Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Scheduled vote count started by LordSunhawk on Apr 7, 2023 at 2:39 AM, finished with 14 posts and 11 votes.
 
Turn 130 - Crazy

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder

Turn 130 - Crazy

The action on Arvum is quickly dubbed Operation Falscherkampf by those charged with carrying it out. Home Fleet units begin erratic maneuvers, slowly and subtly as if panic is starting to sink in as ‘communications fail’. Reports are harder to get as the interference intensifies, but use is found of the oldest Caravel and Tramp-class jumpships which have formed a courier link between Arvum and Bohren making full use of the stable pirate point at the Lagrange points around Arvum itself.

The plan is breathtakingly simple. The crews are fully briefed on the overall OPLAN. At the squadron level, COs are given the authority to implement their own interpretation of the plan within limits, with contests over who manages to ‘sell’ the ‘panic’ the best. The most common action is to simply act uncoordinated, having individual units ‘fall out of formation’ while on extended maneuvers, then once light-speed lag is accounted for both ways, hastily reforming, acting like communications have become a serious issue. Patrol patterns are carefully calculated to appear disjointed, again simulating a loss of communications causing excess ‘friction’ in the works. Since the Navy had previously managed near metronomic precision across stellar distances thanks to extensive use of HPG-based datalinking, the difference is believed to be highly noticeable to an observer like the Black Steel.

Strike Fleet, meanwhile, is engaged in attempting to disrupt the sphere building activities of the Black Steel, preventing them from completely englobing the system with their jamming vessels. As the Black Steel uncharacteristically continues to evade rather than engage, even going so far as to engage their KF drives and jump to the other side of the system, this is an exercise in frustration and patience but it is accomplishing the goal of keeping the Black Steel a bit off-balance. It is hoped that the aggressive actions of Strike Fleet will help ‘sell’ the ‘panic’ induced by the loss of communications, since normally your formations are far less aggressive.

From the latest reports, it appears that the Black Steel’s ‘main’ formations are slowing down their approach even further, apparently in response to the panic in an attempt to take maximum advantage of it.

Good, the more they delay the better. Fortress Command is shipping in more Spartoi clusters to cover major infrastructure like shipyards and orbital factories throughout the system and the system defense forces are seeding the stable pirate points with space mines, normally a rather useless tactic but, with the prep time you are being given, potentially useful in terms of area denial. Equally fortuitous is the fact that the techniques you’d developed to deal with the interference from the Ikea system are proving efficacious at maintaining at least minimal HPG bandwidth to the system, completely negating the intent of the Black Steel’s actions anyways.

-----

You receive combat reports from the destroyer groups that you sent out on long range patrols to the galactic northeast in support of your diplomatic efforts. While several ships are returning for repairs, there have been no actual losses as of yet. The pirates and more aggressive statelets out in this region of space are no match for proper warships after all, and while they may land the occasional hit it is rare that it does much more than minor damage. They are requesting that a Vestal-class repair ship join the operation to provide forward support. Admiral Fisher advises you that the Navy was already planning on deploying the new Vestal scheduled to finish commissioning this year for that purpose.

-----

Along with those combat reports come reports from your diplomatic teams. There are very few multi-system polities in this region, with the largest controlling a dozen systems. Fortunately it appears that the major players are more focused on internal affairs, defense against raiders and pirates, and basic survival rather than expansion. Unfortunately, many of them are quite stubbornly independent and proud, and would be very unlikely candidates for peaceful absorption. They report that any expansion in this direction would either require conquering the various systems and dealing with simmering insurrections, or require enormous investments in diplomatic efforts that may or may not pay off. Regardless, your anti-piracy efforts are yielding positive results in terms of burnishing your image and potentially creating trade partners.

-----

The working group on the spray-on vehicle wraps are hard at work. They’ve identified over a dozen major products that are widely available across the Empire which accomplish the ‘plastic wrap’, several of which break down under the application of mild and common household detergents. The problem is that the formulations which break down the fastest are also the ones capable of the most exotic ‘color shift’ effects and, consequently, are the most popular. With a bit of practice it is possible to completely strip a wrap of this type from a typical vehicle in less than a minute with the proper equipment, which generally consists of several squeegees, stiff brushes, and spray bottles. While there will be a puddle of discarded wrap left behind, that is less useful than it seems since without extremely high end equipment it is virtually impossible to link the wrap to a particular vehicle.

The working group has also identified patterns in terms of where criminal activity enabled by the wraps is taking place. Unsurprisingly, it is in the poorest sections of the inner cities or in rural areas. In wealthier urban areas, and more densely populated rural ones, security camera systems are easily accessed by law enforcement, and car washes tend to have said cameras which can be used to identify the palette swaps. Moreover, in the wealthiest areas, law enforcement has access to near military grade enhanced sensor systems based on the Active Probe technology which is easily capable of sniffing out the tell-tale chemical residues of the wraps in real time.

Currently the issue is relatively minor due to those factors, but the working group has noted that ‘minor’ is highly dependent on location. Criminal activity in those areas that are affected by this is showing a statistically significant uptick and in some areas is edging towards crisis levels. It is the sheer size of the Empire which is making this be ‘minor’ in the grand scheme of things.

They are continuing their work and have promised to have recommendations for you by next year at the latest.

-----

You walk into the conference room for the annual budget meeting to find General Zara and General Perkins in a full up shouting match at the front of the room. As far as you can determine, Zara made a comment criticizing the Aerospace Force over their flight suits being insufficient for their needs, General Perkins took offense and made a snide comment about the Army being useless and that Zara needed to shut up around his betters, and Zara evidently went full Italian pepper on the Aerospace Force CO. Only Amaunet physically keeping the two separate has prevented it from becoming physical, and the big cat is looking quite put upon.

It’s grossly unprofessional, but understandable. The Aerospace Force has taken horrid casualties, so Perkins is naturally very sensitive to criticism, especially related to survivability and pilot safety. Zara is an insensitive jackass when it comes to technical issues, and if the graphic up on the screen is any indication was going to be pitching funding for new piloting suits all around.

You are reminded of a rather darkly humorous line in an ancient movie you’d watched the other day, ‘gentlemen, no fighting in the War Room’. You do spend some time giving them both a rather Royal tongue lashing, but frankly the two men are simply too damn good at their jobs to fire over personality clashes of this nature. Plus, judging by Amaunet’s expression, she’s quite likely to be able to handle this situation herself without you having to intervene further.

