Ye Are Gods (Sign-up and OOC)

Character Sheet: Eudaimon

Hlaalu Agent

Nerevar going to let you down
Founder
This is what I have so far, might have to switch some stuff around like the name and the like. But I think I ended up with a good start. @FriedCFour Did I just make a character that would be the Trade god's bro by accident?

And the spoiler thing broke for some reason, and can't fix it through editing.

God Name: Eudaimon, The Citizen's God.
Title: The God of Philosophy, Virtue and Liberty.
Gender: Male
Alignment: Neutral Good
God Appearance:
Personality:
Known, by the sobriquet the Citizen's God due to his sphere's touching many facets of the life of a citizen( in fact without his spheres there arguably would be no citizens), Eudaimon is the God of Philosophy, Virtue and Liberty. On this topic it must be further those who are good citizens are among those most favoured by him, for they use all his gifts towards their end. Also among those many groups more favoured by him are the philosophers themselves, travelling teachers, citizen soldiers, wise statesmen, and enlightened monarchs. Though, his favour is open to all, as is his beneficence, for he wishes that all might benefit from his providence and use it to become the best in everything they can possibly be.

Though this is not to say that he provides any active guidance. He does not, it is for the person to walk down the path of betterment themselves, as is any other path he might indirectly or only somewhat directly aid them down. It is their end, and their end alone. What he wishes to do is help mortals down their own path, so that they might reap it themselves. For the most part, he only wishes to fix their gaze to the correct path for them, to let them see the light of The Good so that it may allow them to see the truth. Though, he is willing to share more, and share he does through priests, philosophers, and others, but only to aid in the above endeavour. Though, it is known he does love to discuss issues with others allowing him and his co-conversationalist to both gain something vital from the exchange, and is said to take various guises to talk to people from all walks of life and in one legend was said to have appeared to his own champion, without being recognized to discuss an obscure metaphysical matter.

Overall, Eudaimon is a wise, good natured, and generally temperate god. As fits his sphere, he is virtuous as is godly possible, though like beings he has his failings which he openly acknowledges. Further, he is generally stoic, keeping tight control of his emotions, and only letting them out at the proper time and in the proper measure, a trait which he allows himself a moderate share of pride in. And finally, he is a being that will think before acting, and consider everything thoroughly, which means he will not generally act immediately, but sometimes he does and does so explosively, but it is only because he has judged it prudent to do so. Due to his nature, he loves discussion and debate and generally sharing knowledge, but due to his policy on mortal development, he stays somewhat aloof from them, acting like a sort of teacher figure, or perhaps even someone or something to aspire to.

As the God of Philosophy, he is also more in touch and has more apprehension of the higher truths. The eternal truths that under-gird everything, and even the Logos, the rational order of it all. And he tries to like mortal philosophers to accord himself to such things as much as possible.

Opinion of mortals: He generally thinks of mortals as gods writ small, beings with both the capacity for good and ill, and with the potential for at least some measure of greatness. Just like with the other gods, and any sort of being, he wishes these beings to attain what they are capable of (perhaps even going beyond) and achieve their end, and he wishes to aid them in a manner that allows himself to do so.

Though he is the god of virtue, and thus excellence, he is a forgiving god when it comes to worshippers. As long as they honestly try to adhere to his teachings, and work to atone for any transgressions he does not mind. Though, unless you are truly willing to commit, you will not gain much favour with him, though you might get some. Further, he does reward free thinking among his followers, for if he did not he would go against his own nature.
God’s Domain: What is your God’s domain like? Words or pictures can be used.

Avatar Name: What is the name of your immortal leader?
Avatar Appearance:
Personality:
Magic Abilities:
does your avatar have any? (Keep them moderate and humble, no superman here!)

Hero(es): (One name and personality per hero; may be left blank initially as the roleplay develops)
Rank/Reason:
Personality:

Terrain Preference:
Where is it most likely to find your people?

Name of Kingdom/Empire:
Capital:
Just name one.
Major Cities: Give a few major cities in your lands.
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People]
[Economy]
[Politics]
 
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FriedCFour

PunishedCFour
Founder
This is what I have so far, might have to switch some stuff around like the name and the like. But I think I ended up with a good start. @FriedCFour Did I just make a character that would be the Trade god's bro by accident?

And the spoiler thing broke for some reason, and can't fix it through editing.

God Name:
Eudaimon, The Citizen's God.
Title: The God of Philosophy, Virtue and Liberty.
Gender: Male
Alignment: Neutral Good
God Appearance:
Personality:
Known, by the sobriquet the Citizen's God due to his sphere's touching many facets of the life of a citizen( in fact without his spheres there arguably would be no citizens), Eudaimon is the God of Philosophy, Virtue and Liberty. On this topic it must be further those who are good citizens are among those most favoured by him, for they use all his gifts towards their end. Also among those many groups more favoured by him are the philosophers themselves, travelling teachers, citizen soldiers, wise statesmen, and enlightened monarchs. Though, his favour is open to all, as is his beneficence, for he wishes that all might benefit from his providence and use it to become the best in everything they can possibly be.

Though this is not to say that he provides any active guidance. He does not, it is for the person to walk down the path of betterment themselves, as is any other path he might indirectly or only somewhat directly aid them down. It is their end, and their end alone. What he wishes to do is help mortals down their own path, so that they might reap it themselves. For the most part, he only wishes to fix their gaze to the correct path for them, to let them see the light of The Good so that it may allow them to see the truth. Though, he is willing to share more, and share he does through priests, philosophers, and others, but only to aid in the above endeavour. Though, it is known he does love to discuss issues with others allowing him and his co-conversationalist to both gain something vital from the exchange, and is said to take various guises to talk to people from all walks of life and in one legend was said to have appeared to his own champion, without being recognized to discuss an obscure metaphysical matter.

Overall, Eudaimon is a wise, good natured, and generally temperate god. As fits his sphere, he is virtuous as is godly possible, though like beings he has his failings which he openly acknowledges. Further, he is generally stoic, keeping tight control of his emotions, and only letting them out at the proper time and in the proper measure, a trait which he allows himself a moderate share of pride in. And finally, he is a being that will think before acting, and consider everything thoroughly, which means he will not generally act immediately, but sometimes he does and does so explosively, but it is only because he has judged it prudent to do so. Due to his nature, he loves discussion and debate and generally sharing knowledge, but due to his policy on mortal development, he stays somewhat aloof from them, acting like a sort of teacher figure, or perhaps even someone or something to aspire to.
Opinion of mortals: He generally thinks of mortals as gods writ small, beings with both the capacity for good and ill, and with the potential for at least some measure of greatness. Just like with the other gods, and any sort of being, he wishes these beings to attain what they are capable of (perhaps even going beyond) and achieve their end, and he wishes to aid them in a manner that allows himself to do so.
God’s Domain: What is your God’s domain like? Words or pictures can be used.

Avatar Name: What is the name of your immortal leader?
Avatar Appearance:
Personality:
Magic Abilities:
does your avatar have any? (Keep them moderate and humble, no superman here!)

Hero(es): (One name and personality per hero; may be left blank initially as the roleplay develops)
Rank/Reason:
Personality:

Terrain Preference:
Where is it most likely to find your people?

Name of Kingdom/Empire:
Capital:
Just name one.
Major Cities: Give a few major cities in your lands.
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People]
[Economy]
[Politics]
Yeah we are fairly similar just in different aspects. You are about the citizen and I am about the economy.
 
