Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
for me it was Harley Quinn. the fallout series has a culture aesthetics that stretches from the 50s-late 70s/early 80s so some of the cultural references I could dig/ the Fallon Slaves traitors have a companion that's a jason vorhees character that mocks slasher movies and even does Jason's iconic "ki ki ki ma ma ma " moan. great love it. They have a Brotherhood of Steel character named Ash that's an homage to Army of Darkness Ash Williams. Little goofy but hey it's subtle enough, it still fits and I dig it. And then you are introduced to Harley Quinn. Not only is the character straight up called Harley Quinn, not only does she look and sound like the character, she mentions the Harley Quinn character BY NAME AS A COMIC. Despite the fact that the character wasn't made until the mid to late 90s, plus the in game character is based on the 2016 suicide squad film version of the character.

also what place does a...dildo have in a fallout game?

I think the issue with stuff in those mods is that's it's too blatant and too common. You can have some stuff in a fallout mod that's a reference to a real thing, the Someguy series does it now and then and it's great. But Someguy only includes that stuff occasionally, it's not the first thing you encounter in the mod, it's a reference, not just the thing itself, and it is a background element. A core questgiver in Outcasts and Remnants is a guy that's just a blatant Bruce Campbell reference and little else, and it overshadows the nominal story of the mod because taking orders from Bruce Campbell really sticks out as a notable story element.

Though for me the horniness is the bigger issue. Fallout stuff can have varying tones, Fallout NV had DLC that was a wacky comedy, a deep character study, a "horror" setting, and a Pretentious Monologue by Chris Avellone. But despite the varying theme between those expansions, the tone is similar and the writing is similar and they feel like they fit the same game. 4 is similar, though I'll admit not quite as good and a great deal shallower. But it's still mostly a mature, reserved tone. The Thuggysmurf mods, on the other hand, are very adolescent and do not fit with the rest of the game at all.

And then the real core issue with those mods is that it does not bill itself as the horney pop culture reference marathon mod, it bills itself as a serious story mod and then crams it full of pop culture stuff as well (again, for a certain value of "pop culture", given the aforementioned Olsen Twins reference). I have no problem with totally incongruous elements being modded into the game, my current fallout 4 character is an anime waifu. But I made the knowing decision to include those elements.


Also, I missed this the first time:

mods really the only one of its kind that gives much needed expansion to the game.

If that's what you're looking for, I would suggest Tales from Commonwealth. It's a different sort of mod, a bunch of smaller, largely unrelated quests and content that you stumble onto every now and then rather than one big story, but it's an amazing mod because it fits in so seemlessly that I actually can't tell you which part of it is my favorite because it blends so well I don't know whats from the mod and what's from the base game.
 

Aaron Fox

Well-known member
Fallout 4 Is the game you like but pick at a discount steam or gog discount / sale .
The problem is that the two styles of RPGs are at odds with each other. Try to make it story-based and you'll make it stupid linear (New Vegas is basically this personified as it railroaded you for the majority of the game) but make it open-world and you'll have practically no story.

You can't have both.

It also doesn't help that the No Mutants Allowed posse being complete assholes that keep screwing things on the consumer end.
 

Urabrask Revealed

Let them go.
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The part of the fanbase of Fallout that has the majority market share with the franchise. Piss these guys off, and they'll pull some serious shit. They showed up when Bethesda released FO3 and oh boy did they pitch a hissy fit.
What did they do, again? I think it has been twenty years since FO3 was released.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Scott Bennie, a writer for Interplay Games which released the original two Fallouts among other games, passed away at the age of 61 from complications related to Pneumonia.

PC Gamer said:
At Interplay in the 1990s he served as producer and designer on both volumes of its adaptation of The Lord of the Rings, as well as the strategy sims Castles and Castles: The Northern Campaign. His other Interplay credits, primarily as a writer, include the Star Trek games Starfleet Academy, Judgment Rites, Star Trek: 25th Anniversary, Starfleet Command, and Starfleet Command 2, as well as Castles 2: Siege and Conquest, and the original Fallout.