“That unpleasantness aside, padrone.” The big cat rumbles as you take your seat. “The general state of the military is quite good. Operations in Arvum are proceeding as planned. I’ll leave the details to the Navy to discuss. General Zara?”

Zara is still glowering as he takes the podium. “Your Majesty, our piloting suits are two generations out of date on the Army side, and three generations out of date for the Aerospace Force.” As he’s speaking, Perkins looks almost murderous. “All three upgrade cycles were mostly driven by concerns about ASF pilot losses, leading to significant compromises in the piloting suits for the Army and Navy, but procurement records show that the Aerospace Force, despite their ostensible agreement to the final suits of each generation, has never actually fielded them in any significant numbers beyond flight demonstration teams and those units permanently assigned to the Imperial Guard. We in the Army simply haven’t had the budget to upgrade to the latest generation, and frankly the upgrades involved in those suits are completely useless for our needs, being as they are solely based around zero-g vacuum operations.”

You glance over at Perkins. “Your Majesty, the suits were never being used, our pilots disliked them intensely, and complained about them making the cockpits excessively cramped to the point of hindering combat flight operations. Only the latest generation ASFs even have cockpits nominally large enough for the suits, and the manufacturers have regularly informed us that they cannot expand the cockpits even larger without significant mass increases. The flight demo birds are stripped down and thus free up enough volume in the cockpit for the suits, while the Imperial Guard units wear them solely for ceremonial purposes outside of the cockpit…”

Before he can continue both General Zara and Admiral Fisher erupt in near unison, with the peppery Italian general being heard over the much older Admiral. “Then why did the Aerospace Force representative to the design conferences NEVER BRING THAT UP!” he bellows, slamming a fist on the podium then shuffling his notes. “Initial design conference, the only requirement from the Aerospace Force representative was that the suit incorporate g-force reduction measures comparable to a g-suit. Second design conference for the second generation suits, requested changes to the life support umbilical connections and enhanced zero-g capability. Third design conference, requested a new pattern of armored gloves with enhanced tactile feedback. Not a single mention of dimensions being an issue, thus they were designed with Navy hatch openings and our mech’s command couches as the dimensional constraints.”

Perkins glares back, slamming his hands on his desk. “You can ask Colonel Weintraub, who was at the first conference, for her response… oh wait, you can’t, she was killed at 2nd Arvum. Or Colonel Elizon, from the second conference… who died at Baddorando. Or Colonel Dixson from the third… who was killed last year at Shwartzstahlfriedhof. Unlike you, we don’t waste manpower on REMFs beyond the bare minimum, we’re a fighting force, not a paper shuffling force.”

Amaunet growls at this point, cutting off the growing interservice brawl. “Padrone, with your permission I’ll put together a team to deal with this, appropriately.” The big tiger then glares at the service chiefs. “Until then, budget proposals, gentlemen, without the editorial comments about other services.” There’s a definite snarl in her voice, as her usual equanimity and willingness to let the service chiefs have at it is certainly in abeyance at the moment.

General Zara visibly takes a deep breath, then brings up the budget allocations request. “The Army remains in garrison and defense mode, although costs will go up… for reasons previously discussed.” His voice is controlled as he clearly is resisting taking another shot at Perkins.
  • Imperial Griffon Army
    • Procurement
      • Garrison
        • 25 Garrison Divisions
        • 25 Militia Divisions
      • Conventional
        • 25 Infantry Divisions

General Perkins then stalks up to the podium, still glowering. “Our production capacity is catching up to our needs, but is not yet sufficient, we are also going to need to boost our training pipeline again.” He visibly restrains himself from saying anything else as the Aerospace Force budget request is displayed.
  • Imperial Griffon Aerospace Force
    • Production
      • New ASF Factories
        • Glorreich
        • Shin Tōkyō
        • Kurortas
        • Raj
        • Pustina
        • Platzregensburg
        • Pryyemnyy
        • Awha
        • Bāṛi
        • Bellaterra
    • Procurement
      • 40 CAP Wing
      • 40 Interceptor Wing
      • 100 Carrier Wing
      • 20 Training Wing
Admiral Fisher remains seated as Perkins stalks back to his seat. “I’ll leave the bulk of the Navy’s presentation to Commodore Savić. I have some good news, however. Trials data shows that the new Nevada-class Heavy Cruiser is performing to expectations and will be a solid, low cost, heavy platform suitable for anchoring system defense forces. As such, the ten vessels currently on order will be assigned to Home Fleet as flag units. Once they finish shaking down a decision will be made on further procurement of the type. This will also be the final year of procurement for the Jean Bart-class Battlecruiser, design teams are currently working on a battlecruiser equivalent to the Kaiserin-class, as the Jean Bart was the battlecruiser equivalent to the older Dreadnought design. Speaking of which, the remaining Dreadnoughts will be transferring to Home Fleet beginning next year as the upcoming tranches of Kaiserins come online.” He then nods to the Commodore. “Commodore?”

