Ye Are Gods (Sign-up and OOC)

almostinsane

Well-known member
@almostinsane Which would work better, one of the same cultural group to your nation, or people descended from the conquests of the setting's Alexander and essentially the Graeco-Bactrian Kingdom (except a league of cities) or fantasy Bosporos?

Whatever works best for you. It'd be interesting if they were related, though. There's no need for either of those ideas to be mutually exclusive.

All current character sheets should be thread marked.

Thank you.
 
Character Sheet: Lravitus

Grav

A confused leftist
God Name: Lravitus
Titles: The Overgrown Scourge, Rot Father, Eternal Plague, Lord of Decay and the Stewer of Disease
Spheres: Fungi, Growth, Disease and Rot
Gender: Male
Alignment: Neutral
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God Appearance: Lravitus has the appearance of a decrepit slender old man. He wears a simple short robe composed of grey rags with a variety of mushrooms attached to him. He carries around three pots attached to ropes that connect to his belt and has a large pipe to smoke from. He has long thin mushrooms growing from his chin that is his beard. Most of his body looks like it is made of stone with the left side of his face petrified in an eternal face of anger. Lravitus also has only one eye that is a green emerald orb. He walks around with a swirling stick infused with his power to rot.

Bio: One of the eldest of the gods, but in the beginning he was young and immature. But feeling the burden of trillions of lifeforms depending on him, he decided that he should grow. Thus he became a god of growth and rot.

And that was Lravitus' job, to deal with death and clean up the remnants of life. Lravitus was reviled for his duty of taking care of the left behind bodies, but he didn't care because it was his job. For every body must decompose and join his hallowed halls, lest infection plague the world forever.

Time continued on. Lravitus played around with his powers creating mushfolk as a result. He created one, Hormuz, but from that one it produced millions of spores that retreated into the mountains. They built their cities and became the Koarelian Collective. This was before the creation and era of man. Then conflict came to the gods.

When Azahiel claimed that he was leader of the gods for being firstborn, Lravitus refused to acknowledge this. Gods were supposed to be free not chained to a single leader. This made him gain Azahiel’s ire but Lravitus continued anyways. The other gods joined as well either against Azahiel or him. In the end after many wars and battles Azahiel was exiled.

Personality: Deadpan and boring, Lravitus is a droning old timer. He is a patient individual always biding his time, but if push comes to shove he becomes a fuming volcano. However this is all a façade as he is a joyful individual loving his work. With his friends he is a staunch ally and follows his ideals.

To find joy in life and that was his day. Although he is fun, Lravitus also hates things.

He hates the undead as his job is to decompose the bodies for the cycle to continue, yet these bodies go on living without decay. That is why the Collective wages wars against these undead to put them into their final rest.

Opinion of mortals: Sees them as projects of other gods. Content to mess with them and see what happens. However he does like his own creations best, the Mushfolk, for they remind of him of the eternity of his silent caves.

God’s Domain: A labyrinth of cave networks intertwining and ever changing. It is a dank and moist place, perfect for the ever-growing concoctions of Lravitus. Some walls change, doors disappear to appear somewhere else. For whoever is a foe of Lravitus is sure to be trapped within the maze. Beasts stalk the halls as well, those of fungal and plant. Stalactites and stalagmites are in the caves and filled to the brim with fungus it is Lravitus’ haven.
Avatar Name: Hormuz
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Avatar Appearance: A ten foot tall mushman with a rotund body with arms and legs. It has a purple mushroom cap and hardened layers of mushrooms act as a chest plate. Long stalks of mushrooms cover him and he has no face. Carrying around a knobby staff. He has an entourage of small Mushfolk that follow him around serving his every need.
Personality: Dry and no nonsense. Being immortal and dealing with the idiocies of the world since time eternal, he is the Collective’s ideal leader. An inspiration to the rest he always sets an example. He is strict with his orders and is efficient in every action he takes. His people are always his priority, considering their needs before his own. Beloved by all, with millions of myconids willing to lay their lives for him.
Magic Abilities: Fungal Frenzy, when activated makes him release hundreds of spores that grow into Mushfolk rapidly. This was the ability that populated the Collective and let them establish their nation. This ability is a lesser version of Lravitus'.

Hero(es): Petravi
Rank/Reason: Lieutenant, he fought in every battle that he was alive for, rising through the ranks with his military genius. He was praised by the Collective's army. But not only was he given the position of Lieutenant for being in every war it was because of his tactics. And those tactics let the Collective keep winning.
Personality: Militaristic and confident, wherever he is the troops have a high morale. Believing they can win every battle with him at their side.

Hero(es): Teratru
Rank/Reason: First Shock Trooper, he is a hero for being the first Titan in the Collective. Standing at thirty feet, he served in the wars of Ashariel when the gods warred.
Personality: A quiet and slow individual. He thinks very fast though but his words can’t catch up to it. But he holds an immense amount of power for being the first titanic Mush-man.
Terrain Preference: Mountains and caves, essentially the subterranean. Their own creation was the fungal forests.

Name of Kingdom/Empire: Koarelian Collective
Capital: Titanus - An overgrowing mass of a city, the only one in all of the Collective that is above ground. This is the only place where other nations can trade with the Collective. Only here can the Collective's fungal recipes can be found. With fungal spires and overgrown foliage it looks like its own biosphere.

The Hold helped build Titanus with their architectural skills. It is a magnificent wonder to behold.

Followers of different gods have their temples here and specific industries they have. Like how the Intei mushfolk have a library/temple dedicated to him, called the Grand Archives of Titanus. Here they chronicle the history of the Collective with records being as old as them.

