"Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
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The dumbest bridge ever created. I am not even sure how this would work, because that central pillar is not going to hold up a truck due to leverage. It's something straight out of scooby doo.

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An entire demountable room teetering over the edge of the cliff, we jump from it to where the picture was taken. Before the room we grab a drum-mag AK which...We will not be able to use as every dinosaur on the map is now dead and level-transitions steal our weapons! I think it's obvious it was placed there earlier in development when seamless transitions were intended.

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Final puzzle that will take us to the final level, an elevator. The aim here is to shoot that wooden panel so it leans against the 'up' position lever. We have to do this while standing on said elevator and it'll shoot us up to the summit. I wonder what's up there...Surely raptors can't be all the way at the top of a mountain! Well that's where we're ending this level, wish me luck for the final level, The Summit.
 
Level 8: The Summit New

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
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Thanks to the level "Pine Valley" and it's geothermal plant being cut, we're led to believe this small wind farm installation powered the park. The buildings up here are demonstrably cleaner and nicer than most, indicating they weren't stripped of their parts in the evacuation because they were too isolated. Immediately Tribe C raptors pursue us and we're forced to grab any weapon we can.

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All the damned doors are locked from the inside and we have no keycards...Hmmm...
I wonder if the solution is to jump over some placed objects like 90% of the game!

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Oh who am I kidding? Of course that's the solution. XD Jumping up here we find a catwalk of sorts we can use to get into the radio building which conveniently has an opening on the roof!

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Smashing the emergency beacon some helpful United States airforce people tell us to stay put. We actually need to go up to the peak of the mountain, staying here won't win us the game. Although I wish there was an alternative ending where waiting here for half an hour would auto-win the game.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
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So a spooky thing about the final half of this short level, most of the guns have halved ammo counters. Spas 12 has only 4 shots instead of 8, G3 has only 10 instead of 20 and so on. This is because we aren't the first person to try getting help here, others went here for safety and something ate them. Something strong enough to handle an armed person...

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Dodging Tribe C's we go up a big metal catwalk thingy and spot this...Poor guy almost made it...But something here killed him...Uh oh...

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No raptors sneaking behind the buildings, looks like we're in the clear. They'd NEVER spawn some raptors up here despite that making little sense! Also the electric fence is very-much active and will fry you if you touch it.

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I present to you the 'final boss' of Trespasser, the Alpha Tribe C raptor! She's about twice as big as a regular raptor, with something like twice the HP of a tribe C. But that doesn't make her TOOOO strong. She's basically as dangerous as an Albertosaurus. But her two companion Tribe C normals which follow her are much more dangerous.

Hammond has a cut dialogue which mentions one specific raptor, which he states "We never figured out why it grew so large". Foreshadowing this big girl.

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The raptors are programmed to 'tuck limbs in' when they die, and she's no exception. Enemies of varying size and durability would've been nice in this game, I reckon Tribe C should've been bigger than Tribe B instead of smaller, maybe with more albertosaurs spread around too.

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The roofs of the buildings in the final are have no textures, which I always found odd, as you have to jump on boxes to exit the game.

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Going down this metal catwalk and onto the helipad ends the game, we are rescued by a helicopter and Anne keeps a raptor claw as a trophy. The end!
Hope you guys enjoyed the AAR, it was fun replaying the game. Feel free to ask any questions or discuss anything dinosaur'y.
 
Bonus: Weapon discussion New

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Going to add some more to this thread because I think the weapons should be discussed. I'll be using pictures from IMFDB if only because they're perfectly functional.

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.357 magnum
Found all over the island, the gun is probably the worst gun in the game. Works just fine on Tribe A's, but against B's and C's it isn't ideal because it only holds 6 rounds. I think in context of the game it's actually loaded in .38 special instead, which is why it's underpowered.
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Desert Eagle
Way better than the .357 in basically every way. Has 8 rounds, more damage and a high rate of fire. Not the best 'belt holster' weapon but its not the worst. They're pretty common too, and it makes a lot of sense that they're on the island because contrary to most video games, it's a sporting-use weapon not a sidearm for soldiers.

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Ruger Redhawk
One of the sidearms I like a lot, I think it one hit KO's Tribe A's with headshots, but it needs more for Tribe B and C. Only holds 6 rounds but it's easy to aim and hits like a truck. One thing you notice with some weapons is that their 'total damage' doesn't change from other weapons, I think with 2 extra shots the Desert Eagle matches this thing's potential damage, but being able to 1 hit KO makes it feel better.

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VP70
Fucking worthless, I shouldn't even be writing about it. It shows up like three times in the game and I'd rather a .357 magnum for any scenario. Because of a programming issue Anne will say "About empty" when it runs out of ammo, fooling you into holding onto it instead of throwing it at your foe.

