Rhyse
Well-known member
An angry and hungry Alien Space Bat has accidentally eaten the Sietch servers. To pay for this, he has made everyone who is a member of The Sietch into a wizard. Yay. He has also sent us all on holiday to the 1800's. Yay? And forgot to give us return tickets. Boo!
The catch is this: In the year 1850, the asteroid 99942 Apophis is going to hit the Earth. Unless a structure is several miles underground it will be largely leveled. The immediate dust storms will cause a global cooling event. Human population will be reduced to under half what it was in the 1800's. Further to that, deposits of the extra-solar material Feltrite will be spread around the planet, causing hideous mutations in both plant and animal life. Because it impacted the moon before striking Earth, space around Earths orbit will be nonviable for anything but heavily armoured space launches even a hundred years after impact.
Every member of The Sietch will be given a wand, an understanding of Harry Potter magic to the same level as - a good - Hogwarts professor, specializing in a single subject of choice, and having very good but not perfect knowledge in every other subject. On each continent, there will be a hundred mile area secluded away from muggles containing enclosed habitats and greenhouses for every magical beast, plant, and fungi that exists. Along with fifty House Elves for every member, to maintain the habitats, and tend to daily needs. There will also be a vast library of material on the planet Proxima B in the Proxima Centauri system. Maps, wildlife and a multitude of other informative documents. It paints a picture of an Earth homologue during the Permian period. You will all initially appear in the middle of the North American secluded area with this information at hand.
Notes on Proxima B.
- It has a strong magnetosphere and receives 65% of the solar radiation Earth does.
- It has an 11 day orbital period.
- It completes a full rotation every 27 hours
- It is not tidally locked.
- The atmosphere is similar to Earths, but with a higher (40-50% atmospheric composition) Oxygen level.
- There is more surface water than on Earth, with deeper seas, and very few deserts.
- Most of the planets landmass consists of relatively tropical environments, with high humidity and large 'jungles' stretching across the three continents.
- There are no 'trees', but large structures similar to fungi fill that niche. There is an abundance of leafy ferns, and land-based algae.
- Most animals there resemble Permian era lifeforms, with very few mammals.
- Close to none of the plant/animal life is edible for humans, and will have to be modified, or you will need to bring foodstocks from Earth.
- The soil is fertile for the Proximan plants, but has a relatively high abundance of percolate salts when compared to Earth.
The task is simple and not so simple at the same time: The Sietch needs to transport at least a hundred thousand settlers to Proxima B. They don't need to get there before Apophis hits, but they certainly need to be on their way. There are some basic rules.
- You can't use Time Travel. None of you know the hour reversal charm that makes it work.
- Apparition cannot transport you more than 3-600 miles without serious risk of lethal splinching.
- Portkeys cannot be used for groups larger than 10-20 people/animals without lethally injuring some of the users. The amount of people/animals injured rises exponentially with each addition. The maximum range is between 40-80'000Km.
- Floor networks can only make a stable connection between two - relatively - stationary objects, and only within the same solar system. Floo travel does not exceed the speed of light.
- Vanishing cabinets cannot be larger than a standard 20ft shipping container. They only work within 1-5 AU of each other (depending on the skill of the wizard making one.)
- You can't kill all but 1 of the magical species to cheese the percentile requirements.
- There is no magical method of large scale FTL. Apparition, portkeys, and vanishing cabinets do occur 'instantly' relative to the outside observer, but take between 1-2 seconds from the perspective of the wizard using them.
Bonuses!
The Alien Space Bat will be back eventually (100 years) to pick you up either from Earth, Proxima B, or wherever else you may have settled, and he's going to be handing out prizes based on degree of success. Settlers/magical species count as moved as long as they are further away from Earth than the Moon. As the moon was also grazed by Apophis.
- 100'000 settlers moved: You get to go home!
- 100'000 settlers + 25% of magical species moved: You get to go home at the age you are now, rather than at one hundred years old.
- 500'000 settlers + 50% of magical species moved: ^ + a spell that lets you return to the 1800's timeline at will.
- 1 Million settlers + 75% of magical species moved: ^ + A working Galaxy Class Starship complete with Federation databases for each Sietch member.
