Roleplay 1000 Wands of World Wrecking Wonder IC

Abyssgazer

Failed Inventor of the Banana Gun
With a hearty laugh, he claps the shoulders of his fellow confirmed adventurers — the librarian Varrys, who'd recommended so many interesting adventure novels to him, and the drunk lizardman whose name he couldn't recall because he'd never really been all that good at telling the lizardfolk apart from one another.

"Comrades! We must commemorate this momentous occasion with a drink!"

He takes a swig from his skin of dark winter ale — acquired just this morning from a brewer cousin — and offers it first to Varrys, and then to the lizard.
To a connoisseur of spirits you'd imagine had to have been distilled through a rotting barrel of trash like Boris. The part emptied skin of ale that was limp and lump in his hands was mana in his scaled hands. Boris beheld it as if it were a gift from the gods.

Truly Gaius was a god of gifts and wonder compared to Bos.

His breath raced as his hands shook as he lifted it to his mouth spilling the brew, the liquid flowed between his needle point teeth down his tongue that rose to the accept his first pay and look at the wands.

Licking his lips chasing that ghost of a taste of the ale, the large Lizard hummed as he turned to Bierstout. "Finest friend, you speak with the enthusiasm to travel for this task. If you are to go then I'd follow you gladly." Boris said once more in the Dwarf's native tongue nodding his head as his mind raced with how much booze he could carry with him for such travel.

It made him thirst, so he opened his bogwine and emptied his first skin of the stuff. It pained him to wash away the finer ale, but the fuzziness the world was a fine way to begin this adventure.
 

Grav

A confused leftist
The young dwarf doesn't bat an eye at the pretty little lady's disapproval. He's grown up his whole life being called a fool for having dreams bigger than his stature; for wanting to make a name for himself out in the big wide world instead of living out his life in this backwoods town. To become something greater than this country bumpkin who can only make beer and swing a hammer at a chunk of heated metal.

. . . but he has to admit that she does bring up some good points. Preparations are necessary after all. He'll have to make double sure that when he goes back to the compound and picks up his bug-out bag and other hidden supplies no one sees him and cottons on to what he's doing, so that the clan elders don't hear about it and come to stop him. He'll also have to finish putting together that axe . . .

Ah, he remembers. This girl had lost her only living family in that plague a few years back . . .

And here he is, giving not even a second thought to the fact that he's about to abandon his clan to go out on the Wizard's adventure. To see others about to so easily discard what she's treasured and lost but they still have must be quite the slap in the face for Hastria. But it's different in his case. He's just one dwarf among many, a cog in the great machine that the elders have devised. If he disappears, a younger dwarf cousin will just take his place. And even to his parents, he's just a fourth son who they'd always said would probably get himself killed charging into the forest on same hare-brained guts-and-glory scheme — so really, in a twisted kind of way, he'd just be meeting their expectations if anything went awry.

No, he was going on this adventure, whatever it was — if it's from the great Gambledore, of course it would be worthwhile! — and no amount of attempted guilt-tripping was going to dissuade him!

"Gladly!" Bierstout agrees.

Without even glancing at the contract, he scrawls a surprisingly-neat signature on the dotted line and thrusts it back into Gambledore's hands. There's no way that the Great Wizard Gambledore would be trying to cheat him after all, that wouldn't be very great and wizardly of him. It's probably a fair deal, and he's willing to do whatever it takes to go on this adventure anyway.

"I'm glad to see that you're coming around, Hastria. An adventure is just what we all need — the perfect medicine for what ails us, no matter what it is!"

With a hearty laugh, he claps the shoulders of his fellow confirmed adventurers — the librarian Varrys (@GravitysMomentum), who'd recommended so many interesting adventure novels to him, and the drunk lizardman (@Abyssgazer) whose name he couldn't recall because he'd never really been all that good at telling the lizardfolk apart from one another.

"Comrades! We must commemorate this momentous occasion with a drink!"

He takes a swig from his skin of dark winter ale — acquired just this morning from a brewer cousin — and offers it first to Varrys, and then to the lizard.
Varrys acknowledges this and lifts up his bottle of ale and took a shot.
 

Draco

Adida
“First contact of course, and better them than the village being destroyed.”
Hastria packs a variety of medicines and alchemical supplies, some sleeping accomodations (a bedroll and tent), and what non perishable food she has in her house. After writing a note for her father, should he return before her, she straps her estoc to her hip and locks the door to the shop.

"...*sigh,* okay. Let's be on, then."
 

Hlaalu Agent

Nerevar going to let you down
Founder
Varrys locked the entrances into the library and wrote a sign at the front entrance. ‘Gone on sabbatical.’

