Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Aaron Fox

Well-known member
@Aaron Fox , mind explaining to me what I’ve said that was so funny?
... the 'sad funny' bit is people consider Avellone a good writer when... he isn't. His 'plans' for any future games go 'fuck civilization, post-apoc forever, and maybe fuck furries the hardest'.

Yeah, that's the summary of his plans for the franchise. So, yeah.

I mean, Fallout can be a post post-Apoc setting, it's just writers like Avellone and a good portion of the fanbase doesn't want that to happen.
Oh, the Enclave do have a story, just not one that makes them hero's or patriots.

The are the decents of traitors who, instead of trying to help rebuild the US after the war, were content to simply try to hide in the oil rig and the few small mainland bases.

House is more of a hero than the Enclave, and frankly the only reason the Enclave has their nice gear now is because House controlled RobCo before the war and made most of it for them. Heck, House tried to get the pre-War gov to adapt his ABM tech, and they seemed to have ignored him out of arrogance. I mean, if even a 1/4 of the pre-war Us the Enclave claims to represent had the same tech as Vegas, the country would likely have remained a functional entity. Like, when Vegas has a better ABM shield the DC, somethings fucked up. And the Zetans never got into House's shit, either his computers or into Vegas itself.
It should be noted that, in my analysis of Fallout US's military, I speculated that they DID have an SDI grid; it's just that the leaders kept ignoring DIMA's logic leaps for the CCP's stealth-boy SSBN program (basically, DIMA, using CIA intelligence and logic leaps/intuition, figured out that the CCP was making the equivalent of Tom Clancy's Red October subclass of Typhoon SSBNs due to the materials and equipment required for Chinese stealth technology being very noticeable), and those SSBNs had an interception window that is pretty damn short (the reason that SSBNs were made in the first place, though instead of less than an hour, we're talking something along the lines of five minutes)... and despite this, the US isn't just a bunch of radioactive craters ala the Glowing Sea.
 

Bacle

When the effort is no longer profitable...
Founder
It should be noted that, in my analysis of Fallout US's military, I speculated that they DID have an SDI grid; it's just that the leaders kept ignoring DIMA's logic leaps for the CCP's stealth-boy SSBN program (basically, DIMA, using CIA intelligence and logic leaps/intuition, figured out that the CCP was making the equivalent of Tom Clancy's Red October subclass of Typhoon SSBNs due to the materials and equipment required for Chinese stealth technology being very noticeable), and those SSBNs had an interception window that is pretty damn short (the reason that SSBNs were made in the first place, though instead of less than an hour, we're talking something along the lines of five minutes)... and despite this, the US isn't just a bunch of radioactive craters ala the Glowing Sea.
The fact DC got wasted as badly as it did shows if they had an SDI/ABM grid, it obviously wasn't nearly as potent as House's stuff.

It would be nice if the next Fallout game gave us a better lore overview of how the Great War actually played out, in terms of how many nukes actually made landfall in the US and the CCP during the war, and how many exchanges occurred.
 

Aaron Fox

Well-known member
The fact DC got wasted as badly as it did shows if they had an SDI/ABM grid, it obviously wasn't nearly as potent as House's stuff.

It would be nice if the next Fallout game gave us a better lore overview of how the Great War actually played out, in terms of how many nukes actually made landfall in the US and the CCP during the war, and how many exchanges occurred.
Given that Las Vegas had some 72 directly at it and House's gimped defenses managed to eliminate enough of them that you can count them on one hand, maybe two, at most?

On top of the fact that the CCP had bullshit Red October-type SSBNs on hand and they got to the US coast? That speaks volumes about their capabilities.
 

Zachowon

The Army Life for me! The POG life for me!
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The Legion was intended to be a "viable" choice, but most of the content that would have showed it was cut. The Legion actually had a "good" side, and actually made the wasteland safe for their subjects (the non-slaves). Also, Caesar actually wanted to make a stable and safe state to succeed the Legion. The Enclave, really doesn't have it, and the PCs who actually encounter them...would have any possible reason to.

There may be a game where it would actually work, but you'd need a compelling reason to join them.
Like the remnants set out to make America again by establishing why life under the Enclave is better?
Actually its the opposite President Eden wanted to genocide away while Colonel Autumn wanted to take control of the purifier so he could rally the people of the waste around his cause of rebuilding America.
I often get them confused sadly. But Autum wow honestly the better choice
 

Bacle

When the effort is no longer profitable...
Founder
Actually its the opposite President Eden wanted to genocide away while Colonel Autumn wanted to take control of the purifier so he could rally the people of the waste around his cause of rebuilding America.
Doesn't Autumn still defend what the Enclave leaders were going to do with FEV at the oil rig/Mariposa, or does he not know?
 

Typhonis

Well-known member
It should be noted that, in my analysis of Fallout US's military, I speculated that they DID have an SDI grid; it's just that the leaders kept ignoring DIMA's logic leaps for the CCP's stealth-boy SSBN program (basically, DIMA, using CIA intelligence and logic leaps/intuition, figured out that the CCP was making the equivalent of Tom Clancy's Red October subclass of Typhoon SSBNs due to the materials and equipment required for Chinese stealth technology being very noticeable), and those SSBNs had an interception window that is pretty damn short (the reason that SSBNs were made in the first place, though instead of less than an hour, we're talking something along the lines of five minutes)... and despite this, the US isn't just a bunch of radioactive craters ala the Glowing Sea.