Major Cities:
Koncapitri - the second largest city in the Collective that houses the Grand Arboretum, it is deep underground but through the power of reflective surfaces, plants are able to be grown here. This is where they record the botanical and fungal life of Ashariel. It is a biological wonder and a thing that should be studied intensely.

Shenova - the powerhouse of the Collective. The most defended city in the Collective, this is where all the cultures and colonies are, the future of the mush race. No one except the Mushfolk are allowed access In here.

Society:
Politics:
The Collective's government is composed of ten circles, or major Mushfolk clans. They each have a representative in the Council that advises the leader. It is a lifelong position that only the wisest of Mushfolk can be eligible to join. The Council must be appeased by the leader or they would be unhappy,

People:

Mushfolk: They are a kind and hospitable people. They will host peaceful visitors. Also are a hardy people that usually live in their underground cities.
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Koralites: A small population of coral beings. They slowly grow and are fully aquatic. Hosting a lot of tropical fish they form villages called Reefs. They stay near the west coast of the Collective and are really durable. They can form blades or shields with their limbs.

Pebbles: Small rocks with stubby arms and legs, they reach a height of a foot. There are a lot of them that wander on the mountains. Creating tiny villages for their tiny selves. They don't have a military since they're not much of a threat but are skilled stone carvers.

Vegepygmies: Mold men that hunt in the fungal forests, they ride their thorny mounts living simple lives at the base of trees. Hostile to enemies of the Collective.
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Wood Woads: Those few humans that dedicate their lives to serving Lravitus are given the chance to protect his lands. They transform into small warriors made of rotting wood forever protecting the wilds of the Collective.
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Shambling Mounds: Scavengers in the swamps of the Collective. Whatever gets stuck in the swamp is their meal, however food is rare so they have learned to use their energy wisely. They are creatures of vines and fungus.
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Blights: Men made of twigs or bramble binded together by mycelium, they are also a part of the Collective. Living in the fungal forests with the Vegepygmies they work together in their towns. They are rude though and mean to visitors that they aren't used to.
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Ents: Massive lumbering walking trees., they sleep among the trees and awaken when the forests are in danger. They are much more powerful but are less of them. When a Wood Woad protects its area long enough and has gained enough power will transform into an Ent.
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Economy: They don't really have one and only understand the concept of trading. Food and accessories are useless to them, as they only really like plants, fungi, and corpses.

A few Mushfolk found a pursuit of cleaning the sewers of Via Muros. They clean the sewage and pay for corpses by producing mushrooms that the merchants can produce a business by. The Collective can only travel here through a tunnel that leads to the city. They travel every week bringing goods from the Collective.

Religion: They worship all the gods but have their own take on some. There are also varying sizes of followers with Lravitus having the most as the patron.

Intei's followers are humans and some Mushfolk that run the largest and grandest library in the world, the Grand Archives of Titanus. Here they chronicle all the knowledge inside trees that contain it, and the humans begin to show fungal traits after living in the Collective for so long.

Perzawlkhan's followers are cassowary and blue jay monks that established a monastery and temple. They came when a master crow taught a crow who wanted to learn his arts. Migrated to the Collective and wanting to fit in colored themselves blue. That crowd descendants became the blue jays. Other avians came and here they train to become great martial artists. Also because of their main diet being mushrooms. The cassowaries train in the physical arts of the monks while the blue jays focus on casting. Some Mushfolk also worship here praising Perzawlkhan as the bringer of the Long Night.

Vaad's followers are only a few Mushfolk that maintain a simple temple for him. They train their arts of the mind by themselves with no citizens of the Hold visiting.

History: Lravitus created them though Hormuz, and thus the first ten circles were born. They were one of the earliest nations, being made before the creation of man. They hid away in the tunnels and caverns beneath their mountains. When the age of man came they started to befriend nations. Then the Mushfolk were pulled into wars and they adapted to the times.

Military: Mushfolk feel no pain, so they don't have a reason to wear any armor. Thus their military mainly just consists of normal myconids.

- Infantry: Most Mushfolk are put and serve here, as their fists are bludgeons themselves and their poisonous spores can do damage on their own. However with their nonending numbers they can easily swarm a city.

- Shock Troops: These Mushfolk are those of 20 feet, titans in their own right that can take on an army on their own. The Collective only rarely has these giants, only numbering five.

- Cavalry: Those Mushfolk with an affinity for beasts find themselves taming enlarged insects. Most mounts are ants or termites, with some few riding armored beetles. There is even a platoon of flying insects of hornets, wasps and bees. But those who have mastered the art ride great worms to battle, carving tunnels through mountains in days with their mouth. If ever a worm enters battle, a nation knows they have angered the Collective greatly.

- Spore Elites: Mushfolk that have achieved the highest level in their spores are sent here. They can unleash waves of spores, with each Mushfolk here having a specialization. Sleeping or paralytic spores are common, but those that have possession spores or death spores are highly guarded and treasured.

Other: A vast variety of appearances since no Mushfolk is the same.

They act as the world's organic waste disposal.
 
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Reimu Hakurei

Fantasy Heaven
Alright, going to list what I've got so far. Some of these are tentative. Some of these are only conceptual at this point. I'll be doing write ups for each, at the pleasure of their roleplayer.

Earon god of the sea
Trident that controls the seas and pierces the armor of all His enemies.

God of the Moon, Fate, and Cycles reserved for Naga The Serpent
Lunar Chariot that pulls the Moon across the sky daily.
Moon Cup.

God of Sun, War, and Truth reserved for RandomNormie
Solar Chariot that pulls the Sun across the sky daily.
Solar Curiass that Smites all under His light.
Multi-Weapon representing the original implements of War.