Commodore Savić takes the podium. “Your Majesty, procurement patterns will remain relatively unchanged since last year, with a continuing focus on building up production levels. Maintenance requirements will be an issue with the ongoing situation in the Arvum system, however, as we are having to defer yard time on deployed units. This is not perfectly optimal, but is well within the designed capabilities of the units in question.” As she speaks she brings up the budget requests for the Navy.
  • Imperial Griffon Navy
    • Production
      • Orbital Shipyards
        • Upgrade All Orbital Shipyards
      • Refit & Repair Yards
        • Upgrade All Refit & Repair Yards
      • Escort Yards
        • Construct New Escort Yards
          • Nowy Szczecin
          • Baddorando
          • Sturmland
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Skala
          • Stahlfurt
          • Griff's Leap
          • Kurortas
          • Olej
          • Pinball
          • Pryyemnyy
          • Pustina
          • Steingarten
          • The Hub
          • Nuova Puglia
          • Chuma
          • Nuovo Abruzzo
          • Stenen Tuin
          • New Libertalia
          • Nyū Shikoku
          • Nuova Tripoli
          • Catachan
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Porto Milano
          • Landprettig
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
      • Small Warship Yards
        • Construct New Small Warship Yards
          • New Phoenix
          • Edelsteine
          • Nowy Slask
          • Chuma
          • Awha
          • Kaiyo
          • Iskra
          • Griffon
          • Bohren
          • Feurstern
          • Novolar
          • Grand View
          • Kainga
          • New Capricorn
      • Medium Warship Yards
        • Construct New Medium Warship Yards
          • New Pollux
          • Calliope
          • Pieklo
          • Nya Kopenhamn
          • Nowa Warszawa
      • Large Warship Yards
        • Construct New Large Warship Yards
          • Bari
          • Shin Tōkyō
          • Okusawa
          • Raj
    • Procurement
      • Standard Dropships
        • 400 Artemis-class Planetary Defense Flotillas
        • 154 Wright-class Dockable ASF Platforms
        • 154 Colt-class Defense Blisters
      • Large Dropships
        • 30 Saipan-class Parasite Carriers
        • 277 Mikasa-class Parasite Battleships
        • 30 Mashū-class Parasite Logistics Transports
      • Jumpships
        • 1 Windjammer-class Jumpship
      • Escorts
        • 200 Battle-class Destroyers
        • 30 White Plains-class Escort Carriers
        • 10 Skjold-class Missile Corvettes
        • 10 Constellation-class Corvettes
        • 50 Tarantul-class Missile Raiders
        • 50 Asheville-class Raiders
      • Small Warships
        • 50 Belfast-class Light Cruisers
        • 20 De Grasse-class Light Cruisers
        • 20 Worcester-class Light Cruisers
        • 10 Giuseppe Garibaldi-class Light Cruisers
        • 7 Hosho-class Light Carriers
      • Medium Warships
        • 20 Prinz Eugen II-class Heavy Cruisers
        • 10 Algerie-class Heavy Cruisers
        • 10 Sacramento-class Fleet Logistics Ships
      • Large Warships
        • 12 Kaiserin-class Battleships
        • 12 Jean Bart-class Battlecruisers
    • Fortress Command
      • Spartoi Defense Clusters
        • 5 clusters
      • Black Tower
        • New Capricorn
        • Nowy Slask
        • Edelsteine
        • Nowy Wrocław
        • Catachan

Once the Commodore takes her seat Amaunet simply nods to Elizabeth Lee, ceding the floor to the Interior Ministry with no further comment.

Elizabeth, to her credit, looks completely unphased by the unpleasant aura still hanging around the service chiefs. “Your Majesty, not only are we in good shape economically, but we’re in a solid position to engage in some exploration. However, I’ll start with some future planning. We have eight DoME teams available and while it is tempting to go on a major terraforming blitz we recommend against that, rather we recommend preparing for the future by building up military infrastructure in the core worlds in preparation for building capital shipyards.”

She brings up the display.
  • Department of Mega-Engineering
    • Terraforming Projects
      • Catachan
      • Nuova Tripoli
      • Hot Mess
      • The Hub
    • Construct Major Army Base
      • Calliope IV
      • Nowa Warszawa
    • Construct Major Fleet Base
      • Calliope IV
      • Nowa Warszawa

“For economic growth and expansion our specialists have been hard at work determining the most efficient use of our resources.”
  • Economic Focus, Investment & Infrastructure
    • Economic Focus
      • Core
        • New Phoenix
      • Periphery
        • Pustina
    • Major Investment
      • Core
        • Feurstem
      • Periphery
        • New Libertalia
    • Investment
      • Kurortas
    • Infrastructure & Industrial Zone
      • Hot Mess
      • Baddorando
      • Salamander
      • The Hub
      • Nowego Lublina

“Finally, our survey targets.” She smiles slightly and nods to Admiral Fisher. “The Navy informs me that they are fully prepared to provide appropriate escorts from the Expeditionary Fleet for all four of the proposed expeditions.”
  • Survey
    • GX-G17
      • A relatively ‘young’ red hypergiant with a high likelihood of a closely orbiting white dwarf companion star. The close binary nature of the system makes it highly unlikely that the Black Steel are using it, due to the intense electromagnetic pulses and radiation associated, but it is better to check and make certain.
    • GX-H17
      • A red dwarf with evidence of, at minimum, multiple gas giants. There are some signs that point to the possibility of terrestrial worlds in the life-bearing zone.
    • GX-N13
      • A yellow-white main sequence star with extensive evidence for multiple planets. Has a high likelihood of being a valuable colonization target.
    • GX-B24
      • Data from the Masters of Ikea indicate that this red dwarf is completely devoid of planets, asteroid belts, or anything else, but it is better to check and make sure. If nothing else, securing it removes a vector for the Black Steel to attack us.

Admiral Fisher clears his throat and, at a nod from Elizabeth, interjects. “I will note that B24, for all that it is likely to be a barren system, is an ideal location for the Colony Core Station complexes that would enable the system to be used as a jumping off place for further survey and expansion to the galactic north.”

Agostina is off at the Olympics in your place while you handle affairs, although she did leave a note indicating that the Foreign Ministry has no specific budget requests this year. Likewise Tiberius is accompanying Agostina and has indicated that he too has no significant requests that require your attention beyond yet another plea for the expansion of the civil service.

Grace is also absent, overseeing the work in the Neuhessen system regarding radiation clean-up, her reports indicate that they are learning quite a bit from the effort which will be helpful in the future. She does request funding for R&D work on further improvements to Industrial Mechs.

Sina Day is present, but when it comes time for her presentation she remains seated. “Your Majesty, while we have a number of operations ongoing at this time, they all fall within Your intelligence agencies discretionary budget and thus do not require further allocations.”

Martina is working with the team attempting to come up with a solution to the spray-on wrap situation and has sent you a memo indicating no need for increased budget at this time.

A/N - I apologize for the long delay since the last post! This was exacerbated by my doing an audit of the various unit costs and discovering that I forgot to update the costs for ASF and Army units to account for the pilot suit projects, plus several math errors. We have an updated map now, I hope that I've kicked my writer's block in the patootie, and that we'll be back to our regular schedule Soon (tm).
 

Yacovo

Occasionally spouting nonsense
Unfortunately, many of them are quite stubbornly independent and proud, and would be very unlikely candidates for peaceful absorption. They report that any expansion in this direction would either require conquering the various systems and dealing with simmering insurrections, or require enormous investments in diplomatic efforts that may or may not pay off. Regardless, your anti-piracy efforts are yielding positive results in terms of burnishing your image and potentially creating trade partners.
A bit disappointing, but not unexpected from what we know of periphery folk. Invading them would probably takes decades of money and actions to make anything resembling a loyal and productive world.

Most profitable thing to do in my opinion is go the trade route. We have enough space to expand at this point to not take non-consenting planets. Maybe find a system nearby and make a “treaty port” for the area full of “low-tech” manufacturing, shipyards, and “small” patrols to supply the area. Hopefully facilitating trade and tying the region together and to our interests.
 