What if they wanted the attack to happen? Or someone else did and simply ignored her not because they didn't believe DIMA, but because they felt this would result in the outcome they wanted or that the SDI would make what the Chinese had planned, moot.

Hell, I wonder if the Chinese managed to slip a few backpack nukes into Fallout America before the bombs fell?
 

Aaron Fox

Well-known member
What if they wanted the attack to happen? Or someone else did and simply ignored her not because they didn't believe DIMA, but because they felt this would result in the outcome they wanted or that the SDI would make what the Chinese had planned, moot.

Hell, I wonder if the Chinese managed to slip a few backpack nukes into Fallout America before the bombs fell?
Thing is that the SDI system relies on reaction time, and if games like Children of a Dead Earth and GURPS told me anything, to get a useful SDI laser (i.e. a long-range laser capable of hitting small targets at incredible distances), it'd be a heavy monster meaning that you need either a massive, complex mechanical setup or a massive, power-hungry electromotive system to move it quickly (basically, you'll need a fission plant just to move the entire array). If these subs came in a few kilometers from shore, then the arc of the SLBMs would be incredibly flat and your interception window is incredibly narrow.

Remember that scene in Hunt for the Red October where the one tech that Jack trusted was given photos of the titular submarine's propulsion system? Those Chinese stealth SSBNs could pull that off.

So, basically, imagine playing Missile Command but the missiles appear within seconds of your cities, and you'll get the idea of what the US SDI network was dealing with. I wouldn't be surprised that those stealth SSBN's job was to knock out as many SDI sites as possible in the first salvo.
 

Typhonis

Well-known member
Not just SDI sites but command and control, and stockpiles as well. The Glowing Sea is where a major stockpile of warheads was kept. It was hit first thing if it is what the Nuke going off in Fallout 4 is.
 

Tyzuris

Primarch to your glory& the glory of him on Earth!
So I'm planning on starting Fallout 4 for the first time next week. How much different in terms of tactics, etc... one has to be in leveling up when there's no more skills and the leveling is done with perks instead?
 

DarthOne

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Husky_Khan

The Dog Whistler... I mean Whisperer.
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Sotnik
Someone plays a Zombie Apocalypse Style Mod for Fallout New Vegas and it's a proper apocalypse as he tries to beat the game.

Yikes!



Apparently there's a lot of LP's for Fallout 4 zombies as well. But the one above is what I saw first and dug it.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
So I'm planning on starting Fallout 4 for the first time next week. How much different in terms of tactics, etc... one has to be in leveling up when there's no more skills and the leveling is done with perks instead?

Take a look at the perk chart before your set your special stats, make sure you put your special high enough to unlock the ones you want, or close enough that you only need a few extra special points to reach it. Otherwise, it's not that different from the older games. Having some skills (like max level lockpicking) gates behind a level requirement is a bit different, since there's no ability to just dump points into it and rush to 100, but practically speaking no one did that anyway so your actual progress is similar.

The main difference is that there's not as many game changing, must have perks. There's some you'll want to take just to keep up with enemies (unless you use mods like Better Locational Damage to rework the combat system), but there's no perk like Jury Rigging or Almost Pefect that you just have to take because it's so stupidly good.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
One perk I found useful was Aqualad/aqua girl. Lets you swim without gaining Rads.

Eh, maybe. I'll grant that 4 is the one game where you really want to keep your rad count down, since each exposed eats into your HP. But even then, I've never found the water based perks useful when compared to just buying a bit more rad-ex.
 

Bassoe

Well-known member



Starring: Kevin Costner as The Courier
David Bowie as Benny
Mel Gibson as Caesar
Peter Cushing as Mr. House
Elvis Presley as President Kimball
and Robin Williams in a brief cameo as "Yes-Man"

Fallout: New Vegas*, sometimes simply dubbed as just *"New Vegas" is a 1979 Post-Apocalyptic Thriller, co-written, co-scored and directed by John Carpenter.

The film's storyline, set in an alternative far future ravaged by nuclear war, concerns the fate of the Mojave Wasteland. New Vegas' plot revolves largely around its iconic character, simply known as "The Courier" (Costner). Having survived what should have been a fatal shot to the head. He journeys across the wastes to retrieve his stolen package on behalf of the mysterious Mr. House. Becoming involved in the major players of the region along the way.

The script for the film was written in the mid-1970s during the waning years of the Vietnam War and the height of Cold War tensions. With production starting in late 1977, shortly after the release of Star Wars, which the studio funding the production wanted their own blockbuster hit akin to it.

After the success of Halloween (1978), Director John Carpenter had enough influence to begin production and filmed it mainly on location in Nevada on an estimated budget of $9 million. The film's setting proved to be a potential problem for Carpenter, who needed to create a decaying, semi-destroyed version of Las Vegas, Nevada on a shoestring budget. Filming was reported to have suffered from a troublesome shooting, along with budgetary issues, sweltering heat and time constraints.

In 1979, the film was released to mixed reviews from critics, who praised the futuristic western setting and premise, but criticized the execution including the characterization and acting performances. The film also was unable to recoup its budget at the box office.

While critics at the time panned the movie for its story and performances. It has since gained a cult following in recent years. With many praising the film for its sets, costume designs, as well as masterwork in puppeteering when it came to the many mutants that dotted the wasteland.
 

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