for Super Mutants are, and given the amount of the military industrial complex has major offices in and around Washington DC IRL, the idea that the even bigger and more centralized military industrial complex of Fallout may have some facilities with extra FEV in or near DC to dip folks in is quite believable to me.
 
Mirelurks in FO3 is one of the best additions to Fallout Bethesda ever did, its appropriately 50's monster movie, fits the universe, isn't powercreep and even just LOOKS nice.
I also like the addition of MedX, it also fits the universe and I am frankly willing to admit it should've been in FO1-2 too.
 
I want to see a new faction in Fallout and that's a hyper evolved mutated species of frog that somehow reached Enclave lvl technology and originate from a Westek facility in Florida.
Screenshot_20240411-190705_YouTube.jpg


They can be for the South what the NCR is to the West.
 
I want to see a new faction in Fallout and that's a hyper evolved mutated species of frog that somehow reached Enclave lvl technology and originate from a Westek facility in Florida.
Screenshot_20240411-190705_YouTube.jpg


They can be for the South what the NCR is to the West.
If you replaced frogs with raccoons, somehow that would actually be possible.
 
If you replaced frogs with raccoons, somehow that would actually be possible.
Not we need to fit the wackys aesthetic, mutant amphibians are a go.

Racoons just feel so Disney Marvel.

Bald bad ass toad people in power armor on the other hand? Totally based, they can even make Pepe meme references about the faction online
 
Not we need to fit the wackys aesthetic, mutant amphibians are a go.

Racoons just feel so Disney Marvel.

Bald bad ass toad people in power armor on the other hand? Totally based, they can even make Pepe meme references about the faction online
Racoons were one of the few original FEV-derived sapients designed for the series.
 

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