God of Stars, Travel, and Foreigners reserved for Have You Seen My Son
Stellar Dress composed of the night-skies jewels.
Sword forged of the Stars.

Azahiel, God of Authority, Celerity, and Exile; Accursed Firstborn played by DeTA
Kingly Crown of the Gods.
The Infernal Throne.

God of Nature, Redress, Flame (Life), Strength reserved for Yukitama
A sling that creates monsters who oppose humanity to test its strength.
Fire spear that ensures the balance of nature.

God of Death, Forge and Ash (Formerly Forge, Hearth, and Fire) for Reimu Hakurei
The Thrice-damned God-Slaying Dagger, Km. (Lost after the Forge-Masters death)
 

almostinsane

Well-known member
God Name: Lravitus
Title: God of Fungi, and Rocks
Gender: Male
Alignment: Neutral
God Appearance: An old man with mushrooms growing on him
Personality: Deadpan and boring, a droning old timer.
Opinion of mortals: Sees them as pet projects of other gods.
God’s Domain: A labyrinth of cave networks intertwining and ever changing. Filled to the brim with fungus it is Lravitus’ haven.

Avatar Name: Hormuz
Avatar Appearance: A two foot tall rock with stubs for arms and legs. Has a patch of moss on its head and one red mushroom on its head.
Personality: Dry and no nonsense
Magic Abilities: Earthbender

Hero(es): Petravi
Rank/Reason: Lieutenant
Personality: Militaristic

Terrain Preference: Mountains and caves, essentially the subterranean.

Name of Kingdom/Empire: Koarelian Collective
Capital: Titanus
Major Cities: Koncapitri, Shenova, Old Krag, New Krag
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People] They are a hospitable people of rocks. But at the orders of their leader will become the most ruthless warriors at the flip of a switch. That aside they are a kind and hardy people, welcoming travelers from all walks of life.
[Economy] It is a trade society, as since they are essentially sapient rocks that don’t need food or light. They are a Spartan people not needing decorations or the like.
[Politics] There is their leader and he has a council that is always changing that offers him advice and objectives. However the leader must always consult with them lest they rebel and in prison him.

Other: A vast variety of appearances since no rock is the same. Some have moss or lichen or fungi growing on them. They range from a foot to two feet tall. But when needed can join together to create massive behemoths of stone.

Tell me if some stuff I can’t do.

It looks like a good start. Could you add some more detail? A paragraph for your god and Avatar at least would be helpful, for example..
 
Character Sheet: Amara

Blue

Member
Because this intrigues me and I like writing yanderes not-so-good characters. The core idea being a former love goddess that was spurned by a lover and went more than a little overboard in response, possibly being censured by the rest of the gods in response or whatnot, resulting in their no longer having the title/powers associated with being such, and acquiring a newer, darker portfolio instead (Going to go with assassins, obsession, and vengeance, I think? Maybe just obsession and vengeance, not sure.) Writing up a sheet now and will edit it into this post when its done!
Well this makes me feel kind of awkward since I was trying to write up a love goddess of my own, and had a sheet half-done. I don't want to impose on the lore of your backstory, so is it alright for me to take Love as one of my domains? What it seems like is that your kind of Goddess was a sort of courtly / pure love types, so I think I could start off as one of the "impure" types, a sort of Aphrodite Ourania / Pandemos split?

If you're okay with this, I think I can work it into my backstory as well, due to my Goddess being heavily based on the idea of stepping into other's people shoes after the sundering.


(if image cannot be seen, look here)

Amara

Pandemos, Heart of the People, Tender to the Last Hearth

Gender: Female
Alignment: Neutral Good
Biography:
When one thinks of those of those who hold sway of love, fickle, troublesome divinites come to mind. Those who carelessly forge bonds in first made into iron and shatter relationships carefully crafted over the years in but moments. Frolicking freely throughout the world, taking what they wish without fear, for who would willingly dare to challenge love, lest they be humiliated, or worse, captured?

Amara was such a goddess since birth, whose tendencies were only increasingly enabled when she ensnared any man she wished, free from consequences with her golden net. And yet, nothing truly remains stagnant, and the world yet moves. Even foolish goddesses of love may change, given a sufficient crucible to transmute.

Initially, she cared not for the realms of men when the War of Gods. It was simply just an escalation of the usual… differences of opinions, after all. And yet, things were not enjoyable as they used to be. Her old favorite places were transformed into citadels or razed to the ground. Old friends had drastically changed, become bitter and darker. And… she was a god of family, too. So many were rent apart, and those who she held dear rarely returned to the Halls. She was not stirred to direct action quite yet, as she felt that she would be of little use on the battlefield. But she did do her own pieces of guidance more often, to try to do something.

When the lifeblood of a god was spilt the first time, she was there, trying to catch up with the Keeper of the Hearth, as she had been doing more recently. Caught up in the ground zero of the dolorous strike and the ensuing chaos, she was greatly wounded, and was never truly allowed to recover until the sundering was brought to an end. She speaks little of what occurred, but even if the conflict swiftly ended after the First Godsdeath, the time between was a time of horrors, as the cascading effects on the mortal realm caused many to be fraught with fear, and those taken with fear did unwise actions. She had fled for her life, but now she chose to directly take action, unwilling to stay aside, to her deep sorrow. Although she had potent tools at her disposal, to bring those to use in martial context was no small thing.

After the war, empty domains had opened up, with none willing to take their place. Here, a heavenly goddess turned dark with obsession. A king, forced into exile. And worst of all, the first and last dead god. Yet, it was necessary for someone to step up, lest catastrophe occur. The universe does abhor a vacuum so, after all. And so, a foolish goddess far out of her depth stepped into the shoes of the mighty, for someone had to be the first.

