Is there anything you would consider "conflict among the protagonists" in previous Mass Effect games, or other Bioware RPGs?
In the first Mass Effect, Wrex comes inches from literally shooting Shepard in the face, because Shepard is planning on destroying a facility that might hold a cure to the Genophage.
In Andromeda, Drack crumbles under a weak retort after being literally the only person in the game to ever question the competence of the Pathfinder and their crew.
There is no real interpersonal conflict in Andromeda. There's no bollocking.
Drew Karpyshyn knew how to write some bollockin'-good characters. The one-liners were actually funny in the original trilogy. This is the franchise where, if you want, you can punch a reporter for putting you on the spot. Multiple times. And get away with it. Andromeda had nothing like that.
That's because all the conflict in centered in the Initiative leadership.
The lack of conflict among the crew makes sense, since they were trying to go for a lighter tone, but then they made the situation so dire that it kinda went against that whole idea...
Sort of like Star Trek: Insurrection.
They're literally two inches from Lord of the Flies, and they're all jokey with each other. The main characters in Andromeda spew their biographies with minimal prompting, but they never actually say anything of substance. Everyone in Andromeda kisses the ground that the Pathfinder walks on, right out of the starting gate, without you ever earning their trust, admiration, or respect.
The writing is just so irritating, for me. I was half-expecting us to find out, in a twist, that everyone in the Initiative was part of a hive mind with SAM, just to keep them in line.