Character Sheet: Amenti

Reimu Hakurei

Fantasy Heaven
Goddess-of-Death.jpg
God Name: Amenti

Title: Queen of the Dead, Mistress of the Soul-Forge, Smokeless Lady of Flames, Suzerain of the Deep Earth

Purview: Death, Forge, Ash

Gender: Female

Alignment: Lawful Evil(Neutral Good)

Watching, waiting. The image of Death comes for all. They have fallen into a mud that no sorrow or grieving can save them from. She is the cold of a house unwarmed, the chill of a campfire gone out long ago, the pain of a work left unfinished.

To understand the agonies they have gone through is probably impossible for any being, mortal or no.

Once beloved by the Gods, and now only an expression of their folly. Yes, she is the fallen bird with broken wings. To them, she is perhaps only a being to be looked upon in guilt. Yes, she was the only God to fall to their foolishness- the mistakes of the War finally catching up to them.

Yet, she does not despise them.

When things grow dark, she will edge ever closer and closer.

One day, she will embrace them all once again.

On that day, she’ll neatly place the chairs on the tables, turn off the lights, and lock the door on her way out.

So let it be written. So let it be done.

She was once the God of Fire; the motive force which consumes all in its path.

She was once the God of Forging; that which creates and bends and defines will into the world.

But most importantly, she was once the God of the Homely Hearth; that which protects and warms and makes home.

Even Aemnti is not sure of when they came to be- but when the Void became the young and hopeful ‘World’, they Created. Born among the first Gods and yet not fully conscious until later, they helped form the world out of its earliest infancy. The nature of their existence compelled them to assist in the Worlds definition alongside their brethren.

In time, Amenti would be roused from her deep slumber. The first true meeting of the Gods shook All Under Heaven, even the deep trench she dreamed within. And so, they were born prematurely- burned, aged, lame, and gnarled. The Crone-God of the Forge was born. The Goddess of Flame came to them so that she may tend to the Hearth they would gather around for warmth.

Yet, their reaction was brutal.

To those who were perfect beings, something ugly and flawed like her had no place. An imperfect and incomplete God was inherently wrong. Even if that wasn’t the case, they needed nothing useless like a Hearth; they were strong, independent. She was ugly and useless, so Amenti was cast back into the depths that had spawned her almost immediately. She only took their mocking laughs and jeers with her as the world once again became infinite darkness.

This time, the Godling did not sleep. In the dark depths of her old home, she found her purpose as the Forge God. The extremes of her ugliness and lameness were only matched by Amenti’s intellect and ingenuity, even by the standards of Gods.

If this body of hers was a useless thing to them, she would create a perfect one adored by every God. To her, the answer became that simple. So she did. With fire and steel she set to her task, shaping the Giants and Dwarves to assist her.

Working within the Depths, she constructed a beautiful and perfect body. Using methods secret to all save one other, she inhabited her flawless creation. The ugly-thing that was once her body was left behind, but not left unused.

To endear the Gods to her, she crafted the World Pillars that hold aloft Sky from Earth. In the North and South she used her former arms; and in the West and East she used her legs. The Forge-God formed the sacred and mountainous axis mundi from her own torso. It is said that she rewarded the Giants and Dwarves by placing them within her former body parts; the Dwarves within, the Giants without.

Returning to their gathering, she was beloved for her gifts and dazzling form, the manifestation of beauty itself.

Amenti loved all in return.

To extol the Glory of the Gods and earn the praise of those she loved, Amenti forged various godly constructs. Though it helped define their strengths, it also intensified the conflicts that came with war. Destruction began to form on the day of her return, when Azahiel was enamoured by her freshly forged form. Desiring the Firstborns approval, she obliged his request to create a dazzling kingly crown no less perfect than her own body.

When he reappeared among his brethren with it firmly planted upon his head, it changed everything.

Still, few could say they loved Creation and all in it more than her. Amenti always tended to the Hearth within the Hall of Gods, waiting for the day everyone could share its warmth again. Offering sanctuary to any God and whatever wise words that may have helped, she participated in the war to a limited degree- usually to assist the weakest side and limit any collateral damage.

In truth, most of her efforts on the physical plane during that time were focused toward furthering Creation and repairing any significant damage to it. She was one of the few Gods that could serve as a neutral mediator, and attempted to work with Artis to end the conflict several times- to no avail.

In her own Domain, she prepared and toiled alongside her many servants creating wonders beyond counting. Practically anything could be found within their Workshop- entire cities, automatons, weapons, expansive gardens, cultivated mountains and many more wonders. It was the Armoury of the Gods where she endlessly worked for the safety of all.

Should the Gods ever face the question of threats beyond Creation, they would have their answers.

Near the end of the War, she found the meaning of Death at the hands of the War God. Amenti had been killed by one of her own weapons- the apeiron dagger, Km. It was a Godslayer designed for the one and only purpose of bloody murder, though until that moment it was not complete. A Godslaying weapon that hadn’t killed a God wasn’t proper.

An intent to kill was required, and the Forge God had to believe they were going to die- without either it would have been a truly impossible death. Those who know the exact circumstances of her death are unclear save few, though the Lord of War claimed it an accident.

Certainly, the deaths results were far more clear. In but a single yet dolorous stroke the Forge God’s existence was smitten. This was the Sundering. Her constructed body was shattered, spreading the magical materials used in its construction across the entirety of Creation. She herself was cast down to the darkest depths where no God had dare tread, save perhaps Intei.

With her body so shattered the surrounding area were utterly and completely broken. Those Soured lands would forever become the Wastes, a region that is still considered the epitome of all the wars follies. Her original Avatar, the Dwarven All-Father, was himself utterly destroyed in the apocalyptic destruction.

In a cascading series of events resulting from a God's death, the war formally ended under a treaty pinned by Artis.

Death was no end for her. Perhaps it was a surprise, but the entropy mawing at the roots of this world was not entirely inhospitable. Not if you had been touched by entropy itself. Nor if you had the mind and will to define it.

A being as large and fundamental as a God is not something that should die. The very mechanisms of reality were not built to accommodate that sort of notion in the first place. Immortal and eternal things cannot end. And yet, even eternity dies at the jaws of Oblivion.

Her own death had been an image reflected upon herself, and she became a ‘Symbol of Death’ its equal, perhaps greater. An entity that had died, and yet the embers of her previous life were carried along, turned to ash though they may have been.

They were nothing more than a formless will, lacking body or heart. And yet, handless, she climbed from the deepest abyss.

She climbed up from the hateful entropy of Oblivion, where even darkness is a concept that dies.

She climbed further still, leaving the Abyss which strips all physical form.

Finally, she climbed to the lowest point of the Otherworld.

Here, where all was Shade and the holes of the world were stored. All things that end fall to this place, and living things are certainly no exception. The nature of Shades are ‘holes’, the remaining cavity left behind in the world by something that has ceased to exist. It's a concept not unlike that of a negative image.

In a word, it was a world of trash- an absolute territory of ‘nil’. Because of their eternal nature, this was a place the Gods had never bothered to look upon. Within this plane of entropy, she went to work.

They forged a new order and system, turning the trash of all creation into glorious wonders. The Queen of the Dead forged a new, more suitable form for herself.