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Beretta 93R
So rare ingame I don't think I actually used it in my AAR? I've used it before in the game, but it's just a VP70 with 2 extra bullets. Still worthless.

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Lindstradt tranq pistol
These guns aren't terrible, but they don't kill raptors. In a normal playthrough I might've used one or two, but for the AAR I just went full-lethal. They would be way more useful if some levels had way less firearms, forcing you to use tranqs.

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Hammond's revolver
As my AAR showed, this gun is a complete beast, six rounds of 1 hit headshot, even to Tribe B's. A little hard to aim with it because the sights aren't great, but if you fire at point blank its hard to miss. Just a shame it only shows up once...

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Calico
Probably the best 'belt slot' item in the game, it holds 100 rounds of piss-weak damage but that means you can stunlock raptors to death. Very rare though and usually only in hidden areas. I think I found two or three of them in the whole game? Now that I think about it, the number of a lot of items are about 2-3...

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MP5 (silenced and normal)
Great gun, big magazine capacity of 40 rounds lets you 'tap fire' raptors to death with accurate shots. Don't go full auto with this weapon unless you have to. The silenced version is just plain worse than the regular sort, but not TOOOO much worse. Good 'belt slot' weapon and you should never squander one of these as they'll take out a lot of raptors. I think it's supposed to have a vertical front-grip but it was removed before release for optimization reasons and because Anne never uses two hands anyways.

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MAC-10
Super high rate of fire, not very high damage, and inaccurate unless fired in controlled bursts. Probably better than any of the 'single shot' handguns, but not the best belt-slot weapon. You really want to aim for headshots with this weapon or you'll waste it's potential.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
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SPAS-12 (Bell Shotgun)
Best shotgun in the game, granted there's only two types of shotgun. 8 shots of high power that should 1 hit KO Tribe A's. One thing about the game is I don't think they had time to model buckshot, so shotguns fire slugs instead, making aiming them a bit harder than expected. At least this one has nice sights to line up. Somehow makes a 'pump action noise' with each shot despite Anne having one functioning arm.

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Benelli Shotgun
With less damage, only 7 rounds and no sights to line up, this is a piece of shit. Weirdly enough they spawn most of these at the ass-end of the game which means you have to use this thing against Tribe C's!
Anne holds it weird too, she 'hipfires' the gun, which is all but impossible to aim unless you've used it heaps before. I'd rather a Redhawk than this crap.

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Browning Hunting Rifle
Good gun, only ten shots (more than any shotgun) but it hits like a truck. Pretty easy to aim too, but very low rate of fire. Get caught up close with this thing and you're screwed. You can get a lot worse than this weapon, but there's also a lot of weapons better than this one. Grab it if you can.

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M-14 Rifle
A vietnam-war classic, this baby holds 20 rounds that almost does as much damage as the Hunting Rifle. Faster fire rate and good sights ultimately makes for a great gun. No automatic-mode but you won't need it anyways. Always grab this if you can find it! More common than the HK91 rifle as well.

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HK91
Yeah so like an idiot I kept calling this thing the "G3", it's actually a HK91. Oops. It's basically just a reskin of the M14, holding 20 rounds, doing awesome damage and having different but also very useful sights. A bit more rare but always nab this one if you can too! I think it's based off of the nasty hunter dude's gun (the guy who is eaten by the compies) in The Lost World.

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Norinco Type 56 (drum or stick mag)
Probably the best gun in the game in either form, does good damage, has a 40 (stick) or 100 (drum) round magazine and can be 'tap fired' very accurately. A single drum-mag Norinco can clear most of a map of raptors, it's just THAT good. Because I always wanted to save it 'just in case', I ended up not using most of them in the AAR, which bothered me quite a lot. X_X

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Lindstradt tranq rifle
Same issue as the handgun version, why use this thing when I could just use a gun? I love how it's the same gun as from the movie, but it's just not practical. I wish the developers made these things more useful.

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Lindstradt "Toxic" Rifle
There was supposed to be more than one of these in vanilla Trespasser, specifically two in the Ingen town, one in The Lab and the final one in Ascent Part 1. In the end all we can use is the Ascent one. And well...Why NOT use it? It's a one hit kill on anything aside from rexes! And it lets us bag the biggest predator on the island, the Alpha Rex. Thumbs up on this one.

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.50 M82
Never used this in the AAR and it's purely static-mounted. Basically unusable because of how derpy the arm system is. In theory it 1 hit KO's raptors but good luck. There's also only like...Two in the whole game?...Again that damned two number! Bleh, don't use this thing.

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.30 Browning machinegun
A weird mishmash of M2 .50cal and the M1919 .30cal, its a lot more useful than the barret sniper rifle is.
You still can't carry it around, so that limits it's potential, but in the AAR I made use of it to kill an albertosaurus and some raptors. Use it if you can, otherwise avoid.

And that crudely sums up all the weapons and how I feel about them!
 

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