For much was owed, and it was the least she could do. And ‘lo, a simple goddess of Earthly Love and Family took on the mantles of not only Heavenly Love, something that she was passingly familiar with, but those belonging to Civilization as well. Of Cities, those gathering grounds of many people and all that they were, and more importantly, the Hearth, the centerpiece of home and family, the safeguard against the dangers of the outside world. The ardent bonfires of youth and recklessness settled into a warm flame where all could be safe around, a journey oddly reminiscent of mortal lives.

She helped mend the scars of the realm as part of her newfound responsibilities, to the surprise of those who knew her. But after some time, shock turned to neutrality, neutrality turned to acceptance, and acceptance turned to welcome. Few know not her name and deeds now, although she would greatly prefer less attention.

Personality: Internally, Amara still retains much of her original personality and whims of an impulsive, whimsical maiden, but tempered over time and reined in tightly through a strong sense of guilt-reinforced duty. Externally, she presents the facade a kind, caring woman, the kind of person children and adults alike go to with their troubles and joys. A mask she crafted out of necessity in completing her duties, yet it is an imperfect one. Portions of her true personality leak out, or seem forced, leaving her somewhat stiff and impersonable or even flustered when stressed.

She ill-likes her early antics being discussed, as a matter of course.

Opinions on Mortals: However she may have treated them beforehand, she has a duty to them now. Where they gather, she protects. When they pray for protection from the dark, she listens. A heavy weight of duty lay on her shoulders now to protect mortals, and while she thinks many of them troublesome, unless they begin aggression against the innocent or become monsters beyond redemption, so long as they have a Hearth, honor their Families, and respect the Love between them and others, she considers them under her aegis.

After all, no matter how ugly, dumb, ill-mannered, and ungrateful a little sibling or child may be, its the older child and parents’ duty to protect them. Love is patient, love is kind, and so on and so forth. That’s just how things should be, and there’s little else to be said about it.

God’s Domain: When she was wild and whimsical, she desired the most beautiful and exciting things, items and places that none other could have. An utterly gorgeous city with every convenience a goddess could want, with beautiful creatures and plants to observe with pleasure. It was similar to her, in a way. A peerless beauty, but empty inside. It was a place to look at, but never to live within, and Amara liked it that way.

That city still remains, but it is different. There is beauty in the artistry and carefully crafted demesnes, but it is now warm in the city. It is a place where any could live so long as they live as if it is a home, and respect the lives of others in the “city.” Food and every other resource s plentiful here, for the removal of reasons to shatter peace does so much more than directly acting, anyways. Many creatures do make themselves home within this plane, as it is welcoming and actively assists in daily life.

In the place of honor, where the god must reside, there is a glorious palace, unmatched by any other in the metropolis. But further within, beyond the public visitation rooms or the courtyards where others may lounge about, there is a simple home. It is a place of rest, of simplicity, in great contrast with the rest of the city. None but Amara’s most trusted and honored in her heart set foot here, for it is her most private retreat. A small pot bubbles above the crackling, cheerful flames within the fireplace. Freshly made beds await those who require slumber. Small, precious trinkets lightly decorate the home, leaving those who enter a small bit happier in reminiscence of happier, simpler days.

Mortal Race: Of her own people, they, one and all, could originally be summed up as a “vanity project.” Initially called Cherubim, they were winged humanoids who could sense emotions, and with some effort influence them. Legends dating millenia back speak of mischievous winged children making the most unlikely of romances occuring. Made to be as aesthetically pleasing and… capable as possible, they flitted about through Creation at great speed with wings of peerless beauty, “blessing” other kingdoms with their presence. As many things did, though, things changed with the onset of the Great War.

The careless actions of their goddess and themselves had earned themselves no small amounts of grief, and those who were sufficiently angered pounced on the opportunity open war had created. Unused to war, and spread out across the realm, many were picked off, one by one. More than half of the original number of seraphs had lost their lives in the war, in parallel to their goddess. But, the Avatar of Amara rallied their disparate people, and they rose. Hardened by the conflicts and the attempts upon their lives, they grew increasingly adept in skill of arms, as their engineered physiology let them take to the craft like ducks to water.

Today, they are known as “Seraphim.” A pale shadow of themselves in numbers, they more than make up for it in how bright their souls burn. Long-lived, but by no means immortal, many have let their arms rest unless a crisis arises. Although most reside in the cities of their warforged kingdom, serving as governors and guardians when necessary, many are scattered around the world. Those who choose these lives tend to devote themselves to their goddess more fully, choosing to express their worship in action. As a matter of course, a choice few become heroes, rescuing those prevented from reaching their homes again, or eliminating threats to life and limb. However, surprisingly enough, many more take up service jobs. The swiftest take up the duties of delivery angels, their wings letting them carry mail and such across usually impassable obstacles like deep rifts or soaring mountains. Others decide to bring the hearth to those who have it not, which inadvertently created the largest system of hostels and inns on the continents. Many small towns have grown around such nodes of civilization, under the aegis of their guardian angels. It is common knowledge in Ashariel that if you absolutely want a message sent, drop it off in an inn run by a Seraphim with some gold and a story, and they’ll have it sent on the next delivery round.

Kingdom of Sephirah

Capital:
Keter, the Crown of the World. It was the first city built by the Seraphim, constructed in the hostile fire-mountains of the Northern Expanse. While they could travel through the air as swift as the wind and as ably as any bird, they needed a place to rest, a stronghold so none could threaten their safety. And so, they flew to a place where few would dare to go alone, and made their home at the tallest volcano in the range, now named the Last Hearth.

