Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

It's just that in my opinion, I'd rather exchange the problems that'll kill us to just problems that require brainpower and money to solve.
 
"Here, have free and awesome stuff
wait for free ? , I thought we were gonna go for a tech trade to get their batteries , I am fine with giving them the jump drives as it serves our interests but not without getting something out of it and those batteries that act as x2 to max jump distance seem like good enough payment

Also our neighbors the space romans and space Swiss have good jump tech too , they might decided to trade tech with the frogs first
 
No. The French are quite clearly hiding things from us -- at minimum, we need to figure out who they're at war with, because the level to which they're trying to conceal that strongly suggests they're in the wrong and they know it.
Technically we kind of know from our infiltration:
General Messerschmidt had accompanied you to Calliope. “Your Majesty, I do have several reports from within the Bourbon Empire. One of our agents has caused us all to do a collective facepalm, in order to discover more of what is going on he simply visited a bloody bookstore and bought a history book.” You are not the only one who facepalms at that. “We have only the most cursory of details, but it appears that the Bourbons have long been at war with a group they simply call the Rouges Noir. There are at least a dozen back and forth invasions between the two, the books claim that this Rouges Noir always starts it, but we are taking that with a healthy grain of salt. The Nouveau Breton system appears to be the most common battlefield on the Bourbon side of things, with an occasional Battle of Nouveau Paris thrown in for variety's sake.”

He pauses, takes a sip of water, which encourages everybody else to do the same. “Armed with that name, we then found more, filed in the bloody sports section of their papers.” You shake your fist at him after the epic simultaneous spit take from around the room. “Which explains why we never noticed it before. The wars with this Rouges Noir have become so routine and so predictable that they don’t really take them all that seriously, viewing them primarily as a magnificent sport and a wonderful opportunity for dashing young Bourbons to prove themselves on the field of honorable combat against a dastardly foe. Preferably with attractive members of the appropriate sex on hand to witness their unspeakable bravery in person, no doubt.”
They're called the Rouges Noir (by the Bourbons), and the war is treated like sport. On the other hand, we do still have yet to be told by them anything, and basically everything we do know is probably propoganda.

Overall, I can kind of see us selling standard (not compact) core to increase trade between us if their offer is decent, but anything military is going to require them to at least start offering us some trust.

They dont have batteries. They are forced to only use half a charge to go only 15LY per jump. They get 2 jumps as a result of a whole charge.
Um, what? Pretty sure they don't use half charge to jump half distance. They make single 15LY jumps the way we do 30LY (and don't have batteries, no idea where the idea they do is coming from). The reason their jumps are short is that they're using primitive cores. Primitive core trades jump range for core mass, so 95% of ship mass = 30LY (standardizing at this is how modern "standard core" came to be) and ~47.5% of ship mass (same as compact core) = 15LY.
 
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Turn 91 - Daddy Shark Do Do Dodododo
Turn 91 - Daddy Shark Do Do Dodododo

The Department of Periphery Studies is still tootling, honking, and boomwhacking their way around the city, annoying everybody with even the slightest sense of rhythm, melody, or harmony. But harmless just the same.

However, that doesn’t mean that it is peaceful in the palace. An organization of veterans from the Rapid Response Force, including your aunt, has shown up and are demanding an audience with you. They are rather upset with General Bradley and her ‘big army’ leadership, stating that she is in the process of completely destroying the Rapid Reaction Force as a viable unit, is deliberately sabotaging them in exercises, and in general is showing excessive hostility towards light units in the Army.

General Bradley is utterly exasperated by this entire thing. In her opinion the Rapid Reaction Force had their day but is no longer a fit to the Army’s needs. Small, fragile units take excessive casualties and are unable to take and hold ground, which ultimately is the Army’s primary mission, not swanning around having fun in converted racing machines.

The veteran’s counter by pointing out the performance of the RRF in the Battle of Castor, how they bought time for your grandfather to deploy the heavy forces at the cost of their own lives, and that General Bradley’s actions spit in the face of that sacrifice.

The fact that your aunt and General Bradley absolutely loathe each other is just icing on the cake. Sokar and Wadjet are fully employed keeping them separated, as it is blindingly obvious to all that your aunt in particular is perfectly willing to physically assault the IGA CO.

