Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

I don't think anyone normal could survive being burned alive and thrown into the grand canyon afterwards. Nevermind walk away from said incident.
A stewardess did survive a fall from 30,000 feet plus there are other instances of multi thousand feet falls people lived through.

Hell one man in Japan survived TWO nuclear attacks. Lived until the 1990's.
 
A stewardess did survive a fall from 30,000 feet plus there are other instances of multi thousand feet falls people lived through.

Hell one man in Japan survived TWO nuclear attacks. Lived until the 1990's.

Those aren't comparable instances at all because they still had people helping them afterwards. Joshua also is covered head to toe in third degree burns. No one could actually survive that severe of a burning on its own nevermind the fact that they would have to also survive being in the wilderness with no supplies for a prolonged period.
 
Those aren't comparable instances at all because they still had people helping them afterwards. Joshua also is covered head to toe in third degree burns. No one could actually survive that severe of a burning on its own nevermind the fact that they would have to also survive being in the wilderness with no supplies for a prolonged period.

Any miracle is diminished if he is in fact supposed to be taken as being a Superhuman at face value.
 
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A stewardess did survive a fall from 30,000 feet plus there are other instances of multi thousand feet falls people lived through.

Hell one man in Japan survived TWO nuclear attacks. Lived until the 1990's.

There's an RAF Crewmember who survived a fall from like ten thousand feet with a sprained ankle.

And a lady who crashed in the Amazon after the plane she was on disintegrated and she was still strapped to her seat. She suffered a cut on her arm and a broken collarbone and survived for like two weeks in the Amazon rainforest.
 
Joshua is at least canonically superhumanly durable, with 10 Endurance. Which the novelty vigor tester lists as "Unstoppable".
He's also apparently tougher in his birthday suit, than power armor with a whopping 50 DT. Although THAT seems a little gamey, because at that point fire wouldn't even hurt him...
 
Joshua is at least canonically superhumanly durable, with 10 Endurance. Which the novelty vigor tester lists as "Unstoppable".
He's also apparently tougher in his birthday suit, than power armor with a whopping 50 DT. Although THAT seems a little gamey, because at that point fire wouldn't even hurt him...

Fire not hurting him seems intentional
 
Joshua is at least canonically superhumanly durable, with 10 Endurance. Which the novelty vigor tester lists as "Unstoppable".

Thus the moral of the Honest Hearts story is if your merely some tough as nails chap about to be yeeted off the Grand Canyon... Pop a Buffout and get in a long rest and you too can experience the miracle of divinity.
 
Thus the moral of the Honest Hearts story is if your merely some tough as nails chap about to be yeeted off the Grand Canyon... Pop a Buffout and get in a long rest and you too can experience the miracle of divinity.
Well...Buffout gives temp END, which doesn't count for perk gains and the like. That could have something to do with it. I don't think any non-boss character has 10 END naturally though.
 
So, watched some lore videos, stumbled into a Bethesda continuity fuckup. "Advanced Power Armor Mark II" ended up reused to refer to the "Black Devil" power armor in Fallout 3, when it was already used in Fallout 2.

The Creation Club hand-wave is obviously wrong because the "Black Devil" armor is standard-issue, and the Tesla variant is very obviously aged meaning it can't be particularly recent. This can in turn be handwaved as the individual "Black Devil" of that dubiously-canonical quest being an early user of the platform defecting well before Fallout 3.

My own thought to square this is to lean into Fallout 4's armor modification system, where all the Fallout 2 suits are still "X-01" but of higher Marks and better modifications, including an unnamed weight-saving Material mod and standard-issue Motion-Assist Servos, while the tesla modification seen only in the Gannon family's suit was a parallel project.

Then FO3 "Advanced Power Armor Mark II" is properly X-02, rolling advancements throughout the Advanced Power Armor Project and some advantages of the Hellfire prototypes into the core design allowing for simultaneous use of the weight-savings, strength enhancements, and tesla coils.

Then their base got nuked from the inside by its own reactor and they were forced to migrate by losing a war, leading to only a scarce handful of as-intended units produced and the standard issue worse than Brotherhood t51, which has long left being accurate to call t51b from incidentally scraping minor iterative improvements the entire post-war period.
 