As they carved their demesnes into the sides of the mountains, attempting to imitate what glimpses they had of the Domain of the Goddess, they gazed at the valleys around the mountains and saw that they were fertile, lush with life due to the enriched soil from the volcanic ash and the earth warmed by the molten rock flowing under. And an epiphany struck them, that the volcano could not only be used as a deterrent against enemies, but turned to benefit them even further.

Through much trial and error, and many close calls, they harnessed the power of the volcano for themselves. Making use of the already present honeycomb of lava tunnels, they built blocks and pumps, allowing them to selectively allow or prevent the flow of molten rock, releasing the pressure on the volcano to keep it dormant and allowing them the use of the lava in their forges, and to heat places otherwise frigid in the alpine North.

In the final days of the War, when Amara had recovered somewhat, the true “crown” of Keter was granted to it. The goddess gathered the broken shards of the land where her predecessor had died, and reconstructed it into four pieces. She could not leave such a thing in the Wastes, such would be a poor memorial for the one whose duties she now shouldered. And so, she saw the new city that her children had built, and decided to gift them the land in honor of their work and sacrifice.

One night, four floating islands suddenly appeared in the air surrounding the City, perfectly positioned. The Seraphim had no doubts that they were holy to their goddess, and thus secured them to the mountains with chains and a bridge to each. Each would host a temple to the Goddess, in each of her aspects--Love, Family, Cities, and the Hearth, respectively.

And so, the Crown of the Seraphim was made.

Other Cities: WIP


Society: Sephirans are an odd sort, in all honesty. They are a wary folk, to be sure, for the memories of the War run deep, and although the cities are secure, those without are cautious, especially with the Huntlands so near.


And yet, they are welcoming. Keeping to the tenets of the Goddess, so long as the Peace of the Home remains respected, all are welcome, be they Seraphim, humans, the godcrafted of other races, or in rare cases even monsters. There are none without places to stay, and rare are those who go to sleep with empty stomachs. That’s not to say that such things are given out for free: denizens of the nation are expected to help out those who afforded them such kindness when they’ve gotten back onto their feet. Just as in a home that feeds you, clothes you, and shelters you, you’re expected to do some chores, after all. Accommodations are of course made for folk of different needs, and it’s generally not a binding force, but self-suffiency is a valued trait when living in the mountains of the far North.


Internally speaking, there’s not a lot of normal necessities you cannot obtain by a sufficient amount of labor. However, there’s quite a bit of trading about for greater luxuries, or stocking up on items. Currency is valued quite highly, for a coin represents a day’s work, in multiples or divisions. Trade is had with the rest of the world, thanks to the inherent benefits of a robust system of rest stops throughout the continent and winged delivery workers making contact with other nations. Quite a bit of metalwork is exported, thanks to the volcanoes with molten rock allowing for many a forge to be fired with molten rock. Artisans also are well-present in Sephirah, for long lives in a place that is almost always secure come with a need to fill the time, and while others may have found fulfilment in duties in the military or the delivery service, others found their joys in making things not for fighting but for decoration or utility.


The Kingdom ruled by a council, each member, called a “Primarch,” assigned to certain regions of the kingdom and chosen to represent the interests of such. Furthermore, certain responsibilities are delegated to a select few, such as agriculture, manufacturing, and so on and so forth. They are kept in line by a “Supreme Primarch,” chosen among them not only for their power and skill, but also their ability to keep the nation together, with the Avatar as an advisor. While nominally a neutral nation, the Kingdom has a long history of intervention in the face of crises. Few wish on others the fate that fell upon them, when none helped them as the world was falling apart around them, and after all, the Hearth must be defended from the howling darkness.


Avatar:

Image References

Sterenna

Supernal Huntress, Heartpiercer, Soulgazer

It is said that love is blind.

This cannot be further from the truth. Love sees, love pursues, love, ultimately, finds. Love is patient, and cannot be hidden from, cannot be fled from. When thought about, within this world of gods and magic and yet ultimately people, love is inevitable.

None embody this truth better than Sterenna, the Avatar of the Goddess of Love.
In ages past, back when the Seraphim were known as Cherubim, they would amuse themselves by flying about, briefly changing the emotions of others for their own amusement, oft for humiliating yet harmless pranks. Other times, they would defuse dangerous situations by finding and excising negative emotions. The most common delivery mechanism for this would be the bow, shooting magical arrows coated in the desired emotion.

Sterenna was but a child in the ages of angels at this time, but had shown great talent in the gift of her race, of sensing emotions She enjoyed the beauty of how the world felt, people, certainly, but even plants and animals and the mountains and rivers themselves. Of how individuals and their bonds tied to each other and painted iridescent murals of emotions, painting a picture that only she could see. By the time of the War of Gods, she could feel the impressions of almost anything alive for quite the distance.

This is what saved her, when the old enemies of her people began to come for them. While she was well-versed with negative emotions, she had never quite felt murderous intent directed at her, and the shock of it caused her to fly as far as she could to her family.

Unfortunately, they were under attack, and Sterenna had to take her first life in combat then and there. Realizing that the attempted murders of her family were unlikely to be isolated incidents in conjunction with her own trials, she swiftly began trying to gather her people, and any others with them. The task was titanic, with how spread out her people were and how opportunistic the attackers were. And, despite the swiftness of her wings and the range of her abilities, more often than not she couldn’t make it in time to save her fellow Cherubs.

Despairing over her failures, she begged for help from the goddess that had crafted them. At first, there was no answer. Nothing but silence from the goddess who used to flounce around the mortal world with them. But even as Sterenna flew about, ever searching, she never stopped trying, either. Stretching her abilities to her utter limits, something happened. It wouldn’t have been noticeable if she hadn’t strained herself, but there was a nudge, a hint to go in a different direction than she was flying. And then, a whisper.

“Go there.”