Here, all Dead-things arrived. The souls of all those not strongly aligned to a God, and the Shades of all else. It was the eternally expanding kingdom of the Underworld, now called Amenti. While the Gods settled their petty differences and made some sort of peace, she built.

Her previous avatar had well and truly been exterminated. Even if she had nearly been reduced to Nothing, then what hope did a mere mortal have? With all her skill as a Forge-Master and her authority as the Queen of Death, she sought to repair what was broken. But some things cannot be repaired, and only a hollow thing taking on the appearance of her former Avatar appeared. This was the birth of the Undead, and it is said her failure stands at attention next to her even today.

The world changed deeply with her death, discounting even the Sundering itself. Cracks appeared on the World's Pillars. The Dwarves became far more insular. The thriving civilizations of the Giants declined and degenerated. The Restless Dead began to walk in the darkest devastation's of the World. And yet, she did not reveal herself to her forever lost brethren. Instead, she slept a dreamless sleep to recover from her own End and the burdens of forging a Domain all her own.

Lady Death would awaken many years later, recovered and strong. Amenti would find herself looking upon a world embroiled with the First Era’s crisis, the Great Conquerors bid for the World- and their invention of Necromancy to achieve it.

The pleasing form of that Harlot-Empress would become her new Avatar.

The living mortals of the world are her deepest remaining sense of pain. The Death Goddess loved them, once, and still does in a fashion. Though, the ultimate truth of the matter is- she is a patient sovereign.

In some form or another, all will come to her realm eventually. Even so, she may only receive just a Shade if a Soul is properly claimed by a God.

The idea that other Gods would have their own exclusive afterlives is something the Forger of Death despises utterly. She periodically raids those who have their own afterlives, though she will cease such raids if a reasonable tithe is paid instead. Such spirit-tithes are, afterall, just reparations for their foolish actions that led to her death.

So she says to the macabre Dancing Court.

Put simply, the Queen of the Dead is worshiped everywhere- though rarely mentioned in anything but a grim tone. Mortuary and Death Cults aren't just important, they’re practically a requirement. She is usually beseeched in burial rites to ensure the easy passing of the Dead to her realm(Or anothers, if claimed by some other God)- and so that the deceased will not partake in morbid dance with the Restless Dead.

Fear, reverence, and uneasy respect. Those are what define her worship from the masses of the world across cultures and species. Her name may change, but the image of death itself does not. Rarely, however, is she properly and directly worshiped by most common folk. Only by Necromancers and the sentient Dead is she directly worshiped, invoked, and praised- as is only natural, for she is their patron.

Rarely though, a craftsman, smith, or any great artisan may beseech her for their work. Usually these are on critical or highly important works, sometimes those they have the most attachment too. In the rarest cases, great creatives may sacrifice their lives in the completion of their work. Such genius’ are lovingly welcomed in her embrace, given a place of special honor in the Dancing Court.

Immortals
Out of courtesy and love for her former brethren, she does not harass Avatars. Immortals though they may be, they are the agents of Eternity. It would be rude and problematic for her to obsess over their destruction.

And yet, any other mortals who achieve some form of unnatural longevity or immortality are a direct insult to her. Amenti will spend eternity if need be to see them resting within her Domain. The former Oblivion Guard, the elite among the Reapers, are usually dispatched to handle such problematic cases. Should enough issues arise, she will begin to directly intervene- working alongside the Harlot-Empress.

Dwarves
Her estranged, lost children. Most dug deep within the Earth, taking their wondrous contraptions and Temple-Forges with them. Some stay on the surface and in the mountains, though in far fewer numbers than before. Though Amenti pays humans the most heed of any now, the Dwarves still worship the memory of the Dwarven All-Father. They do not directly worship the Lady Death, as is proper. Instead, they worship their great Ancestors and Heroes- who they will one day join with in her halls.

Undead
The Restless Dead are an indirect byproduct of her existence. All Undead stem from the echoes of that horrible day when a God was slain. Intelligent or not, they are all her dark children in some form. She does not pay the unsentient Dead much heed, however.

Ghouls
A race created after her death- Forged of the living. Monstrous corpse eaters who dispose of the Dead by feasting upon them.. They were produced by humans who committed that very sacrilege, and have almost canine like features. Ghouls exist to help along the disposal of corpses throughout the wilds, and especially in urban areas. Large population centers of them can be found in the sewers or graveyards of practically any city.

They also exist to ensure Death Cults are properly maintained and honored regardless of location. Between them and the Restless Dead, corpses must be taken care of properly.

Her previous domain was the Armory of the Gods. Quintessentially it was an industrialized temple that endlessly produced wondrous items and weapons. Amenti was obsessed with threats beyond the bounds of this World, and desired to properly arm all the Gods and their servants against such enemies.

Upon her death it collapsed utterly, most of its contents spilling into the Underworld. And yet, the central arsenal where most of the weapons were stored remains. This is a fact unknown to all Gods save only the most informed, but such knowledge means little. It is a place strictly sealed away from all, save herself- and perhaps the Dream and Shadow walkers. Even so, among those only Amenti could walk in such a secure place in total safety.

And she has no desire to open up old wounds.

Her new domain is still a Forge of sorts. A crucible of spirits and shades; the great Forge of Souls. Massive foundries and endless industries constantly expand and develop its borders. The Shades of all broken things fall here, and are repurposed by the Necrotects who direct its countless workshops and factories.


Spires of onyx dot the skyline as Shades and Souls are forged into suitable constructions. Enclaves of Little Underworlds can be found here and there, for those Spirits who have served their terms of Conscription. Great pyramids and monuments devoted to the Arte and their Goddess line the landscape. It is a macabre world dancing upon the strings of its Queen.


The Underworld itself is a hostile place. This is a plane of pure entropy, and even Gods cannot enter it lightly- let alone persist within. It is a place fundamentally close to Oblivion itself, where Eternity goes to die. Only the Lord of Shadows may walk here with some spring in his step, but the Laws still apply. In this domain, there is only one eternal and immutable sovereign- the Queen of the Dead.


However, it is not possible for her to leave the Underworld. Though they may rarely leave to visit Oblivion(whatever threats below giving her grave injury each time), properly leaving the Underworld is impossible for her. The stability of Creation demands it, and there are the rules she herself Forged. Leaving is forbidden except only under the strictest of archaic conditions, and never casually.


Entering the Land of the Dead is one thing, but leaving it is another entirely. Even a God- Especially the Lord of the Dead, must abide by that.

------

Avatar Name: Qades, Hero-Queen, Liche Priestess, First Necromancer, Harlot-Empress of Nekhen
HxRnFGb.png

The one who flowers dreams.

She was once nothing more than the fifth princess in one of Nekhen’s city-states, leaving no prospect for real power.

After a prophecy given by Zia ul Qamar, Qades set off to gather a foretold force to oppose Azahiel’s designs. Though they had no ability beyond her mind and words she carried a great magical potential within.

After many adventures, she would go on to become the powerless hero who brought together the Neternautans- together stopping the Demon King and his First Scarlet Reclamation.

Despite being the weakest member, she desired peace and a better future for everyone.

Even with such limitations, overwhelming charisma and almost supernatural force of will helped her lead the diverse group. Her leadership qualities and tactical acumen were decisive for the groups success.

After the Demon King’s defeat, they leveraged the weight of their success to usurp her incompetent siblings. Within a few years Nekhen was fully unified and more secure than it had ever been.