Thors_Alumni

Well-known member
A bit disappointing, but not unexpected from what we know of periphery folk. Invading them would probably takes decades of money and actions to make anything resembling a loyal and productive world.

Most profitable thing to do in my opinion is go the trade route. We have enough space to expand at this point to not take non-consenting planets. Maybe find a system nearby and make a “treaty port” for the area full of “low-tech” manufacturing, shipyards, and “small” patrols to supply the area. Hopefully facilitating trade and tying the region together and to our interests.
I'm okay with this. Honestly the only reason I want to conquer the Bourbons is because they annoyed me
 

Yacovo

Occasionally spouting nonsense
Here’s an Omake to celebrate the return of one of my favorite quests.

Omake: Play with the Box

Trademaster Leon drummed his fingers on the wooden table. This assignment for the External Trade Commission was always going to be complicated. Hopefully this visit with this world's Minister of Trade would answer a few of their questions.

This collection of worlds were providing no few headaches for the Commission. Not only were these worlds not willing to accept any sort of trade treaty, they would ask for the most inane things. It got to the point that this particular world caused no fewer than three clerks assigned to monitor and analyze trade to resign.

"So, after requesting and I quote "five trucks filled with dry manufacturing sand", your planet now requires "six truckloads of your cheapest space ice". Forgive me for saying this, but these purchases are highly unusual for a planet of your biosphere complexity."

The Minister looked inscrutable for a few moments. He twiddled with his too shiny badge that denoted his position in bright purple before breaking out into a chuckle.

"Well shoot, I was wondering when you'd all catch on. Guess I owe Tony five creds tomorrow. See Traderman, we don't really need any of the items in the catalog you folks gave us.

However, we noticed how you give away the truck with that cargo for an extra few chips. Given that we can't fix those up ourselves, we figured we could nab them for chips. So we just picked the cheapest items on the list, swapping 'em around so ya wouldn't catch on."

That, that couldn't be right. Surely there is another game this Minister is playing. Leon reviewed everything he received from his briefing about the planet.

"Sir I find that hard to believe. Although the literacy rates on your world are not the best, your world maintains the only battlemech production and maintenance in the local area. Even if only for light mechs, such manufacturing would require a transportation network. How do you transport all that manufacture fusion engines without trucks?"

The Minister looked a step before offended before tugging his back braid in embarrassment.

"We do it the old fashion way. Start at Teddie's place down by the crater, he knows how to do the first parts. Then Teddie puts the bits on his horse carriage down to Sally's Saloon to do the middle part. Finally we move it on Bob's four horser and ford the river over to Jane's place by the port to finish up and start up the engine."

Leon paused for several moments to process this new bit of information. Toying with his cufflinks as a nervous habit from Prep.

"You mean to tell me you build every fusion engine by hand?"

A guffaw resounded from the Minister.

"Yessin. Just about the same with every other bit of machinery. Methods passed down from family to family since the time of the wonky compass folk come down and taught the ancestors. Called it Mother's Rules and said to only do it that way or the engine won't start. Never did when anyone tried things differently."

Leon was now resting his eyes in his hand as he tried to come to terms with the situation the minister was describing. The wonky compass probably referred to the Star League symbol, and apprenticeships were one of the oldest ways to retain knowledge. Still, there was something missing with the explanation.

"If you could make fusion engines, why not put fusion engines in vehicles to increase production? Or maybe look into a less efficient engine like a combustion engine?"

Embarrassment was what met Leon's question. As if being asked to tell an old story for the thousandth time by a grandkid.

"There were some folks who already thought 'bout that. But every time they tried to put the engines in something else, it would blow sky high. We always scold them for not following Mother's Rules.

There ain't no gas or coal on this world either as it is too young. The worldfixing is the reason why it is so nice ‘round here. So there ain't enough gas to make any other engine worth it. At least the horses are extra strong round here. Enough to handle any load we'd got, iffn a bit slow at times."

It finally hit him. Someone built in a failsafe in the teachings of these people. These poor souls either don’t know about the problem or know they have no way to fix the problem. Who would teach people to build fusion engines, then make it so it would blow up if they used it for anything but war?

Meanwhile in one of the Explorer Corps' ROM Offices

"Achoo!"

"Blake bless you brother. Now about your proposal for infecting that tropical planet's coconuts with a bacteria that turns their milk lethally poisonous. I feel it is a great idea to help keep their population in check and may warrant further research."
 
Last edited:

Jarow

Well-known member
[X] Plan: Poisonous Coconut Bacteria
-[X] Procurement [$ 1,120,846,900,527.78 ]
--[X] Lay Down Major Unit [Construction - $86,904,000,673.50 ] (95)
---[X] 400 Artemis [95]
---[X] 154 Wright [95]
---[X] 154 Colt [95]

---[X] 277 Mikasa [95]
---[X] 30 Saipan [95]
---[X] 30 Mashu [95]

--[X] Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
---[X] 1 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $631,912,002,433.33 ] (90)
---[X] 60 Belfast*
---[X] 30 De Grasse*
---[X] 6 Hosho*
---[X] 10 Guiseppe Garibaldi*

---[X] 20 Prinz Eugen II*
---[X] 10 Algerie*
---[X] 5 Nevada*
---[X] 20 Prinz Eugen II*
---[X] 20 Algerie*

---[X] 10 Kaiserin*
---[X] 10 Jean Bart*
---[X] 10 Kaiserin*
---[X] 10 Jean Bart*
---[X] 4 Saratoga*
---[X] 10 Kaiserin*
---[X] 10 Jean Bart*
---[X] 4 Saratoga*

---[X] 200 Battle [90]
---[X] 40 White Plains [90]
---[X] 10 Skjold [90]
---[X] 10 Constellation [90]
---[X] 50 Tarantul [90]
---[X] 50 Asheville [90]

---[X] 50 Belfast [90]
---[X] 20 De Grasse [90]
---[X] 10 Guiseppe Garibaldi [90]
---[X] 7 Hosho [90]
---[X] 20 Worcester [90]

---[X] 20 Prinz Eugen II [90]
---[X] 10 Algerie [90]
---[X] 10 Sacramento [90]

---[X] 12 Kaiserin [90]
---[X] 12 Jean Bart [90]

--[X] Purchase New Units [Minor Unit - $ 109,526,962,407.40 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 100 Carrier Wing [90]
---[X] 40 CAP Wing [90]
---[X] 40 Interceptor Wing [90]
---[X] 20 Training Wing [90]