Ultimately it comes down to Bradley wanting to fully dissolve the RRF, and your aunt wanting Bradley fired. You manage to keep both sides from issuing any ultimatums, mostly by virtue of promising to consider the question. To be honest, as a mechwarrior, you’d exercised against the RRF on a few occasions and found them devilishly difficult to deal with, until the exercise rules were changed ‘for safety’ in the last years before you became Empress. The RRF units were then restricted to lower throttle settings and forbidden from approaching within 100 meters of their targets, with the loss in effectiveness being ‘administratively’ adjusted, adjustments that in your experience never actually happened. You check and Bradley had nothing to do with any of that, it was purely range safety intervening after a number of accidents. Bradley feels that such light units ultimately had a very limited role, and that that role was better filled by fast mechs or VTOLs rather than hovercraft.

Historically, in exercises it appears that General Bradley would use Air Cavalry units for the same purposes your grandfather used the RRF, as harassers, skirmishers, and forward recon elements.

You can truly see the arguments, however, the Air Cav units are even more vulnerable to damage than the RRF units, and unlike the RRF lack organic light artillery support. The Air Cav, however, is completely terrain independent, whereas the RRF is limited to open terrain.

Your aunt argues that the RRF’s hovertanks are less expensive, more durable, and more dangerous than the Air Cavs super heavy VTOLs. With the new armor compounds their protection has grown even greater, allowing for even more aggressive tactics. They lack the vulnerable rotor assemblies of the VTOLs, even if their skirts are indeed weak points. An expertly piloted hovertank can sting even an assault mech to death.

General Bradley points out that the Air Cav units include organic infantry assets far in excess of the RRF’s capabilities, giving them far more flexibility and depth. Likewise, light quad mechs are also capable of carrying integrated infantry support and offer greater, more flexible firepower than the RRF’s vaunted hovertanks while risking fewer lives in the process.

You table the discussion for now, however, as it is time for the budget meetings.

“So, should I break out the mud wrestling pit, Your Majesty?” General Jenkins rather cheekily inquires, earning a ferocious glare from Bradley and laughs all around. “More seriously, we will be reviewing the Army organization chart regardless as the new armor comes fully online. Current thinking is to focus fully around the Brigade Combat Team concept, integrating fully combined arms across the board as much as possible. The Navy will be continuing to grow, and our Aerospace Forces will continue to expand. We will need ever more strategic material production to meet our needs across the board. General?”

Bradley is still visibly unhappy, but takes the podium. “Your Majesty, as General Jenkins stated, we are in the process of working on our organizational posture. We currently have over a dozen top level organizational types, exclusive of militia and garrison units. We’d like to narrow that down as much as possible. We also are continuing to foresee shortages in ferro-fibrous, double heat sink, and endo-steel production.”

She brings up a small chart of budget priorities.
  • Imperial Griffon Army
    • Production
      • Expand Strategic Material Production
        • Endo Steel
        • Ferro Fibrous
        • Double Heat Sinks
    • Procurement
      • 24 Garrison Regiments
      • Add 24 Militia rating

General Romanov looks in a far better mood than her Army counterpart. “Your Majesty, our production levels are fairly inline with requirements, except for the ever expanding need for more ferro aluminum.”
  • Imperial Griffon Aerospace Force
    • Production
      • Expand Strategic Material Production
        • Ferro Aluminum
    • Procurement
      • 30 Heavy Carrier Wings
      • 25 Fighter Wings
      • 25 Interceptor Wings
Admiral Fisher is looking grim. “Your Majesty, the recent action in the Awha system was an unfortunate proof of the issues in past procurement decisions. Of our warship losses, over half were due to detonations in the capital missile magazines. Thankfully the new construction avoids these problems. We will have two Exeters coming into commission this year, replacing some of our losses albeit with an inferior design. But in the near future we will have better designs coming into service.”

He shuffles his notes then gestures to Admiral Sims. “We have also identified a hole in our force structure. Diverting fleet destroyers away from convoy escort duties is inefficient and potentially harmful to our fleet organization. With the small raids that the Black Steel indulge in between the major attacks there is no question that we require commerce protection assets, but the mission requirements for commerce protection and those for fleet action are quite different. Therefore, I have directed BuShips to develop a ship optimized for the purpose. Admiral?”