With few other leads, she decided she had nothing else to lose in trying.

And there, she found a child, nestled in what seemed to be the remains of a fireplace. Concealed by branches and ash, likely in an attempt to protect him from whatever had ruined the domicile. Standing there, in the ruins of a home with a quiet child in her arms, Sterenna… felt empowered. Something more than her had directed her here, and she felt better, now, in a way hard to describe in words. She delivered the child to the steadily gathering of her people, and felt another push, of divine guidance. And as she followed these directions, these pieces of advice, as she found and rescued her people with more success she had than ever, she could see that finally, finally, her prayers had been answered.

One day, as she dropped off another refugee, the world stopped. A woman, beautiful beyond measure stepped into existence, and bowed her head. Ever so slightly, of course, but her head was bowed nevertheless. And then, she said:

“I, Amara, thank you for doing what I should have done, what I have failed to do for so long. Your task has but one more step--take my people--no, our people, to a place of safety. Forge a place where you can rest safely, a place all of them can call home. I… have learned the value of a home in recent times, and this time, I will not fail.”

And then, the woman was gone, leaving nothing but a golden, blazing trail in Sterenna’s vision.

The rest is, as they say, quite literally history.

Sterenna would not see Amara for quite some time, long enough to have another dozen adventures, but, one day, she came face to face with her goddess once more. On the day Keter gained four floating chunks of rock surrounding the Last Hearth, the world stopped once more. Things had dramatically changed since their last meeting. Sterenna had grown into her own, and while not ruler of the newborn kingdom, was a valued advisor and hero of her people and many others. Amara, in turn, was tempered. Although maimed and scarred, she now carried a weight around her she had lacked beforehand. And in her hands, she carried a red cloth. Unfolding it, she wrapped the mantle around Sterenna’s shoulders, and spoke.

“I have wondered long and hard on what to reward you with. What could I give you, that you had not found for yourself, have not built for yourself, have not achieved for yourself. You have fame, you have strength, you have companionship, and so much more. And what have I done?

And so, it struck me. You are what I should have been. And although we cannot trade places, and I certainly hope that you should never be in the position that I am, I can empower you to go forth in my stead. I can feel that this is no burden for you, for why else would you travel Ashariel, for being a hero rings within your very soul. And so, I name you my Avatar, for when I fail, you shall be there. For so long as embers can warm a home, for so long as the red string of fate ties the hearts of people, for so long as there are places that anyone can feel safe in… you shall live, you shall rise, you can declare that you are.

Once more, I thank you. I… must attend to my duties now, but my realm shall henceforth be open to you and anyone you wish to accompany you.”


And so it was, and so it shall be forevermore. Today, Sterenna flies around the continent, enjoying the fruits of her labor. But she never falters in her self-appointed duty, and it is not an uncommon sight to see a wild monster, about to lay waste to a village, suddenly slump over due to a well-placed arrow. But times are good now, and it has been some time since the last time her people was required to move in force. So she rests, now, enjoying the colors of the world that she so adored since her childhood.

Personality: Sterenna is a cheerful, easygoing woman, with a penchant for cracking bad jokes when it’s least expected. If you weren’t paying attention to her, she’s the kind of person that would slip from your perception until she interjects.

To be completely honest, she’s a little socially awkward, somewhat isolated due to her status. But, her empathy allows for her to step past these boundaries well enough for her to be able to naturally facilitate a conversation. She’s the kind of person that can “make friends with anyone.”

In times of crisis, however, she is intensely focused and excruciatingly exact. She allows for no mistakes, because she has learned far too well what they can cost. She tends to work alone, as befitting of her abilities, but if asked for she can slot into a team adequately.

Magical Abilities:

Transcendent Empathy: Her already masterfully honed empathy has been blessed to go even further beyond the limits of mortalkind. She can sense emotions of practically anything alive for quite the distance, and can break such senses down into incredibly fine detail. Her skill with her race’s sixth sense has been overlaid with her normal senses, allowing for her a degree of extrasensory perception in relation to all the senses, instead of the normal levels of a single high level skill, such as empathetic clairvoyance or clairaudience.

Bow-And-Arrow Creation: While skilled in emotional manipulation as the rest of her race, and the associated elementalism of such, where she truly shines is the formation of the bow and its ammunition. Drawing in strength from within and without, she channels them with her emotions to create truly remarkable weapons. So long as her Will holds, her bow will hold strong and fast, and her arrows fly true. If filled with righteous fury, her the tips of her arrows burn in white-hot flame, such that they appear akin to the glittering stars at night as they rain down upon her foes, each needing but one arrow to end their misbegotten lives. And yet, if filled with joy and love, her arrows can raise the morale of her allies, and be swift carriers of healing and restoration.

Heroes: WIP


If it's alright with you, I could work it out as post-war I stepped into your shoes of pure love as well, which made me more willing to make the big leap into unfamiliar and immense domains of the Hearth/Home and so on. I'm sorry for the trouble, it's just that I was excited over using this character and having to scrap and make another one from scratch would probably kill my motivation.

As I'm on this topic, @almostinsane I'd like to reserve Family, Cities, and the Hearth domain, and Love if Khatun's okay with it.
 
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FriedCFour

PunishedCFour
Founder
Alright, going to list what I've got so far. Some of these are tentative. Some of these are only conceptual at this point. I'll be doing write ups for each, at the pleasure of their roleplayer.

Earon god of the sea
Trident that controls the seas and pierces the armor of all His enemies.

God of the Moon, Fate, and Cycles reserved for Naga The Serpent
Lunar Chariot that pulls the Moon across the sky daily.
Moon Cup.