With some early consolidations and sweeping reforms to the nation, invasions into other lands began. In those early days, the heavenly council was still slowly removing themselves from the World as a whole. By the time some Gods who cared noticed, the entire continent was coming close to being unified under a single banner.

It was then that certain Gods unleashed plague, pestilence, and various forms of divine retribution to stymie this. The Great Conquerors armies were crushed, her cities devastated, and countless lay dead.

During a decisive battle against a coalition force pushing into the Nekhen Heartlands, her ‘final’ defeat came. It had been the first loss in their life, and the end of her rule- or so it would’ve been. So it should’ve been.

It was when her Honorguard literally refused to die that everything changed. With their incorporeal spirits passing through the lines of the enemy- harvesting souls like a farmer does wheat- the battle was completely decided.

This victory delayed the enemy for quite some time, Leaving Qades to retreat deep within her own realm to contemplate the latest change of events. Through their own research and experimentation, she invented the process of ‘Necromancy’ and reversed the fortunes of war.

Fighting defensively and with this new power at her beck and call, the enemy was forced into utter stalemate- and then harsh defeats. The region between the Inner Sea and Heartlands was utterly devastated, becoming a no mans land devoid of civilized life and even most vegetation.

Once more she began to expand her influence and the necromantic kingdom began to threaten the greater world. Those Gods who opposed her had their temples destroyed mercilessly. Their priests were either put to the blade or converted to the necromantic Artes.

No mercy was shown in response to the divine vengeance that had been so unfairly brought against her. Any obstacle would be removed, God or not.

For this, she earned the epitaph of ‘Harlot-Empress’.

On the eve of the wars final ending the God of Death returned; claiming her as Avatar for this mortal plane. A mixture of guilt toward the Dead God and desire for peace allowed the conflict to be settled there and then. The conflict ended practically overnight, deflated by simply giving their former enemy a job.

Though the lands of Nekhan were a shadow of their former strength, the Heartlands were still intact.

And so was their immortal sovereign.

The charisma and willpower of the Harlot-Empress has surpassed the limits of what one would consider magic. She tamed Death itself through sheer force of will, and exerted that willpower on the world to tame it. Despite not being a warrior, she invented Necromancy and became the First Liche. This feat alone was enough for her to be counted among the absolute strongest Archwizards of the world. Beyond Necromancy itself, she also has general mastery over the various Black Artes. Qades is especially talented in ritual-type Magicks.

One reality hasn’t changed; she cannot fight alone.

The Harlot-Empress’ capabilities as a fighter have never increased over the long years. However when fighting Qades, you are not fighting merely just an enemy soldier.

Instead, you are facing a general leading their army.

Though these conscripts may take the form of equipment or tools, she is never fighting alone. The Liche Priestess wields soul shaped equipment, integrating the conscripted souls and shades of all Dead things. To face her is to fight an army in the form of a single warrior. It is a terrifying prospect.

The shade of a legendary castle wall may well be forged into her armor; her keen blade tempered by the soul of an ancient sword saint. The quality of her items and weapons varies greatly on who constructed them and of what. The greatest among those incorporate blackened shades and the impossible resources of the Dreamlands in their construction. The very best are said to come from Lady Death herself.

It’s no exaggeration to call Qades the best equipped Avatar on the mortal plane, a walking fortress prepared for practically any enemy.

Nation will be added in further posts. Edits may come as I feel it necessary.
 
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Character Sheet: Khunji

⚕⚕⚕

Three-character minimum.
Very much a WIP, but here's my sheet thus far. Visiting my little brother at USAFA right now so I probably won't be adding very much to this until after the long weekend.

A little more progress, still getting there.


Enough to work with, but still needs fleshing out.

God Name: Khunji
Title: Pioneer of the Sky, Spark of Invention, Advancer of Civilization
Gender: Agender
Alignment: Neutral Good
God Appearance:
TBD
Personality: When mortals gaze at the sky, at the birds soaring gracefully through the air, unbound by the shackles of gravity . . . at that time, a desire is born in their hearts: to extricate themselves from the embrace of their Earth mother, to partake of that freedom themselves; and, with that goal in mind, they begin to change the world around them until such time that the tools to realize their dreams can be manufactured. Khunji represents that freedom, that desire, that drive, and that realization.

To seek progress for the sake of progress is the core of Khunji's being. The concept of an "end" — that there will eventually be an insurmountable wall, a hard ceiling preventing future advancement — is something that Khunji refuses to acknowledge. For this trailblazer among the heavens, there is only an infinity before the treading feet. Khunji's secondary role as the one who guides civilizations, who inspires the great shakers of the status quo, is the means to achieving that unattainable goal. The foundation of an enterprise that advances without end or interruption is, after all, a stable and elevated base. Thus, Khunji seeks to raise the status of the masses as well. Inspiring the common people to look at the problems around them and try to look for solutions, seeking improvements in all fields of technology such as medicine, infrastructure, transport, communications, energy, education, armaments, agriculture, and political systems. It is through following Khunji's ideals that the common dream of mortals everywhere — to improve their lot in life, and make a lasting contribution to civilization — is realized.

WIP

Opinions:
Mortals — their mortality is something that sets them apart from the immortal races. The limitless possibilities of the world around them aren't so limitless in the face of their ingenuity and — more importantly — their unpredictability. Even after many thousands of years, they still manage to find new ways to impress me.

Divines — when we are made, we are set in stone. Our fundamental nature cannot change, unless accompanied by an equally-fundamental change in our identity. While this constancy has its own charms and advantages, I cannot deny that I occasionally envy the mortals, who reinvent themselves with each passing day.

War — it inspires us to new heights. Many of the greatest advancements in history were made in times of mortal crisis. However, it must be remembered that a war too terrible would wipe out all that has been gained. Thus, armed conflicts must be carefully regulated in order to produce the greatest inspiratory zeal with the least amount of instability.

WIP

God’s Domain: The Sea of Clouds is a realm of infinite sky, with no ground below. Even those without the ability to fly can find themselves experiencing the joys of skydiving. Spread throughout this cerulean expanse are Khunji's Ivory Towers, museums where the most ingenious advancements of the mortals are displayed. To be enshrined within an Ivory Tower is the greatest honor for those who respect Khunji's ideals.


Avatar Name: Salah Rah Lalahara
Avatar Appearance: TBD
Personality: A woman who was once a great teacher of young minds, who made great advancement in the field of educational theory. Long ago, she was chosen by Khunji to be their Avatar not solely for her ingenuity as an individual, but also for her ability to cultivate others and draw out their own latent potential. As the director of the Foundation, she is the top-level administrator for the school systems and research institutes.
Magic Abilities: Many of the Foundation's councillors have often commented that Salah's most powerful ability is to have a 300-hour work week. It's a jest, of course, since she can't manipulate time, but it's certainly true that her multitasking abilities are the stuff of legends. The power of Khunji that she primarily manifests is to accurately forecast the march of civilization — to analyze and predict how society, and its needs and desires, will change based on its current state and in response to stressors and other instigators of change. Her other powers include the ability to freely traverse the sky under her own power, riding the winds across the continents; as well as to manipulate the winds and weather — usually to assist in someone's research, or help a group in need, and, rarely, to defend the Foundation.