Admiral Sims brings up the graphic showing the new design. “Your Majesty, meet the England-class frigate. She is a fully optimized escort design, with substantial anti-fighter and anti-missile armament, and with an integral fighter wing. She is significantly more expensive than the Fubuki, however this is primarily due to the four drop collars allowing the England to better support a parasite escort force.”

NameCostMaterialsHPA/DSpecials
England-class Frigate$10,033,470DHS, LFC32412941
  • Armored 20
  • Missile 80
  • AMS 80
  • Capital AMS 548
  • Capital
    • 2/1850
    • 3/1660
  • Command 1

Admiral Fisher takes back over and brings up the display showing the procurement requests.
  • Imperial Griffon Navy
    • Production
      • New Slips
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Escort Yards
          • Kainga
          • Griff’s Leap
          • New Pollux
          • Nya Kopenhamn
          • Skala
          • Pieklo
          • Bari
          • Nowy Wrocław
          • New Phoenix
        • Small Warship Yards
          • New Port Royal
          • New Capricorn
          • Okusawa
          • New Pollux
        • Medium Warship Yards
          • Griffon
          • Calliope
          • Nowa Warszawa
      • Strategic Materials
        • Expand all Naval Armor Factories
    • Procurement
      • Standard Dropships
        • 50 Bainbridge-class Parasite Destroyers
        • 50 Long Beach-class Parasite Destroyers
        • 7 Trenton-class transports
      • Large Dropships
        • 30 Saipan-class Parasite Carriers
        • 19 Canopus-class Parasite Battleships
      • Jumpships
        • 14 Windjammer-class Jumpships
      • Escorts
        • 10 Fubuki-class Destroyers
        • 10 Lyr-class Corvettes
        • 10 England-class Frigates
      • Small Warships
        • 8 Dido-class Light Cruisers
      • Medium Warships
        • 2 Canarius-class Heavy Cruisers
        • 2 Scharnhorst-class Battlecruisers

General Jenkins retakes the podium. “Once we’ve finished the reorganization of the Army we’ll have a better idea of the right production facilities we’ll need, Your Majesty, until then we’re just laying groundwork and building up the Navy. We will be issuing some RFPs for new designs in the near future, however. We also strongly recommend rebuilding the Awha orbital defenses as quickly as possible, and establishing jump point defenses in Bohren, Pinball, and Olej.”

Elizabeth is up next, smiling as she takes the podium. “Interior as a whole is in excellent shape, Your Majesty, and our teams are ready and able. I’d like to start with investment advice.”

She brings up the display, showing a chart of recommendations.
  • Focus
    • Core
      • Nowa Warszawa
    • Periphery
      • Skala
  • Investment
    • Griff’s Leap
  • Major Investment
    • New Pollux
      • A nice ‘welcome to Core’ present for the totally not Pollux Man

“Looking at the treasury, we feel that now is an excellent time to expend some money and resources Empire wide on building appropriate cultural venues. This was an excellent investment the last time we did it, and while past performance is not a guarantee of future results, we should still see some solid returns on this investment.”

She checks her notes. “Of the three new systems, only Bohren is readily colonizable without recourse to DoME, therefore we strongly recommend establishing a colony in that system. We have one DoME team available, and recommend initiating the colonization of the Pinball system.”

Bohren is the ‘most epicly boring system in the history of boring’ system, while Pinball is the one with enough cometary bodies that dropships need to expend more fuel simply dodging them than thrusting to and from the jump point. Olej is the system with the massive petrochemical reserves but the methane atmosphere.

Leila is off on a diplomatic mission to the NRI, her deputy has sent you a memo that the only recommendation they have is to hold a cultural festival for any of the Empire’s many major culture groups.

Lien had planned to be present but a last minute meeting request from the Eldest had derailed that plan. She’d sent her aid to report that her department is ready to support any colonization effort you’d care to make and that expanding the Civil Service is always a lovely option.

Grace looks… pleased as punch, like a cat who got the canary, the cream, left footprints all over the house and managed to blame the dog for it all.

“Your Majesty, I do not recommend we start this project yet, but one of my researchers has come up with some ideas on ways to further improve our long range missile launchers, potentially enhancing their firepower without increasing mass or bulk. The problem is the expense of the work, and the many unknowns going in.” Grace smiles cheerfully. “Therefore we think we should lay a bit more groundwork first.”

