Karmic Acumen
Well-known member
Potential small gem?
A Hades clone?
Potential small gem?
Well Hades if memory serves me right had...pro-woke elements. Ravenswatch SEEMS to lack said pesky and annoying elements.A Hades clone?
I'd buy that for a dollar!
Gameplay footage is now out for Robocop: Rogue City.
Gameplay footage is now out for Robocop: Rogue City.
As I expected personally from the guys behind Terminator: Resistance. This looks great.
About a dozen, but many are in the same series e.g. Alien.Now càn you count how màny gàmes from movies/tv ànd or similiàr ips you remember from movies? I think I càn count them on my fingers even with these two included.
Without being in the same series? Some of which àre relàtively recent : Wolverine, Stàr Wàrs Unleashed (1 and 2 if you want to be generous), Alien Isolation, The Warriors , Shadow of Mordor or any LOTR game of your choice, Batman Arkham Asylum (I never tried as of now the sequels), The Walking Dead Complete Telltale series, Donald Duck Quack Attack and/or (in my opinion) PK: Out of the Shadows, Goldeneye and few others.About a dozen, but many are in the same series e.g. Alien.
Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.Without being in the same series? Some of which àre relàtively recent : Wolverine, Stàr Wàrs Unleashed (1 and 2 if you want to be generous), Alien Isolation, The Warriors , Shadow of Mordor or any LOTR game of your choice, Batman Arkham Asylum (I never tried as of now the sequels), The Walking Dead Complete Telltale series, Donald Duck Quack Attack and/or (in my opinion) PK: Out of the Shadows, Goldeneye and few others.
Ignoring how, like a lot Japanese companies , operates mysteriously ... My monetary take is that Alien Isolation is that first and foremost it did not made enough money and was made by Creative Assembly, a studio that makes bank and lots of cash by making strategy games nine out of ten times. Also there is the fact we cannot ignore most of the team stopped working at Creative Assembly (and probably as soon as the game was finished and shipped).Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.
"Why no sequel, Sega?"
Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.
"Why no sequel, Sega?"
Uh? What start do you mean?It has one of the worst starts to a horror game I have ever seen.
Uh? What start do you mean?
Eh...The build up is tamer compared to some other games but I would say that we had a xenomorph immediatly it could have become repetitive.... It takes forever for anything scary to happen. Or any real buildup. The only reason it's tense is that you know there's going to be a xenomorph at some point, but if you realize that it isn't hunting you yet it becomes a slog.
And the humans cheat with their guns, so that's the only real threat.
Eh...The build up is tamer compared to some other games but I would say that we had a xenomorph immediatly it could have become repetitive.
Because, on that Station, everyone was going fucking loony and acting like bastards to survive. It literally was a "kill or be killed" situation for them.Most of the game had it.
But my problem is that there aren't any real threats and the humans are way too paranoid about each other to feel real. I mean seriously, who shoots first and asks questions never when the person is just kinda... walking around somewhere? Away from their own base at that!
And given what we see in-game, their paranoia and aggression are pretty much justified.
Bruh, did you even play the game or even watch a playthrough?Why? Because some robots went crazy?