God of Sun, War, and Truth reserved for RandomNormie
Solar Chariot that pulls the Sun across the sky daily.
Solar Curiass that Smites all under His light.
Multi-Weapon representing the original implements of War.

God of Stars, Travel, and Foreigners reserved for Have You Seen My Son
Stellar Dress composed of the night-skies jewels.
Sword forged of the Stars.

Azahiel, God of Authority, Celerity, and Exile; Accursed Firstborn played by DeTA
Kingly Crown of the Gods.
The Infernal Throne.

God of Nature, Redress, Flame (Life), Strength reserved for Yukitama
A sling that creates monsters who oppose humanity to test its strength.
Fire spear that ensures the balance of nature.

God of Death, Forge and Ash (Formerly Forge, Hearth, and Fire) for Reimu Hakurei
The Thrice-damned God-Slaying Dagger, Km. (Lost after the Forge-Masters death)
I will add you forged my quill. I hold no weapons, I am but a humble merchant, not a warrior.
 

khatun

Well-known member
Well this makes me feel kind of awkward since I was trying to write up a love goddess of my own, and had a sheet half-done. I don't want to impose on the lore of your backstory, so is it alright for me to take Love as one of my domains? What it seems like is that your kind of Goddess was a sort of courtly / pure love types, so I think I could start off as one of the "impure" types, a sort of Aphrodite Ourania / Pandemos split?

If you're okay with this, I think I can work it into my backstory as well, due to my Goddess being heavily based on the idea of stepping into other's people shoes after the sundering.



Amara

Pandemos, Heart of the People, Tender to the Last Hearth

Gender: Female
Alignment: Neutral Good
Biography: When one thinks of those of those who hold sway of love, fickle, troublesome divinites come to mind. Those who carelessly forge bonds in first made into iron and shatter relationships carefully crafted over the years in but moments. Frolicking freely throughout the world, taking what they wish without fear, for who would willingly dare to challenge love, lest they be humiliated, or worse, captured?

Amara was such a goddess since birth, whose tendencies were only increasingly enabled when she ensnared any man she wished, free from consequences with her golden net. And yet, nothing truly remains stagnant, and the world yet moves. Even foolish goddesses of love may change, given a sufficient crucible to transmute.

When the lifeblood of a god was spilt the first time, she was there. Caught up in the ground zero of the dolorous strike and the ensuing chaos, she was greatly wounded, and was never truly allowed to recover until the sundering was brought to an end. She speaks little of what occurred, but although she had potent tools at her disposal, to bring those to use in martial context was no small thing.

After the war, with dead gods about, there were domains left empty, with none to take their place. Yet, it was necessary to do so, lest catastrophe occur. The universe does abhor a vacuum so, after all. And so, a foolish goddess far out of her depth stepped into the shoes of the mighty, for someone had to be the first.

For much was owed, and it was the least she could do. And ‘lo, a simple goddess of Love and Family took on the mantles of those belonging to Civilization, of Cities and more importantly, the Hearth. The ardent bonfires of youth and recklessness settled into a warm flame where all could be safe around, a journey oddly reminiscent of mortal lives.

She helped mend the scars of the realm as part of her newfound responsibilities, to the surprise of those who knew her. But after some time, shock turned to neutrality, neutrality turned to acceptance, and acceptance turned to welcome. Few know not her name and deeds now, although she would greatly prefer less attention.

Personality: Internally, Amara still retains much of her original personality and whims of an impulsive, whimsical maiden, but tempered over time and reined in tightly through a strong sense of guilt-reinforced duty. Externally, she presents the facade a kind, caring woman, the kind of person children and adults alike go to with their troubles and joys. A mask she crafted out of necessity in completing her duties, yet it is an imperfect one. Portions of her true personality leak out, or seem forced, leaving her somewhat stiff and impersonable or even flustered when stressed.

She ill-likes her early antics being discussed, as a matter of course.


If it's alright with you, I could work it out as post-war I stepped into your shoes of pure love as well, which made me more willing to make the big leap into unfamiliar and immense domains of the Hearth/Home and so on. I'm sorry for the trouble, it's just that I was excited over using this character and having to scrap and make another one from scratch would probably kill my motivation.

As I'm on this topic, @almostinsane I'd like to reserve Family, Cities, and the Hearth domain, and Love if Khatun's okay with it.


I think it'd be perfectly fine, after all, the one I'm working on no longer holds the Domain of Love anymore, instead having it replaced with Obsession and Temptation. Fallen goddess and all that :3

Still not sure if I should go with Assassins or switch that out with something else or not, or just hold Obsession/Temptation.
 

almostinsane

Well-known member
Ok, changed some stuff up. More information will be added as ideas come to me.
Awesome. I'm looking forward to your ideas. :)

Well this makes me feel kind of awkward since I was trying to write up a love goddess of my own, and had a sheet half-done. I don't want to impose on the lore of your backstory, so is it alright for me to take Love as one of my domains? What it seems like is that your kind of Goddess was a sort of courtly / pure love types, so I think I could start off as one of the "impure" types, a sort of Aphrodite Ourania / Pandemos split?

If you're okay with this, I think I can work it into my backstory as well, due to my Goddess being heavily based on the idea of stepping into other's people shoes after the sundering.



Amara

Pandemos, Heart of the People, Tender to the Last Hearth

Gender: Female
Alignment: Neutral Good
Biography: When one thinks of those of those who hold sway of love, fickle, troublesome divinites come to mind. Those who carelessly forge bonds in first made into iron and shatter relationships carefully crafted over the years in but moments. Frolicking freely throughout the world, taking what they wish without fear, for who would willingly dare to challenge love, lest they be humiliated, or worse, captured?