She brings up a display showing the R&D recommendations.
  • R&D
    • New Projects (4)
      • Genetic Engineering Lvl 3
        • Boosts the overall health and well being of the Empire, fostering greater growth
      • Improved Elder Quality of Life Lvl 1
        • I do not want to have to face my grandmother if we don’t do this. The elderly deserve better lives
      • Improved Communications Lvl 7
        • This, along with Power Generation, will allow us to improve the education system, making future projects, including the new missiles, easier
      • Power Generation Lvl 7
        • See above

General Messerschmidt looks a bit grim. “Your Majesty, we’ve learned more about the Rouges Noir. In some ways, they are quite admirable, as it is a society which has achieved ‘True Communism’ in a way, in that there are no class distinctions whatsoever. However the issue is that they maintain this society by the simple expedient of always having enemies, ‘wreckers’ to blame any problems on, and feeding their excess population into the meatgrinder of endless wars, specifically with the Bourbons.” He pauses. “They make use of massive numbers of relatively fragile and individually weak units, and use swarm tactics. They do not take prisoners, and the Bourbons hate it when some surrender because they are, and I quote, either saboteurs who surrendered to kill more of us, or they turn into the most annoying egalitarians spouting off about our ‘privilege’. Makes us want to vomit.”

He checks his notes. “Our agent was able to interview one of those idealistic types, and reports that once he established that he wasn’t a Bourbon he got more information, the people of the Rouges Noir who aren’t true believers and fanatics recognize just how monstrous the system is and have zero intention of replicating it, they just also dislike the neo-Feudal system of the Bourbons and cannot see themselves bowing, scraping, and groveling before puffed up airheads with delusions of adequacy. We have an opportunity here, perhaps.”

Martina is off arguing a case in court, having left a memo behind noting that Justice was prepared for any projects needed but had no special requests this year.
 
He checks his notes. “Our agent was able to interview one of those idealistic types, and reports that once he established that he wasn’t a Bourbon he got more information, the people of the Rouges Noir who aren’t true believers and fanatics recognize just how monstrous the system is and have zero intention of replicating it, they just also dislike the neo-Feudal system of the Bourbons and cannot see themselves bowing, scraping, and groveling before puffed up airheads with delusions of adequacy. We have an opportunity here, perhaps.”
I smell opportunity. 🤪 😁😎
 
so we have a genuine fascist state as one of our neighbors , the fascist tag is given because such states always relay on having some enemy real/imagined or otherwise to act as both a justification and a scapegoat for their atrocities , acts of over reach ,violations and the excessive centralization of power and authority
 
Ultimately it comes down to Bradley wanting to fully dissolve the RRF, and your aunt wanting Bradley fired. You manage to keep both sides from issuing any ultimatums, mostly by virtue of promising to consider the question. To be honest, as a mechwarrior, you’d exercised against the RRF on a few occasions and found them devilishly difficult to deal with, until the exercise rules were changed ‘for safety’ in the last years before you became Empress. The RRF units were then restricted to lower throttle settings and forbidden from approaching within 100 meters of their targets, with the loss in effectiveness being ‘administratively’ adjusted, adjustments that in your experience never actually happened. You check and Bradley had nothing to do with any of that, it was purely range safety intervening after a number of accidents. Bradley feels that such light units ultimately had a very limited role, and that that role was better filled by fast mechs or VTOLs rather than hovercraft.

She "had nothing to do with any of that", and yet somehow the RRF had to go outside channels and appeal directly to the Crown in order to voice absolutely legitimate complaints regarding unrealistic exercise conditions that just so happen to cater to the General's well-known biases.

Also -- so Bradley insists that the durability and limited firepower of the RRF makes them obsolete deathtraps that should be eliminated, but the durability and firepower of the even more fragile and even more limited Air Cav isn't a problem. This very much smacks of, "Don't bother me with facts or logic, Air Cav is my pet unit and can do no wrong!"

This really does not look good for Bradley. At minimum, she's allowing her biases to severely cloud her professional judgement. Again, to the point where the chain of command appears to have been accidentally-on-purpose losing legitimate professional criticism and objections that went against her flavor-of-the-day.

------

Admiral Sims brings up the graphic showing the new design. “Your Majesty, meet the England-class frigate. She is a fully optimized escort design, with substantial anti-fighter and anti-missile armament, and with an integral fighter wing. She is significantly more expensive than the Fubuki, however this is primarily due to the four drop collars allowing the England to better support a parasite escort force.”