---[X] 25 Garrison Division [90]
---[X] 25 Militia Division [90]
---[X] 25 Infantry Division [90]

--[X] Fortress Command [$ 282,499,275,000 ] (90)
---[X] Build Jump Point Defenses
---[X] Construct Oasis II
---[X] Construct Black Tower
----[X] New Capricorn [90]
----[X] Nowy Slask [90]
----[X] Edelsteine [90]
----[X] Nowy Wroclaw [90]
----[X] Catachan [90]
---[X] 5 Spartoi Clusters [90]

--[X] SLEP [$ 10,000,000,000.00 ] (100)
---[X] SLEP all Mech Units
---[X] SLEP all Conventional Units

-[X] General [$ 2,677,450,000,000.00 ]
--[X] Focus Development on Core World New Phoenix [90]
--[X] Focus Development on Peripheral World Pustina [90]
--[X] Massive Core Investment Feurstem [85]
--[X] Massive Peripheral Investment New Libertalia [85]
--[X] Economic Investment Kurortas [90]
--[X] Construct Infrastructure and Industrial zones on Salamander [90]
--[X] Construct Infrastructure and Industrial zones on Nowego Lublina [90]
--[X] Construct Infrastructure and Industrial zones on Hot Mess [90]
--[X] Construct Infrastructure and Industrial zones on Baddorando [90]
--[X] Construct Infrastructure and Industrial zones on Hot Mess [90]
(We need always money, even if we're in a good spot currently)
--[X] Imperial Outreach [-]
(Probably limited effects, but trade deals are useful)

--[X] Build ASF Factory Complex (95)
---[X] Glorreich [95]
---[X] Shin Tōkyō [95]
---[X] Kurortas [95]
---[X] Raj [95]
---[X] Pustina [95]
---[X] Platzregensburg [95]
---[X] Pryyemnyy [95]
---[X] Awha [95]
---[X] Bāṛi [95]
---[X] Bellaterra [95]
(We need to keep our ASF forces sufficiently large)
--[X] Expand Civil Service [80]
(We're still very action-limited)
--[X] Survey GX-G17 [90]
--[X] Survey GX-H17 [90]
--[X] Survey GX-N13 [90]
--[X] Survey GX-B24 [90]
(Colonies! Well, eventually)
--[X] Construct Escort Yard Neubayern [90]
--[X] Construct Escort Yard Neuhessen [90]
--[X] Construct Escort Yard Nouvelle Bourgogne [90]
--[X] Construct Escort Yard Nuova Lombardia [90]
--[X] Construct Escort Yard Nuovo Puglia [90]

--[X] Construct Escort Yard Nuovo Abruzzo [90]
--[X] Construct Escort Yard Nyu Shikoku [90]
--[X] Construct Escort Yard Stenen Tuin [90]
--[X] Construct Escort Yard New Libertalia [90]
--[X] Construct Escort Yard Nuova Tripoli [90]
--[X] Construct Escort Yard Catachan [90]
--[X] Construct Escort Yard Neuthuringen [90]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Nox [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard New Algiers [90]

--[X] Construct Escort Yard New Clew Bay [90]
--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard The Hub [90]
--[X] Construct Escort Yard Baddorando [90]
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard New Port Royal* [90]
--[X] Construct Large Warship Yard Nowy Wroclaw* [90]

--[X] Construct Large Warship Yard Glorreich* [90]
--[X] Construct Large Warship Yard New Castor* [90]
--[X] Construct Large Warship Yard Shin Tokyo [->1]
--[X] Construct Large Warship Yard Okusawa [->1]
--[X] Construct Large Warship Yard Bari [->1]
--[X] Construct Large Warship Yard Raj [->1]
--[X] Construct Medium Warship Yard Calliope [90]
--[X] Construct Medium Warship Yard Nowa Warzsawa [90]
--[X] Construct Medium Warship Yard Pieklo [90]
--[X] Construct Medium Warship Yard Nya Kopenhamn [90]
--[X] Construct Medium Warship Yard New Pollux [90]

--[X] Construct Small Warship Yard Sturmland [90]
--[X] Construct Small Warship Yard New Phoenix [90]
--[X] Construct Small Warship Yard Edelsteine [90]
--[X] Construct Small Warship Yard Griffon [90]
--[X] Construct Small Warship Yard Nowy Slask [90]
--[X] Construct Small Warship Yard Chuma [90]
--[X] Construct Small Warship Yard Awha [90]
--[X] Construct Small Warship Yard Kaiyo [90]
--[X] Construct Small Warship Yard New Capricorn [90]
--[X] Construct Small Warship Yard Iskra [90]
--[X] Construct Small Warship Yard Feurstem [90]
(We need boats)

-[X] DoME [$ 7,240,000,000,000.00 ]
--[X] Neuhessen Cleanup* [75]
--[X] Terraforming Catachan [->2]
--[X] Terraforming Nuova Tripoli [->2]
--[X] Terraforming The Hub [->2]
(Better systems mean more profitable worlds)
--[X] Terraforming Nuova Fortezza* [85]
--[X] Terraforming Neuthüringen* [85]
--[X] Terraforming Nuova Lombardia* [85]
--[X] Terraforming Nyū Shikoku* [85]
--[X] Construct Major Army Base - Calliope [->2]
--[X] Construct Major Fleet Base - Calliope [->2]
--[X] Construct Major Army Base - Nowa Warzszwa [->2]
--[X] Construct Major Fleet Base - Nowa Warzsawa [->2]
(I like biggest boats, and if more military bases in our core helps, we need more military bases)

--[X] Planetary Optimization (Peripheral) - New Libertalia* [85]

-[X] Research [$ 45,090,000,000,000.00 ]
--[X] Prototype Lithium-Fusion Battery* [->7]
--[X] Anti-Swarm ASF Doctrine II* [->1]
--[X] Industrial Mechs Lvl 11 [->1]
(Makes actions less likely to fail, wasting an action)
--[X] Orbital Infrastructure Lvl 10 [95]
(part of the general research tree, and is fast)
--[X] Advanced Damage Control (Parasite) II* [->2]
--[X] Advanced Damage Control (Warship) II* [->2]
--[X] Improved Germanium Refining Lvl 5* [->2]
--[X] Economic Forecasting Lvl 2* [75]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Miscellaneous [$ 134,370,100,000.00 ]
--[X] Culture [$ 100,000 ]
---[X] Real Olympics
--[X] Production Contract [->?][134,370,000,000]

82t leftover. Plan named in honor of Yacovo's omake. Sorry for taking so long to get this out, I'm both worse at having free time and still tihnking in terms of the old schedule.
 