Bennie's other videogame credits include Descent, Descent to Undermountain, Stonekeep, Champions of Norrath, and the Enhanced CD-ROM edition of the original SimCity. He was also a prolific tabletop RPG designer, having written supplements and adventures for Dungeons & Dragons, Champions, Marvel Superheroes, Mutants & Masterminds, and adaptations of both The Lord the Rings and World of Warcraft.

He can be credited with helping develop the 'Mysterious Stranger' perk and the Dogmeat character, whom he once joked in an interview, would outlive him!


Link to an Interview with him in the Tweet below.





 

Navarro

Well-known member
I think the issue with stuff in those mods is that's it's too blatant and too common. You can have some stuff in a fallout mod that's a reference to a real thing, the Someguy series does it now and then and it's great. But Someguy only includes that stuff occasionally, it's not the first thing you encounter in the mod, it's a reference, not just the thing itself, and it is a background element. A core questgiver in Outcasts and Remnants is a guy that's just a blatant Bruce Campbell reference and little else, and it overshadows the nominal story of the mod because taking orders from Bruce Campbell really sticks out as a notable story element.

Though for me the horniness is the bigger issue. Fallout stuff can have varying tones, Fallout NV had DLC that was a wacky comedy, a deep character study, a "horror" setting, and a Pretentious Monologue by Chris Avellone. But despite the varying theme between those expansions, the tone is similar and the writing is similar and they feel like they fit the same game. 4 is similar, though I'll admit not quite as good and a great deal shallower. But it's still mostly a mature, reserved tone. The Thuggysmurf mods, on the other hand, are very adolescent and do not fit with the rest of the game at all.

Frontier has a lot of the same issues but topped off with a bad main questline and a hyper-serious tone that sounds like it's gonna cut itself on all its edge. At least Thuggysmurf isn't taking itself too seriously.

for me it was Harley Quinn. the fallout series has a culture aesthetics that stretches from the 50s-late 70s/early 80s so some of the cultural references I could dig. the Fallon Slaves slave traders have a companion that's a jason vorhees character that mocks slasher movies and even does Jason's iconic "ki ki ki ma ma ma " moan. great love it.

Well, uh to me, post-Beth FO is more of a ruined 20s-60s aesthetic - from the Roaring 20s to the Depression and WW2 then to the early Cold War in the 50s and 60s. It's especially prevalent in the backstory - which has economic issues reminiscent of the Depression era (even a pandemic similar to the Spanish flu!) and a 10-year WW3 fought against what's basically Maoist China (with parallels to both theatres of WW2 with a war waged against an enemy across the Pacific which attacked America by surprise, decided by the Yangtze/Normandy landings and ending with nuclear bombs). All with the retrofuturistic big-bulky-mainframes-and-rayguns tech level of the era's science fiction and art deco everywhere.

Even in New Vegas we see that NCR soldiers are basically doughboys out of WW1, fighting against the decadent slaving Romans of 50s classics such as Quo Vadis and Spartacus, with a predominant theme of the dying of the old West/Wasteland straight out of Spaghetti Westerns.

Of course, we have break ins from later periods (Raiders are pure Mad Max, for instance). But they're part of the post-apocalyptic element of the FO setting, so in that sense we could call it a hybrid (but even then in FO4 we see raiders that are different from the Mad Max archetype in the Triggerman, who are archetypal Prohibition-era mobsters).
 
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Zachowon

The Army Life for me! The POG life for me!
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I am probably going to try out a few Enclave mods that allow you to he them.
 

Navarro

Well-known member
What there is up is quite good, but following the Enclave questline makes you hostile to the BOS and you should do it after progressing the storyline to the Prydwen's arrival or some stuff won't make sense. Also it's incomplete right now, but as I said, what's there is good.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
What there is up is quite good, but following the Enclave questline makes you hostile to the BOS and you should do it after progressing the storyline to the Prydwen's arrival or some stuff won't make sense. Also it's incomplete right now, but as I said, what's there is good.
So it isn't finished?
Are the 3 and NV ones good as well?
 

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