I'm very proud of this design. For the record, this thing mounts one hundred naval lasers and eighty sub-capital lasers, plus the "usual" tertiary HAG/40s, Improved LRM-20s, and AMSes. I do, however, have to grit my teeth at the incredibly terrible renaming which the QM inflicts upon almost all of my poor, suffering WarShips.

He checks his notes. “Our agent was able to interview one of those idealistic types, and reports that once he established that he wasn’t a Bourbon he got more information, the people of the Rouges Noir who aren’t true believers and fanatics recognize just how monstrous the system is and have zero intention of replicating it, they just also dislike the neo-Feudal system of the Bourbons and cannot see themselves bowing, scraping, and groveling before puffed up airheads with delusions of adequacy. We have an opportunity here, perhaps.”

At least our royalty is highly competent.
 
Why don't we just make the RRF and Air Cav one unit?
I imagine the result that would be similar to stuffing an oil barrel full of raptors high on Raptornip and then shaking violently. If the rivalry between our aunt and the General Bradley is anything to go by. Inter-armed forces rivalries can be really crazy, especially if you have similar jobs.
 
How?
The ship is never big enough.

A double battery of forty Naval Laser 35s in the bow, a single battery of twenty Naval Laser 35s in the front-left, front-right, and stern arcs, and twenty Sub-Capital Laser 3s (plus mech-scale tertiary armament) in the left/right broadside and left/right aft arcs.
 
[X] Plan: Grandpa Shark Do Do Dodododo
-[X] Procurement [$ 1,752,184,460.11 ]
--[X] Lay Down Major Unit [Construction - $166,899,509.00 ] (95)
---[X] 50 Long Beach [95]
---[X] 50 Bainbridge [95]
---[X] 7 Trenton [95]

---[X] 30 Saipan [95]
---[X] 19 Canopus [95]

--[X] Lay down Jumpship [Jumpship Construction - $6,058,017.62 ] (75)
---[X] 8 Windjammer*
---[X] 4 Windjammer*

---[X] 14 Windjammer [75]

--[X] Lay down Warship [Warship Construction - $545,535,833.33 ] (80)
---[X] 5 Fubuki*
---[X] 20 Fletcher II*

---[X] 10 Dido*
---[X] 12 Dido*
---[X] 2 Vestal*
---[X] 3 Vestal*
---[X] 6 Wichita*

---[X] 4 Scharnhorst*
---[X] 2 Exeter*
---[X] 2 Exeter*
---[X] 2 Exeter*
---[X] 3 Canarias*
---[X] 2 Scharnhorst*

---[X] 10 Fubuki [80]
---[X] 10 Lyr [80]
---[X] 10 England [80]

---[X] 8 Dido [80]

---[X] 2 Canarias [80]
---[X] 2 Scharnhorst [80]

--[X] Purchase New Units [Minor Unit - $ 21,757,047.60 ] (90)
---[X] 25 Fighter Wing [auto]
---[X] 30 Heavy Carrier Wing [90]
---[X] 25 Interceptor Wing [90]

---[X] 24 Garrison Regiments [90]

--[X] Increase Militia Rating of System [$ 11,934,052.56 ] (85)
---[X] 24 Militia Regiments [85]

--[X] SLEP [$ 1,000,000,000 ] (100)
---[X] SLEP all Mech Units* [->8]
---[X] SLEP all Conventional Units* [->8]

-[X] General [$ 75,269,408,149.20 ]
--[X] Construct Oasis II Heavy Recharge Station Kaiyo Zenith [->3]
(Everywhere will be connected to our network.)
--[X] Construct Oasis II Heavy Recharge Station New Phoenix Nadir* [->2]
--[X] Construct Oasis II Heavy Recharge Station Awha Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Bauernparades Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Okusawa Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station New Capricorn Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Edelsteine Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station New Castor Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station New Eden Nadir* [->1]

--[X] Colonize Bohren [75]
--[X] Establish System Government - Bohren [75]
--[X] Establish Justice System - Bohren [75]
(New colony!)
--[X] Focus Development on Core World Nowa Warzsawa [70]
(More money is always nice)
--[X] Focus Development on Peripheral World Griff's Leap* [auto]
--[X] Rebuild Awha Orbital Defenses [90]
(Fixing defenses is necessary)
--[X] Awha Reconstruction & Relief Efforts [->4]
(Fixing up damaged planets is important)
--[X] Major Economic Investment New Pollux [75]
(Big "you're core now" boosts are always nice)
--[X] Economic Investment Griff's Leap [90]
(Small but notable econ buffs are useful)
--[X] Major Cultural Venues [65]
(A bit of a gamble, but I'm willing to accept advisors here)