Turn 130 - Line Up

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder

Turn 130 - Line Up


Meta Event
53​
Dynasty Luck
40​
Successes
Imperial Approval
1​
Approval Change
2​
Political Event
0​
Successes
Imperial Economy
2​
Economic Event
4​
Research Event
4​
Griffon
Econ
5​
Health
2​
Event
1​
Nowa Warszawa
Econ
1​
Health
5​
Event
4​
Calliope IV
Econ
5​
Health
2​
Event
1​
TTP
Econ
5​
Health
2​
Event
1​
New Capricorn
Econ
5​
Health
2​
Event
1​
Nowy Śląsk
Econ
5​
Health
2​
Event
1​
Edelsteine
Econ
5​
Health
2​
Event
1​
Nowy Wroclaw
Econ
5​
Health
2​
Event
1​
Griff's Leap
Econ
5​
Health
2​
Event
1​
New Phoenix
Econ
5​
Health
2​
Event
3​
New Eden
Econ
5​
Health
2​
Event
3​
New Castor
Econ
5​
Health
2​
Event
1​
Okusawa
Econ
1​
Health
5​
Event
4​
New Pollux
Econ
1​
Health
1​
Event
2​
New Port Royal
Econ
3​
Health
1​
Event
1​
Kainga
Econ
1​
Health
1​
Event
2​
Chuma
Econ
1​
Health
1​
Event
2​
Stahlfurt
Econ
3​
Health
1​
Event
1​
Bāṛi
Econ
5​
Health
2​
Event
3​
Skała
Econ
1​
Health
5​
Event
4​
Piekło
Econ
1​
Health
5​
Event
4​
Nya Köpenhamn
Econ
5​
Health
2​
Event
1​
Bauernparadis
Econ
1​
Health
1​
Event
2​
Awha
Econ
5​
Health
2​
Event
3​
Kaiyo
Econ
5​
Health
2​
Event
3​
Bohren
Econ
5​
Health
2​
Event
3​
Grand View
Econ
1​
Health
1​
Event
2​
Iskra
Econ
1​
Health
1​
Event
2​
Raj
Econ
1​
Health
5​
Event
4​
Feurstern
Econ
5​
Health
2​
Event
3​
Pinball
Econ
5​
Health
2​
Event
3​
Catachan
Econ
1​
Health
5​
Event
4​
Nox
Econ
1​
Health
1​
Event
2​
Olej
Econ
5​
Health
2​
Event
3​
Glorreich
Econ
1​
Health
1​
Event
0​
Pryyemnyy
Econ
1​
Health
1​
Event
5​
Novolar
Econ
1​
Health
1​
Event
2​
Steingarten
Econ
1​
Health
1​
Event
2​
Pustina
Econ
1​
Health
1​
Event
0​
Kurortas
Econ
1​
Health
1​
Event
0​
Arvum
Econ
1​
Health
1​
Event
5​
Landprettig
Econ
1​
Health
5​
Event
4​
Bellaterra
Econ
1​
Health
1​
Event
0​
Nubifragio
Econ
1​
Health
5​
Event
4​
Platzregensburg
Econ
3​
Health
1​
Event
1​
Shin Tōkyō
Econ
1​
Health
1​
Event
0​
Porto Milano
Econ
3​
Health
1​
Event
1​
Nuova Fortezza
Econ
3​
Health
1​
Event
1​
Nowe Mazowsze
Econ
1​
Health
5​
Event
4​
Neuthüringen
Econ
1​
Health
1​
Event
0​
New Algiers
Econ
3​
Health
1​
Event
1​
New Clew Bay
Econ
3​
Health
1​
Event
1​
Nuova Tripoli
Econ
3​
Health
1​
Event
1​
New Libertalia
Econ
3​
Health
1​
Event
1​
Nuova Puglia
Econ
1​
Health
3​
Event
2​
Nuovo Abruzzo
Econ
1​
Health
3​
Event
2​
Nuova Lombardia
Econ
1​
Health
3​
Event
2​
Stenen Tuin
Econ
1​
Health
3​
Event
2​
Nouvelle Bourgogne
Econ
1​
Health
3​
Event
2​
Nyū Shikoku
Econ
3​
Health
1​
Event
1​
Neubayern
Econ
1​
Health
3​
Event
2​
Neuhessen
Econ
1​
Health
3​
Event
2​
Hot Mess
Econ
1​
Health
1​
Event
5​
New Narnia
Econ
1​
Health
1​
Event
5​
The Hub
Econ
1​
Health
1​
Event
5​
Baddorando
Econ
1​
Health
1​
Event
5​
Sturmland
Econ
1​
Health
1​
Event
5​
Blár
Econ
1​
Health
1​
Event
5​
Nueva Chiapas
Econ
1​
Health
1​
Event
0​
New Kansas
Econ
1​
Health
1​
Event
0​
Nowego Lublina
Econ
1​
Health
1​
Event
0​
Nowy Szczecin
Econ
1​
Health
1​
Event
0​
Salamander
Econ
1​
Health
1​
Event
0​
New Portland
Econ
1​
Health
1​
Event
0​

Plan: Poisonous Coconut Bacteria
- Procurement [$ 1,120,846,900,527.78 ]
-- Lay Down Major Unit [Construction - $86,904,000,673.50 ] (95)
--- 400 Artemis [95]
Target - 95
Roll - 82
Result - SUCCESS

--- 154 Wright [95]
Target - 95
Roll - 20
Result - SUCCESS

--- 154 Colt [95]
Target - 95
Roll - 94
Result - SUCCESS

--- 277 Mikasa [95]
Target - 95
Roll - 65
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 81
Result - SUCCESS

--- 30 Mashu [95]
Target - 95
Roll - 93
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
--- 1 Windjammer [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Lay down Warship [Warship Construction - $631,912,002,433.33 ] (90)
--- 200 Battle [90]
Target - 90
Roll - 25
Result - SUCCESS