Hero: Baelur Cerzen Felbet
Rank/Reason: Director of the General Fundamentals department of the Cloudtop Universities of Engineering, a collection of schools built atop a chain of Khunji's floating islands. The role of General Fundamentals is to ensure that every student entering the universities has a solid foundation in mathematics, the natural sciences, and the scientific method; as well as a basic understanding of non-traditional topics such as literature, legal theory, and politics; and to provide advising to assist students in discovering new interests and talents. After two to four years in General Fundamentals, students will select a focused area of study and enter a new department.
Personality: a jaded, bitter young man who tells all his underlings that he despises his job and would quit in an instant if only all the other faculty who could replace him weren't such utter dunderheads. Yet, in the eighty-six years that have passed since he was appointed Director, the department has reached new heights, producing the most successful young graduates that the Cloudtop Universities have seen in centuries.

Heroine: Kysra Lynn Westlan
Rank/Reason: Grand Admiral of the Sky Cavalry, the official defensive arm of Khunji's floating islands. Her flagship, the Cloud Shepherd, is a small floating island that has been excavated and fitted with engines, hangars, armaments, and quarters.
Personality: WIP

Hero: Aphraeus Bastlus Westlan, "Bluecloak"
Rank/Reason: a "Sky Pirate", formerly an admiral of the Sky Cavalry until ideological differences within the Foundation came to a head, and a schism hundreds of years in the making finally formed. The Westlan family was itself split in two by this divide, and Aphraeus and his fleet defected to the splinter faction.
Personality: an adventure-seeker of the highest caliber. His flagship, the Sunhawk, bears numerous scars from his expeditions to strange and dangerous regions.
WIP

Regular: Renri Reizi
Description: a student at the Scola Naturalia, Division of Zoological Studies.

Regular: Ëphanine Prairis
Description: a student at the Scola Naturalia, Division of Zoological Studies.

Regular: Almroy Marsellen
Description: a mastery candidate at the Scola Naturalia, Division of Zoological Studies.


Terrain Preference: Khunji claims no lands or nations as their own, and has many schools, students, and graduates scattered throughout the world, but the greatest concentrations of their devotees can be found in the floating sky-cities (the "Skylands") that house the Foundation’s universities. It's a mystery whether Khunji raised these islands from the land and sea into the sky, or if Khunji lowered them from the heavens to be closer to mortals; all that's known is they float by grace of the floatstones, which concentrate Khunji's divine power.

Name of Faction: the Foundation for Progress
Capital: Laputa — the second-largest of Khunji's floating islands, and the least accessible due to its great altitude in the heavens. It houses the central administrative offices of the Foundation, the Sky Temple, and the Foundation's own private laboratories and factories.
Major Cities:
Skygard — the Sky Cavalry's home, never more than a couple of days' flight from Laputa. Shipyards, factories, and laboratories are all hidden within the tall mountains ringing the island. A smaller island, Metciel, attached to its larger cousin by chains and bridges, hosts the international École Militaire — where the finest young minds gather to learn military history, strategy, tactics, and logistics.
Tenran — largest of the floating islands (by diameter), and home to the Institute of Agriculture & Land Management. It is responsible for one-third to one-half of the Khunjite isles' food production, using hydroponics and aeroponics to increase productivity far beyond what would be expected from its relatively-limited surface area.
Fors Iscora — home island of the Kestler University of Finance & Economic Studies, "temporarily" parked above Nova Yoro for many centuries. Though the administrative buildings are still on Iscora, the majority of the domiciles, academic buildings, and affiliated institutes are down in Nova Yoro.
Valstra — a small floating island that serves as a mobile base for the "Sky Pirates" and their supporters.
Tower of Uhr —
WIP

Society:
[People] The Khunjites know no divisions by race or nationality, but humanoids comprise the vast majority of their population. All are welcome to join the universities or live on the Skylands, provided that one can contribute to their school or society in a meaningful way. Yet a disproportionate amount of research grants are held by members of one particular race the Ingeni, the original denizens of the Skylands, extremely long-lived and obsessive bipeds whose bird-like bones contain a high concentration of floatstone crystals. Crafted by Khunji's own hands, they were favored until they brought their teachings to the other races and made them equal. Now, the only advantages that the Ingeni claim over others are their wisdom born of age and their freedom from gravity.

[Economy] The primary exports of Khunji's "culture" (i.e. the network of cities/universities drifting through the sky) are essentially students, educators, advisers, and satellite campuses, with the goal of forming an international network of bright-minded people and fostering an environment conducive towards exchange of ideas and mutual collaboration advancing the interests of all parties involved (matters of national security excepted), as well as to help promote the development of topics and subjects that are a more niche interest or have little perceived economic/military value and thus might be underfunded in their own nations. Besides learning and training, the Skylands also export various technologies suitable for mass-production, using the profits to fund their own research.

[Politics] The Foundation is neutral in most conflicts, speaking out only when their ideals are directly endangered or crimes too heinous to ignore are performed. Each of the Skylands is jointly governed by an academic, military, or religious council and a civil council, both of them ultimately answering to the Foundation.

WIP

Creatures:
Skyverns — winged reptilians, with a typical wingspan of 12 to 20 feet. They nest on the cliffs of the floating islands and spend their days gliding through the sky, held aloft by magic and thermals. Omnivorous, they feed mainly on the Skyland flora, insects, and small mammals.
Hindenbelugas — warm-blooded, massive beasts suspended in the sky by enormous gas bladders. Photosynthetic and capable of communicating with both musical calls and by refracting the sunlight into iridescent patterns along their bladders.

WIP

Other: WIP
 
Last edited:

almostinsane

Well-known member
This is what I have so far, might have to switch some stuff around like the name and the like. But I think I ended up with a good start. @FriedCFour Did I just make a character that would be the Trade god's bro by accident?

And the spoiler thing broke for some reason, and can't fix it through editing.

God Name: Eudaimon, The Citizen's God.
Title: The God of Philosophy, Virtue and Liberty.
Gender: Male
Alignment: Neutral Good
God Appearance:
Personality:
Known, by the sobriquet the Citizen's God due to his sphere's touching many facets of the life of a citizen( in fact without his spheres there arguably would be no citizens), Eudaimon is the God of Philosophy, Virtue and Liberty. On this topic it must be further those who are good citizens are among those most favoured by him, for they use all his gifts towards their end. Also among those many groups more favoured by him are the philosophers themselves, travelling teachers, citizen soldiers, wise statesmen, and enlightened monarchs. Though, his favour is open to all, as is his beneficence, for he wishes that all might benefit from his providence and use it to become the best in everything they can possibly be.

Though this is not to say that he provides any active guidance. He does not, it is for the person to walk down the path of betterment themselves, as is any other path he might indirectly or only somewhat directly aid them down. It is their end, and their end alone. What he wishes to do is help mortals down their own path, so that they might reap it themselves. For the most part, he only wishes to fix their gaze to the correct path for them, to let them see the light of The Good so that it may allow them to see the truth. Though, he is willing to share more, and share he does through priests, philosophers, and others, but only to aid in the above endeavour. Though, it is known he does love to discuss issues with others allowing him and his co-conversationalist to both gain something vital from the exchange, and is said to take various guises to talk to people from all walks of life and in one legend was said to have appeared to his own champion, without being recognized to discuss an obscure metaphysical matter.