- 10 Million settlers + 100% of magical species: ^ + A spell that lets you freely travel to any alternative timeline/fictional world.
Can it be done? Or are we doomed to eat a big fat L from an asteroid?
The catch is this: In the year 1850, the asteroid 99942 Apophis is going to hit the Earth. Unless a structure is several miles underground it will be largely leveled. The immediate dust storms will cause a global cooling event. Human population will be reduced to under half what it was in the 1800's. Further to that, deposits of the extra-solar material Feltrite will be spread around the planet, causing hideous mutations in both plant and animal life. Because it impacted the moon before striking Earth, space around Earths orbit will be nonviable for anything but heavily armoured space launches even a hundred years after impact.
Every member of The Sietch will be given a wand, an understanding of Harry Potter magic to the same level as - a good - Hogwarts professor, specializing in a single subject of choice, and having very good but not perfect knowledge in every other subject. On each continent, there will be a hundred mile area secluded away from muggles containing enclosed habitats and greenhouses for every magical beast, plant, and fungi that exists. Along with fifty House Elves for every member, to maintain the habitats, and tend to daily needs. There will also be a vast library of material on the planet Proxima B in the Proxima Centauri system. Maps, wildlife and a multitude of other informative documents. It paints a picture of an Earth homologue during the Permian period. You will all initially appear in the middle of the North American secluded area with this information at hand.
Notes on Proxima B.
- It has a strong magnetosphere and receives 65% of the solar radiation Earth does.
- It has an 11 day orbital period.
- It completes a full rotation every 27 hours
- It is not tidally locked.
- The atmosphere is similar to Earths, but with a higher (40-50% atmospheric composition) Oxygen level.
- There is more surface water than on Earth, with deeper seas, and very few deserts.
- Most of the planets landmass consists of relatively tropical environments, with high humidity and large 'jungles' stretching across the three continents.
- There are no 'trees', but large structures similar to fungi fill that niche. There is an abundance of leafy ferns, and land-based algae.
- Most animals there resemble Permian era lifeforms, with very few mammals.
- Close to none of the plant/animal life is edible for humans, and will have to be modified, or you will need to bring foodstocks from Earth.
- The soil is fertile for the Proximan plants, but has a relatively high abundance of percolate salts when compared to Earth.
The task is simple and not so simple at the same time: The Sietch needs to transport at least a hundred thousand settlers to Proxima B. They don't need to get there before Apophis hits, but they certainly need to be on their way. There are some basic rules.
- You can't use Time Travel. None of you know the hour reversal charm that makes it work.
- Apparition cannot transport you more than 3-600 miles without serious risk of lethal splinching.
- Portkeys cannot be used for groups larger than 10-20 people/animals without lethally injuring some of the users. The amount of people/animals injured rises exponentially with each addition. The maximum range is between 40-80'000Km.
- Floor networks can only make a stable connection between two - relatively - stationary objects, and only within the same solar system. Floo travel does not exceed the speed of light.
- Vanishing cabinets cannot be larger than a standard 20ft shipping container. They only work within 1-5 AU of each other (depending on the skill of the wizard making one.)
- You can't kill all but 1 of the magical species to cheese the percentile requirements.
- There is no magical method of large scale FTL. Apparition, portkeys, and vanishing cabinets do occur 'instantly' relative to the outside observer, but take between 1-2 seconds from the perspective of the wizard using them.
Bonuses!
The Alien Space Bat will be back eventually (100 years) to pick you up either from Earth, Proxima B, or wherever else you may have settled, and he's going to be handing out prizes based on degree of success. Settlers/magical species count as moved as long as they are further away from Earth than the Moon. As the moon was also grazed by Apophis.
- 100'000 settlers moved: You get to go home!
- 100'000 settlers + 25% of magical species moved: You get to go home at the age you are now, rather than at one hundred years old.
- 500'000 settlers + 50% of magical species moved: ^ + a spell that lets you return to the 1800's timeline at will.
- 1 Million settlers + 75% of magical species moved: ^ + A working Galaxy Class Starship complete with Federation databases for each Sietch member.
- 10 Million settlers + 100% of magical species: ^ + A spell that lets you freely travel to any alternative timeline/fictional world.
Can it be done? Or are we doomed to eat a big fat L from an asteroid?
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