--- 40 White Plains [90]
Target - 90
Roll - 26
Result - SUCCESS

--- 10 Skjold [90]
Target - 90
Roll - 38
Result - SUCCESS

--- 10 Constellation [90]
Target - 90
Roll - 65
Result - SUCCESS

--- 50 Tarantul [90]
Target - 90
Roll - 27
Result - SUCCESS

--- 50 Asheville [90]
Target - 90
Roll - 12
Result - SUCCESS

--- 50 Belfast [90]
Target - 90
Roll - 39
Result - SUCCESS

--- 20 De Grasse [90]
Target - 90
Roll - 79
Result - SUCCESS

--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 35
Result - SUCCESS

--- 7 Hosho [90]
Target - 90
Roll - 9
Result - SUCCESS

--- 20 Worcester [90]
Target - 90
Roll - 46
Result - SUCCESS

--- 20 Prinz Eugen II [90]
Target - 90
Roll - 55
Result - SUCCESS

--- 10 Algerie [90]
Target - 90
Roll - 34
Result - SUCCESS

--- 10 Sacramento [90]
Target - 90
Roll - 77
Result - SUCCESS

--- 12 Kaiserin [90]
Target - 90
Roll - 7
Result - SUCCESS

--- 12 Jean Bart [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 109,526,962,407.40 ] (90)
--- 100 Carrier Wing [90]
Target - 90
Roll - 16
Result - SUCCESS

--- 40 CAP Wing [90]
Target - 90
Roll - 62
Result - SUCCESS

--- 40 Interceptor Wing [90]
Target - 90
Roll - 88
Result - SUCCESS

--- 20 Training Wing [90]
Target - 90
Roll - 83
Result - SUCCESS

--- 25 Garrison Division [90]
Target - 90
Roll - 84
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 13
Result - SUCCESS

--- 25 Infantry Division [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Fortress Command [$ 282,499,275,000 ] (90)
--- Construct Black Tower
---- New Capricorn [90]
Target - 90
Roll - 40
Result - SUCCESS

---- Nowy Slask [90]
Target - 90
Roll - 71
Result - SUCCESS

---- Edelsteine [90]
Target - 90
Roll - 74
Result - SUCCESS

---- Nowy Wroclaw [90]
Target - 90
Roll - 60
Result - SUCCESS

---- Catachan [90]
Target - 90
Roll - 78
Result - SUCCESS

--- 5 Spartoi Clusters [90]
Target - 90
Roll - 38
Result - SUCCESS

-- SLEP [$ 10,000,000,000.00 ] (100)
--- SLEP all Mech Units
--- SLEP all Conventional Units

- General [$ 2,677,450,000,000.00 ]
-- Focus Development on Core World New Phoenix [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Focus Development on Peripheral World Pustina [90]
Target - 90
Roll - 45
Result - SUCCESS

-- Massive Core Investment Feurstem [85]
Target - 85
Roll – 97, Jarow reroll - 60
Result - SUCCESS

-- Massive Peripheral Investment New Libertalia [85]
Target - 85
Roll – 99, ShadowArxxy reroll – 100, General reroll - 39
Result - SUCCESS

-- Economic Investment Kurortas [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Salamander [90]
Target - 90
Roll - 7
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nowego Lublina [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Baddorando [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on The Hub [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Imperial Outreach [-]

-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target - 95
Roll - 13
Result - SUCCESS

--- Shin Tōkyō [95]
Target - 95
Roll - 4
Result - SUCCESS

--- Kurortas [95]
Target - 95
Roll - 57
Result - SUCCESS

--- Raj [95]
Target - 95
Roll - 17
Result - SUCCESS

--- Pustina [95]
Target - 95
Roll - 54
Result - SUCCESS

--- Platzregensburg [95]
Target - 95
Roll - 60
Result - SUCCESS

--- Pryyemnyy [95]
Target - 95
Roll - 80
Result - SUCCESS

--- Awha [95]
Target - 95
Roll - 79
Result - SUCCESS

--- Bāṛi [95]
Target - 95
Roll - 73
Result - SUCCESS

--- Bellaterra [95]
Target - 95
Roll - 20
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll - 89
Result – Bare FAILURE (auto success next turn)

-- Survey GX-G17 [90]
Target - 90
Roll - 65
Result - SUCCESS

-- Survey GX-H17 [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Survey GX-N13 [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Survey GX-B24 [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Escort Yard Nuovo Puglia [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Escort Yard Nuova Tripoli [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 12
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Escort Yard Baddorando [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 64
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Construct Large Warship Yard New Port Royal* [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Large Warship Yard Nowy Wroclaw* [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Construct Large Warship Yard Glorreich* [90]
Target - 90
Roll - 59
Result - SUCCESS

-- Construct Large Warship Yard New Castor* [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Medium Warship Yard Calliope [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Construct Medium Warship Yard Nowa Warzsawa [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Construct Medium Warship Yard Nya Kopenhamn [90]
Target - 90
Roll - 53
Result - SUCCESS

-- Construct Medium Warship Yard New Pollux [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Small Warship Yard Kainga [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Small Warship Yard Edelsteine [90]
Target - 90
Roll - 50
Result - SUCCESS

-- Construct Small Warship Yard Griffon [90]
Target - 90
Roll - 85
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 16
Result - SUCCESS

-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Small Warship Yard New Capricorn [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Small Warship Yard Iskra [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Construct Small Warship Yard Feurstem [90]
Target - 90
Roll - 58
Result - SUCCESS

- DoME [$ 7,240,000,000,000.00 ]
-- Neuhessen Cleanup* [75]
Target - 75
Roll - 72
Result - SUCCESS

-- Terraforming Nuova Fortezza* [85]
Target - 85
Roll - 35
Result - SUCCESS

-- Terraforming Neuthüringen* [85]
Target - 85
Roll - 50
Result - SUCCESS

-- Terraforming Nuova Lombardia* [85]
Target - 85
Roll - 30
Result - SUCCESS

-- Terraforming Nyū Shikoku* [85]
Target - 85
Roll - 32
Result - SUCCESS

-- Planetary Optimization (Peripheral) - New Libertalia* [85]
Target - 85
Roll - 54
Result - SUCCESS

- Research [$ 45,090,000,000,000.00 ]
-- Orbital Infrastructure Lvl 10 [95]
Target - 95
Roll - 96
Result – Bare FAILURE (auto success next turn)

-- Economic Forecasting Lvl 2* [75]
Target - 75
Roll – 98, General reroll – 89, General reroll - 9
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 134,370,100,000.00 ]
-- Culture [$ 100,000 ]
--- Real Olympics
-- Production Contract [->?][134,370,000,000]

-----

Operations in the Arvum system continue. Naval analysts predict that sometime within the next six months the Black Steel will commit to the attack that’s been threatening. The Junior Working Group has proposed that in early January the Strike Fleet attempts a knockout blow against the EW platforms, specifically splitting up and jumping into close proximity of the EW vessels in force levels calculated to overmatch them. The short distances involved should give less than ten seconds warning from the pre-emergence pulse, which is approximately 50 seconds less than the fastest demonstrated KF initiation reaction shown by the Black Steel to date.