Overall, Eudaimon is a wise, good natured, and generally temperate god. As fits his sphere, he is virtuous as is godly possible, though like beings he has his failings which he openly acknowledges. Further, he is generally stoic, keeping tight control of his emotions, and only letting them out at the proper time and in the proper measure, a trait which he allows himself a moderate share of pride in. And finally, he is a being that will think before acting, and consider everything thoroughly, which means he will not generally act immediately, but sometimes he does and does so explosively, but it is only because he has judged it prudent to do so. Due to his nature, he loves discussion and debate and generally sharing knowledge, but due to his policy on mortal development, he stays somewhat aloof from them, acting like a sort of teacher figure, or perhaps even someone or something to aspire to.
Opinion of mortals: He generally thinks of mortals as gods writ small, beings with both the capacity for good and ill, and with the potential for at least some measure of greatness. Just like with the other gods, and any sort of being, he wishes these beings to attain what they are capable of (perhaps even going beyond) and achieve their end, and he wishes to aid them in a manner that allows himself to do so.
God’s Domain: What is your God’s domain like? Words or pictures can be used.

Avatar Name: What is the name of your immortal leader?
Avatar Appearance:
Personality:
Magic Abilities:
does your avatar have any? (Keep them moderate and humble, no superman here!)

Hero(es): (One name and personality per hero; may be left blank initially as the roleplay develops)
Rank/Reason:
Personality:

Terrain Preference:
Where is it most likely to find your people?

Name of Kingdom/Empire:
Capital:
Just name one.
Major Cities: Give a few major cities in your lands.
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People]
[Economy]
[Politics]
Goddess-of-Death.jpg
God Name: Amenti

Title: Queen of the Dead, Mistress of the Soul-Forge, Smokeless Lady of Flames, Suzerain of the Deep Earth

Purview: Death, Forge, Ash

Gender: Female

Alignment: Lawful Evil(Neutral Good)

Watching, waiting. The image of Death comes for all. They have fallen into a mud that no sorrow or grieving can save them from. She is the cold of a house unwarmed, the chill of a campfire gone out long ago, the pain of a work left unfinished.

To understand the agonies they have gone through is probably impossible for any being, mortal or no.

Once beloved by the Gods, and now only an expression of their folly. Yes, she is the fallen bird with broken wings. To them, she is perhaps only a being to be looked upon in guilt. Yes, she was the only God to fall to their foolishness- the mistakes of the War finally catching up to them.

Yet, she does not despise them.

When things grow dark, she will edge ever closer and closer.

One day, she will embrace them all once again.

On that day, she’ll neatly place the chairs on the tables, turn off the lights, and lock the door on her way out.

So let it be written. So let it be done.

She was once the God of Fire; the motive force which consumes all in its path.

She was once the God of Forging; that which creates and bends and defines will into the world.

But most importantly, she was once the God of the Homely Hearth; that which protects and warms and makes home.

Even Aemnti is not sure of when they came to be- but when the Void became the young and hopeful ‘World’, they Created. Born among the first Gods and yet not fully conscious until later, they helped form the world out of its earliest infancy. The nature of their existence compelled them to assist in the Worlds definition alongside their brethren.

In time, Amenti would be roused from her deep slumber. The first true meeting of the Gods shook All Under Heaven, even the deep trench she dreamed within. And so, they were born prematurely- burned, aged, lame, and gnarled. The Crone-God of the Forge was born. The Goddess of Flame came to them so that she may tend to the Hearth they would gather around for warmth.

Yet, their reaction was brutal.

To those who were perfect beings, something ugly and flawed like her had no place. An imperfect and incomplete God was inherently wrong. Even if that wasn’t the case, they needed nothing useless like a Hearth; they were strong, independent. She was ugly and useless, so Amenti was cast back into the depths that had spawned her almost immediately. She only took their mocking laughs and jeers with her as the world once again became infinite darkness.

This time, the Godling did not sleep. In the dark depths of her old home, she found her purpose as the Forge God. The extremes of her ugliness and lameness were only matched by Amenti’s intellect and ingenuity, even by the standards of Gods.

If this body of hers was a useless thing to them, she would create a perfect one adored by every God. To her, the answer became that simple. So she did. With fire and steel she set to her task, shaping the Giants and Dwarves to assist her.

Working within the Depths, she constructed a beautiful and perfect body. Using methods secret to all save one other, she inhabited her flawless creation. The ugly-thing that was once her body was left behind, but not left unused.

To endear the Gods to her, she crafted the World Pillars that hold aloft Sky from Earth. In the North and South she used her former arms; and in the West and East she used her legs. The Forge-God formed the sacred and mountainous axis mundi from her own torso. It is said that she rewarded the Giants and Dwarves by placing them within her former body parts; the Dwarves within, the Giants without.

Returning to their gathering, she was beloved for her gifts and dazzling form, the manifestation of beauty itself.

Amenti loved all in return.

To extol the Glory of the Gods and earn the praise of those she loved, Amenti forged various godly constructs. Though it helped define their strengths, it also intensified the conflicts that came with war. Destruction began to form on the day of her return, when Azahiel was enamoured by her freshly forged form. Desiring the Firstborns approval, she obliged his request to create a dazzling kingly crown no less perfect than her own body.

When he reappeared among his brethren with it firmly planted upon his head, it changed everything.

Still, few could say they loved Creation and all in it more than her. Amenti always tended to the Hearth within the Hall of Gods, waiting for the day everyone could share its warmth again. Offering sanctuary to any God and whatever wise words that may have helped, she participated in the war to a limited degree- usually to assist the weakest side and limit any collateral damage.

In truth, most of her efforts on the physical plane during that time were focused toward furthering Creation and repairing any significant damage to it. She was one of the few Gods that could serve as a neutral mediator, and attempted to work with Artis to end the conflict several times- to no avail.

In her own Domain, she prepared and toiled alongside her many servants creating wonders beyond counting. Practically anything could be found within their Workshop- entire cities, automatons, weapons, expansive gardens, cultivated mountains and many more wonders. It was the Armoury of the Gods where she endlessly worked for the safety of all.

Should the Gods ever face the question of threats beyond Creation, they would have their answers.

Near the end of the War, she found the meaning of Death at the hands of the War God. Amenti had been killed by one of her own weapons- the apeiron dagger, Km. It was a Godslayer designed for the one and only purpose of bloody murder, though until that moment it was not complete. A Godslaying weapon that hadn’t killed a God wasn’t proper.

An intent to kill was required, and the Forge God had to believe they were going to die- without either it would have been a truly impossible death. Those who know the exact circumstances of her death are unclear save few, though the Lord of War claimed it an accident.

Certainly, the deaths results were far more clear. In but a single yet dolorous stroke the Forge God’s existence was smitten. This was the Sundering. Her constructed body was shattered, spreading the magical materials used in its construction across the entirety of Creation. She herself was cast down to the darkest depths where no God had dare tread, save perhaps Intei.

With her body so shattered the surrounding area were utterly and completely broken. Those Soured lands would forever become the Wastes, a region that is still considered the epitome of all the wars follies. Her original Avatar, the Dwarven All-Father, was himself utterly destroyed in the apocalyptic destruction.

In a cascading series of events resulting from a God's death, the war formally ended under a treaty pinned by Artis.

Death was no end for her. Perhaps it was a surprise, but the entropy mawing at the roots of this world was not entirely inhospitable. Not if you had been touched by entropy itself. Nor if you had the mind and will to define it.

A being as large and fundamental as a God is not something that should die. The very mechanisms of reality were not built to accommodate that sort of notion in the first place. Immortal and eternal things cannot end. And yet, even eternity dies at the jaws of Oblivion.