With some equipment in his bag he loaded up on the cart.

“Anybody want to travel with me, we’ll be finding a clearing in the forest to experiment.”

Theoodric made sure to follow his master and load up his property as well. But not before leaving a note on the door, so that most people would know where he went and prepared a letter for his family.

"Well, as you know. I am already coming, so I am glad to have anyone else along with us" Theodoric replied, "Though I'll need to get a letter to make sure my family knows what is going on."
 

Grav

A confused leftist
Hastria packs a variety of medicines and alchemical supplies, some sleeping accomodations (a bedroll and tent), and what non perishable food she has in her house. After writing a note for her father, should he return before her, she straps her estoc to her hip and locks the door to the shop.

"...*sigh,* okay. Let's be on, then."
“Get on then.”
Theoodric made sure to follow his master and load up his property as well. But not before leaving a note on the door, so that most people would know where he went and prepared a letter for his family.

"Well, as you know. I am already coming, so I am glad to have anyone else along with us" Theodoric replied, "Though I'll need to get a letter to make sure my family knows what is going on."
“Good lad.” Varrys patted Theo’s back.
 

⚕⚕⚕

Three-character minimum.
This was quite a rapid start to the adventure! Bierstout would have appreciated it if the Great Wizard Gambledore had given them just a little more direction about how to go about . . . testing magical wands, was it? Well, he supposed it just meant the the Wizard trusted them to be able to figure it out themselves. A very free-form adventure, so to say. There were goblins in the swamps, probably monsters somewhere out in the hills and beyond . . . and, perhaps after he'd gotten some more adventuring spirit under his belt, he could investigate some of the old legends of his people.

For now, though . . .

He hurriedly dashed back to the clan compound, making hurried and not-wholly-plausible excuses for his unexpectedly-soon return from the festivities. There were things to gather as quickly as possible before they all set off on their journey. A pack under his bed, another pouch at the bottom of his dresser, the axe-haft from behind the door, and the axehead from underneath his pillow . . . and some of his tools as well — the ones he'd bought or made, mind, and were his personal possessions rather than on "lifetime loan" from the clan. No need to give them another excuse to try to drag him back.

A few hurried purchases on the way back to the cart, and he was ready to start a new chapter of his life.

"To the woods, then!" he cheered, seeing everyone else more-or-less ready. Walking alongside the cart, of course, as room aboard looked to be fairly limited by the number of wand-filled barrels, and the luxury of riding was something best reserved for women and weaklings.
 

Hlaalu Agent

Nerevar going to let you down
Founder
“Get on then.”

“Good lad.” Varrys patted Theo’s back.

"Thank you, master, I'll just need to get out when we pull by someone I can leave the letter with" he replied, giving his master a smile, he was truly lucky to have learned under him, and not just have a teacher but a friend. He was just about to get on when he realized, "Wait, I need to grab some supplies before we leave." He added hastily, running off to obtain gear, before promptly returning with his provisions.
 

FriedCFour

PunishedCFour
Founder
As you all proceed to leave and the carts are rolling away, you hear town's people commenting "Where are you all going? The fun's hardly over yet!" "Take care and safe travels you all!" "If that Wizard Gambledorf comes back here I tell you it will be the last magic show he ever performs." And "Man that swamp liquor you lizard folks drink is vile. Pass me another!"

From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.
 
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Shipmaster Sane

You have been weighed
As you all proceed to leave and the cart is rolling away, you hear town's people commenting "Where are you all going? The fun's hardly over yet!" "Take care and safe travels you all!" "If that Wizard Gambledorf comes back here I tell you it will be the last magic show he ever performs." And "Man that swamp liquor you lizard folks drink is vile. Pass me another!"

From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.
James stops his cart and dismounts quickly with Roderick, getting off the trail and into the brush.
 

Grav

A confused leftist
As you all proceed to leave and the carts are rolling away, you hear town's people commenting "Where are you all going? The fun's hardly over yet!" "Take care and safe travels you all!" "If that Wizard Gambledorf comes back here I tell you it will be the last magic show he ever performs." And "Man that swamp liquor you lizard folks drink is vile. Pass me another!"

From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.
Before leaving Varrys stuffs some wands into his pack (20). Varrys then stealthily gets closer to the bandits eyeing if they're drinking anything. Prestidigitation he will use at the max.
 

Hlaalu Agent

Nerevar going to let you down
Founder
As you all proceed to leave and the carts are rolling away, you hear town's people commenting "Where are you all going? The fun's hardly over yet!" "Take care and safe travels you all!" "If that Wizard Gambledorf comes back here I tell you it will be the last magic show he ever performs." And "Man that swamp liquor you lizard folks drink is vile. Pass me another!"