Amara was such a goddess since birth, whose tendencies were only increasingly enabled when she ensnared any man she wished, free from consequences with her golden net. And yet, nothing truly remains stagnant, and the world yet moves. Even foolish goddesses of love may change, given a sufficient crucible to transmute.

When the lifeblood of a god was spilt the first time, she was there. Caught up in the ground zero of the dolorous strike and the ensuing chaos, she was greatly wounded, and was never truly allowed to recover until the sundering was brought to an end. She speaks little of what occurred, but although she had potent tools at her disposal, to bring those to use in martial context was no small thing.

After the war, with dead gods about, there were domains left empty, with none to take their place. Yet, it was necessary to do so, lest catastrophe occur. The universe does abhor a vacuum so, after all. And so, a foolish goddess far out of her depth stepped into the shoes of the mighty, for someone had to be the first.

For much was owed, and it was the least she could do. And ‘lo, a simple goddess of Love and Family took on the mantles of those belonging to Civilization, of Cities and more importantly, the Hearth. The ardent bonfires of youth and recklessness settled into a warm flame where all could be safe around, a journey oddly reminiscent of mortal lives.

She helped mend the scars of the realm as part of her newfound responsibilities, to the surprise of those who knew her. But after some time, shock turned to neutrality, neutrality turned to acceptance, and acceptance turned to welcome. Few know not her name and deeds now, although she would greatly prefer less attention.

Personality: Internally, Amara still retains much of her original personality and whims of an impulsive, whimsical maiden, but tempered over time and reined in tightly through a strong sense of guilt-reinforced duty. Externally, she presents the facade a kind, caring woman, the kind of person children and adults alike go to with their troubles and joys. A mask she crafted out of necessity in completing her duties, yet it is an imperfect one. Portions of her true personality leak out, or seem forced, leaving her somewhat stiff and impersonable or even flustered when stressed.

She ill-likes her early antics being discussed, as a matter of course.


If it's alright with you, I could work it out as post-war I stepped into your shoes of pure love as well, which made me more willing to make the big leap into unfamiliar and immense domains of the Hearth/Home and so on. I'm sorry for the trouble, it's just that I was excited over using this character and having to scrap and make another one from scratch would probably kill my motivation.

As I'm on this topic, @almostinsane I'd like to reserve Family, Cities, and the Hearth domain, and Love if Khatun's okay with it.

I think it'd be perfectly fine, after all, the one I'm working on no longer holds the Domain of Love anymore, instead having it replaced with Obsession and Temptation. Fallen goddess and all that :3

Still not sure if I should go with Assassins or switch that out with something else or not, or just hold Obsession/Temptation.
Looking good so far. Reserved.
 

Grav

A confused leftist
Awesome. I'm looking forward to your ideas. :)
Do we have a timeline of the gods' existence? So say the god of life would be first for creation to exist. Then the god of death to take care of the souls. And so on. If so I am thinking of Lravitus to be third in existence, to clean up the corpses. If not then oh well.

Also Lravitus has more spheres added to be a god of decomposition.
 
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Hlaalu Agent

Nerevar going to let you down
Founder
Anyone got a good idea for the name of my god? I am thinking one of his sobriquets could be "The Citizen's God" due to providing what every citizen needs and that a good citizen could be where his spheres converge.
 

Reimu Hakurei

Fantasy Heaven
Do we have a timeline of the gods' existence? So say the god of life would be first for creation to exist. Then the god of death to take care of the souls. And so on. If so I am thinking of Lravitus to be third in existence, to clean up the corpses. If not then oh well.

There's something akin to that within some of the character bios. It looks like some of the big turning points were the Firstborns awakening and the Suns emergence. The Sea Lord was born very early, and our resident Duelist was born last. My character sprang into existence early, but awoke later. They were the first and last God to die, becoming the God of Death at the time. As for what was going on with the Underworld before their death, that'll be covered in my sheet.
 

Grav

A confused leftist
There's something akin to that within some of the character bios. It looks like some of the big turning points were the Firstborns awakening and the Suns emergence. The Sea Lord was born very early, and our resident Duelist was born last. My character sprang into existence early, but awoke later. They were the first and last God to die, becoming the God of Death at the time. As for what was going on with the Underworld before their death, that'll be covered in my sheet.
Oh cool, thanks, I’ll read up on the others.
 

FriedCFour

PunishedCFour
Founder
Do we have a timeline of the gods' existence? So say the god of life would be first for creation to exist. Then the god of death to take care of the souls. And so on. If so I am thinking of Lravitus to be third in existence, to clean up the corpses. If not then oh well.
As of right now, god of death comes from the first god to actually die. Makes sense too, because death wasnt actually present until the gods breathed life into the world, and it wasnt possible gods could die till one did. Life too technically is an invention of gods. The first god as of now was just the first god till he sort of lost the god wars badly and just became the god of vengeance and tyrants. I'm a newer god, sprung out of the first time someone sold someone something.

For the most part it seems that gods of primordial things came first, created life then gods of human concepts sprung from that.
 
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Grav

A confused leftist
As of right now, god of death comes from the first god to actually die. Makes sense too, because death wasnt actually present until the gods breathed life into the world, and it wasnt possible gods could die till one did. Life too technically is an invention of gods. The first god as of now was just the first god till he sort of lost the god wars badly and just became the god of vengeance and tyrants.

That’s pretty cool, thanks for the tidbit.

Also who can edit the god list, as I’ve been editing Lravitus and the first version of him is on the gods threadmark.
 

khatun

Well-known member
Okay edited my sheet in earlier post like I said I was going to, entirely not sure if it looks alright or not, major WIP and whatnot so feel free to point out any errors or things peeps think would work better thematically if changed, etc. I'm going to go back to hiding under the couch now.
 

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