Her own death had been an image reflected upon herself, and she became a ‘Symbol of Death’ its equal, perhaps greater. An entity that had died, and yet the embers of her previous life were carried along, turned to ash though they may have been.

They were nothing more than a formless will, lacking body or heart. And yet, handless, she climbed from the deepest abyss.

She climbed up from the hateful entropy of Oblivion, where even darkness is a concept that dies.

She climbed further still, leaving the Abyss which strips all physical form.

Finally, she climbed to the lowest point of the Otherworld.

Here, where all was Shade and the holes of the world were stored. All things that end fall to this place, and living things are certainly no exception. The nature of Shades are ‘holes’, the remaining cavity left behind in the world by something that has ceased to exist. It's a concept not unlike that of a negative image.

In a word, it was a world of trash- an absolute territory of ‘nil’. Because of their eternal nature, this was a place the Gods had never bothered to look upon. Within this plane of entropy, she went to work.

They forged a new order and system, turning the trash of all creation into glorious wonders. The Queen of the Dead forged a new, more suitable form for herself.

Here, all Dead-things arrived. The souls of all those not strongly aligned to a God, and the Shades of all else. It was the eternally expanding kingdom of the Underworld, now called Amenti. While the Gods settled their petty differences and made some sort of peace, she built.

Her previous avatar had well and truly been exterminated. Even if she had nearly been reduced to Nothing, then what hope did a mere mortal have? With all her skill as a Forge-Master and her authority as the Queen of Death, she sought to repair what was broken. But some things cannot be repaired, and only a hollow thing taking on the appearance of her former Avatar appeared. This was the birth of the Undead, and it is said her failure stands at attention next to her even today.

The world changed deeply with her death, discounting even the Sundering itself. Cracks appeared on the World's Pillars. The Dwarves became far more insular. The thriving civilizations of the Giants declined and degenerated. The Restless Dead began to walk in the darkest devastation's of the World. And yet, she did not reveal herself to her forever lost brethren. Instead, she slept a dreamless sleep to recover from her own End and the burdens of forging a Domain all her own.

Lady Death would awaken many years later, recovered and strong. Amenti would find herself looking upon a world embroiled with the First Era’s crisis, the Great Conquerors bid for the World- and their invention of Necromancy to achieve it.

The pleasing form of that Harlot-Empress would become her new Avatar.

The living mortals of the world are her deepest remaining sense of pain. The Death Goddess loved them, once, and still does in a fashion. Though, the ultimate truth of the matter is- she is a patient sovereign.

In some form or another, all will come to her realm eventually. Even so, she may only receive just a Shade if a Soul is properly claimed by a God.

The idea that other Gods would have their own exclusive afterlives is something the Forger of Death despises utterly. She periodically raids those who have their own afterlives, though she will cease such raids if a reasonable tithe is paid instead. Such spirit-tithes are, afterall, just reparations for their foolish actions that led to her death.

So she says to the macabre Dancing Court.

Put simply, the Queen of the Dead is worshiped everywhere- though rarely mentioned in anything but a grim tone. Mortuary and Death Cults aren't just important, they’re practically a requirement. She is usually beseeched in burial rites to ensure the easy passing of the Dead to her realm(Or anothers, if claimed by some other God)- and so that the deceased will not partake in morbid dance with the Restless Dead.

Fear, reverence, and uneasy respect. Those are what define her worship from the masses of the world across cultures and species. Her name may change, but the image of death itself does not. Rarely, however, is she properly and directly worshiped by most common folk. Only by Necromancers and the sentient Dead is she directly worshiped, invoked, and praised- as is only natural, for she is their patron.

Rarely though, a craftsman, smith, or any great artisan may beseech her for their work. Usually these are on critical or highly important works, sometimes those they have the most attachment too. In the rarest cases, great creatives may sacrifice their lives in the completion of their work. Such genius’ are lovingly welcomed in her embrace, given a place of special honor in the Dancing Court.

Immortals
Out of courtesy and love for her former brethren, she does not harass Avatars. Immortals though they may be, they are the agents of Eternity. It would be rude and problematic for her to obsess over their destruction.

And yet, any other mortals who achieve some form of unnatural longevity or immortality are a direct insult to her. Amenti will spend eternity if need be to see them resting within her Domain. The former Oblivion Guard, the elite among the Reapers, are usually dispatched to handle such problematic cases. Should enough issues arise, she will begin to directly intervene- working alongside the Harlot-Empress.

Dwarves
Her estranged, lost children. Most dug deep within the Earth, taking their wondrous contraptions and Temple-Forges with them. Some stay on the surface and in the mountains, though in far fewer numbers than before. Though Amenti pays humans the most heed of any now, the Dwarves still worship the memory of the Dwarven All-Father. They do not directly worship the Lady Death, as is proper. Instead, they worship their great Ancestors and Heroes- who they will one day join with in her halls.

Undead
The Restless Dead are an indirect byproduct of her existence. All Undead stem from the echoes of that horrible day when a God was slain. Intelligent or not, they are all her dark children in some form. She does not pay the unsentient Dead much heed, however.

Ghouls
A race created after her death- Forged of the living. Monstrous corpse eaters who dispose of the Dead by feasting upon them.. They were produced by humans who committed that very sacrilege, and have almost canine like features. Ghouls exist to help along the disposal of corpses throughout the wilds, and especially in urban areas. Large population centers of them can be found in the sewers or graveyards of practically any city.

They also exist to ensure Death Cults are properly maintained and honored regardless of location. Between them and the Restless Dead, corpses must be taken care of properly.

Her previous domain was the Armory of the Gods. Quintessentially it was an industrialized temple that endlessly produced wondrous items and weapons. Amenti was obsessed with threats beyond the bounds of this World, and desired to properly arm all the Gods and their servants against such enemies.

Upon her death it collapsed utterly, most of its contents spilling into the Underworld. And yet, the central arsenal where most of the weapons were stored remains. This is a fact unknown to all Gods save only the most informed, but such knowledge means little. It is a place strictly sealed away from all, save herself- and perhaps the Dream and Shadow walkers. Even so, among those only Amenti could walk in such a secure place in total safety.

And she has no desire to open up old wounds.

Her new domain is still a Forge of sorts. A crucible of spirits and shades; the great Forge of Souls. Massive foundries and endless industries constantly expand and develop its borders. The Shades of all broken things fall here, and are repurposed by the Necrotects who direct its countless workshops and factories.


Spires of onyx dot the skyline as Shades and Souls are forged into suitable constructions. Enclaves of Little Underworlds can be found here and there, for those Spirits who have served their terms of Conscription. Great pyramids and monuments devoted to the Arte and their Goddess line the landscape. It is a macabre world dancing upon the strings of its Queen.


The Underworld itself is a hostile place. This is a plane of pure entropy, and even Gods cannot enter it lightly- let alone persist within. It is a place fundamentally close to Oblivion itself, where Eternity goes to die. Only the Lord of Shadows may walk here with some spring in his step, but the Laws still apply. In this domain, there is only one eternal and immutable sovereign- the Queen of the Dead.


However, it is not possible for her to leave the Underworld. Though they may rarely leave to visit Oblivion(whatever threats below giving her grave injury each time), properly leaving the Underworld is impossible for her. The stability of Creation demands it, and there are the rules she herself Forged. Leaving is forbidden except only under the strictest of archaic conditions, and never casually.


