Speaking of refits, Majeure Electrique is already putting a proposal on the table for a refit of that Tramp, under the proposed name Ronin. The refit uses up most of the Tramp's cargo space to give it a very respectable amount of self-defense firepower including eight Piranha subcapital missile launchers and twenty-four anti-missile systems.
(This departure from their typical dinosaur theme in naming is, per the proposal, intended to reference the background of that ship, and rub in the Dracs' face that our long-feared acquisition of JumpShips is ultimately their own fault for collaborating with pirates.)
(This departure from their typical dinosaur theme in naming is, per the proposal, intended to reference the background of that ship, and rub in the Dracs' face that our long-feared acquisition of JumpShips is ultimately their own fault for collaborating with pirates.)
Code:
Ronin JumpShip
Mass: 250,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3257
Mass: 250,000
Battle Value: 11,780
Tech Rating/Availability: F/X-X-X-X
Cost: 904,405,208 C-bills
Fuel: 500 tons (1,250)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 5
KF Drive Integrity: 6
Heat Sinks: 122 (244)
Structural Integrity: 1
Armor
Nose: 25
Fore Sides: 20/20
Aft Sides: 17/17
Aft: 11
Cargo
Bay 1: Small Craft (2) 2 Doors
Bay 2: BattleArmor (CS) (1) 0 Doors
Bay 3: Cargo (100.0 tons) 0 Doors
Bay 4: Cargo (97.5 tons) 1 Door
Ammunition:
432 rounds of Anti-Missile System [Clan] ammunition (6 tons),
576 rounds of Improved LRM 20 ammunition (6 tons),
80 rounds of Piranha ammunition (40 tons),
768 rounds of Gauss Rifle [Clan] ammunition (6 tons)
Dropship Capacity: 3
Grav Decks: 1 (140 m)
Escape Pods: 0
Life Boats: 11
Crew: 7 officers, 28 enlisted/non-rated, 15 gunners, 16 bay personnel, 10 passengers, 6 BA marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
138.5 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (78 Heat)
4 Enhanced PPC 60 5(48) 5(48) 5(48) 0(0) PPC
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (128 shots)
2 Improved LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
Improved LRM 20 Ammo (96 shots)
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (72 shots)
FRS/FLS (66 Heat)
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
2 Enhanced PPC 30 2(24) 2(24) 2(24) 0(0) PPC
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (128 shots)
2 Improved LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
Improved LRM 20 Ammo (96 shots)
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (72 shots)
ARS/ALS (66 Heat)
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
2 Enhanced PPC 30 2(24) 2(24) 2(24) 0(0) PPC
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (128 shots)
2 Improved LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
Improved LRM 20 Ammo (96 shots)
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (72 shots)
Aft (78 Heat)
4 Enhanced PPC 60 5(48) 5(48) 5(48) 0(0) PPC
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (128 shots)
2 Improved LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
Improved LRM 20 Ammo (96 shots)
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (72 shots)