The Junior Working Group believes that such a blow will do one of two things. Most likely, based on past Black Steel behavior, the main force will go full kinetic, initiating whatever assault plan that they have. Thanks to the known patterns of Black Steel aggression, this is assessed to be the high probability option. Alternatively, they might abort the entire operation and retreat from the system to try something else. While this would probably be the intelligent reaction, and one that will deprive your forces of the ability to attrite the Black Steel at the cost of potentially major casualties, past Black Steel behavior mitigates against this.

[]ActionResult
[]Approve preemptive strikesStrike Fleet will attempt to destroy the EW web next turn
[]Patience… patience… No action

The Olympics have concluded once more, and while Team Griffon was very successful, their level of domination was somewhat less than in the past with the primary beneficiaries being the NRI.

During the games there were a number of guests brought in from the scattered independent statelets to the galactic northeast, several of whom have expressed an interest in sending teams to future Olympiads. This would increase the costs associated with holding the games, while increasing the odds of Team Griffon suffering defeats in various events, but would be a highly valuable diplomatic tool to build relations with other powers.

[]ActionResult
[]Approve Expansion
  • Costs per Olympics go from $200,000.00 to $20,000,000.00
  • Each time the Olympics are held gain 1d2-1 new trade routes on top of existing benefits
  • Each time the Olympics are held get random positive diplomatic events involving minor powers
[]Disapprove
  • No Change

The working group dealing with the spray on vehicle coatings are somewhat deadlocked on a solution to the issue. It is a devilish problem, because the spray-on plastics are simply too easy to spray, too easy to remove, and, now that the formulae are known, too easy to replicate with minimal chemistry knowledge and equipment. An outright ban would be utterly ineffective, as criminal elements would ignore it, as would large numbers of ordinary citizens as such a ban would be nearly impossible to enforce without draconian measures.

One of the top corporations involved in this emergent industry was invited to the Palace and you got to witness the process and results for yourself when they ‘dipped’ one of your personal vehicles, resulting in something utterly insane and amazing.

There are two proposals on the table.

First, to subsidize the deployment of networked chemical ‘sniffers’ in areas where this is becoming a problem. The sniffers would be widely deployed as part of the traffic management system and would log the presence of certain chemicals widely used by such vehicle wraps. When a crime is flagged, the chemical ‘signature’ of the vehicle in question would be retained, and even if the criminals remove the wrap, chemical residue would remain that would be sufficient to link the vehicle to the crime.

Second, to subsidize the deployment of advanced ‘probe’ sensor suites to police vehicles, allowing them the ability to track the chemical ‘scent’ of a wrapped vehicle even when the wrap is removed.

Both proposals have their advantages and disadvantages.

The networked chemical sniffers would be less expensive to deploy and maintain, but raise significant privacy issues as there are concerns that such systems could be used to track ordinary people as they go about their day. Moreover such data collections could well run into legal concerns as ‘warrantless searches’, requiring the Crown to issue legal guidance on the matter that could be controversial.

The wider deployment of probes would be significantly more expensive both upfront and long term, but actually run into fewer thorny legal issues as they are mounted in marked police vehicles and engaged only when in pursuit following a criminal event. Not that there aren’t concerns with abuse, but it is felt that such abuses would be easier to spot and deal with.

[]ActionResult
[]Chemical Sniffers
  • Will cost a base $100,000,000,000.00 to implement, plus $1,000,000,000.00 per system in ongoing maintenance, training, and procurement costs.
  • +1 Approval
  • -1 Approval Change
  • -1 Politics
  • +1 Econ Event
  • Ends event chain
[]Police Active Probes
  • Will cost a base $1,000,000,000,000.00 to implement, plus $10,000,000,000.00 per system in ongoing maintenance, training, and procurement costs
  • +1 Approval
  • +1 Econ Event
  • Ends event chain


There are several hiccups in the end of year reports, however.

For one thing, Tiberius is grumbling quite a bit as the planned civil service expansion has hit a number of unexpected roadblocks preventing it from being completed on time and budget. You’re not quite sure just why he’s muttering so much about surly drunken dwarves, but there are some things that are better left unknown. Meanwhile, R&D work on improving orbital infrastructure has likewise been delayed, although in this case this is due to extra work being needed to validate and fully certify new navigational data linking protocols for improved near orbit navigation and control.

Other than that, things have gone quite smoothly, with your production capacity increasing and many new warships, dropships, and other military units coming online. Of greatest interest, however, are the survey reports.
  • Waypoint 7 (GX-G17)
    • Survey work has confirmed the astronomers' suspicions about this system, a red hypergiant with a white dwarf companion star whizzing about it at absurd velocities, in such a close orbit that their respective atmospheres actually interact at perigee. The radiation environment is so extreme close to the star that there is absolutely no possibility of it being usable as a base by anybody.
  • Highland (GX-H17)
    • There are a pair of small habitable worlds here, although both are extremely mountainous and on the chilly side. Unfortunately both are relatively poor in industrial metals, and while the rugged terrain is scenic the rock is comparatively ‘soft’, making construction somewhat challenging.
  • New Arcadia (GX-N13)
    • There is only a single habitable world in this system, but it has a climate almost identical to Griffon’s. Native life forms include fairly primitive mammals as the apex species, competing with flightless birds.
  • Gateway (GX-B24)
    • The information from the Masters of Ikea is fully confirmed, this red dwarf has absolutely nothing, apart from dust and a few small asteroids, orbiting it. However it is ideally located as a jumping off point for further exploration to the galactic north.
 

The Whispering Monk

Well-known member
Osaul
[X] Patience...patience...
**It sounds like a good idea to seize the initiative here...but we need to have a really good plan in place to take advantage of the likely BS-bum-rush. It also might be a sound tactic to initiate AFTER the BS commit to an attack on us. Time it to execute once we reveal we aren't as tactically crippled as they think.

[X] Approve Expansion of Olympics
**There's too much good in this one on the long term scale to say 'no'.

[X] Police Active Probes
**Simply because I like the idea of LOTS of vehicle in our employ with active probes to be able to detect things that don't want to be found by those that want to do bad things to us.
 

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