Entering the Land of the Dead is one thing, but leaving it is another entirely. Even a God- Especially the Lord of the Dead, must abide by that.

Avatar and nation will be added in further posts. Edits may come as I feel is necessary.
Very much a WIP, but here's my sheet thus far. Visiting my little brother at USAFA right now so I probably won't be adding very much to this until after the long weekend.

God Name: Khunji
Title: Pioneer of the Sky, Spark of Invention, Advancer of Civilization
Gender: Agender
Alignment: Neutral Good
God Appearance:
TBD
Personality: When mortals gaze at the sky, at the birds soaring gracefully through the air, unbound by the shackles of gravity . . . at that time, a desire is born in their hearts: to extricate themselves from the embrace of their Earth mother, to partake of that freedom themselves; and, with that goal in mind, they begin to change the world around them until such time that the tools to realize their dreams can be manufactured. Khunji represents that freedom, that desire, that drive, and that realization.

"My own domains of "Invention" and "Advancement" would be more along the lines of developing technologies to improve the condition of the masses. Inspiring the common people to look at the problems around them and try to look for solutions. Things like medicine, infrastructure, transport, communications, energy, education, political systems. In other words, the common dream of mortals everywhere to improve their lot in life, and make a lasting contribution to civilization."

WIP

Opinion of Mortals: Their mortality has given them a drive unmatched by the immortals. The limitless possibilities of the world around them aren't so limitless in the face of their ingenuity and — more importantly — their unpredictability.

WIP

God’s Domain: The Sea of Clouds is a realm of infinite sky, with no ground below. Even those without the ability to fly can find themselves experiencing the joys of skydiving. Spread throughout this cerulean expanse are Khunji's Ivory Towers, museums where the most ingenious advancements of the mortals are displayed. To be enshrined within an Ivory Tower is the greatest honor for those who respect Khunji's ideals.

WIP


Avatar Name: Salah Rah Lalahara
Avatar Appearance: TBD
Personality: A woman who was once a great teacher of young minds, who made great advancement in the field of educational theory. Long ago, she was chosen by Khunji to be their Avatar not solely for her ingenuity as an individual, but also for her ability to cultivate others and draw out their own latent potential. As the director of the Foundation, she is the top-level administrator for the school systems and research institutes.
Magic Abilities: Many of the Foundation's councillors have often commented that Salah's most powerful ability is to have a 300-hour work week. It's a jest, of course, since she can't manipulate time, but it's certainly true that her multitasking abilities are the stuff of legends. The power of Khunji that she primarily manifests is to accurately forecast the march of civilization — to analyze and predict how society, and its needs and desires, will change based on its current state and in response to stressors and other instigators of change.

Hero: Baelur Cerzen Felbet
Rank/Reason: President of the Cloudtop Universities of Engineering, a series of floating institutions
Personality: WIP

Heroine: Kysra Lynn Westlan
Rank/Reason: Grand Admiral of the Sky Cavalry, the defensive arm of Khunji's floating cities
Personality: WIP

Hero: Aphraeus "Bluecloak"
Rank/Reason: a "Sky Pirate", formerly a commodore of the Sky Cavalry until philosophical differences within the institution caused a schism
Personality: WIP

Terrain Preference: Khunji claims no lands or nations as their own, and has many schools, students, and graduates scattered throughout the world, but the greatest concentrations of their devotees can be found in the floating sky-cities that house the Foundation’s universities. It's a mystery whether Khunji raised these islands from the land and sea into the sky, or if Khunji lowered them from the heavens to be closer to mortals.

Name of Kingdom/Empire:
Capital:
Just name one.
Major Cities: Give a few major cities in your lands.
Society: (what is it like to live amongst your people? Are they friendly? Hostile? (Give at least 1 paragraph worth of description) you can use the titles below for guidance).
[People]
[Economy]
[Politics]

Other: What else do you want to tell us?
Finally found images for Lravitus and Hormuz.

Looking good. Accepted.
 

Hlaalu Agent

Nerevar going to let you down
Founder
Got any ideas for what I can do to improve, I am likely leaving things out that I should have in. Though I can always work on the sheet version by version. I'd imagine that he actually does have moral dictates, and teachings that you can take or leave, but if you choose to be part of his priesthood or lay orders you'd have to make a good faith effort to follow his teachings.
 

almostinsane

Well-known member
You know I am pretty sure most gods would tire of her, and then smack her down hard.
If she ever went beyond herself, sure. If she ever tried laying a hand on an Avatar, I can see her being smacked down hard. A hero might not invite the same vengeance depending on the situation. They're not going to instantly die because they pissed her off, but I see more than a few gods shrugging off her meddling as the price for immortality as long as it's her mortal followers or Avatar doing it. Any godly action, of course, will face the consequences.
 

Reimu Hakurei

Fantasy Heaven
I literally cannot leave my Domain to attack an immortal- or anyone else, for that matter. Though in exchange, my Domain is probably the worst possible place for a God to invade.

I do imagine the creation of non-Avatar immortals is something not done lightly by the Gods- for a host of reasons beyond just my character. The Greek Gods never did it lightly, and it never turned out well for anyone involved, lest they were added to constellations.

In my case, I will endlessly harry a non-Avatar immortal walking the physical world. Usually this means random mortals who somehow achieve extended life on their own merits.

If a God wishes to have an immortal walk the Earth and not be chased by goons for literally an infinite amount of time, agreements could be made with the God of Death to abate such attacks.

Unaligned mortals with extended lives do not receive such an option.

Eternity is a long time to be harried by Reapers. They'll slip eventually and when they do, one of my boys will be dragging them to very unpleasant places.

Those immortals residing in the Otherworld are totally fine, to clarify that much.

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The idea behind the concept was that random(Usually neutral) human Archwizards or Heroes could extend their lives by literally beating up the Grim Reaper whenever he comes for them. This'll work for a time, until the Reaper Death Squads come. And then never, ever stop.
 
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Yukitama

Well-known member
Also do we have a god that rebelled against Azahiel first when he wanted to be ruler of the gods. Because I have that in Lravitus bio, so if somebody did do that please tell me.

And he was the first to oppose Azahiel’s plan to be ruler of the gods, for they were all equal were they not. This caused him to gain Azahiel’s ire but Lravitus continued his rebellion. The others joined as well against Azahiel and he was sent out of exile.

I feel this fundamentally misses the point of a war to decide the hierarchy and the clash between the gods. Also I don't think many will agree in the sense of equality. Doesn't feel like the right character domain, or personality-wise to contest such a status either.

The point of Azahiel is that he was the king, before he was overthrown no? At least as much as a god can be that.
 

Reimu Hakurei

Fantasy Heaven
Hmm well all this aside, I'll be working on a directory of all I've created for player characters. I'll also work on getting my nation and avatar up. When does it look like our IC will be coming up?
 

Grav

A confused leftist
I feel this fundamentally misses the point of a war to decide the hierarchy and the clash between the gods. Also I don't think many will agree in the sense of equality. Doesn't feel like the right character domain, or personality-wise to contest such a status either.

The point of Azahiel is that he was the king, before he was overthrown no? At least as much as a god can be that.

In Azahiel’s sheet it says he declared himself king thinking that as he was the firstborn it was his right. He was never king and nobody overthrew him, he trying to put himself in a seat of power.

My thoughts were that Lravitus just straight up refused Azahiel’s declaration.
 

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