So, watched some lore videos, stumbled into a Bethesda continuity fuckup. "Advanced Power Armor Mark II" ended up reused to refer to the "Black Devil" power armor in Fallout 3, when it was already used in Fallout 2.

The Creation Club hand-wave is obviously wrong because the "Black Devil" armor is standard-issue, and the Tesla variant is very obviously aged meaning it can't be particularly recent. This can in turn be handwaved as the individual "Black Devil" of that dubiously-canonical quest being an early user of the platform defecting well before Fallout 3.

My own thought to square this is to lean into Fallout 4's armor modification system, where all the Fallout 2 suits are still "X-01" but of higher Marks and better modifications, including an unnamed weight-saving Material mod and standard-issue Motion-Assist Servos, while the tesla modification seen only in the Gannon family's suit was a parallel project.

Then FO3 "Advanced Power Armor Mark II" is properly X-02, rolling advancements throughout the Advanced Power Armor Project and some advantages of the Hellfire prototypes into the core design allowing for simultaneous use of the weight-savings, strength enhancements, and tesla coils.

Then their base got nuked from the inside by its own reactor and they were forced to migrate by losing a war, leading to only a scarce handful of as-intended units produced and the standard issue worse than Brotherhood t51, which has long left being accurate to call t51b from incidentally scraping minor iterative improvements the entire post-war period.
To sort of explain the FO3 power armor issue. The FO3 Enclave are kind-of a radical retarded sect of the Enclave so all of their shit is unique and made only for them. Their power armor is named Mk2 but is only coincidentally named Mk2 instead of trying to replace the OG Mk2. Even in FO2 most Enclave soldiers wore Mk1 as far as I remember, with Mk2 being very modern and rare.

...Of course the FO3 Mk2 power armor is just a ripoff of the Fallout Tactics "Midwestern Brotherhood power armor".

In this regard FO3 doesn't really mess with the established lore too badly, but oh boy where to begin with FO4...

X-01 power armor is somehow Pre-war despite being Enclave armor, which cannot possibly exist until hundreds of years into the future. So already that is all fucked up, especially because it's very unlikely that T-45d power armor can share parts with Enclave Armor Mk2.
X-02 is even more nonsensical because not only was it inferior to T-51b in FO3, the OG enclave armor never HAD the designation of X-01. So why would they name it's sequel after an obscure quantum soda armor over two hundred years old?
 
X-01 power armor is somehow Pre-war despite being Enclave armor, which cannot possibly exist until hundreds of years into the future. So already that is all fucked up, especially because it's very unlikely that T-45d power armor can share parts with Enclave Armor Mk2.
X-02 is even more nonsensical because not only was it inferior to T-51b in FO3, the OG enclave armor never HAD the designation of X-01. So why would they name it's sequel after an obscure quantum soda armor over two hundred years old?

That was a really really shitty retcon that should have never happened.
 
X-01 power armor is somehow Pre-war despite being Enclave armor, which cannot possibly exist until hundreds of years into the future. So already that is all fucked up, especially because it's very unlikely that T-45d power armor can share parts with Enclave Armor Mk2.

The most harmonious explanation I've heard is that X-01 isn't enclave armor, it's a prewar design that was eventually developed into the Mk2 by the enclave later.

Though the most likely answer is that Bethesda doesn't particularly care to.be bound by the lore of a decades only game that they didn't make and that most of the current player base has not played.

X-02 is even more nonsensical because not only was it inferior to T-51b in FO3, the OG enclave armor never HAD the designation of X-01. So why would they name it's sequel after an obscure quantum soda armor over two hundred years old?

I would note that in in vanilla Fallout 3, there is exactly one auit of T-51b available, and it's in absolutely pristine condition. Even if we take in game stats as gospel (which I wouldn't do), all that suggests is that a suit of perfectly persevered pre-war armor is better than a post-war design that was engineered for mass production by someone with far less resources than the prewar us. That seems fairly plausible.


Alternatively, if we back port mechanics from fallout 4, it's possible that the only suits of T51 available there were A or B model suits vs high end enclave armor, va low end A or B model X-02 in 3 vs a suit of F or G model T51.


As for the naming, if the X-01 was developed into the MK2 suit from 2, then the successor to that might have started out as the X-02, and that design was rushed into production after the enclaves defeat in 2, where it retained the X-02 designation.
 

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