From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.

Before leaving Varrys stuffs some wands into his pack (20). Varrys then stealthily gets closer to the bandits eyeing if they're drinking anything. Prestidigitation he will use at the max.


Theodoric grabs wands himself, ten to be precise, and then follows Varys, ready to aid him in the fight. And of course making sure to observe them himself, seeing if there is anything that he can discern about them (perception).
 

⚕⚕⚕

Three-character minimum.
From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.
The thought of these highwaymen lying in wait for poor farmers returning drunk and happy from the festival, taking what should have been a day of merrymaking and laughter and instead closing it off with violence and terror, fills Bierstout to the brim with a heady, righteous wrath. But simultaneously he feels almost giddy with exhilaration — this, destroying a band of barbarous bandits and making the roads again safe for the ordinary traveler, is certainly a suitable start for an Adventure!

He double-checks that his trusty battleaxe (he trusts in the soundness of the construction, that is; this will be the first time it serves him in battle) is secure on his back. With a wand in each hand, and ten more tucked into his belt, he follows the others towards the outlaws' camp — ready to unleash the might of multitudinous magical missiles upon these remorseless reprobates.
 

Draco

Adida
As you all proceed to leave and the carts are rolling away, you hear town's people commenting "Where are you all going? The fun's hardly over yet!" "Take care and safe travels you all!" "If that Wizard Gambledorf comes back here I tell you it will be the last magic show he ever performs." And "Man that swamp liquor you lizard folks drink is vile. Pass me another!"

From there on you make your way down the road, leave your carts on the side, and proceed into the forest. It's the beginning of the twilight hours, and as you walk through the underbrush, passing through the loosely spaced trees, the day seems fairly calm and serene, with little living to be found besides the faint calls of a bird or a distant rustle in the woods. As you make your way to find a good spot for experimentation, suddenly the serenity is broken. You hear distinct voices, see the telltale glow of a crackling fire.

"... so when them podunk farmers come back, along the roads at night drunk as skunks, that's when we hit em hard and hit em quick. We take what's left of their coin, and we move down the road and hit another and another till we get our fill and we get out. Sound like a plan boys?" Followed by laughter and calls of yes by at least several male voices.
Hastria straps ten wands to her sword belt, hand gripping the hilt of her sword tightly. Her vampire eyes scan through the darkness to see how many men she can spot (Perception, darkvision helping her to see clearly).

"Perhaps we should call the guard? It sounds as though there are many of them, and we are relatively few."
 
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Abyssgazer

Failed Inventor of the Banana Gun
Buying only the most necessary provisions Boris tipsily rolled his barrel of liquid gold from the brewery with tender care as a prize of the day until he loaded it onto the cart of the wands and placed his brewing tools in with the cart and kept his small kegs and still filled skins on his person.

He double-checks that his trusty battleaxe (he trusts in the soundness of the construction, that is; this will be the first time it serves him in battle) is secure on his back. With a wand in each hand, and ten more tucked into his belt, he follows the others towards the outlaws' camp — ready to unleash the might of multitudinous magical missiles upon these remorseless reprobates.
Seeing that all around him were preparing for battle Boris licked his chops, was it softskins? They made for good meals. Mama Boris made a mean softskin stew from those that entered the swamp and made trouble.

Taking a handful of wands(10) he held one in his hand and the rest in his pack as he bared his teeth which were far more dangerous than any dagger with anticipation for the taste of softskin flesh. He knew his role, he'd follow the dwarf's lead picking the same target or another if it fell before he could attack with the wands and bite any that came close enough to try to harm the gift giving dwarf.
 

FriedCFour

PunishedCFour
Founder
As you all begin to make your way to observe the bandits, you can see through the brush a fire and what looks like rabbits being roasted on spits, no drinks in hand. They are all well illuminated, and you see 10 of them in a circle, armed with daggers, clubs, and one with a sword, who is doing much of the talking. Suddenly, as James makes it to around the 40 yard mark, his foot suddenly goes straight through a large branch leaving an incredibly audible crack, which triggers the stones and dirt held back by the wood into a miniature and noisy rockslide, which then collides into a rabbits warren who all proceed to run out screaming.



The bandits, all now very aware that someone is out there, stand up and draw there weapons, and see all of you standing around 40 yards away. "Looks like the prey came to us. Get em, boys." Says the man with the sword, pointed directly at James. Begin combat.
 

Shipmaster Sane

You have been weighed
Even a humble man's education is sufficient to divine one or two important differences between six and ten, and so James immediately turns on a heel and bolts, a chivalrous yanking of the nearby woman's arm not withstanding.
"Run!"
He shouts, still a man of few words.
 

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