--[X] Expand Civil Service [80]
(More actions are always helpful)
--[X] Build Jump Point Defenses in Bohren [90]
--[X] Build Jump Point Defenses in Pinball [90]
--[X] Build Jump Point Defenses in Olej [90]
(Don't want our now and future planets taken before we get real defenses there)
--[X] (ECP) Upgrade Commercial Space Stations [85]
(Doing this really fast makes it expensive, but it takes forever otherwise, and does seem like a potential way of boosting economy effectively. And we do have the money for it.)
--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
(Small econ boosts are useful, even if not as much as big ones)

--[X] Construct Escort Yard Kainga [90]
--[X] Construct Escort Yard Griff's Leap [90]
--[X] Construct Escort Yard Nya Kopenhamn [90]
--[X] Construct Escort Yard Skala [90]
--[X] Construct Escort Yard Pieklo [90]
--[X] Construct Escort Yard Bari [90]
--[X] Construct Escort Yard Nowy Wroclaw [90]
--[X] Construct Escort Yard New Phoenix [90]
(Baby warships, though less important than real ones, are still important. And I guess jumpships too)
--[X] Expand Orbital Shipyards [105]
(If advisor wants more dropships, they'll get more dropships)

--[X] Build New Material Factory (90)
---[X] Build New DHS Factory Nya Kopenhamn [90]
---[X] Build New Endosteel Factory Griff's Leap [90]
---[X] Build New Ferro Fibrous Factory Skala [90]
---[X] Build New Ferro Alumnium Factory Griff's Leap [90]
---[X] Build New Naval Armor Factory New Phoenix [90]
(Resources are needed, and this is easier than upgrading each individually)
--[X] Build Light Warship Yard New Pollux [80]
--[X] Build Light Warship Yard New Port Royal [80]
--[X] Build Light Warship Yard New Capricorn [80]
--[X] Build Light Warship Yard Okusawa [80]
--[X] Build Medium Warship Yard Nowa Warzsawa [80]
--[X] Build Medium Warship Yard Calliope [80]
--[X] Build Medium Warship Yard Griffon [85]
(Warships are important)
--[X] Upgrade Refit & Repair Yard [105]
(Functional warships are important)

-[X] DoME [$ 50,000,000,000.00 ]
--[X] Initial Catachan Terraforming* [->4]
--[X] Build Naval Shipyard Complex - Dragon's Eye* [auto]
--[X] Construct Major Army Base - New Phoenix* [70]
--[X] Construct Major Fleet Base - New Phoenix* [->2]
--[X] Colonize Pinball [->4]
(New colonies are nice)
--[X] Orbital Radiation Shield - Pieklo* [->4]
--[X] Terraform Awha - Stage 0* [->2]
--[X] Terraform Bari - Stage 0* [->2]
--[X] Terraform Pieklo - Stage 0* [->2]
--[X] Terraform Skala - Stage 0* [->2]


-[X] Research [$ 28,550,000,000.00 ]
--[X] Advanced Compact Core Theory V* [->1]
--[X] Advanced Compact Core Design V* [->1]
--[X] Advanced Compact Core Construction V* [->1]
--[X] Improved Communication Lvl 7 [95]
--[X] Power Generation Lvl 7 [95]
(Basic techs are important too)
--[X] Genetic Engineering Lvl 3 [->3]
(Possibly opens up new options, and does help us get more people)
--[X] Industrial Mechs Lvl 8* [105]
--[X] Improved Anti-Aging Treatments Lvl 1* [65]
--[X] Improved Elder Quality of Life Lvl 1 [->1]
(I considered doing more military stuff first, but I don't want Grace to be unable to face her grandma. Still is useful though)
--[X] Advanced Ferro-Aluminum Armor* [->2]

-[X] Culture [$ 100,000,000 ]
--[X] German Cultural Festival [70]

-[X] Miscellaneous [$ 100,000,000 ]
--[X] People Purchase [100,000,000]

51b leftover (which is why I decided to do the commercial stations ECP, used less than half what was left at that point)
 

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